ClientUtils.cs source code in C# .NET

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/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / fx / src / Misc / ClientUtils.cs / 5 / ClientUtils.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

/* 
 */ 
#if WINFORMS_NAMESPACE
    namespace System.Windows.Forms 
#elif DRAWING_NAMESPACE
    namespace System.Drawing
#elif WINFORMS_PUBLIC_GRAPHICS_LIBRARY
    namespace System.Internal 
#elif SYSTEM_NAMESPACE
    namespace System 
#else 
   namespace System.Windows.Forms
#endif 
{
    using System;
    using System.Reflection;
    using System.Diagnostics.CodeAnalysis; 
    using System.Globalization;
    using System.Collections; 
    using System.Diagnostics; 
    using System.Security.Permissions;
 
    // Miscellaneous utilities
    static internal class ClientUtils {

        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        public static bool IsCriticalException(Exception ex) {
            return ex is NullReferenceException 
                    || ex is StackOverflowException 
                    || ex is OutOfMemoryException
                    || ex is System.Threading.ThreadAbortException 
                    || ex is ExecutionEngineException
                    || ex is IndexOutOfRangeException
                    || ex is AccessViolationException;
        } 

        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        public static bool IsSecurityOrCriticalException(Exception ex) { 
            return (ex is System.Security.SecurityException) || IsCriticalException(ex);
        } 

        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        public static int GetBitCount(uint x) {
          int count = 0; 
          while (x > 0){
              x &= x - 1; 
              count++; 
          }
          return count; 
        }


        // Sequential version 
        // assumes sequential enum members 0,1,2,3,4 -etc.
        // 
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        public static bool IsEnumValid(Enum enumValue, int value, int minValue, int maxValue)
        {		 
            bool valid = (value >= minValue) && (value <= maxValue);
#if DEBUG
            Debug_SequentialEnumIsDefinedCheck(enumValue, minValue, maxValue);
#endif 
            return valid;
 
        } 

        // Useful for sequential enum values which only use powers of two 0,1,2,4,8 etc: IsEnumValid(val, min, max, 1) 
        // Valid example: TextImageRelation 0,1,2,4,8 - only one bit can ever be on, and the value is between 0 and 8.
        //
        //   ClientUtils.IsEnumValid((int)(relation), /*min*/(int)TextImageRelation.None, (int)TextImageRelation.TextBeforeImage,1);
        // 
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        [SuppressMessage("Microsoft.Globalization", "CA1305:SpecifyIFormatProvider")] 
        public static bool IsEnumValid(Enum enumValue, int value, int minValue, int maxValue, int maxNumberOfBitsOn) { 
            System.Diagnostics.Debug.Assert(maxNumberOfBitsOn >=0 && maxNumberOfBitsOn<32, "expect this to be greater than zero and less than 32");
 
            bool valid = (value >= minValue) && (value <= maxValue);
            //Note: if it's 0, it'll have no bits on.  If it's a power of 2, it'll have 1.
            valid =  (valid && GetBitCount((uint)value) <= maxNumberOfBitsOn);
#if DEBUG 
            Debug_NonSequentialEnumIsDefinedCheck(enumValue, minValue, maxValue, maxNumberOfBitsOn, valid);
#endif 
 			return valid; 
        }
 
        // Useful for enums that are a subset of a bitmask
        // Valid example: EdgeEffects  0, 0x800 (FillInterior), 0x1000 (Flat), 0x4000(Soft), 0x8000(Mono)
        //
        //   ClientUtils.IsEnumValid((int)(effects), /*mask*/ FillInterior | Flat | Soft | Mono, 
        //          ,2);
        // 
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        [SuppressMessage("Microsoft.Globalization", "CA1305:SpecifyIFormatProvider")]
        public static bool IsEnumValid_Masked(Enum enumValue, int value, UInt32 mask) { 
            bool valid = ((value & mask) == value);

#if DEBUG
            Debug_ValidateMask(enumValue, mask); 
#endif
 
            return valid; 
        }
 



 
        // Useful for cases where you have discontiguous members of the enum.
        // Valid example: AutoComplete source. 
        // if (!ClientUtils.IsEnumValid(value, AutoCompleteSource.None, 
        //                                            AutoCompleteSource.AllSystemSources
        //                                            AutoCompleteSource.AllUrl, 
        //                                            AutoCompleteSource.CustomSource,
        //                                            AutoCompleteSource.FileSystem,
        //                                            AutoCompleteSource.FileSystemDirectories,
        //                                            AutoCompleteSource.HistoryList, 
        //                                            AutoCompleteSource.ListItems,
        //                                            AutoCompleteSource.RecentlyUsedList)) 
        // 
        // PERF tip: put the default value in the enum towards the front of the argument list.
        [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        public static bool IsEnumValid_NotSequential(System.Enum enumValue, int value, params int[] enumValues) {
             System.Diagnostics.Debug.Assert(Enum.GetValues(enumValue.GetType()).Length == enumValues.Length, "Not all the enum members were passed in.");
             for (int i = 0; i < enumValues.Length; i++){
                 if (enumValues[i] == value){ 
                     return true;
                 } 
             } 
             return false;
        } 

