Code:
/ FXUpdate3074 / FXUpdate3074 / 1.1 / DEVDIV / depot / DevDiv / releases / whidbey / QFE / ndp / fx / src / xsp / System / Web / Configuration / RuleInfoComparer.cs / 2 / RuleInfoComparer.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Web.Configuration { using System; using System.Xml; using System.Configuration; using System.Collections.Specialized; using System.Collections; using System.Globalization; using System.IO; using System.Text; using System.ComponentModel; using System.Web.Hosting; using System.Web.Util; using System.Web.Configuration; using System.Web.Management; using System.Web.Compilation; // // This class is used to compare two RuleInfo object. Basically, the array list // will be sorted based on class hierachical order. The smaller the value, the // more nearer the class is to the root (WebBaseEvent), in a class inheritance sense. // // On the other hand, if x > y, it means x is NOT a parent class of y. // // The array is sorted in this way so that if we want to find out the config setting of // an event class x, we start searching in a decreasing order, and the first entry (E) // that satifies the test: if (x is E), then we find the right settings for x. // // BTW, this is just a trick to save me from writing too much code. A n-node tree // method is faster, but I was too lazy. // internal class RuleInfoComparer : IComparer{ public int Compare(object x, object y) { int res; Type xType = ((HealthMonitoringSectionHelper.RuleInfo)x)._eventMappingSettings.RealType; Type yType = ((HealthMonitoringSectionHelper.RuleInfo)y)._eventMappingSettings.RealType; if (xType.Equals(yType)) { res = 0; } else if (xType.IsSubclassOf(yType)) { res = 1; } else if (yType.IsSubclassOf(xType)) { res = -1; } else { // If they're unrelated, we can't return 0 because it // will confuse the sorting method. // We can return 1 or -1, but it must be consistent. return String.Compare(xType.ToString(), yType.ToString(), StringComparison.Ordinal); } Debug.Trace("RuleInfoComparer", "xType=" + xType.ToString() + "; yType=" + yType.ToString() + "; res=" + res); return res; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Web.Configuration { using System; using System.Xml; using System.Configuration; using System.Collections.Specialized; using System.Collections; using System.Globalization; using System.IO; using System.Text; using System.ComponentModel; using System.Web.Hosting; using System.Web.Util; using System.Web.Configuration; using System.Web.Management; using System.Web.Compilation; // // This class is used to compare two RuleInfo object. Basically, the array list // will be sorted based on class hierachical order. The smaller the value, the // more nearer the class is to the root (WebBaseEvent), in a class inheritance sense. // // On the other hand, if x > y, it means x is NOT a parent class of y. // // The array is sorted in this way so that if we want to find out the config setting of // an event class x, we start searching in a decreasing order, and the first entry (E) // that satifies the test: if (x is E), then we find the right settings for x. // // BTW, this is just a trick to save me from writing too much code. A n-node tree // method is faster, but I was too lazy. // internal class RuleInfoComparer : IComparer{ public int Compare(object x, object y) { int res; Type xType = ((HealthMonitoringSectionHelper.RuleInfo)x)._eventMappingSettings.RealType; Type yType = ((HealthMonitoringSectionHelper.RuleInfo)y)._eventMappingSettings.RealType; if (xType.Equals(yType)) { res = 0; } else if (xType.IsSubclassOf(yType)) { res = 1; } else if (yType.IsSubclassOf(xType)) { res = -1; } else { // If they're unrelated, we can't return 0 because it // will confuse the sorting method. // We can return 1 or -1, but it must be consistent. return String.Compare(xType.ToString(), yType.ToString(), StringComparison.Ordinal); } Debug.Trace("RuleInfoComparer", "xType=" + xType.ToString() + "; yType=" + yType.ToString() + "; res=" + res); return res; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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