PointLight.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / PointLight.cs / 1 / PointLight.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: 3D positional light implementation. 
//
//              See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht 
//
// History:
//  06/25/2003 : t-gregr - Created
// 
//---------------------------------------------------------------------------
 
using System; 
using System.Diagnostics;
using System.Windows.Media; 
using System.Windows.Media.Composition;
using MS.Internal;
using System.ComponentModel.Design.Serialization;
using System.Windows.Markup; 

namespace System.Windows.Media.Media3D 
{ 
    /// 
    ///     Positional lights have a position in space and project their light in all directions. 
    ///     The falloff of the light is controlled by attenuation and range properties.
    /// 
    public sealed partial class PointLight : PointLightBase
    { 
        //-----------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        #region Constructors

        ///  
        ///     Default constructor that creates a white PointLight at the origin.
        ///  
        public PointLight() {} 

        ///  
        ///     Constructor.
        /// 
        /// Diffuse color for the new positional light.
        /// Position of the new positional light. 
        public PointLight(Color diffuseColor, Point3D position)
            : this() 
        { 
            // Set PointLightBase properties
            Color = diffuseColor; 
            Position = position;
        }

        #endregion Constructors 

        //------------------------------------------------------ 
        // 
        //  Public Properties
        // 
        //-----------------------------------------------------

        //------------------------------------------------------
        // 
        //  Public Events
        // 
        //------------------------------------------------------ 

        //----------------------------------------------------- 
        //
        //  Private Fields
        //
        //------------------------------------------------------ 

    } 
 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: 3D positional light implementation. 
//
//              See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht 
//
// History:
//  06/25/2003 : t-gregr - Created
// 
//---------------------------------------------------------------------------
 
using System; 
using System.Diagnostics;
using System.Windows.Media; 
using System.Windows.Media.Composition;
using MS.Internal;
using System.ComponentModel.Design.Serialization;
using System.Windows.Markup; 

namespace System.Windows.Media.Media3D 
{ 
    /// 
    ///     Positional lights have a position in space and project their light in all directions. 
    ///     The falloff of the light is controlled by attenuation and range properties.
    /// 
    public sealed partial class PointLight : PointLightBase
    { 
        //-----------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        #region Constructors

        ///  
        ///     Default constructor that creates a white PointLight at the origin.
        ///  
        public PointLight() {} 

        ///  
        ///     Constructor.
        /// 
        /// Diffuse color for the new positional light.
        /// Position of the new positional light. 
        public PointLight(Color diffuseColor, Point3D position)
            : this() 
        { 
            // Set PointLightBase properties
            Color = diffuseColor; 
            Position = position;
        }

        #endregion Constructors 

        //------------------------------------------------------ 
        // 
        //  Public Properties
        // 
        //-----------------------------------------------------

        //------------------------------------------------------
        // 
        //  Public Events
        // 
        //------------------------------------------------------ 

        //----------------------------------------------------- 
        //
        //  Private Fields
        //
        //------------------------------------------------------ 

    } 
 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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