Monitor.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / clr / src / BCL / System / Threading / Monitor.cs / 1 / Monitor.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
/*==============================================================================
** 
** Class: Monitor 
**
** 
** Purpose: Synchronizes access to a shared resource or region of code in a multi-threaded
**             program.
**
** 
=============================================================================*/
 
 
namespace System.Threading {
 
    using System;
    using System.Security.Permissions;
    using System.Runtime.Remoting;
    using System.Threading; 
    using System.Runtime.CompilerServices;
    using System.Runtime.ConstrainedExecution; 
 
    [HostProtection(Synchronization=true, ExternalThreading=true)]
    [System.Runtime.InteropServices.ComVisible(true)] 
    public static class Monitor
    {
        /*=========================================================================
        ** Obtain the monitor lock of obj. Will block if another thread holds the lock 
        ** Will not block if the current thread holds the lock,
        ** however the caller must ensure that the same number of Exit 
        ** calls are made as there were Enter calls. 
        **
        ** Exceptions: ArgumentNullException if object is null.	 
        =========================================================================*/
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        public static extern void Enter(Object obj);
 
        // This should be made public in a future version.
        // Use a ref bool instead of out to ensure that unverifiable code must 
        // initialize this value to something.  If we used out, the value 
        // could be uninitialized if we threw an exception in our prolog.
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        internal static extern void ReliableEnter(Object obj, ref bool tookLock);


        /*========================================================================= 
        ** Release the monitor lock. If one or more threads are waiting to acquire the
        ** lock, and the current thread has executed as many Exits as 
        ** Enters, one of the threads will be unblocked and allowed to proceed. 
        **
        ** Exceptions: ArgumentNullException if object is null. 
        **             SynchronizationLockException if the current thread does not
        **             own the lock.
        =========================================================================*/
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        public static extern void Exit(Object obj); 
 
        /*=========================================================================
        ** Similar to Enter, but will never block. That is, if the current thread can 
        ** acquire the monitor lock without blocking, it will do so and TRUE will
        ** be returned. Otherwise FALSE will be returned.
        **
        ** Exceptions: ArgumentNullException if object is null. 
        =========================================================================*/
        public static bool TryEnter(Object obj) 
        { 
    		return TryEnterTimeout(obj, 0);
        } 

        /*==========================================================================
        ** Version of TryEnter that will block, but only up to a timeout period
        ** expressed in milliseconds. If timeout == Timeout.Infinite the method 
        ** becomes equivalent to Enter.
        ** 
        ** Exceptions: ArgumentNullException if object is null. 
        **             ArgumentException if timeout < 0.
        =========================================================================*/ 
        public static bool TryEnter(Object obj, int millisecondsTimeout)
        {
    		return TryEnterTimeout(obj, millisecondsTimeout);
        } 

 		public static bool TryEnter(Object obj, TimeSpan timeout) 
        { 
			long tm = (long)timeout.TotalMilliseconds;
			if (tm < -1 || tm > (long) Int32.MaxValue) 
				throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));

    		return TryEnterTimeout(obj, (int)tm);
        } 

        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        private static extern bool TryEnterTimeout(Object obj, int timeout); 

        /*======================================================================= 
 	** Waits for notification from the object (via a Pulse/PulseAll).
	** timeout indicates how long to wait before the method returns.
 	** This method acquires the monitor waithandle for the object
 	** If this thread holds the monitor lock for the object, it releases it. 
	** On exit from the method, it obtains the monitor lock back.
 	** If exitContext is true then the synchronization domain for the context 
	** (if in a synchronized context) is exited before the wait and reacquired 
	**
        ** Exceptions: ArgumentNullException if object is null. 
	========================================================================*/
 		[MethodImplAttribute(MethodImplOptions.InternalCall)]
		private static extern bool ObjWait(bool exitContext, int millisecondsTimeout,Object obj);
 