#if DEBUG
        [ThreadStatic]
        private static Hashtable enumValueInfo; 
        public const int MAXCACHE = 300;  // we think we're going to get O(100) of these, put in a tripwire if it gets larger.
 
        [SuppressMessage("Microsoft.Performance", "CA1808:AvoidCallsThatBoxValueTypes")] 
        private class SequentialEnumInfo {
            [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
            public SequentialEnumInfo(Type t) {
                int actualMinimum = Int32.MaxValue;
                int actualMaximum = Int32.MinValue;
                int countEnumVals = 0; 

                foreach (int iVal in Enum.GetValues(t)){ 
                    actualMinimum = Math.Min(actualMinimum, iVal); 
                    actualMaximum = Math.Max(actualMaximum, iVal);
                    countEnumVals++; 
                }

                if (countEnumVals -1 != (actualMaximum - actualMinimum)) {
                    Debug.Fail("this enum cannot be sequential."); 
                }
                MinValue = actualMinimum; 
                MaxValue = actualMaximum; 

            } 
            public int MinValue;
            public int MaxValue;
        }
 

        [SuppressMessage("Microsoft.Globalization", "CA1305:SpecifyIFormatProvider")] 
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        [SuppressMessage("Microsoft.Performance", "CA1808:AvoidCallsThatBoxValueTypes")]
        private static void Debug_SequentialEnumIsDefinedCheck(System.Enum value, int minVal, int maxVal) { 
            Type t = value.GetType();

            if (enumValueInfo == null) {
                enumValueInfo = new Hashtable(); 
            }
 
            SequentialEnumInfo sequentialEnumInfo = null; 

            if (enumValueInfo.ContainsKey(t)) { 
                sequentialEnumInfo = enumValueInfo[t] as SequentialEnumInfo;
            }
            if (sequentialEnumInfo == null) {
                sequentialEnumInfo = new SequentialEnumInfo(t); 

                if (enumValueInfo.Count > MAXCACHE) { 
                    // see comment next to MAXCACHE declaration. 
                    Debug.Fail("cache is too bloated, clearing out, we need to revisit this.");
                    enumValueInfo.Clear(); 
                }
                enumValueInfo[t] = sequentialEnumInfo;

            } 
            if (minVal != sequentialEnumInfo.MinValue) {
                // put string allocation in the IF block so the common case doesnt build up the string. 
                System.Diagnostics.Debug.Fail("Minimum passed in is not the actual minimum for the enum.  Consider changing the parameters or using a different function."); 
            }
            if (maxVal != sequentialEnumInfo.MaxValue) { 
                // put string allocation in the IF block so the common case doesnt build up the string.
                Debug.Fail("Maximum passed in is not the actual maximum for the enum.  Consider changing the parameters or using a different function.");
            }
 
        }
 
 

        [SuppressMessage("Microsoft.Globalization", "CA1305:SpecifyIFormatProvider")] 
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        private static void Debug_ValidateMask(System.Enum value, UInt32 mask) {
            Type t = value.GetType();
            UInt32 newmask = 0; 
            foreach (int iVal in Enum.GetValues(t)){
                newmask = newmask | (UInt32)iVal; 
            } 
            System.Diagnostics.Debug.Assert(newmask == mask, "Mask not valid in IsEnumValid!");
        } 

