TranslateTransform3D.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / TranslateTransform3D.cs / 1 / TranslateTransform3D.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class TranslateTransform3D : AffineTransform3D
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new TranslateTransform3D Clone() 
        { 
            return (TranslateTransform3D)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new TranslateTransform3D CloneCurrentValue() 
        { 
            return (TranslateTransform3D)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void OffsetXPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            TranslateTransform3D target = ((TranslateTransform3D) d); 
 
            target._cachedOffsetXValue = (double)e.NewValue;
 

            target.PropertyChanged(OffsetXProperty);
        }
        private static void OffsetYPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            TranslateTransform3D target = ((TranslateTransform3D) d); 
 
            target._cachedOffsetYValue = (double)e.NewValue;
 

            target.PropertyChanged(OffsetYProperty);
        }
        private static void OffsetZPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            TranslateTransform3D target = ((TranslateTransform3D) d); 
 
            target._cachedOffsetZValue = (double)e.NewValue;
 

            target.PropertyChanged(OffsetZProperty);
        }
 

        #region Public Properties 
 
        /// 
        ///     OffsetX - double.  Default value is 0.0. 
        /// 
        public double OffsetX
        {
            get 
            {
                ReadPreamble(); 
                return _cachedOffsetXValue; 
            }
            set 
            {
                SetValueInternal(OffsetXProperty, value);
            }
        } 

        ///  
        ///     OffsetY - double.  Default value is 0.0. 
        /// 
        public double OffsetY 
        {
            get
            {
                ReadPreamble(); 
                return _cachedOffsetYValue;
            } 
            set 
            {
                SetValueInternal(OffsetYProperty, value); 
            }
        }

        ///  
        ///     OffsetZ - double.  Default value is 0.0.
        ///  
        public double OffsetZ 
        {
            get 
            {
                ReadPreamble();
                return _cachedOffsetZValue;
            } 
            set
            { 
                SetValueInternal(OffsetZProperty, value); 
            }
        } 

        #endregion Public Properties

        //------------------------------------------------------ 
        //
        //  Protected Methods 
        // 
        //------------------------------------------------------
 
        #region Protected Methods

        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore() 
        {
            return new TranslateTransform3D(); 
        }


 
        #endregion ProtectedMethods
 
        //----------------------------------------------------- 
        //
        //  Internal Methods 
        //
        //------------------------------------------------------

        #region Internal Methods 

        ///  
        ///     Critical: This code calls into an unsafe code block 
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process 
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); 
 
            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            { 
                base.UpdateResource(channel, skipOnChannelCheck);

                // Obtain handles for animated properties
                DUCE.ResourceHandle hOffsetXAnimations = GetAnimationResourceHandle(OffsetXProperty, channel); 
                DUCE.ResourceHandle hOffsetYAnimations = GetAnimationResourceHandle(OffsetYProperty, channel);
                DUCE.ResourceHandle hOffsetZAnimations = GetAnimationResourceHandle(OffsetZProperty, channel); 
 
                // Pack & send command packet
                DUCE.MILCMD_TRANSLATETRANSFORM3D data; 
                unsafe
                {
                    data.Type = MILCMD.MilCmdTranslateTransform3D;
                    data.Handle = _duceResource.GetHandle(channel); 
                    if (hOffsetXAnimations.IsNull)
                    { 
                        data.offsetX = OffsetX; 
                    }
                    data.hOffsetXAnimations = hOffsetXAnimations; 
                    if (hOffsetYAnimations.IsNull)
                    {
                        data.offsetY = OffsetY;
                    } 
                    data.hOffsetYAnimations = hOffsetYAnimations;
                    if (hOffsetZAnimations.IsNull) 
                    { 
                        data.offsetZ = OffsetZ;
                    } 
                    data.hOffsetZAnimations = hOffsetZAnimations;

                    // Send packed command structure
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_TRANSLATETRANSFORM3D)); 
                } 
            }
        } 
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        {

                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_TRANSLATETRANSFORM3D)) 
                {
 
 
                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                }
 
                return _duceResource.GetHandle(channel);
 
        } 
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel));

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
 
 
                    ReleaseOnChannelAnimations(channel);
 
                }

        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel); 
        }
        internal override int GetChannelCountCore() 
        {
            // must already be in composition lock here
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already. 
            return _duceResource.GetChannel(index);
        } 


        #endregion Internal Methods
 
        //-----------------------------------------------------
        // 
        //  Internal Properties 
        //
        //----------------------------------------------------- 

        #region Internal Properties

 

 
 
        #endregion Internal Properties
 
        //-----------------------------------------------------
        //
        //  Dependency Properties
        // 
        //------------------------------------------------------
 
        #region Dependency Properties 

        ///  
        ///     The DependencyProperty for the TranslateTransform3D.OffsetX property.
        /// 
        public static readonly DependencyProperty OffsetXProperty;
        ///  
        ///     The DependencyProperty for the TranslateTransform3D.OffsetY property.
        ///  
        public static readonly DependencyProperty OffsetYProperty; 
        /// 
        ///     The DependencyProperty for the TranslateTransform3D.OffsetZ property. 
        /// 
        public static readonly DependencyProperty OffsetZProperty;

        #endregion Dependency Properties 

        //----------------------------------------------------- 
        // 
        //  Internal Fields
        // 
        //------------------------------------------------------

        #region Internal Fields
 
        private double _cachedOffsetXValue = 0.0;
        private double _cachedOffsetYValue = 0.0; 
        private double _cachedOffsetZValue = 0.0; 

        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal const double c_OffsetX = 0.0;
        internal const double c_OffsetY = 0.0;
        internal const double c_OffsetZ = 0.0; 

        #endregion Internal Fields 
 

 
        #region Constructors

        //------------------------------------------------------
        // 
        //  Constructors
        // 
        //----------------------------------------------------- 

        static TranslateTransform3D() 
        {
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272)
            // 
 

            // Initializations 
            Type typeofThis = typeof(TranslateTransform3D);
            OffsetXProperty =
                  RegisterProperty("OffsetX",
                                   typeof(double), 
                                   typeofThis,
                                   0.0, 
                                   new PropertyChangedCallback(OffsetXPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            OffsetYProperty =
                  RegisterProperty("OffsetY",
                                   typeof(double), 
                                   typeofThis,
                                   0.0, 
                                   new PropertyChangedCallback(OffsetYPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            OffsetZProperty =
                  RegisterProperty("OffsetZ",
                                   typeof(double), 
                                   typeofThis,
                                   0.0, 
                                   new PropertyChangedCallback(OffsetZPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
        }

 

        #endregion Constructors 
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class TranslateTransform3D : AffineTransform3D
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new TranslateTransform3D Clone() 
        { 
            return (TranslateTransform3D)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new TranslateTransform3D CloneCurrentValue() 
        { 
            return (TranslateTransform3D)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void OffsetXPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            TranslateTransform3D target = ((TranslateTransform3D) d); 
 
            target._cachedOffsetXValue = (double)e.NewValue;
 

            target.PropertyChanged(OffsetXProperty);
        }
        private static void OffsetYPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            TranslateTransform3D target = ((TranslateTransform3D) d); 
 
            target._cachedOffsetYValue = (double)e.NewValue;
 

            target.PropertyChanged(OffsetYProperty);
        }
        private static void OffsetZPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            TranslateTransform3D target = ((TranslateTransform3D) d); 
 
            target._cachedOffsetZValue = (double)e.NewValue;
 

            target.PropertyChanged(OffsetZProperty);
        }
 

        #region Public Properties 
 
        /// 
        ///     OffsetX - double.  Default value is 0.0. 
        /// 
        public double OffsetX
        {
            get 
            {
                ReadPreamble(); 
                return _cachedOffsetXValue; 
            }
            set 
            {
                SetValueInternal(OffsetXProperty, value);
            }
        } 

        ///  
        ///     OffsetY - double.  Default value is 0.0. 
        /// 
        public double OffsetY 
        {
            get
            {
                ReadPreamble(); 
                return _cachedOffsetYValue;
            } 
            set 
            {
                SetValueInternal(OffsetYProperty, value); 
            }
        }

        ///  
        ///     OffsetZ - double.  Default value is 0.0.
        ///  
        public double OffsetZ 
        {
            get 
            {
                ReadPreamble();
                return _cachedOffsetZValue;
            } 
            set
            { 
                SetValueInternal(OffsetZProperty, value); 
            }
        } 

        #endregion Public Properties

        //------------------------------------------------------ 
        //
        //  Protected Methods 
        // 
        //------------------------------------------------------
 
        #region Protected Methods

        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore() 
        {
            return new TranslateTransform3D(); 
        }