 		public static bool Wait(Object obj, int millisecondsTimeout, bool exitContext)
 		{ 
			if (obj == null) 
 			    throw (new ArgumentNullException("obj"));
            return ObjWait(exitContext, millisecondsTimeout, obj); 
		}

		public static bool Wait(Object obj, TimeSpan timeout, bool exitContext)
		{ 
 			long tm = (long)timeout.TotalMilliseconds;
			if (tm < -1 || tm > (long) Int32.MaxValue) 
 				throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1")); 

 			return Wait(obj, (int)tm, exitContext); 
		}

 		public static bool Wait(Object obj, int millisecondsTimeout)
		{ 
		    return Wait(obj,millisecondsTimeout,false);
		} 
 
 		public static bool Wait(Object obj, TimeSpan timeout)
		{ 
 			long tm = (long)timeout.TotalMilliseconds;
 			if (tm < -1 || tm > (long) Int32.MaxValue)
				throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
 
 		    return Wait(obj,(int)tm,false);
		} 
 
		public static bool Wait(Object obj)
		{ 
 		    return Wait(obj,Timeout.Infinite,false);
		}

        /*======================================================================== 
        ** Sends a notification to a single waiting object.
        * Exceptions: SynchronizationLockException if this method is not called inside 
        * a synchronized block of code. 
        ========================================================================*/
 		[MethodImplAttribute(MethodImplOptions.InternalCall)] 
 		private static extern void ObjPulse(Object obj);

		public static void Pulse(Object obj)
 		{ 
            if (obj==null) {
                throw new ArgumentNullException("obj"); 
            } 

            ObjPulse(obj); 
		}
        /*========================================================================
        ** Sends a notification to all waiting objects.
        ========================================================================*/ 
		[MethodImplAttribute(MethodImplOptions.InternalCall)]
		private static extern void ObjPulseAll(Object obj); 
 
 		public static void PulseAll(Object obj)
		{ 
            if (obj==null) {
                throw new ArgumentNullException("obj");
            }
 
 			ObjPulseAll(obj);
 		} 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
/*==============================================================================
** 
** Class: Monitor 
**
** 
** Purpose: Synchronizes access to a shared resource or region of code in a multi-threaded
**             program.
**
** 
=============================================================================*/
 
 
namespace System.Threading {
 
    using System;
    using System.Security.Permissions;
    using System.Runtime.Remoting;
    using System.Threading; 
    using System.Runtime.CompilerServices;
    using System.Runtime.ConstrainedExecution; 
 
    [HostProtection(Synchronization=true, ExternalThreading=true)]
    [System.Runtime.InteropServices.ComVisible(true)] 
    public static class Monitor
    {
        /*=========================================================================
        ** Obtain the monitor lock of obj. Will block if another thread holds the lock 
        ** Will not block if the current thread holds the lock,
        ** however the caller must ensure that the same number of Exit 
        ** calls are made as there were Enter calls. 
        **
        ** Exceptions: ArgumentNullException if object is null.	 
        =========================================================================*/
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        public static extern void Enter(Object obj);
 
        // This should be made public in a future version.
        // Use a ref bool instead of out to ensure that unverifiable code must 
        // initialize this value to something.  If we used out, the value 
        // could be uninitialized if we threw an exception in our prolog.
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        internal static extern void ReliableEnter(Object obj, ref bool tookLock);


        /*========================================================================= 
        ** Release the monitor lock. If one or more threads are waiting to acquire the
        ** lock, and the current thread has executed as many Exits as 
        ** Enters, one of the threads will be unblocked and allowed to proceed. 
        **
        ** Exceptions: ArgumentNullException if object is null. 
        **             SynchronizationLockException if the current thread does not
        **             own the lock.
        =========================================================================*/
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        public static extern void Exit(Object obj); 
 