        [SuppressMessage("Microsoft.Globalization", "CA1305:SpecifyIFormatProvider")]
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        [SuppressMessage("Microsoft.Performance", "CA1808:AvoidCallsThatBoxValueTypes")] 
        private static void Debug_NonSequentialEnumIsDefinedCheck(System.Enum value, int minVal, int maxVal, int maxBitsOn, bool isValid) {
               Type t = value.GetType(); 
               int actualMinimum = Int32.MaxValue; 
               int actualMaximum = Int32.MinValue;
               int checkedValue = Convert.ToInt32(value, CultureInfo.InvariantCulture); 
               int maxBitsFound = 0;
               bool foundValue = false;
               foreach (int iVal in Enum.GetValues(t)){
                   actualMinimum = Math.Min(actualMinimum, iVal); 
                   actualMaximum = Math.Max(actualMaximum, iVal);
                   maxBitsFound = Math.Max(maxBitsFound, GetBitCount((uint)iVal)); 
                   if (checkedValue == iVal) { 
                       foundValue = true;
                   } 
               }
               if (minVal != actualMinimum) {
                    // put string allocation in the IF block so the common case doesnt build up the string.
                   System.Diagnostics.Debug.Fail( "Minimum passed in is not the actual minimum for the enum.  Consider changing the parameters or using a different function."); 
               }
               if (maxVal != actualMaximum) { 
                    // put string allocation in the IF block so the common case doesnt build up the string. 
                   System.Diagnostics.Debug.Fail("Maximum passed in is not the actual maximum for the enum.  Consider changing the parameters or using a different function.");
               } 

               if (maxBitsFound != maxBitsOn) {
                   System.Diagnostics.Debug.Fail("Incorrect usage of IsEnumValid function. The bits set to 1 in this enum was found to be: " + maxBitsFound.ToString(CultureInfo.InvariantCulture) + "this does not match what's passed in: " + maxBitsOn.ToString(CultureInfo.InvariantCulture));
               } 
               if (foundValue != isValid) {
                    System.Diagnostics.Debug.Fail(String.Format(CultureInfo.InvariantCulture, "Returning {0} but we actually {1} found the value in the enum! Consider using a different overload to IsValidEnum.", isValid, ((foundValue) ? "have" : "have not"))); 
               } 

           } 
        #endif

        /// 
        ///   WeakRefCollection - a collection that holds onto weak references 
        ///
        ///   Essentially you pass in the object as it is, and under the covers 
        ///   we only hold a weak reference to the object. 
        ///
        ///   ----------------------------------------------------------------- 
        ///   !!!IMPORTANT USAGE NOTE!!!
        ///   Users of this class should set the RefCheckThreshold property
        ///   explicitly or call ScavengeReferences every once in a while to
        ///   remove dead references. 
        ///   Also avoid calling Remove(item).  Instead call RemoveByHashCode(item)
        ///   to make sure dead refs are removed. 
        ///   ----------------------------------------------------------------- 
        ///
        ///  
#if WINFORMS_NAMESPACE || WINFORMS_PUBLIC_GRAPHICS_LIBRARY || DRAWING_NAMESPACE
        internal class WeakRefCollection : IList {
            private int refCheckThreshold = Int32.MaxValue; // this means this is disabled by default.
            private ArrayList _innerList; 

            internal WeakRefCollection() { 
                _innerList = new ArrayList(4); 
            }
 
            internal WeakRefCollection(int size) {
                _innerList = new ArrayList(size);
            }
 
            internal ArrayList InnerList {
                get { return _innerList; } 
            } 

            ///  
            ///     Indicates the value where the collection should check its items to remove dead weakref left over.
            ///     Note: When GC collects weak refs from this collection the WeakRefObject identity changes since its
            ///           Target becomes null.  This makes the item unrecognizable by the collection and cannot be
            ///           removed - Remove(item) and Contains(item) will not find it anymore. 
            ///
            ///  
            public int RefCheckThreshold { 
                get{
                    return this.refCheckThreshold; 
                }
                set {
                    this.refCheckThreshold = value;
                } 
            }
 
            public object this[int index] { 
                get {
                    WeakRefObject weakRef = InnerList[index] as WeakRefObject; 

                    if ((weakRef != null) && (weakRef.IsAlive)) {
                        return weakRef.Target;
                    } 

                    return null; 
                } 
                set {
                    InnerList[index] = CreateWeakRefObject(value); 
                }
            }

            public void ScavengeReferences() { 
                int currentIndex = 0;
                int currentCount = Count; 
                for (int i = 0; i < currentCount; i++) { 
                    object item = this[currentIndex];
 
                    if (item == null) {
                        InnerList.RemoveAt(currentIndex);
                    }
                    else {   // only incriment if we have not removed the item 
                        currentIndex++;
                    } 
                } 
            }
 
            public override bool Equals(object obj) {
                WeakRefCollection other = obj as WeakRefCollection;

                if (other == this) { 
                    return true;
                } 
 
                if (other == null || Count != other.Count) {
                    return false; 
                }

                for (int i = 0; i < Count; i++) {
                    if( this.InnerList[i] != other.InnerList[i] ) { 
                        if( this.InnerList[i] == null || !this.InnerList[i].Equals(other.InnerList[i])) {
                            return false; 
                        } 
                    }
                } 

                return true;
            }
 
            public override int GetHashCode() {
                return base.GetHashCode(); 
            } 

            private WeakRefObject CreateWeakRefObject(object value) { 
                if (value == null) {
                    return null;
                }
                return new WeakRefObject(value); 
            }
 
            private static void Copy(WeakRefCollection sourceList, int sourceIndex, WeakRefCollection destinationList, int destinationIndex, int length) { 
                if (sourceIndex < destinationIndex) {
                    // We need to copy from the back forward to prevent overwrite if source and 
                    // destination lists are the same, so we need to flip the source/dest indices
                    // to point at the end of the spans to be copied.
                    sourceIndex = sourceIndex + length;
                    destinationIndex = destinationIndex + length; 
                    for (; length > 0; length--) {
                        destinationList.InnerList[--destinationIndex] = sourceList.InnerList[--sourceIndex]; 
                    } 
                }
                else { 
                    for (; length > 0; length--) {
                        destinationList.InnerList[destinationIndex++] = sourceList.InnerList[sourceIndex++];
                    }
                } 
            }
 
            ///  
            ///     Removes the value using its hash code as its identity.
            ///     This is needed because the underlying item in the collection may have already been collected 
            ///     changing the identity of the WeakRefObject making it impossible for the collection to identify
            ///     it.  See WeakRefObject for more info.
            /// 
            [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
            public void RemoveByHashCode(object value) {
                if( value == null ) { 
                    return; 
                }
 
                int hash = value.GetHashCode();

                for( int idx = 0; idx < this.InnerList.Count; idx++ ) {
                    if(this.InnerList[idx] != null && this.InnerList[idx].GetHashCode() == hash ) { 
                        this.RemoveAt(idx);
                        return; 
                    } 
                }
            } 

            #region IList Members
            public void Clear() { InnerList.Clear(); }
            public bool IsFixedSize { get { return InnerList.IsFixedSize; } } 
            public bool Contains(object value) { return InnerList.Contains(CreateWeakRefObject(value)); }
            public void RemoveAt(int index) { InnerList.RemoveAt(index); } 
            public void Remove(object value) { InnerList.Remove(CreateWeakRefObject(value)); } 
            public int IndexOf(object value) { return InnerList.IndexOf(CreateWeakRefObject(value)); }
            public void Insert(int index, object value) { InnerList.Insert(index, CreateWeakRefObject(value)); } 
            public int Add(object value) {
                if (this.Count > RefCheckThreshold) {
                    ScavengeReferences();
                } 
                return InnerList.Add(CreateWeakRefObject(value));
            } 
        #endregion 

        #region ICollection Members 
            /// 
            public int Count { get { return InnerList.Count; } }
            object ICollection.SyncRoot { get { return InnerList.SyncRoot; } }
            public bool IsReadOnly { get { return InnerList.IsReadOnly; } } 
            public void CopyTo(Array array, int index) { InnerList.CopyTo(array, index); }
            bool ICollection.IsSynchronized { get { return InnerList.IsSynchronized; } } 
        #endregion 

        #region IEnumerable Members 
            public IEnumerator GetEnumerator() {
                return InnerList.GetEnumerator();
            }
        #endregion 

            ///  
            ///     Wraps a weak ref object. 
            ///     WARNING: Use this class carefully!
            ///     When the weak ref is collected, this object looses its identity. This is bad when the object 
            ///     has been added to a collection since Contains(WeakRef(item)) and Remove(WeakRef(item)) would
            ///     not be able to identify the item.
            /// 
            internal class WeakRefObject { 
                int hash;
                WeakReference weakHolder; 
 
                internal WeakRefObject(object obj) {
                    Debug.Assert(obj != null, "Unexpected null object!"); 
                    weakHolder = new WeakReference(obj);
                    hash = obj.GetHashCode();
                }
 
                internal bool IsAlive {
                    get { return weakHolder.IsAlive; } 
                } 

                internal object Target { 
                    get {
                        return weakHolder.Target;
                    }
                } 

                public override int GetHashCode() { 
                    return hash; 
                }
 
                public override bool Equals(object obj) {
                    WeakRefObject other = obj as WeakRefObject;

                    if( other == this ) { 
                        return true;
                    } 
 
                    if (other == null ){
                        return false; 
                    }

                    if( other.Target != this.Target ) {
                        if( this.Target == null || !this.Target.Equals(other.Target) ) { 
                            return false;
                        } 
                    } 

