Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / fx / src / Net / System / Net / SocketAddress.cs / 1 / SocketAddress.cs
//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
namespace System.Net {
using System;
using System.Runtime.InteropServices;
using System.Net.Sockets;
using System.Text;
using System.Globalization;
// a little perf app measured these times when comparing the internal
// buffer implemented as a managed byte[] or unmanaged memory IntPtr
// that's why we use byte[]
// byte[] total ms:19656
// IntPtr total ms:25671
///
///
/// This class is used when subclassing EndPoint, and provides indication
/// on how to format the memeory buffers that winsock uses for network addresses.
///
///
public class SocketAddress {
internal const int IPv6AddressSize = 28;
internal const int IPv4AddressSize = 16;
internal int m_Size;
internal byte[] m_Buffer;
private const int WriteableOffset = 2;
private const int MaxSize = 32; // IrDA requires 32 bytes
private bool m_changed = true;
private int m_hash;
//
// Address Family
//
///
/// [To be supplied.]
///
public AddressFamily Family {
get {
int family;
#if BIGENDIAN
family = ((int)m_Buffer[0]<<8) | m_Buffer[1];
#else
family = m_Buffer[0] | ((int)m_Buffer[1]<<8);
#endif
return (AddressFamily)family;
}
}
//
// Size of this SocketAddress
//
///
/// [To be supplied.]
///
public int Size {
get {
return m_Size;
}
}
//
// access to unmanaged serialized data. this doesn't
// allow access to the first 2 bytes of unmanaged memory
// that are supposed to contain the address family which
// is readonly.
//
// you can still use negative offsets as a back door in case
// winsock changes the way it uses SOCKADDR. maybe we want to prohibit it?
// maybe we should make the class sealed to avoid potentially dangerous calls
// into winsock with unproperly formatted data?
//
///
/// [To be supplied.]
///
public byte this[int offset] {
get {
//
// access
//
if (offset<0 || offset>=Size) {
throw new IndexOutOfRangeException();
}
return m_Buffer[offset];
}
set {
if (offset<0 || offset>=Size) {
throw new IndexOutOfRangeException();
}
if (m_Buffer[offset] != value) {
m_changed = true;
}
m_Buffer[offset] = value;
}
}
///
/// [To be supplied.]
///
public SocketAddress(AddressFamily family) : this(family, MaxSize) {
}
///
/// [To be supplied.]
///
public SocketAddress(AddressFamily family, int size) {
if (size>8));
m_Buffer[1] = unchecked((byte)((int)family ));
#else
m_Buffer[0] = unchecked((byte)((int)family ));
m_Buffer[1] = unchecked((byte)((int)family>>8));
#endif
}
//
// For ReceiveFrom we need to pin address size, using reserved m_Buffer space
//
internal void CopyAddressSizeIntoBuffer()
{
m_Buffer[m_Buffer.Length-IntPtr.Size] = unchecked((byte)(m_Size));
m_Buffer[m_Buffer.Length-IntPtr.Size+1] = unchecked((byte)(m_Size >> 8));
m_Buffer[m_Buffer.Length-IntPtr.Size+2] = unchecked((byte)(m_Size >> 16));
m_Buffer[m_Buffer.Length-IntPtr.Size+3] = unchecked((byte)(m_Size >> 24));
}
//
// Can be called after the above method did work
//
internal int GetAddressSizeOffset()
{
return m_Buffer.Length-IntPtr.Size;
}
//
//
// For ReceiveFrom we need to update the address size upon IO return
//
internal unsafe void SetSize(IntPtr ptr)
{
// Apparently it must be less or equal the original value since ReceiveFrom cannot reallocate the address buffer
m_Size = *(int*)ptr;
}
public override bool Equals(object comparand) {
SocketAddress castedComparand = comparand as SocketAddress;
if (castedComparand == null || this.Size != castedComparand.Size) {
return false;
}
for(int i=0; iWriteableOffset) {
bytes.Append(",");
}
bytes.Append(this[i].ToString(NumberFormatInfo.InvariantInfo));
}
return Family.ToString() + ":" + Size.ToString(NumberFormatInfo.InvariantInfo) + ":{" + bytes.ToString() + "}";
}
} // class SocketAddress
} // namespace System.Net
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
namespace System.Net {
using System;
using System.Runtime.InteropServices;
using System.Net.Sockets;
using System.Text;
using System.Globalization;
// a little perf app measured these times when comparing the internal
// buffer implemented as a managed byte[] or unmanaged memory IntPtr
// that's why we use byte[]
// byte[] total ms:19656
// IntPtr total ms:25671
///
///
/// This class is used when subclassing EndPoint, and provides indication
/// on how to format the memeory buffers that winsock uses for network addresses.