 
        #endregion ProtectedMethods
 
        //----------------------------------------------------- 
        //
        //  Internal Methods 
        //
        //------------------------------------------------------

        #region Internal Methods 

        ///  
        ///     Critical: This code calls into an unsafe code block 
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process 
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); 
 
            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            { 
                base.UpdateResource(channel, skipOnChannelCheck);

                // Obtain handles for animated properties
                DUCE.ResourceHandle hOffsetXAnimations = GetAnimationResourceHandle(OffsetXProperty, channel); 
                DUCE.ResourceHandle hOffsetYAnimations = GetAnimationResourceHandle(OffsetYProperty, channel);
                DUCE.ResourceHandle hOffsetZAnimations = GetAnimationResourceHandle(OffsetZProperty, channel); 
 
                // Pack & send command packet
                DUCE.MILCMD_TRANSLATETRANSFORM3D data; 
                unsafe
                {
                    data.Type = MILCMD.MilCmdTranslateTransform3D;
                    data.Handle = _duceResource.GetHandle(channel); 
                    if (hOffsetXAnimations.IsNull)
                    { 
                        data.offsetX = OffsetX; 
                    }
                    data.hOffsetXAnimations = hOffsetXAnimations; 
                    if (hOffsetYAnimations.IsNull)
                    {
                        data.offsetY = OffsetY;
                    } 
                    data.hOffsetYAnimations = hOffsetYAnimations;
                    if (hOffsetZAnimations.IsNull) 
                    { 
                        data.offsetZ = OffsetZ;
                    } 
                    data.hOffsetZAnimations = hOffsetZAnimations;

                    // Send packed command structure
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_TRANSLATETRANSFORM3D)); 
                } 
            }
        } 
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        {

                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_TRANSLATETRANSFORM3D)) 
                {
 
 
                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                }
 
                return _duceResource.GetHandle(channel);
 
        } 
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel));

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
 
 
                    ReleaseOnChannelAnimations(channel);
 
                }

        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel); 
        }
        internal override int GetChannelCountCore() 
        {
            // must already be in composition lock here
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already. 
            return _duceResource.GetChannel(index);
        } 


        #endregion Internal Methods
 
        //-----------------------------------------------------
        // 
        //  Internal Properties 
        //
        //----------------------------------------------------- 

        #region Internal Properties

 

 
 
        #endregion Internal Properties
 
        //-----------------------------------------------------
        //
        //  Dependency Properties
        // 
        //------------------------------------------------------
 
        #region Dependency Properties 

        ///  
        ///     The DependencyProperty for the TranslateTransform3D.OffsetX property.
        /// 
        public static readonly DependencyProperty OffsetXProperty;
        ///  
        ///     The DependencyProperty for the TranslateTransform3D.OffsetY property.
        ///  
        public static readonly DependencyProperty OffsetYProperty; 
        /// 
        ///     The DependencyProperty for the TranslateTransform3D.OffsetZ property. 
        /// 
        public static readonly DependencyProperty OffsetZProperty;

        #endregion Dependency Properties 

        //----------------------------------------------------- 
        // 
        //  Internal Fields
        // 
        //------------------------------------------------------

        #region Internal Fields
 
        private double _cachedOffsetXValue = 0.0;
        private double _cachedOffsetYValue = 0.0; 
        private double _cachedOffsetZValue = 0.0; 

        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal const double c_OffsetX = 0.0;
        internal const double c_OffsetY = 0.0;
        internal const double c_OffsetZ = 0.0; 

        #endregion Internal Fields 
 

 
        #region Constructors

        //------------------------------------------------------
        // 
        //  Constructors
        // 
        //----------------------------------------------------- 

        static TranslateTransform3D() 
        {
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272)
            // 
 

            // Initializations 
            Type typeofThis = typeof(TranslateTransform3D);
            OffsetXProperty =
                  RegisterProperty("OffsetX",
                                   typeof(double), 
                                   typeofThis,
                                   0.0, 
                                   new PropertyChangedCallback(OffsetXPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            OffsetYProperty =
                  RegisterProperty("OffsetY",
                                   typeof(double), 
                                   typeofThis,
                                   0.0, 
                                   new PropertyChangedCallback(OffsetYPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            OffsetZProperty =
                  RegisterProperty("OffsetZ",
                                   typeof(double), 
                                   typeofThis,
                                   0.0, 
                                   new PropertyChangedCallback(OffsetZPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
        }

 

        #endregion Constructors 
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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