        /*=========================================================================
        ** Similar to Enter, but will never block. That is, if the current thread can 
        ** acquire the monitor lock without blocking, it will do so and TRUE will
        ** be returned. Otherwise FALSE will be returned.
        **
        ** Exceptions: ArgumentNullException if object is null. 
        =========================================================================*/
        public static bool TryEnter(Object obj) 
        { 
    		return TryEnterTimeout(obj, 0);
        } 

        /*==========================================================================
        ** Version of TryEnter that will block, but only up to a timeout period
        ** expressed in milliseconds. If timeout == Timeout.Infinite the method 
        ** becomes equivalent to Enter.
        ** 
        ** Exceptions: ArgumentNullException if object is null. 
        **             ArgumentException if timeout < 0.
        =========================================================================*/ 
        public static bool TryEnter(Object obj, int millisecondsTimeout)
        {
    		return TryEnterTimeout(obj, millisecondsTimeout);
        } 

 		public static bool TryEnter(Object obj, TimeSpan timeout) 
        { 
			long tm = (long)timeout.TotalMilliseconds;
			if (tm < -1 || tm > (long) Int32.MaxValue) 
				throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));

    		return TryEnterTimeout(obj, (int)tm);
        } 

        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        private static extern bool TryEnterTimeout(Object obj, int timeout); 

        /*======================================================================= 
 	** Waits for notification from the object (via a Pulse/PulseAll).
	** timeout indicates how long to wait before the method returns.
 	** This method acquires the monitor waithandle for the object
 	** If this thread holds the monitor lock for the object, it releases it. 
	** On exit from the method, it obtains the monitor lock back.
 	** If exitContext is true then the synchronization domain for the context 
	** (if in a synchronized context) is exited before the wait and reacquired 
	**
        ** Exceptions: ArgumentNullException if object is null. 
	========================================================================*/
 		[MethodImplAttribute(MethodImplOptions.InternalCall)]
		private static extern bool ObjWait(bool exitContext, int millisecondsTimeout,Object obj);
 
 		public static bool Wait(Object obj, int millisecondsTimeout, bool exitContext)
 		{ 
			if (obj == null) 
 			    throw (new ArgumentNullException("obj"));
            return ObjWait(exitContext, millisecondsTimeout, obj); 
		}

		public static bool Wait(Object obj, TimeSpan timeout, bool exitContext)
		{ 
 			long tm = (long)timeout.TotalMilliseconds;
			if (tm < -1 || tm > (long) Int32.MaxValue) 
 				throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1")); 

 			return Wait(obj, (int)tm, exitContext); 
		}

 		public static bool Wait(Object obj, int millisecondsTimeout)
		{ 
		    return Wait(obj,millisecondsTimeout,false);
		} 
 
 		public static bool Wait(Object obj, TimeSpan timeout)
		{ 
 			long tm = (long)timeout.TotalMilliseconds;
 			if (tm < -1 || tm > (long) Int32.MaxValue)
				throw new ArgumentOutOfRangeException("timeout", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegOrNegative1"));
 
 		    return Wait(obj,(int)tm,false);
		} 
 
		public static bool Wait(Object obj)
		{ 
 		    return Wait(obj,Timeout.Infinite,false);
		}

        /*======================================================================== 
        ** Sends a notification to a single waiting object.
        * Exceptions: SynchronizationLockException if this method is not called inside 
        * a synchronized block of code. 
        ========================================================================*/
 		[MethodImplAttribute(MethodImplOptions.InternalCall)] 
 		private static extern void ObjPulse(Object obj);

		public static void Pulse(Object obj)
 		{ 
            if (obj==null) {
                throw new ArgumentNullException("obj"); 
            } 

            ObjPulse(obj); 
		}
        /*========================================================================
        ** Sends a notification to all waiting objects.
        ========================================================================*/ 
		[MethodImplAttribute(MethodImplOptions.InternalCall)]
		private static extern void ObjPulseAll(Object obj); 
 
 		public static void PulseAll(Object obj)
		{ 
            if (obj==null) {
                throw new ArgumentNullException("obj");
            }
 
 			ObjPulseAll(obj);
 		} 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK