ObjectCache.cs source code in C# .NET

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Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / System.Runtime.DurableInstancing / System / Runtime / Collections / ObjectCache.cs / 1305376 / ObjectCache.cs

                            //------------------------------------------------------------ 
// Copyright (c) Microsoft Corporation.  All rights reserved.
//-----------------------------------------------------------

namespace System.Runtime.Collections 
{
    using System.Collections.Generic; 
 
    // free-threaded so that it can deal with items releasing references and timer interactions
    // interaction pattern is: 
    // 1) item = cache.Take(key);
    // 2) if (item == null) { Create and Open Item; cache.Add(key, value); }
    // 2) use item, including performing any blocking operations like open/close/etc
    // 3) item.ReleaseReference(); 
    //
    // for usability purposes, if a CacheItem is non-null you can always call Release on it 
    class ObjectCache 
        where TValue : class
    { 
        // for performance reasons we don't just blindly start a timer up to clean up
        // idle cache items. However, if we're above a certain threshold of items, then we'll start the timer.
        const int timerThreshold = 1;
 
        ObjectCacheSettings settings;
        Dictionary cacheItems; 
        bool idleTimeoutEnabled; 
        bool leaseTimeoutEnabled;
        IOThreadTimer idleTimer; 
        static Action onIdle;
        bool disposed;

        public ObjectCache(ObjectCacheSettings settings) 
            : this(settings, null)
        { 
        } 

        public ObjectCache(ObjectCacheSettings settings, IEqualityComparer comparer) 
        {
            Fx.Assert(settings != null, "caller must use a valid settings object");
            this.settings = settings.Clone();
            this.cacheItems = new Dictionary(comparer); 

            // idle feature is disabled if settings.IdleTimeout == TimeSpan.MaxValue 
            this.idleTimeoutEnabled = (settings.IdleTimeout != TimeSpan.MaxValue); 

            // lease feature is disabled if settings.LeaseTimeout == TimeSpan.MaxValue 
            this.leaseTimeoutEnabled = (settings.LeaseTimeout != TimeSpan.MaxValue);
        }

        object ThisLock 
        {
            get 
            { 
                return this;
            } 
        }

        // Users like ServiceModel can hook this for ICommunicationObject or to handle other non-IDisposable objects
        public Action DisposeItemCallback 
        {
            get; 
            set; 
        }
 
        public int Count
        {
            get
            { 
                return this.cacheItems.Count;
            } 
        } 

        public ObjectCacheItem Add(TKey key, TValue value) 
        {
            Fx.Assert(key != null, "caller must validate parameters");
            Fx.Assert(value != null, "caller must validate parameters");
            lock (ThisLock) 
            {
                if (this.Count >= this.settings.CacheLimit || this.cacheItems.ContainsKey(key)) 
                { 
                    // cache is full or already has an entry - return a shell CacheItem
                    return new Item(key, value, this.DisposeItemCallback); 
                }
                else
                {
                    return InternalAdd(key, value); 
                }
            } 
        } 

        public ObjectCacheItem Take(TKey key) 
        {
            return Take(key, null);
        }
 
        // this overload is used for cases where a usable object can be atomically created in a non-blocking fashion
        public ObjectCacheItem Take(TKey key, Func initializerDelegate) 
        { 
            Fx.Assert(key != null, "caller must validate parameters");
            Item cacheItem = null; 

            lock (ThisLock)
            {
                if (this.cacheItems.TryGetValue(key, out cacheItem)) 
                {
                    // we have an item, add a reference 
                    cacheItem.InternalAddReference(); 
                }
                else 
                {
                    if (initializerDelegate == null)
                    {
                        // not found in cache, no way to create. 
                        return null;
                    } 
 
                    TValue createdObject = initializerDelegate();
                    Fx.Assert(createdObject != null, "initializer delegate must always give us a valid object"); 

                    if (this.Count >= this.settings.CacheLimit)
                    {
                        // cache is full - return a shell CacheItem 
                        return new Item(key, createdObject, this.DisposeItemCallback);
                    } 
 
                    cacheItem = InternalAdd(key, createdObject);
                } 
            }

            return cacheItem;
        } 

        // assumes caller takes lock 
        Item InternalAdd(TKey key, TValue value) 
        {
            Item cacheItem = new Item(key, value, this); 
            if (this.leaseTimeoutEnabled)
            {
                cacheItem.CreationTime = DateTime.UtcNow;
            } 

            this.cacheItems.Add(key, cacheItem); 
            StartTimerIfNecessary(); 
            return cacheItem;
        } 

        // assumes caller takes lock
        bool Return(TKey key, Item cacheItem)
        { 
            bool disposeItem = false;
 
            if (this.disposed) 
            {
                // we would have already disposed this item, do not attempt to return it 
                disposeItem = true;
            }
            else
            { 
                cacheItem.InternalReleaseReference();
                DateTime now = DateTime.UtcNow; 
                if (this.idleTimeoutEnabled) 
                {
                    cacheItem.LastUsage = now; 
                }
                if (ShouldPurgeItem(cacheItem, now))
                {
                    bool removedFromItems = this.cacheItems.Remove(key); 
                    Fx.Assert(removedFromItems, "we should always find the key");
                    cacheItem.LockedDispose(); 
                    disposeItem = true; 
                }
            } 
            return disposeItem;
        }

        void StartTimerIfNecessary() 
        {
            if (this.idleTimeoutEnabled && this.Count > timerThreshold) 
            { 
                if (this.idleTimer == null)
                { 
                    if (onIdle == null)
                    {
                        onIdle = new Action(OnIdle);
                    } 

                    this.idleTimer = new IOThreadTimer(onIdle, this, false); 
                } 

                this.idleTimer.Set(this.settings.IdleTimeout); 
            }
        }

        // timer callback 
        static void OnIdle(object state)
        { 
            ObjectCache cache = (ObjectCache)state; 
            cache.PurgeCache(true);
        } 

        static void Add(ref List list, T item)
        {
            Fx.Assert(!item.Equals(default(T)), "item should never be null"); 
            if (list == null)
            { 
                list = new List(); 
            }
 
            list.Add(item);
        }

        bool ShouldPurgeItem(Item cacheItem, DateTime now) 
        {
            // only prune items who aren't in use 
            if (cacheItem.ReferenceCount > 0) 
            {
                return false; 
            }

            if (this.idleTimeoutEnabled &&
                now >= (cacheItem.LastUsage + this.settings.IdleTimeout)) 
            {
                return true; 
            } 
            else if (this.leaseTimeoutEnabled &&
                (now - cacheItem.CreationTime) >= this.settings.LeaseTimeout) 
            {
                return true;
            }
 
            return false;
        } 
 
        void GatherExpiredItems(ref List> expiredItems, bool calledFromTimer)
        { 
            if (this.Count == 0)
            {
                return;
            } 

            if (!this.leaseTimeoutEnabled && !this.idleTimeoutEnabled) 
            { 
                return;
            } 

            DateTime now = DateTime.UtcNow;
            bool setTimer = false;
 
            lock (ThisLock)
            { 
                foreach (KeyValuePair cacheItem in this.cacheItems) 
                {
                    if (ShouldPurgeItem(cacheItem.Value, now)) 
                    {
                        cacheItem.Value.LockedDispose();
                        Add(ref expiredItems, cacheItem);
                    } 
                }
 
                // now remove items from the cache 
                if (expiredItems != null)
                { 
                    for (int i = 0; i < expiredItems.Count; i++)
                    {
                        this.cacheItems.Remove(expiredItems[i].Key);
                    } 
                }
 
                setTimer = calledFromTimer && (this.Count > 0); 
            }
 
            if (setTimer)
            {
                idleTimer.Set(this.settings.IdleTimeout);
            } 
        }
 
        void PurgeCache(bool calledFromTimer) 
        {
            List> itemsToClose = null; 
            lock (ThisLock)
            {
                this.GatherExpiredItems(ref itemsToClose, calledFromTimer);
            } 

            if (itemsToClose != null) 
            { 
                for (int i = 0; i < itemsToClose.Count; i++)
                { 
                    itemsToClose[i].Value.LocalDispose();
                }
            }
        } 

        // dispose all the Items if they are IDisposable 
        public void Dispose() 
        {
            lock (ThisLock) 
            {
                foreach (Item item in this.cacheItems.Values)
                {
                    if (item != null) 
                    {
                        // We need to Dispose every item in the cache even when it's refcount is greater than Zero, hence we call Dispose instead of LocalDispose 
                        item.Dispose(); 
                    }
                } 
                this.cacheItems.Clear();
                // we don't cache after Dispose
                this.settings.CacheLimit = 0;
                this.disposed = true; 
                if (this.idleTimer != null)
                { 
                    this.idleTimer.Cancel(); 
                    this.idleTimer = null;
                } 
            }

        }
 
        // public surface area is synchronized through this.parent.ThisLock
        class Item : ObjectCacheItem 
        { 
            readonly ObjectCache parent;
            readonly TKey key; 
            readonly Action disposeItemCallback;

            TValue value;
            int referenceCount; 

            public Item(TKey key, TValue value, Action disposeItemCallback) 
                : this(key, value) 
            {
                this.disposeItemCallback = disposeItemCallback; 
            }

            public Item(TKey key, TValue value, ObjectCache parent)
                : this(key, value) 
            {
                this.parent = parent; 
            } 

            Item(TKey key, TValue value) 
            {
                this.key = key;
                this.value = value;
                this.referenceCount = 1; // start with a reference 
            }
 
            public int ReferenceCount 
            {
                get 
                {
                    return this.referenceCount;
                }
            } 

            public override TValue Value 
            { 
                get
                { 
                    return this.value;
                }
            }
 
            public DateTime CreationTime
            { 
                get; 
                set;
            } 

            public DateTime LastUsage
            {
                get; 
                set;
            } 
 
            public override bool TryAddReference()
            { 
                bool result;

                // item may not be valid or cachable, first let's sniff for disposed without taking a lock
                if (this.parent == null || this.referenceCount == -1) 
                {
                    result = false; 
                } 
                else
                { 
                    bool disposeSelf = false;
                    lock (this.parent.ThisLock)
                    {
                        if (this.referenceCount == -1) 
                        {
                            result = false; 
                        } 
                        else if (this.referenceCount == 0 && this.parent.ShouldPurgeItem(this, DateTime.UtcNow))
                        { 
                            LockedDispose();
                            disposeSelf = true;
                            result = false;
                            this.parent.cacheItems.Remove(this.key); 
                        }
                        else 
                        { 
                            // we're still in use, simply add-ref and be done
                            this.referenceCount++; 
                            Fx.Assert(this.parent.cacheItems.ContainsValue(this), "should have a valid value");
                            Fx.Assert(this.Value != null, "should have a valid value");
                            result = true;
                        } 
                    }
 
                    if (disposeSelf) 
                    {
                        this.LocalDispose(); 
                    }
                }

                return result; 
            }
 
            public override void ReleaseReference() 
            {
                bool disposeItem; 

                if (this.parent == null)
                {
                    Fx.Assert(this.referenceCount == 1, "reference count should have never increased"); 
                    this.referenceCount = -1; // not under a lock since we're not really in the cache
                    disposeItem = true; 
                } 
                else
                { 
                    lock (this.parent.ThisLock)
                    {
                        // if our reference count will still be non zero, then simply decrement
                        if (this.referenceCount > 1) 
                        {
                            InternalReleaseReference(); 
                            disposeItem = false; 
                        }
                        else 
                        {
                            // otherwise we need to coordinate with our parent
                            disposeItem = this.parent.Return(this.key, this);
                        } 
                    }
                } 
 
                if (disposeItem)
                { 
                    this.LocalDispose();
                }
            }
 
            internal void InternalAddReference()
            { 
                Fx.Assert(this.referenceCount >= 0, "cannot take the item marked for disposal"); 
                this.referenceCount++;
            } 

            internal void InternalReleaseReference()
            {
                Fx.Assert(this.referenceCount > 0, "can only release an item that has references"); 
                this.referenceCount--;
            } 
 
            // call this part under the lock, and Dispose outside the lock
            public void LockedDispose() 
            {
                Fx.Assert(this.referenceCount == 0, "we should only dispose items without references");
                this.referenceCount = -1;
            } 

            public void Dispose() 
            { 
                if (Value != null)
                { 
                    Action localDisposeItemCallback = this.disposeItemCallback;
                    if (this.parent != null)
                    {
                        Fx.Assert(localDisposeItemCallback == null, "shouldn't have both this.disposeItemCallback and this.parent"); 
                        localDisposeItemCallback = this.parent.DisposeItemCallback;
                    } 
 
                    if (localDisposeItemCallback != null)
                    { 
                        localDisposeItemCallback(Value);
                    }
                    else if (Value is IDisposable)
                    { 
                        ((IDisposable)Value).Dispose();
                    } 
                } 
                this.value = null;
                // this will ensure that TryAddReference returns false 
                this.referenceCount = -1;
            }

            public void LocalDispose() 
            {
                Fx.Assert(this.referenceCount == -1 , "we should only dispose items that have had LockedDispose called on them"); 
                this.Dispose(); 
            }
        } 

    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------ 
// Copyright (c) Microsoft Corporation.  All rights reserved.
//-----------------------------------------------------------

namespace System.Runtime.Collections 
{
    using System.Collections.Generic; 
 
    // free-threaded so that it can deal with items releasing references and timer interactions
    // interaction pattern is: 
    // 1) item = cache.Take(key);
    // 2) if (item == null) { Create and Open Item; cache.Add(key, value); }
    // 2) use item, including performing any blocking operations like open/close/etc
    // 3) item.ReleaseReference(); 
    //
    // for usability purposes, if a CacheItem is non-null you can always call Release on it 
    class ObjectCache 
        where TValue : class
    { 
        // for performance reasons we don't just blindly start a timer up to clean up
        // idle cache items. However, if we're above a certain threshold of items, then we'll start the timer.
        const int timerThreshold = 1;
 
        ObjectCacheSettings settings;
        Dictionary cacheItems; 
        bool idleTimeoutEnabled; 
        bool leaseTimeoutEnabled;
        IOThreadTimer idleTimer; 
        static Action onIdle;
        bool disposed;

        public ObjectCache(ObjectCacheSettings settings) 
            : this(settings, null)
        { 
        } 

        public ObjectCache(ObjectCacheSettings settings, IEqualityComparer comparer) 
        {
            Fx.Assert(settings != null, "caller must use a valid settings object");
            this.settings = settings.Clone();
            this.cacheItems = new Dictionary(comparer); 

            // idle feature is disabled if settings.IdleTimeout == TimeSpan.MaxValue 
            this.idleTimeoutEnabled = (settings.IdleTimeout != TimeSpan.MaxValue); 

            // lease feature is disabled if settings.LeaseTimeout == TimeSpan.MaxValue 
            this.leaseTimeoutEnabled = (settings.LeaseTimeout != TimeSpan.MaxValue);
        }

        object ThisLock 
        {
            get 
            { 
                return this;
            } 
        }

        // Users like ServiceModel can hook this for ICommunicationObject or to handle other non-IDisposable objects
        public Action DisposeItemCallback 
        {
            get; 
            set; 
        }
 
        public int Count
        {
            get
            { 
                return this.cacheItems.Count;
            } 
        } 

        public ObjectCacheItem Add(TKey key, TValue value) 
        {
            Fx.Assert(key != null, "caller must validate parameters");
            Fx.Assert(value != null, "caller must validate parameters");
            lock (ThisLock) 
            {
                if (this.Count >= this.settings.CacheLimit || this.cacheItems.ContainsKey(key)) 
                { 
                    // cache is full or already has an entry - return a shell CacheItem
                    return new Item(key, value, this.DisposeItemCallback); 
                }
                else
                {
                    return InternalAdd(key, value); 
                }
            } 
        } 

        public ObjectCacheItem Take(TKey key) 
        {
            return Take(key, null);
        }
 
        // this overload is used for cases where a usable object can be atomically created in a non-blocking fashion
        public ObjectCacheItem Take(TKey key, Func initializerDelegate) 
        { 
            Fx.Assert(key != null, "caller must validate parameters");
            Item cacheItem = null; 

            lock (ThisLock)
            {
                if (this.cacheItems.TryGetValue(key, out cacheItem)) 
                {
                    // we have an item, add a reference 
                    cacheItem.InternalAddReference(); 
                }
                else 
                {
                    if (initializerDelegate == null)
                    {
                        // not found in cache, no way to create. 
                        return null;
                    } 
 
                    TValue createdObject = initializerDelegate();
                    Fx.Assert(createdObject != null, "initializer delegate must always give us a valid object"); 

                    if (this.Count >= this.settings.CacheLimit)
                    {
                        // cache is full - return a shell CacheItem 
                        return new Item(key, createdObject, this.DisposeItemCallback);
                    } 
 
                    cacheItem = InternalAdd(key, createdObject);
                } 
            }

            return cacheItem;
        } 

        // assumes caller takes lock 
        Item InternalAdd(TKey key, TValue value) 
        {
            Item cacheItem = new Item(key, value, this); 
            if (this.leaseTimeoutEnabled)
            {
                cacheItem.CreationTime = DateTime.UtcNow;
            } 

            this.cacheItems.Add(key, cacheItem); 
            StartTimerIfNecessary(); 
            return cacheItem;
        } 

        // assumes caller takes lock
        bool Return(TKey key, Item cacheItem)
        { 
            bool disposeItem = false;
 
            if (this.disposed) 
            {
                // we would have already disposed this item, do not attempt to return it 
                disposeItem = true;
            }
            else
            { 
                cacheItem.InternalReleaseReference();
                DateTime now = DateTime.UtcNow; 
                if (this.idleTimeoutEnabled) 
                {
                    cacheItem.LastUsage = now; 
                }
                if (ShouldPurgeItem(cacheItem, now))
                {
                    bool removedFromItems = this.cacheItems.Remove(key); 
                    Fx.Assert(removedFromItems, "we should always find the key");
                    cacheItem.LockedDispose(); 
                    disposeItem = true; 
                }
            } 
            return disposeItem;
        }

        void StartTimerIfNecessary() 
        {
            if (this.idleTimeoutEnabled && this.Count > timerThreshold) 
            { 
                if (this.idleTimer == null)
                { 
                    if (onIdle == null)
                    {
                        onIdle = new Action(OnIdle);
                    } 

                    this.idleTimer = new IOThreadTimer(onIdle, this, false); 
                } 

                this.idleTimer.Set(this.settings.IdleTimeout); 
            }
        }

        // timer callback 
        static void OnIdle(object state)
        { 
            ObjectCache cache = (ObjectCache)state; 
            cache.PurgeCache(true);
        } 

        static void Add(ref List list, T item)
        {
            Fx.Assert(!item.Equals(default(T)), "item should never be null"); 
            if (list == null)
            { 
                list = new List(); 
            }
 
            list.Add(item);
        }

        bool ShouldPurgeItem(Item cacheItem, DateTime now) 
        {
            // only prune items who aren't in use 
            if (cacheItem.ReferenceCount > 0) 
            {
                return false; 
            }

            if (this.idleTimeoutEnabled &&
                now >= (cacheItem.LastUsage + this.settings.IdleTimeout)) 
            {
                return true; 
            } 
            else if (this.leaseTimeoutEnabled &&
                (now - cacheItem.CreationTime) >= this.settings.LeaseTimeout) 
            {
                return true;
            }
 
            return false;
        } 
 
        void GatherExpiredItems(ref List> expiredItems, bool calledFromTimer)
        { 
            if (this.Count == 0)
            {
                return;
            } 

            if (!this.leaseTimeoutEnabled && !this.idleTimeoutEnabled) 
            { 
                return;
            } 

            DateTime now = DateTime.UtcNow;
            bool setTimer = false;
 
            lock (ThisLock)
            { 
                foreach (KeyValuePair cacheItem in this.cacheItems) 
                {
                    if (ShouldPurgeItem(cacheItem.Value, now)) 
                    {
                        cacheItem.Value.LockedDispose();
                        Add(ref expiredItems, cacheItem);
                    } 
                }
 
                // now remove items from the cache 
                if (expiredItems != null)
                { 
                    for (int i = 0; i < expiredItems.Count; i++)
                    {
                        this.cacheItems.Remove(expiredItems[i].Key);
                    } 
                }
 
                setTimer = calledFromTimer && (this.Count > 0); 
            }
 
            if (setTimer)
            {
                idleTimer.Set(this.settings.IdleTimeout);
            } 
        }
 
        void PurgeCache(bool calledFromTimer) 
        {
            List> itemsToClose = null; 
            lock (ThisLock)
            {
                this.GatherExpiredItems(ref itemsToClose, calledFromTimer);
            } 

            if (itemsToClose != null) 
            { 
                for (int i = 0; i < itemsToClose.Count; i++)
                { 
                    itemsToClose[i].Value.LocalDispose();
                }
            }
        } 

        // dispose all the Items if they are IDisposable 
        public void Dispose() 
        {
            lock (ThisLock) 
            {
                foreach (Item item in this.cacheItems.Values)
                {
                    if (item != null) 
                    {
                        // We need to Dispose every item in the cache even when it's refcount is greater than Zero, hence we call Dispose instead of LocalDispose 
                        item.Dispose(); 
                    }
                } 
                this.cacheItems.Clear();
                // we don't cache after Dispose
                this.settings.CacheLimit = 0;
                this.disposed = true; 
                if (this.idleTimer != null)
                { 
                    this.idleTimer.Cancel(); 
                    this.idleTimer = null;
                } 
            }

        }
 
        // public surface area is synchronized through this.parent.ThisLock
        class Item : ObjectCacheItem 
        { 
            readonly ObjectCache parent;
            readonly TKey key; 
            readonly Action disposeItemCallback;

            TValue value;
            int referenceCount; 

            public Item(TKey key, TValue value, Action disposeItemCallback) 
                : this(key, value) 
            {
                this.disposeItemCallback = disposeItemCallback; 
            }

            public Item(TKey key, TValue value, ObjectCache parent)
                : this(key, value) 
            {
                this.parent = parent; 
            } 

            Item(TKey key, TValue value) 
            {
                this.key = key;
                this.value = value;
                this.referenceCount = 1; // start with a reference 
            }
 
            public int ReferenceCount 
            {
                get 
                {
                    return this.referenceCount;
                }
            } 

            public override TValue Value 
            { 
                get
                { 
                    return this.value;
                }
            }
 
            public DateTime CreationTime
            { 
                get; 
                set;
            } 

            public DateTime LastUsage
            {
                get; 
                set;
            } 
 
            public override bool TryAddReference()
            { 
                bool result;

                // item may not be valid or cachable, first let's sniff for disposed without taking a lock
                if (this.parent == null || this.referenceCount == -1) 
                {
                    result = false; 
                } 
                else
                { 
                    bool disposeSelf = false;
                    lock (this.parent.ThisLock)
                    {
                        if (this.referenceCount == -1) 
                        {
                            result = false; 
                        } 
                        else if (this.referenceCount == 0 && this.parent.ShouldPurgeItem(this, DateTime.UtcNow))
                        { 
                            LockedDispose();
                            disposeSelf = true;
                            result = false;
                            this.parent.cacheItems.Remove(this.key); 
                        }
                        else 
                        { 
                            // we're still in use, simply add-ref and be done
                            this.referenceCount++; 
                            Fx.Assert(this.parent.cacheItems.ContainsValue(this), "should have a valid value");
                            Fx.Assert(this.Value != null, "should have a valid value");
                            result = true;
                        } 
                    }
 
                    if (disposeSelf) 
                    {
                        this.LocalDispose(); 
                    }
                }

                return result; 
            }
 
            public override void ReleaseReference() 
            {
                bool disposeItem; 

                if (this.parent == null)
                {
                    Fx.Assert(this.referenceCount == 1, "reference count should have never increased"); 
                    this.referenceCount = -1; // not under a lock since we're not really in the cache
                    disposeItem = true; 
                } 
                else
                { 
                    lock (this.parent.ThisLock)
                    {
                        // if our reference count will still be non zero, then simply decrement
                        if (this.referenceCount > 1) 
                        {
                            InternalReleaseReference(); 
                            disposeItem = false; 
                        }
                        else 
                        {
                            // otherwise we need to coordinate with our parent
                            disposeItem = this.parent.Return(this.key, this);
                        } 
                    }
                } 
 
                if (disposeItem)
                { 
                    this.LocalDispose();
                }
            }
 
            internal void InternalAddReference()
            { 
                Fx.Assert(this.referenceCount >= 0, "cannot take the item marked for disposal"); 
                this.referenceCount++;
            } 

            internal void InternalReleaseReference()
            {
                Fx.Assert(this.referenceCount > 0, "can only release an item that has references"); 
                this.referenceCount--;
            } 
 
            // call this part under the lock, and Dispose outside the lock
            public void LockedDispose() 
            {
                Fx.Assert(this.referenceCount == 0, "we should only dispose items without references");
                this.referenceCount = -1;
            } 

            public void Dispose() 
            { 
                if (Value != null)
                { 
                    Action localDisposeItemCallback = this.disposeItemCallback;
                    if (this.parent != null)
                    {
                        Fx.Assert(localDisposeItemCallback == null, "shouldn't have both this.disposeItemCallback and this.parent"); 
                        localDisposeItemCallback = this.parent.DisposeItemCallback;
                    } 
 
                    if (localDisposeItemCallback != null)
                    { 
                        localDisposeItemCallback(Value);
                    }
                    else if (Value is IDisposable)
                    { 
                        ((IDisposable)Value).Dispose();
                    } 
                } 
                this.value = null;
                // this will ensure that TryAddReference returns false 
                this.referenceCount = -1;
            }

            public void LocalDispose() 
            {
                Fx.Assert(this.referenceCount == -1 , "we should only dispose items that have had LockedDispose called on them"); 
                this.Dispose(); 
            }
        } 

    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

                        

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