                    return true; 
                }
            }
        }
#endif 

    } 
 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

/* 
 */ 
#if WINFORMS_NAMESPACE
    namespace System.Windows.Forms 
#elif DRAWING_NAMESPACE
    namespace System.Drawing
#elif WINFORMS_PUBLIC_GRAPHICS_LIBRARY
    namespace System.Internal 
#elif SYSTEM_NAMESPACE
    namespace System 
#else 
   namespace System.Windows.Forms
#endif 
{
    using System;
    using System.Reflection;
    using System.Diagnostics.CodeAnalysis; 
    using System.Globalization;
    using System.Collections; 
    using System.Diagnostics; 
    using System.Security.Permissions;
 
    // Miscellaneous utilities
    static internal class ClientUtils {

        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        public static bool IsCriticalException(Exception ex) {
            return ex is NullReferenceException 
                    || ex is StackOverflowException 
                    || ex is OutOfMemoryException
                    || ex is System.Threading.ThreadAbortException 
                    || ex is ExecutionEngineException
                    || ex is IndexOutOfRangeException
                    || ex is AccessViolationException;
        } 

        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        public static bool IsSecurityOrCriticalException(Exception ex) { 
            return (ex is System.Security.SecurityException) || IsCriticalException(ex);
        } 

        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        public static int GetBitCount(uint x) {
          int count = 0; 
          while (x > 0){
              x &= x - 1; 
              count++; 
          }
          return count; 
        }


        // Sequential version 
        // assumes sequential enum members 0,1,2,3,4 -etc.
        // 
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        public static bool IsEnumValid(Enum enumValue, int value, int minValue, int maxValue)
        {		 
            bool valid = (value >= minValue) && (value <= maxValue);
#if DEBUG
            Debug_SequentialEnumIsDefinedCheck(enumValue, minValue, maxValue);
#endif 
            return valid;
 
        } 

        // Useful for sequential enum values which only use powers of two 0,1,2,4,8 etc: IsEnumValid(val, min, max, 1) 
        // Valid example: TextImageRelation 0,1,2,4,8 - only one bit can ever be on, and the value is between 0 and 8.
        //
        //   ClientUtils.IsEnumValid((int)(relation), /*min*/(int)TextImageRelation.None, (int)TextImageRelation.TextBeforeImage,1);
        // 
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        [SuppressMessage("Microsoft.Globalization", "CA1305:SpecifyIFormatProvider")] 
        public static bool IsEnumValid(Enum enumValue, int value, int minValue, int maxValue, int maxNumberOfBitsOn) { 
            System.Diagnostics.Debug.Assert(maxNumberOfBitsOn >=0 && maxNumberOfBitsOn<32, "expect this to be greater than zero and less than 32");
 
            bool valid = (value >= minValue) && (value <= maxValue);
            //Note: if it's 0, it'll have no bits on.  If it's a power of 2, it'll have 1.
            valid =  (valid && GetBitCount((uint)value) <= maxNumberOfBitsOn);
#if DEBUG 
            Debug_NonSequentialEnumIsDefinedCheck(enumValue, minValue, maxValue, maxNumberOfBitsOn, valid);
#endif 
 			return valid; 
        }
 
        // Useful for enums that are a subset of a bitmask
        // Valid example: EdgeEffects  0, 0x800 (FillInterior), 0x1000 (Flat), 0x4000(Soft), 0x8000(Mono)
        //
        //   ClientUtils.IsEnumValid((int)(effects), /*mask*/ FillInterior | Flat | Soft | Mono, 
        //          ,2);
        // 
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        [SuppressMessage("Microsoft.Globalization", "CA1305:SpecifyIFormatProvider")]
        public static bool IsEnumValid_Masked(Enum enumValue, int value, UInt32 mask) { 
            bool valid = ((value & mask) == value);

#if DEBUG
            Debug_ValidateMask(enumValue, mask); 
#endif
 
            return valid; 
        }
 



 
        // Useful for cases where you have discontiguous members of the enum.
        // Valid example: AutoComplete source. 
        // if (!ClientUtils.IsEnumValid(value, AutoCompleteSource.None, 
        //                                            AutoCompleteSource.AllSystemSources
        //                                            AutoCompleteSource.AllUrl, 
        //                                            AutoCompleteSource.CustomSource,
        //                                            AutoCompleteSource.FileSystem,
        //                                            AutoCompleteSource.FileSystemDirectories,
        //                                            AutoCompleteSource.HistoryList, 
        //                                            AutoCompleteSource.ListItems,
        //                                            AutoCompleteSource.RecentlyUsedList)) 
        // 
        // PERF tip: put the default value in the enum towards the front of the argument list.
        [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        public static bool IsEnumValid_NotSequential(System.Enum enumValue, int value, params int[] enumValues) {
             System.Diagnostics.Debug.Assert(Enum.GetValues(enumValue.GetType()).Length == enumValues.Length, "Not all the enum members were passed in.");
             for (int i = 0; i < enumValues.Length; i++){
                 if (enumValues[i] == value){ 
                     return true;
                 } 
             } 
             return false;
        } 

#if DEBUG
        [ThreadStatic]
        private static Hashtable enumValueInfo; 
        public const int MAXCACHE = 300;  // we think we're going to get O(100) of these, put in a tripwire if it gets larger.
 
        [SuppressMessage("Microsoft.Performance", "CA1808:AvoidCallsThatBoxValueTypes")] 
        private class SequentialEnumInfo {
            [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
            public SequentialEnumInfo(Type t) {
                int actualMinimum = Int32.MaxValue;
                int actualMaximum = Int32.MinValue;
                int countEnumVals = 0; 

                foreach (int iVal in Enum.GetValues(t)){ 
                    actualMinimum = Math.Min(actualMinimum, iVal); 
                    actualMaximum = Math.Max(actualMaximum, iVal);
                    countEnumVals++; 
                }

                if (countEnumVals -1 != (actualMaximum - actualMinimum)) {
                    Debug.Fail("this enum cannot be sequential."); 
                }
                MinValue = actualMinimum; 
                MaxValue = actualMaximum; 

            } 
            public int MinValue;
            public int MaxValue;
        }
 

        [SuppressMessage("Microsoft.Globalization", "CA1305:SpecifyIFormatProvider")] 
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        [SuppressMessage("Microsoft.Performance", "CA1808:AvoidCallsThatBoxValueTypes")]
        private static void Debug_SequentialEnumIsDefinedCheck(System.Enum value, int minVal, int maxVal) { 
            Type t = value.GetType();

            if (enumValueInfo == null) {
                enumValueInfo = new Hashtable(); 
            }
 
            SequentialEnumInfo sequentialEnumInfo = null; 

            if (enumValueInfo.ContainsKey(t)) { 
                sequentialEnumInfo = enumValueInfo[t] as SequentialEnumInfo;
            }
            if (sequentialEnumInfo == null) {
                sequentialEnumInfo = new SequentialEnumInfo(t); 

                if (enumValueInfo.Count > MAXCACHE) { 
                    // see comment next to MAXCACHE declaration. 
                    Debug.Fail("cache is too bloated, clearing out, we need to revisit this.");
                    enumValueInfo.Clear(); 
                }
                enumValueInfo[t] = sequentialEnumInfo;

            } 
            if (minVal != sequentialEnumInfo.MinValue) {
                // put string allocation in the IF block so the common case doesnt build up the string. 
                System.Diagnostics.Debug.Fail("Minimum passed in is not the actual minimum for the enum.  Consider changing the parameters or using a different function."); 
            }
            if (maxVal != sequentialEnumInfo.MaxValue) { 
                // put string allocation in the IF block so the common case doesnt build up the string.
                Debug.Fail("Maximum passed in is not the actual maximum for the enum.  Consider changing the parameters or using a different function.");
            }
 
        }
 
 

        [SuppressMessage("Microsoft.Globalization", "CA1305:SpecifyIFormatProvider")] 
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        private static void Debug_ValidateMask(System.Enum value, UInt32 mask) {
            Type t = value.GetType();
            UInt32 newmask = 0; 
            foreach (int iVal in Enum.GetValues(t)){
                newmask = newmask | (UInt32)iVal; 
            } 
            System.Diagnostics.Debug.Assert(newmask == mask, "Mask not valid in IsEnumValid!");
        } 