///
///
public class SocketAddress {
internal const int IPv6AddressSize = 28;
internal const int IPv4AddressSize = 16;
internal int m_Size;
internal byte[] m_Buffer;
private const int WriteableOffset = 2;
private const int MaxSize = 32; // IrDA requires 32 bytes
private bool m_changed = true;
private int m_hash;
//
// Address Family
//
///
/// [To be supplied.]
///
public AddressFamily Family {
get {
int family;
#if BIGENDIAN
family = ((int)m_Buffer[0]<<8) | m_Buffer[1];
#else
family = m_Buffer[0] | ((int)m_Buffer[1]<<8);
#endif
return (AddressFamily)family;
}
}
//
// Size of this SocketAddress
//
///
/// [To be supplied.]
///
public int Size {
get {
return m_Size;
}
}
//
// access to unmanaged serialized data. this doesn't
// allow access to the first 2 bytes of unmanaged memory
// that are supposed to contain the address family which
// is readonly.
//
// you can still use negative offsets as a back door in case
// winsock changes the way it uses SOCKADDR. maybe we want to prohibit it?
// maybe we should make the class sealed to avoid potentially dangerous calls
// into winsock with unproperly formatted data?
//
///
/// [To be supplied.]
///
public byte this[int offset] {
get {
//
// access
//
if (offset<0 || offset>=Size) {
throw new IndexOutOfRangeException();
}
return m_Buffer[offset];
}
set {
if (offset<0 || offset>=Size) {
throw new IndexOutOfRangeException();
}
if (m_Buffer[offset] != value) {
m_changed = true;
}
m_Buffer[offset] = value;
}
}
///
/// [To be supplied.]
///
public SocketAddress(AddressFamily family) : this(family, MaxSize) {
}
///
/// [To be supplied.]
///
public SocketAddress(AddressFamily family, int size) {
if (size>8));
m_Buffer[1] = unchecked((byte)((int)family ));
#else
m_Buffer[0] = unchecked((byte)((int)family ));
m_Buffer[1] = unchecked((byte)((int)family>>8));
#endif
}
//
// For ReceiveFrom we need to pin address size, using reserved m_Buffer space
//
internal void CopyAddressSizeIntoBuffer()
{
m_Buffer[m_Buffer.Length-IntPtr.Size] = unchecked((byte)(m_Size));
m_Buffer[m_Buffer.Length-IntPtr.Size+1] = unchecked((byte)(m_Size >> 8));
m_Buffer[m_Buffer.Length-IntPtr.Size+2] = unchecked((byte)(m_Size >> 16));
m_Buffer[m_Buffer.Length-IntPtr.Size+3] = unchecked((byte)(m_Size >> 24));
}
//
// Can be called after the above method did work
//
internal int GetAddressSizeOffset()
{
return m_Buffer.Length-IntPtr.Size;
}
//
//
// For ReceiveFrom we need to update the address size upon IO return
//
internal unsafe void SetSize(IntPtr ptr)
{
// Apparently it must be less or equal the original value since ReceiveFrom cannot reallocate the address buffer
m_Size = *(int*)ptr;
}
public override bool Equals(object comparand) {
SocketAddress castedComparand = comparand as SocketAddress;
if (castedComparand == null || this.Size != castedComparand.Size) {
return false;
}
for(int i=0; iWriteableOffset) {
bytes.Append(",");
}
bytes.Append(this[i].ToString(NumberFormatInfo.InvariantInfo));
}
return Family.ToString() + ":" + Size.ToString(NumberFormatInfo.InvariantInfo) + ":{" + bytes.ToString() + "}";
}
} // class SocketAddress
} // namespace System.Net
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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