StateDesigner.Helpers.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / WF / Activities / Designers / StateDesigner.Helpers.cs / 1305376 / StateDesigner.Helpers.cs

                            namespace System.Workflow.Activities 
{
    using System;
    using System.Text;
    using System.Reflection; 
    using System.Collections;
    using System.Collections.Generic; 
    using System.Collections.ObjectModel; 
    using System.CodeDom;
    using System.ComponentModel; 
    using System.ComponentModel.Design;
    using System.Drawing.Design;
    using System.Drawing;
    using System.Drawing.Drawing2D; 
    using System.Diagnostics;
    using System.IO; 
    using System.Windows.Forms; 
    using System.Workflow.ComponentModel;
    using System.Workflow.ComponentModel.Design; 
    using System.Runtime.Serialization;


    internal partial class StateDesigner : FreeformActivityDesigner 
    {
        #region ContainedDesignersParser class 
        ///  
        /// Helper class to sort the contained designers
        ///  
        private class ContainedDesignersParser
        {
            List _stateInitializationDesigners = new List();
            List _stateFinalizationDesigners = new List(); 
            List _eventDrivenDesigners = new List();
            List _leafStateDesigners = new List(); 
            List _stateDesigners = new List(); 
            List _ordered;
            internal ContainedDesignersParser(ReadOnlyCollection containedDesigners) 
            {
                foreach (ActivityDesigner designer in containedDesigners)
                {
                    StateInitializationDesigner stateInitializationDesigner = designer as StateInitializationDesigner; 
                    if (stateInitializationDesigner != null)
                    { 
                        _stateInitializationDesigners.Add(stateInitializationDesigner); 
                        continue;
                    } 
                    StateFinalizationDesigner stateFinalizationDesigner = designer as StateFinalizationDesigner;
                    if (stateFinalizationDesigner != null)
                    {
                        _stateFinalizationDesigners.Add(stateFinalizationDesigner); 
                        continue;
                    } 
                    EventDrivenDesigner eventDrivenDesigner = designer as EventDrivenDesigner; 
                    if (eventDrivenDesigner != null)
                    { 
                        _eventDrivenDesigners.Add(eventDrivenDesigner);
                        continue;
                    }
 
                    StateDesigner stateDesigner = designer as StateDesigner;
                    if (stateDesigner != null) 
                    { 
                        if (StateMachineHelpers.IsLeafState((StateActivity)designer.Activity))
                            _leafStateDesigners.Add(stateDesigner); 
                        else
                            _stateDesigners.Add(stateDesigner);

                        continue; 
                    }
                } 
            } 

            public List Ordered 
            {
                get
                {
                    if (_ordered == null) 
                    {
                        _ordered = new List(); 
                        _ordered.AddRange(_stateInitializationDesigners.ToArray()); 
                        _ordered.AddRange(_eventDrivenDesigners.ToArray());
                        _ordered.AddRange(_stateFinalizationDesigners.ToArray()); 
                        _ordered.AddRange(_leafStateDesigners.ToArray());
                        _ordered.AddRange(_stateDesigners.ToArray());
                    }
                    return _ordered; 
                }
            } 
 
            public List StateInitializationDesigners
            { 
                get
                {
                    return _stateInitializationDesigners;
                } 
            }
 
            public List StateFinalizationDesigners 
            {
                get 
                {
                    return _stateFinalizationDesigners;
                }
            } 

            public List EventDrivenDesigners 
            { 
                get
                { 
                    return _eventDrivenDesigners;
                }
            }
 
            public List LeafStateDesigners
            { 
                get 
                {
                    return _leafStateDesigners; 
                }
            }

            public List StateDesigners 
            {
                get 
                { 
                    return _stateDesigners;
                } 
            }
        }
        #endregion
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
namespace System.Workflow.Activities 
{
    using System;
    using System.Text;
    using System.Reflection; 
    using System.Collections;
    using System.Collections.Generic; 
    using System.Collections.ObjectModel; 
    using System.CodeDom;
    using System.ComponentModel; 
    using System.ComponentModel.Design;
    using System.Drawing.Design;
    using System.Drawing;
    using System.Drawing.Drawing2D; 
    using System.Diagnostics;
    using System.IO; 
    using System.Windows.Forms; 
    using System.Workflow.ComponentModel;
    using System.Workflow.ComponentModel.Design; 
    using System.Runtime.Serialization;


    internal partial class StateDesigner : FreeformActivityDesigner 
    {
        #region ContainedDesignersParser class 
        ///  
        /// Helper class to sort the contained designers
        ///  
        private class ContainedDesignersParser
        {
            List _stateInitializationDesigners = new List();
            List _stateFinalizationDesigners = new List(); 
            List _eventDrivenDesigners = new List();
            List _leafStateDesigners = new List(); 
            List _stateDesigners = new List(); 
            List _ordered;
            internal ContainedDesignersParser(ReadOnlyCollection containedDesigners) 
            {
                foreach (ActivityDesigner designer in containedDesigners)
                {
                    StateInitializationDesigner stateInitializationDesigner = designer as StateInitializationDesigner; 
                    if (stateInitializationDesigner != null)
                    { 
                        _stateInitializationDesigners.Add(stateInitializationDesigner); 
                        continue;
                    } 
                    StateFinalizationDesigner stateFinalizationDesigner = designer as StateFinalizationDesigner;
                    if (stateFinalizationDesigner != null)
                    {
                        _stateFinalizationDesigners.Add(stateFinalizationDesigner); 
                        continue;
                    } 
                    EventDrivenDesigner eventDrivenDesigner = designer as EventDrivenDesigner; 
                    if (eventDrivenDesigner != null)
                    { 
                        _eventDrivenDesigners.Add(eventDrivenDesigner);
                        continue;
                    }
 
                    StateDesigner stateDesigner = designer as StateDesigner;
                    if (stateDesigner != null) 
                    { 
                        if (StateMachineHelpers.IsLeafState((StateActivity)designer.Activity))
                            _leafStateDesigners.Add(stateDesigner); 
                        else
                            _stateDesigners.Add(stateDesigner);

                        continue; 
                    }
                } 
            } 

            public List Ordered 
            {
                get
                {
                    if (_ordered == null) 
                    {
                        _ordered = new List(); 
                        _ordered.AddRange(_stateInitializationDesigners.ToArray()); 
                        _ordered.AddRange(_eventDrivenDesigners.ToArray());
                        _ordered.AddRange(_stateFinalizationDesigners.ToArray()); 
                        _ordered.AddRange(_leafStateDesigners.ToArray());
                        _ordered.AddRange(_stateDesigners.ToArray());
                    }
                    return _ordered; 
                }
            } 
 
            public List StateInitializationDesigners
            { 
                get
                {
                    return _stateInitializationDesigners;
                } 
            }
 
            public List StateFinalizationDesigners 
            {
                get 
                {
                    return _stateFinalizationDesigners;
                }
            } 

            public List EventDrivenDesigners 
            { 
                get
                { 
                    return _eventDrivenDesigners;
                }
            }
 
            public List LeafStateDesigners
            { 
                get 
                {
                    return _leafStateDesigners; 
                }
            }

            public List StateDesigners 
            {
                get 
                { 
                    return _stateDesigners;
                } 
            }
        }
        #endregion
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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