        [SuppressMessage("Microsoft.Globalization", "CA1305:SpecifyIFormatProvider")]
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        [SuppressMessage("Microsoft.Performance", "CA1808:AvoidCallsThatBoxValueTypes")] 
        private static void Debug_NonSequentialEnumIsDefinedCheck(System.Enum value, int minVal, int maxVal, int maxBitsOn, bool isValid) {
               Type t = value.GetType(); 
               int actualMinimum = Int32.MaxValue; 
               int actualMaximum = Int32.MinValue;
               int checkedValue = Convert.ToInt32(value, CultureInfo.InvariantCulture); 
               int maxBitsFound = 0;
               bool foundValue = false;
               foreach (int iVal in Enum.GetValues(t)){
                   actualMinimum = Math.Min(actualMinimum, iVal); 
                   actualMaximum = Math.Max(actualMaximum, iVal);
                   maxBitsFound = Math.Max(maxBitsFound, GetBitCount((uint)iVal)); 
                   if (checkedValue == iVal) { 
                       foundValue = true;
                   } 
               }
               if (minVal != actualMinimum) {
                    // put string allocation in the IF block so the common case doesnt build up the string.
                   System.Diagnostics.Debug.Fail( "Minimum passed in is not the actual minimum for the enum.  Consider changing the parameters or using a different function."); 
               }
               if (maxVal != actualMaximum) { 
                    // put string allocation in the IF block so the common case doesnt build up the string. 
                   System.Diagnostics.Debug.Fail("Maximum passed in is not the actual maximum for the enum.  Consider changing the parameters or using a different function.");
               } 

               if (maxBitsFound != maxBitsOn) {
                   System.Diagnostics.Debug.Fail("Incorrect usage of IsEnumValid function. The bits set to 1 in this enum was found to be: " + maxBitsFound.ToString(CultureInfo.InvariantCulture) + "this does not match what's passed in: " + maxBitsOn.ToString(CultureInfo.InvariantCulture));
               } 
               if (foundValue != isValid) {
                    System.Diagnostics.Debug.Fail(String.Format(CultureInfo.InvariantCulture, "Returning {0} but we actually {1} found the value in the enum! Consider using a different overload to IsValidEnum.", isValid, ((foundValue) ? "have" : "have not"))); 
               } 

           } 
        #endif

        /// 
        ///   WeakRefCollection - a collection that holds onto weak references 
        ///
        ///   Essentially you pass in the object as it is, and under the covers 
        ///   we only hold a weak reference to the object. 
        ///
        ///   ----------------------------------------------------------------- 
        ///   !!!IMPORTANT USAGE NOTE!!!
        ///   Users of this class should set the RefCheckThreshold property
        ///   explicitly or call ScavengeReferences every once in a while to
        ///   remove dead references. 
        ///   Also avoid calling Remove(item).  Instead call RemoveByHashCode(item)
        ///   to make sure dead refs are removed. 
        ///   ----------------------------------------------------------------- 
        ///
        ///  
#if WINFORMS_NAMESPACE || WINFORMS_PUBLIC_GRAPHICS_LIBRARY || DRAWING_NAMESPACE
        internal class WeakRefCollection : IList {
            private int refCheckThreshold = Int32.MaxValue; // this means this is disabled by default.
            private ArrayList _innerList; 

            internal WeakRefCollection() { 
                _innerList = new ArrayList(4); 
            }
 
            internal WeakRefCollection(int size) {
                _innerList = new ArrayList(size);
            }
 
            internal ArrayList InnerList {
                get { return _innerList; } 
            } 

            ///  
            ///     Indicates the value where the collection should check its items to remove dead weakref left over.
            ///     Note: When GC collects weak refs from this collection the WeakRefObject identity changes since its
            ///           Target becomes null.  This makes the item unrecognizable by the collection and cannot be
            ///           removed - Remove(item) and Contains(item) will not find it anymore. 
            ///
            ///  
            public int RefCheckThreshold { 
                get{
                    return this.refCheckThreshold; 
                }
                set {
                    this.refCheckThreshold = value;
                } 
            }
 
            public object this[int index] { 
                get {
                    WeakRefObject weakRef = InnerList[index] as WeakRefObject; 

                    if ((weakRef != null) && (weakRef.IsAlive)) {
                        return weakRef.Target;
                    } 

                    return null; 
                } 
                set {
                    InnerList[index] = CreateWeakRefObject(value); 
                }
            }

            public void ScavengeReferences() { 
                int currentIndex = 0;
                int currentCount = Count; 
                for (int i = 0; i < currentCount; i++) { 
                    object item = this[currentIndex];
 
                    if (item == null) {
                        InnerList.RemoveAt(currentIndex);
                    }
                    else {   // only incriment if we have not removed the item 
                        currentIndex++;
                    } 
                } 
            }
 
            public override bool Equals(object obj) {
                WeakRefCollection other = obj as WeakRefCollection;

                if (other == this) { 
                    return true;
                } 
 
                if (other == null || Count != other.Count) {
                    return false; 
                }

                for (int i = 0; i < Count; i++) {
                    if( this.InnerList[i] != other.InnerList[i] ) { 
                        if( this.InnerList[i] == null || !this.InnerList[i].Equals(other.InnerList[i])) {
                            return false; 
                        } 
                    }
                } 

                return true;
            }
 
            public override int GetHashCode() {
                return base.GetHashCode(); 
            } 

            private WeakRefObject CreateWeakRefObject(object value) { 
                if (value == null) {
                    return null;
                }
                return new WeakRefObject(value); 
            }
 
            private static void Copy(WeakRefCollection sourceList, int sourceIndex, WeakRefCollection destinationList, int destinationIndex, int length) { 
                if (sourceIndex < destinationIndex) {
                    // We need to copy from the back forward to prevent overwrite if source and 
                    // destination lists are the same, so we need to flip the source/dest indices
                    // to point at the end of the spans to be copied.
                    sourceIndex = sourceIndex + length;
                    destinationIndex = destinationIndex + length; 
                    for (; length > 0; length--) {
                        destinationList.InnerList[--destinationIndex] = sourceList.InnerList[--sourceIndex]; 
                    } 
                }
                else { 
                    for (; length > 0; length--) {
                        destinationList.InnerList[destinationIndex++] = sourceList.InnerList[sourceIndex++];
                    }
                } 
            }
 
            ///  
            ///     Removes the value using its hash code as its identity.
            ///     This is needed because the underlying item in the collection may have already been collected 
            ///     changing the identity of the WeakRefObject making it impossible for the collection to identify
            ///     it.  See WeakRefObject for more info.
            /// 
            [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
            public void RemoveByHashCode(object value) {
                if( value == null ) { 
                    return; 
                }
 
                int hash = value.GetHashCode();

                for( int idx = 0; idx < this.InnerList.Count; idx++ ) {
                    if(this.InnerList[idx] != null && this.InnerList[idx].GetHashCode() == hash ) { 
                        this.RemoveAt(idx);
                        return; 
                    } 
                }
            } 

            #region IList Members
            public void Clear() { InnerList.Clear(); }
            public bool IsFixedSize { get { return InnerList.IsFixedSize; } } 
            public bool Contains(object value) { return InnerList.Contains(CreateWeakRefObject(value)); }
            public void RemoveAt(int index) { InnerList.RemoveAt(index); } 
            public void Remove(object value) { InnerList.Remove(CreateWeakRefObject(value)); } 
            public int IndexOf(object value) { return InnerList.IndexOf(CreateWeakRefObject(value)); }
            public void Insert(int index, object value) { InnerList.Insert(index, CreateWeakRefObject(value)); } 
            public int Add(object value) {
                if (this.Count > RefCheckThreshold) {
                    ScavengeReferences();
                } 
                return InnerList.Add(CreateWeakRefObject(value));
            } 
        #endregion 

        #region ICollection Members 
            /// 
            public int Count { get { return InnerList.Count; } }
            object ICollection.SyncRoot { get { return InnerList.SyncRoot; } }
            public bool IsReadOnly { get { return InnerList.IsReadOnly; } } 
            public void CopyTo(Array array, int index) { InnerList.CopyTo(array, index); }
            bool ICollection.IsSynchronized { get { return InnerList.IsSynchronized; } } 
        #endregion 

        #region IEnumerable Members 
            public IEnumerator GetEnumerator() {
                return InnerList.GetEnumerator();
            }
        #endregion 

            ///  
            ///     Wraps a weak ref object. 
            ///     WARNING: Use this class carefully!
            ///     When the weak ref is collected, this object looses its identity. This is bad when the object 
            ///     has been added to a collection since Contains(WeakRef(item)) and Remove(WeakRef(item)) would
            ///     not be able to identify the item.
            /// 
            internal class WeakRefObject { 
                int hash;
                WeakReference weakHolder; 
 
                internal WeakRefObject(object obj) {
                    Debug.Assert(obj != null, "Unexpected null object!"); 
                    weakHolder = new WeakReference(obj);
                    hash = obj.GetHashCode();
                }
 
                internal bool IsAlive {
                    get { return weakHolder.IsAlive; } 
                } 

                internal object Target { 
                    get {
                        return weakHolder.Target;
                    }
                } 

                public override int GetHashCode() { 
                    return hash; 
                }
 
                public override bool Equals(object obj) {
                    WeakRefObject other = obj as WeakRefObject;

                    if( other == this ) { 
                        return true;
                    } 
 
                    if (other == null ){
                        return false; 
                    }

                    if( other.Target != this.Target ) {
                        if( this.Target == null || !this.Target.Equals(other.Target) ) { 
                            return false;
                        } 
                    } 

                    return true; 
                }
            }
        }
#endif 

    } 
 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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