MobileListItemCollection.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / MIT / System / Web / UI / MobileControls / MobileListItemCollection.cs / 1305376 / MobileListItemCollection.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

using System; 
using System.ComponentModel; 
using System.Collections;
using System.Diagnostics; 
using System.Web;
using System.Web.UI;
using System.Security.Permissions;
 
namespace System.Web.UI.MobileControls
{ 
 
    /*
     * Mobile List Item collection class. 
     *
     * Copyright (c) 2000 Microsoft Corporation
     */
 
    /// 
    [AspNetHostingPermission(SecurityAction.LinkDemand, Level=AspNetHostingPermissionLevel.Minimal)] 
    [AspNetHostingPermission(SecurityAction.InheritanceDemand, Level=AspNetHostingPermissionLevel.Minimal)] 
    [Obsolete("The System.Web.Mobile.dll assembly has been deprecated and should no longer be used. For information about how to develop ASP.NET mobile applications, see http://go.microsoft.com/fwlink/?LinkId=157231.")]
    public class MobileListItemCollection : ArrayListCollectionBase, IStateManager 
    {
        private bool _marked = false;
        private bool _saveAll = false;
        private bool _saveSelection = false; 
        private int _baseIndex = 0;
 
        ///  
        public MobileListItemCollection()
        { 
        }

        /// 
        public MobileListItemCollection(ArrayList items) : base(items) 
        {
        } 
 
        internal int BaseIndex
        { 
            get
            {
                return _baseIndex;
            } 

            set 
            { 
                _baseIndex = value;
            } 
        }

        internal bool SaveSelection {
            get { 
                return _saveSelection;
            } 
            set { 
                _saveSelection = value;
            } 
        }

        /// 
        public MobileListItem[] GetAll() 
        {
            int n = Count; 
            MobileListItem[] result = new MobileListItem[n]; 
            if (n > 0)
            { 
                Items.CopyTo (0, result, 0, n);
            }
            return result;
        } 

        ///  
        public void SetAll(MobileListItem[] value) 
        {
            Items = new ArrayList (value); 
            if (_marked)
            {
                _saveAll = true;
            } 

            int count = Count; 
            for (int i = 0; i < count; i++) 
            {
                MobileListItem item = this[i]; 
                item.SetIndex(i + BaseIndex);
                if (_marked)
                {
                    item.Dirty = true; 
                }
            } 
        } 

        ///  
        public MobileListItem this[int index]
        {
            get
            { 
                return (MobileListItem)Items[index];
            } 
        } 

        ///  
        public void Add(MobileListItem item)
        {
            item.SetIndex(Items.Count + BaseIndex);
            Items.Add (item); 
            if (_marked)
            { 
                item.Dirty = true; 
            }
        } 

        /// 
        public virtual void Add(String item)
        { 
            Add (new MobileListItem (item));
        } 
 
        /// 
        public void Clear() 
        {
            Items.Clear ();
            if (_marked)
            { 
                _saveAll = true;
            } 
        } 

        ///  
        public bool Contains(MobileListItem item)
        {
            return Items.Contains (item);
        } 

 
        ///  
        public int IndexOf(MobileListItem item)
        { 
            return Items.IndexOf(item);
        }

        ///  
        public virtual void Insert(int index, String item)
        { 
            Insert (index, new MobileListItem (item)); 
        }
 
        /// 
        public void Insert(int index, MobileListItem item)
        {
            Items.Insert (index, item); 
            for (int i = index; i < Items.Count; i++)
            { 
                ((MobileListItem)Items[i]).SetIndex(i + BaseIndex); 
            }
            if (_marked) 
            {
                _saveAll = true;
            }
        } 

        ///  
        public void RemoveAt(int index) 
        {
            Items.RemoveAt (index); 
            for (int i = index; i < Items.Count; i++)
            {
                ((MobileListItem)Items[i]).SetIndex(i + BaseIndex);
            } 
            if (_marked)
            { 
                _saveAll = true; 
            }
        } 

        /// 
        public virtual void Remove(String item)
        { 
            int index = IndexOf (new MobileListItem(item));
            if (index >= 0) 
            { 
                RemoveAt (index);
            } 
        }

        /// 
        public void Remove(MobileListItem item) 
        {
            int index = IndexOf(item); 
            if (index >= 0) 
            {
                RemoveAt(index); 
            }
        }

        ///////////////////////////////////////////////////////////////////////// 
        //  STATE MANAGEMENT
        ///////////////////////////////////////////////////////////////////////// 
 
        /// 
        ///  
        protected bool IsTrackingViewState
        {
            get
            { 
                return _marked;
            } 
        } 

        ///  
        /// 
        protected void TrackViewState()
        {
            _marked = true; 
            foreach (IStateManager item in Items)
            { 
                item.TrackViewState(); 
            }
        } 

        /// 
        /// 
        protected void LoadViewState(Object state) 
        {
            if (state != null) 
            { 
                Object[] changes = (Object[]) state;
                int length = changes.Length; 

                if (length == 5)
                {
                    int count = (int)changes[0]; 
                    if (count < Count)
                    { 
                        throw new Exception( 
                            SR.GetString(SR.MobileListItemCollection_ViewStateManagementError));
                    } 
                    EnsureCount ((int)changes[0]);
                    int[] changeIndices = (int[])changes[1];
                    Object[] itemChanges = (Object[])changes[2];
                    for (int i = 0; i < changeIndices.Length; i++) 
                    {
                        ((IStateManager)Items[changeIndices[i]]).LoadViewState (itemChanges[i]); 
                    } 
                }
                else if (length == 3) 
                {
                    if (changes[0] == null)
                    {
                        Clear (); 
                    }
                    else 
                    { 
                        Object[] itemChanges = (Object[])changes[0];
                        EnsureCount (itemChanges.Length); 
                        int i = 0;
                        foreach (IStateManager item in Items)
                        {
                            item.LoadViewState (itemChanges[i++]); 
                        }
                    } 
                } 

                if (length >= 2 && changes[length - 2] != null && SaveSelection) 
                {
                    bool[] selection = (bool[])changes[length - 2];
                    for (int i = selection.Length - 1; i >= 0; i--)
                    { 
                        ((MobileListItem)Items[i]).Selected = selection[i];
                    } 
                } 

                int oldBaseIndex = BaseIndex; 
                BaseIndex = (int)changes[length - 1];
                if (oldBaseIndex != BaseIndex)
                {
                    int index = BaseIndex; 
                    foreach (MobileListItem item in Items)
                    { 
                        item.SetIndex(index++); 
                    }
                } 
            }
        }

        ///  
        /// 
        protected Object SaveViewState() 
        { 
            Object[] changes;
            int changedCount = 0; 
            bool selectionNeedsSaving = false;

            if (!_saveAll)
            { 
                foreach (MobileListItem item in Items)
                { 
                    if (item.Dirty) 
                    {
                        changedCount++; 
                    }

                    if (SaveSelection && item.SelectionDirty)
                    { 
                        selectionNeedsSaving = true;
                    } 
                } 
                if (changedCount == Count)
                { 
                    _saveAll = true;
                }
                else if (changedCount == 0 && !selectionNeedsSaving && BaseIndex == 0)
                { 
                    return null;
                } 
            } 

            if (_saveAll) 
            {
                // Save all items.

                Object[] itemChanges; 
                if (Count > 0)
                { 
                    itemChanges = new Object[Count]; 
                    int i = 0;
                    foreach (MobileListItem item in Items) 
                    {
                        item.Dirty = true;
                        itemChanges[i++] = ((IStateManager)item).SaveViewState ();
                    } 
                }
                else 
                { 
                    itemChanges = null;
                } 

                changes = new Object[3];
                changes[0] = itemChanges;
                selectionNeedsSaving = true; 
            }
            else if (changedCount == 0) 
            { 
                changes = new Object[selectionNeedsSaving ? 2 : 1];
            } 
            else
            {
                // Save changed items.
 
                int[] changeIndices = new int[changedCount];
                Object[] itemChanges = new Object[changedCount]; 
 
                changedCount = 0;
                int i = 0; 
                foreach (MobileListItem item in Items)
                {
                    if (item.Dirty)
                    { 
                        changeIndices[changedCount] = i;
                        itemChanges[changedCount] = ((IStateManager)item).SaveViewState (); 
                        changedCount++; 
                    }
                    i++; 
                }

                changes = new Object[5];
                changes[0] = (int)Count; 
                changes[1] = changeIndices;
                changes[2] = itemChanges; 
                changes[3] = null; 
            }
 
            if (selectionNeedsSaving)
            {
                bool[] selection = new bool[Count];
                int i = 0; 
                foreach (MobileListItem item in Items)
                { 
                    selection[i++] = item.Selected; 
                }
                changes[changes.Length - 2] = selection; 
            }

            changes[changes.Length - 1] = BaseIndex;
            return changes; 
        }
 
        private void EnsureCount(int count) 
        {
            int diff = Count - count; 
            if (diff > 0)
            {
                Items.RemoveRange (count, diff);
                if (_marked) 
                {
                    _saveAll = true; 
                } 
            }
            else 
            {
                for (int i = Count; i < count; i++)
                {
                    MobileListItem item = new MobileListItem (); 
                    item.SetIndex(i + BaseIndex);
                    Add (item); 
                } 
            }
        } 

        #region Implementation of IStateManager
        /// 
        bool IStateManager.IsTrackingViewState { 
            get {
                return IsTrackingViewState; 
            } 
        }
 
        /// 
        void IStateManager.LoadViewState(object state) {
            LoadViewState(state);
        } 

        ///  
        void IStateManager.TrackViewState() { 
            TrackViewState();
        } 

        /// 
        object IStateManager.SaveViewState() {
            return SaveViewState(); 
        }
        #endregion 
    } 
}
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

using System; 
using System.ComponentModel; 
using System.Collections;
using System.Diagnostics; 
using System.Web;
using System.Web.UI;
using System.Security.Permissions;
 
namespace System.Web.UI.MobileControls
{ 
 
    /*
     * Mobile List Item collection class. 
     *
     * Copyright (c) 2000 Microsoft Corporation
     */
 
    /// 
    [AspNetHostingPermission(SecurityAction.LinkDemand, Level=AspNetHostingPermissionLevel.Minimal)] 
    [AspNetHostingPermission(SecurityAction.InheritanceDemand, Level=AspNetHostingPermissionLevel.Minimal)] 
    [Obsolete("The System.Web.Mobile.dll assembly has been deprecated and should no longer be used. For information about how to develop ASP.NET mobile applications, see http://go.microsoft.com/fwlink/?LinkId=157231.")]
    public class MobileListItemCollection : ArrayListCollectionBase, IStateManager 
    {
        private bool _marked = false;
        private bool _saveAll = false;
        private bool _saveSelection = false; 
        private int _baseIndex = 0;
 
        ///  
        public MobileListItemCollection()
        { 
        }

        /// 
        public MobileListItemCollection(ArrayList items) : base(items) 
        {
        } 
 
        internal int BaseIndex
        { 
            get
            {
                return _baseIndex;
            } 

            set 
            { 
                _baseIndex = value;
            } 
        }

        internal bool SaveSelection {
            get { 
                return _saveSelection;
            } 
            set { 
                _saveSelection = value;
            } 
        }

        /// 
        public MobileListItem[] GetAll() 
        {
            int n = Count; 
            MobileListItem[] result = new MobileListItem[n]; 
            if (n > 0)
            { 
                Items.CopyTo (0, result, 0, n);
            }
            return result;
        } 

        ///  
        public void SetAll(MobileListItem[] value) 
        {
            Items = new ArrayList (value); 
            if (_marked)
            {
                _saveAll = true;
            } 

            int count = Count; 
            for (int i = 0; i < count; i++) 
            {
                MobileListItem item = this[i]; 
                item.SetIndex(i + BaseIndex);
                if (_marked)
                {
                    item.Dirty = true; 
                }
            } 
        } 

        ///  
        public MobileListItem this[int index]
        {
            get
            { 
                return (MobileListItem)Items[index];
            } 
        } 

        ///  
        public void Add(MobileListItem item)
        {
            item.SetIndex(Items.Count + BaseIndex);
            Items.Add (item); 
            if (_marked)
            { 
                item.Dirty = true; 
            }
        } 

        /// 
        public virtual void Add(String item)
        { 
            Add (new MobileListItem (item));
        } 
 
        /// 
        public void Clear() 
        {
            Items.Clear ();
            if (_marked)
            { 
                _saveAll = true;
            } 
        } 

        ///  
        public bool Contains(MobileListItem item)
        {
            return Items.Contains (item);
        } 

 
        ///  
        public int IndexOf(MobileListItem item)
        { 
            return Items.IndexOf(item);
        }

        ///  
        public virtual void Insert(int index, String item)
        { 
            Insert (index, new MobileListItem (item)); 
        }
 
        /// 
        public void Insert(int index, MobileListItem item)
        {
            Items.Insert (index, item); 
            for (int i = index; i < Items.Count; i++)
            { 
                ((MobileListItem)Items[i]).SetIndex(i + BaseIndex); 
            }
            if (_marked) 
            {
                _saveAll = true;
            }
        } 

        ///  
        public void RemoveAt(int index) 
        {
            Items.RemoveAt (index); 
            for (int i = index; i < Items.Count; i++)
            {
                ((MobileListItem)Items[i]).SetIndex(i + BaseIndex);
            } 
            if (_marked)
            { 
                _saveAll = true; 
            }
        } 

        /// 
        public virtual void Remove(String item)
        { 
            int index = IndexOf (new MobileListItem(item));
            if (index >= 0) 
            { 
                RemoveAt (index);
            } 
        }

        /// 
        public void Remove(MobileListItem item) 
        {
            int index = IndexOf(item); 
            if (index >= 0) 
            {
                RemoveAt(index); 
            }
        }

        ///////////////////////////////////////////////////////////////////////// 
        //  STATE MANAGEMENT
        ///////////////////////////////////////////////////////////////////////// 
 
        /// 
        ///  
        protected bool IsTrackingViewState
        {
            get
            { 
                return _marked;
            } 
        } 

        ///  
        /// 
        protected void TrackViewState()
        {
            _marked = true; 
            foreach (IStateManager item in Items)
            { 
                item.TrackViewState(); 
            }
        } 

        /// 
        /// 
        protected void LoadViewState(Object state) 
        {
            if (state != null) 
            { 
                Object[] changes = (Object[]) state;
                int length = changes.Length; 

                if (length == 5)
                {
                    int count = (int)changes[0]; 
                    if (count < Count)
                    { 
                        throw new Exception( 
                            SR.GetString(SR.MobileListItemCollection_ViewStateManagementError));
                    } 
                    EnsureCount ((int)changes[0]);
                    int[] changeIndices = (int[])changes[1];
                    Object[] itemChanges = (Object[])changes[2];
                    for (int i = 0; i < changeIndices.Length; i++) 
                    {
                        ((IStateManager)Items[changeIndices[i]]).LoadViewState (itemChanges[i]); 
                    } 
                }
                else if (length == 3) 
                {
                    if (changes[0] == null)
                    {
                        Clear (); 
                    }
                    else 
                    { 
                        Object[] itemChanges = (Object[])changes[0];
                        EnsureCount (itemChanges.Length); 
                        int i = 0;
                        foreach (IStateManager item in Items)
                        {
                            item.LoadViewState (itemChanges[i++]); 
                        }
                    } 
                } 

                if (length >= 2 && changes[length - 2] != null && SaveSelection) 
                {
                    bool[] selection = (bool[])changes[length - 2];
                    for (int i = selection.Length - 1; i >= 0; i--)
                    { 
                        ((MobileListItem)Items[i]).Selected = selection[i];
                    } 
                } 

                int oldBaseIndex = BaseIndex; 
                BaseIndex = (int)changes[length - 1];
                if (oldBaseIndex != BaseIndex)
                {
                    int index = BaseIndex; 
                    foreach (MobileListItem item in Items)
                    { 
                        item.SetIndex(index++); 
                    }
                } 
            }
        }

        ///  
        /// 
        protected Object SaveViewState() 
        { 
            Object[] changes;
            int changedCount = 0; 
            bool selectionNeedsSaving = false;

            if (!_saveAll)
            { 
                foreach (MobileListItem item in Items)
                { 
                    if (item.Dirty) 
                    {
                        changedCount++; 
                    }

                    if (SaveSelection && item.SelectionDirty)
                    { 
                        selectionNeedsSaving = true;
                    } 
                } 
                if (changedCount == Count)
                { 
                    _saveAll = true;
                }
                else if (changedCount == 0 && !selectionNeedsSaving && BaseIndex == 0)
                { 
                    return null;
                } 
            } 

            if (_saveAll) 
            {
                // Save all items.

                Object[] itemChanges; 
                if (Count > 0)
                { 
                    itemChanges = new Object[Count]; 
                    int i = 0;
                    foreach (MobileListItem item in Items) 
                    {
                        item.Dirty = true;
                        itemChanges[i++] = ((IStateManager)item).SaveViewState ();
                    } 
                }
                else 
                { 
                    itemChanges = null;
                } 

                changes = new Object[3];
                changes[0] = itemChanges;
                selectionNeedsSaving = true; 
            }
            else if (changedCount == 0) 
            { 
                changes = new Object[selectionNeedsSaving ? 2 : 1];
            } 
            else
            {
                // Save changed items.
 
                int[] changeIndices = new int[changedCount];
                Object[] itemChanges = new Object[changedCount]; 
 
                changedCount = 0;
                int i = 0; 
                foreach (MobileListItem item in Items)
                {
                    if (item.Dirty)
                    { 
                        changeIndices[changedCount] = i;
                        itemChanges[changedCount] = ((IStateManager)item).SaveViewState (); 
                        changedCount++; 
                    }
                    i++; 
                }

                changes = new Object[5];
                changes[0] = (int)Count; 
                changes[1] = changeIndices;
                changes[2] = itemChanges; 
                changes[3] = null; 
            }
 
            if (selectionNeedsSaving)
            {
                bool[] selection = new bool[Count];
                int i = 0; 
                foreach (MobileListItem item in Items)
                { 
                    selection[i++] = item.Selected; 
                }
                changes[changes.Length - 2] = selection; 
            }

            changes[changes.Length - 1] = BaseIndex;
            return changes; 
        }
 
        private void EnsureCount(int count) 
        {
            int diff = Count - count; 
            if (diff > 0)
            {
                Items.RemoveRange (count, diff);
                if (_marked) 
                {
                    _saveAll = true; 
                } 
            }
            else 
            {
                for (int i = Count; i < count; i++)
                {
                    MobileListItem item = new MobileListItem (); 
                    item.SetIndex(i + BaseIndex);
                    Add (item); 
                } 
            }
        } 

        #region Implementation of IStateManager
        /// 
        bool IStateManager.IsTrackingViewState { 
            get {
                return IsTrackingViewState; 
            } 
        }
 
        /// 
        void IStateManager.LoadViewState(object state) {
            LoadViewState(state);
        } 

        ///  
        void IStateManager.TrackViewState() { 
            TrackViewState();
        } 

        /// 
        object IStateManager.SaveViewState() {
            return SaveViewState(); 
        }
        #endregion 
    } 
}
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK