Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / fx / src / Xml / System / Xml / Core / ReadOnlyTernaryTree.cs / 1 / ReadOnlyTernaryTree.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //[....] //----------------------------------------------------------------------------- using System; using System.IO; using System.Diagnostics; namespace System.Xml { // Array index to indicate the meaning of the each byte. internal enum TernaryTreeByte {characterByte = 0, leftTree = 1, rightTree = 2, data = 3}; // // XSL HTML output method properties // // Keep the first four bits in [....], so that the element and attribute mask operation can be combined. internal enum ElementProperties : uint {DEFAULT = 0, URI_PARENT = 1, BOOL_PARENT = 2, NAME_PARENT = 4, EMPTY = 8, NO_ENTITIES = 16, HEAD = 32, BLOCK_WS = 64, HAS_NS = 128} internal enum AttributeProperties : uint {DEFAULT = 0, URI = 1, BOOLEAN = 2, NAME = 4} /** * TernaryTreeRO * ------------- * * Ternary tree implementation used to make fast dictionary lookups in pre-generated * ternary trees. * * Note: Only strings composed of ASCII characters can exist in the tree. */ ///internal class TernaryTreeReadOnly { byte [] nodeBuffer; //define the array positions /// public TernaryTreeReadOnly(byte [] nodeBuffer) { this.nodeBuffer = nodeBuffer; } /* --------------------------------------------------------------------------- findStringI() Find a Unicode string in the ternary tree and return the data byte it's mapped to. Find is case-insensitive. */ /// public byte FindCaseInsensitiveString(String stringToFind) { //Debug.Assert(wszFind != null && wszFind.Length != 0); int stringPos = 0, nodePos = 0; int charToFind, charInTheTree; byte [] node = nodeBuffer; charToFind = stringToFind[stringPos]; if (charToFind > 'z') return 0; // Ternary tree only stores ASCII strings if (charToFind >= 'a') charToFind -= ('a' - 'A'); // Normalize to upper case while (true) { int pos = nodePos * 4; charInTheTree = node[pos + (int)TernaryTreeByte.characterByte]; //Console.WriteLine("charToFind: {0},charInTheTree: {1}, nodePos: {2}", charToFind, charInTheTree, nodePos); if (charToFind < charInTheTree) { // If input character is less than the tree character, take the left branch if (node[pos + (int)TernaryTreeByte.leftTree] == 0x0) { break; } nodePos = nodePos + node[pos + (int)TernaryTreeByte.leftTree]; } else if (charToFind > charInTheTree) { // If input character is greater than the tree character, take the right branch if (node[pos + (int)TernaryTreeByte.rightTree] == 0x0) break; nodePos = nodePos + node[pos + (int)TernaryTreeByte.rightTree]; } else { // If input character is equal to the tree character, take the equal branch if (charToFind == 0) return node[pos + (int)TernaryTreeByte.data]; // The offset for the equal branch is always one ++nodePos; // Move to the next input character ++stringPos; if (stringPos == stringToFind.Length) { charToFind = 0; } else { charToFind = stringToFind[stringPos]; if (charToFind > 'z') return 0; // Ternary tree only stores ASCII strings if (charToFind >= 'a') charToFind -= ('a' - 'A'); // Normalize to upper case } } } // Return default return 0; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // //[....] //----------------------------------------------------------------------------- using System; using System.IO; using System.Diagnostics; namespace System.Xml { // Array index to indicate the meaning of the each byte. internal enum TernaryTreeByte {characterByte = 0, leftTree = 1, rightTree = 2, data = 3}; // // XSL HTML output method properties // // Keep the first four bits in [....], so that the element and attribute mask operation can be combined. internal enum ElementProperties : uint {DEFAULT = 0, URI_PARENT = 1, BOOL_PARENT = 2, NAME_PARENT = 4, EMPTY = 8, NO_ENTITIES = 16, HEAD = 32, BLOCK_WS = 64, HAS_NS = 128} internal enum AttributeProperties : uint {DEFAULT = 0, URI = 1, BOOLEAN = 2, NAME = 4} /** * TernaryTreeRO * ------------- * * Ternary tree implementation used to make fast dictionary lookups in pre-generated * ternary trees. * * Note: Only strings composed of ASCII characters can exist in the tree. */ ///internal class TernaryTreeReadOnly { byte [] nodeBuffer; //define the array positions /// public TernaryTreeReadOnly(byte [] nodeBuffer) { this.nodeBuffer = nodeBuffer; } /* --------------------------------------------------------------------------- findStringI() Find a Unicode string in the ternary tree and return the data byte it's mapped to. Find is case-insensitive. */ /// public byte FindCaseInsensitiveString(String stringToFind) { //Debug.Assert(wszFind != null && wszFind.Length != 0); int stringPos = 0, nodePos = 0; int charToFind, charInTheTree; byte [] node = nodeBuffer; charToFind = stringToFind[stringPos]; if (charToFind > 'z') return 0; // Ternary tree only stores ASCII strings if (charToFind >= 'a') charToFind -= ('a' - 'A'); // Normalize to upper case while (true) { int pos = nodePos * 4; charInTheTree = node[pos + (int)TernaryTreeByte.characterByte]; //Console.WriteLine("charToFind: {0},charInTheTree: {1}, nodePos: {2}", charToFind, charInTheTree, nodePos); if (charToFind < charInTheTree) { // If input character is less than the tree character, take the left branch if (node[pos + (int)TernaryTreeByte.leftTree] == 0x0) { break; } nodePos = nodePos + node[pos + (int)TernaryTreeByte.leftTree]; } else if (charToFind > charInTheTree) { // If input character is greater than the tree character, take the right branch if (node[pos + (int)TernaryTreeByte.rightTree] == 0x0) break; nodePos = nodePos + node[pos + (int)TernaryTreeByte.rightTree]; } else { // If input character is equal to the tree character, take the equal branch if (charToFind == 0) return node[pos + (int)TernaryTreeByte.data]; // The offset for the equal branch is always one ++nodePos; // Move to the next input character ++stringPos; if (stringPos == stringToFind.Length) { charToFind = 0; } else { charToFind = stringToFind[stringPos]; if (charToFind > 'z') return 0; // Ternary tree only stores ASCII strings if (charToFind >= 'a') charToFind -= ('a' - 'A'); // Normalize to upper case } } } // Return default return 0; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- Serialization.cs
- GPPOINTF.cs
- RelatedView.cs
- Dispatcher.cs
- AesManaged.cs
- ContextQuery.cs
- ConsumerConnectionPointCollection.cs
- RequestNavigateEventArgs.cs
- VerificationAttribute.cs
- ParagraphResult.cs
- IconHelper.cs
- DesignOnlyAttribute.cs
- ErrorWebPart.cs
- RegexStringValidator.cs
- WorkflowStateRollbackService.cs
- ExitEventArgs.cs
- Listbox.cs
- StringUtil.cs
- HttpStreamFormatter.cs
- dsa.cs
- SQlBooleanStorage.cs
- SqlGatherConsumedAliases.cs
- SmtpException.cs
- Stylesheet.cs
- TextDecorations.cs
- WebPartAuthorizationEventArgs.cs
- SchemaRegistration.cs
- Label.cs
- FileDialogCustomPlace.cs
- NativeMethods.cs
- BindingGroup.cs
- LocalizableResourceBuilder.cs
- ScriptingProfileServiceSection.cs
- RadialGradientBrush.cs
- DecimalAverageAggregationOperator.cs
- XamlTypeMapperSchemaContext.cs
- CodeMethodInvokeExpression.cs
- SingleKeyFrameCollection.cs
- ErrorWebPart.cs
- WebPartDeleteVerb.cs
- PointHitTestResult.cs
- SecurityDescriptor.cs
- SqlInternalConnection.cs
- PropertyPath.cs
- Activation.cs
- TextEditorDragDrop.cs
- ByteStreamGeometryContext.cs
- ProxyFragment.cs
- ButtonChrome.cs
- TerminateDesigner.cs
- HierarchicalDataTemplate.cs
- _LoggingObject.cs
- EventDescriptorCollection.cs
- HttpBrowserCapabilitiesWrapper.cs
- UserNameSecurityTokenParameters.cs
- ClientRuntimeConfig.cs
- WindowsListViewSubItem.cs
- ToolboxItemCollection.cs
- DeflateEmulationStream.cs
- Message.cs
- FloaterParagraph.cs
- InputBinding.cs
- ColumnWidthChangedEvent.cs
- TableParagraph.cs
- PassportAuthenticationModule.cs
- ControlCollection.cs
- FixedTextView.cs
- DataServices.cs
- ReadWriteSpinLock.cs
- FixedNode.cs
- FlowDocument.cs
- newitemfactory.cs
- CellRelation.cs
- AppDomainUnloadedException.cs
- TabControlAutomationPeer.cs
- BamlLocalizabilityResolver.cs
- FormClosingEvent.cs
- CssTextWriter.cs
- WindowsGraphicsCacheManager.cs
- StdValidatorsAndConverters.cs
- CustomCategoryAttribute.cs
- RequestCacheManager.cs
- CompiledXpathExpr.cs
- EditorBrowsableAttribute.cs
- FormCollection.cs
- ArrayConverter.cs
- NumberEdit.cs
- SafeArrayTypeMismatchException.cs
- ProfileGroupSettingsCollection.cs
- BinaryReader.cs
- GridViewColumnHeaderAutomationPeer.cs
- CaseInsensitiveComparer.cs
- InkPresenter.cs
- CodeDirectiveCollection.cs
- DescendentsWalkerBase.cs
- TableRowGroupCollection.cs
- ImageListImageEditor.cs
- XslUrlEditor.cs
- TemplateComponentConnector.cs
- Resources.Designer.cs