SynchronousChannel.cs source code in C# .NET

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Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Core / System / Linq / Parallel / Channels / SynchronousChannel.cs / 1305376 / SynchronousChannel.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
// 
// SynchronousChannel.cs 
//
// [....] 
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

using System.Collections.Generic; 
using System.Diagnostics.Contracts;
 
namespace System.Linq.Parallel 
{
    ///  
    /// The simplest channel is one that has no synchronization.  This is used for stop-
    /// and-go productions where we are guaranteed the consumer is not running
    /// concurrently. It just wraps a FIFO queue internally.
    /// 
    /// Assumptions:
    ///     Producers and consumers never try to enqueue/dequeue concurrently. 
    ///  
    /// 
    internal sealed class SynchronousChannel 
    {
        // We currently use the BCL FIFO queue internally, although any would do.
        private Queue m_queue;
 
#if DEBUG
    // In debug builds, we keep track of when the producer is done (for asserts). 
        private bool m_done; 
#endif
 
        //------------------------------------------------------------------------------------
        // Instantiates a new queue.
        //
 
        internal SynchronousChannel()
        { 
        } 

        //----------------------------------------------------------------------------------- 
        // Initializes the queue for this channel.
        //

        internal void Init() 
        {
            m_queue = new Queue(); 
        } 

        //----------------------------------------------------------------------------------- 
        // Enqueue a new item.
        //
        // Arguments:
        //     item                - the item to place into the queue 
        //     timeoutMilliseconds - synchronous channels never wait, so this is unused
        // 
        // Assumptions: 
        //     The producer has not signaled that it's done yet.
        // 
        // Return Value:
        //     Synchronous channels always return true for this function.  It can't timeout.
        //
 
        internal void Enqueue(T item)
        { 
            Contract.Assert(m_queue != null); 
#if DEBUG
            Contract.Assert(!m_done, "trying to enqueue into the queue after production is done"); 
#endif

            m_queue.Enqueue(item);
        } 

        //----------------------------------------------------------------------------------- 
        // Dequeue the next item in the queue. 
        //
        // Return Value: 
        //     The item removed from the queue.
        //
        // Assumptions:
        //     The producer must be done producing. This queue is meant for synchronous 
        //     production/consumption, therefore it's unsafe for the consumer to try and
        //     dequeue an item while a producer might be enqueueing one. 
        // 

        internal T Dequeue() 
        {
            Contract.Assert(m_queue != null);
#if DEBUG
            Contract.Assert(m_done, "trying to dequeue before production is done -- this is not safe"); 
#endif
            return m_queue.Dequeue(); 
        } 

        //------------------------------------------------------------------------------------ 
        // Signals that a producer will no longer be enqueueing items.
        //

        internal void SetDone() 
        {
#if DEBUG 
    // We only track this in DEBUG builds to aid in debugging. This ensures we 
    // can assert dequeue-before-done and enqueue-after-done invariants above.
            m_done = true; 
#endif
        }

        //----------------------------------------------------------------------------------- 
        // Copies the internal contents of this channel to an array.
        // 
 
        internal void CopyTo(T[] array, int arrayIndex)
        { 
            Contract.Assert(array != null);
#if DEBUG
            Contract.Assert(m_done, "Can only copy from the channel after it's done being added to");
#endif 
            m_queue.CopyTo(array, arrayIndex);
        } 
 
        //------------------------------------------------------------------------------------
        // Retrieves the current count of items in the queue. 
        //

        internal int Count
        { 
            get
            { 
                Contract.Assert(m_queue != null); 
                return m_queue.Count;
            } 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
// 
// SynchronousChannel.cs 
//
// [....] 
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

using System.Collections.Generic; 
using System.Diagnostics.Contracts;
 
namespace System.Linq.Parallel 
{
    ///  
    /// The simplest channel is one that has no synchronization.  This is used for stop-
    /// and-go productions where we are guaranteed the consumer is not running
    /// concurrently. It just wraps a FIFO queue internally.
    /// 
    /// Assumptions:
    ///     Producers and consumers never try to enqueue/dequeue concurrently. 
    ///  
    /// 
    internal sealed class SynchronousChannel 
    {
        // We currently use the BCL FIFO queue internally, although any would do.
        private Queue m_queue;
 
#if DEBUG
    // In debug builds, we keep track of when the producer is done (for asserts). 
        private bool m_done; 
#endif
 
        //------------------------------------------------------------------------------------
        // Instantiates a new queue.
        //
 
        internal SynchronousChannel()
        { 
        } 

        //----------------------------------------------------------------------------------- 
        // Initializes the queue for this channel.
        //

        internal void Init() 
        {
            m_queue = new Queue(); 
        } 

        //----------------------------------------------------------------------------------- 
        // Enqueue a new item.
        //
        // Arguments:
        //     item                - the item to place into the queue 
        //     timeoutMilliseconds - synchronous channels never wait, so this is unused
        // 
        // Assumptions: 
        //     The producer has not signaled that it's done yet.
        // 
        // Return Value:
        //     Synchronous channels always return true for this function.  It can't timeout.
        //
 
        internal void Enqueue(T item)
        { 
            Contract.Assert(m_queue != null); 
#if DEBUG
            Contract.Assert(!m_done, "trying to enqueue into the queue after production is done"); 
#endif

            m_queue.Enqueue(item);
        } 

        //----------------------------------------------------------------------------------- 
        // Dequeue the next item in the queue. 
        //
        // Return Value: 
        //     The item removed from the queue.
        //
        // Assumptions:
        //     The producer must be done producing. This queue is meant for synchronous 
        //     production/consumption, therefore it's unsafe for the consumer to try and
        //     dequeue an item while a producer might be enqueueing one. 
        // 

        internal T Dequeue() 
        {
            Contract.Assert(m_queue != null);
#if DEBUG
            Contract.Assert(m_done, "trying to dequeue before production is done -- this is not safe"); 
#endif
            return m_queue.Dequeue(); 
        } 

        //------------------------------------------------------------------------------------ 
        // Signals that a producer will no longer be enqueueing items.
        //

        internal void SetDone() 
        {
#if DEBUG 
    // We only track this in DEBUG builds to aid in debugging. This ensures we 
    // can assert dequeue-before-done and enqueue-after-done invariants above.
            m_done = true; 
#endif
        }

        //----------------------------------------------------------------------------------- 
        // Copies the internal contents of this channel to an array.
        // 
 
        internal void CopyTo(T[] array, int arrayIndex)
        { 
            Contract.Assert(array != null);
#if DEBUG
            Contract.Assert(m_done, "Can only copy from the channel after it's done being added to");
#endif 
            m_queue.CopyTo(array, arrayIndex);
        } 
 
        //------------------------------------------------------------------------------------
        // Retrieves the current count of items in the queue. 
        //

        internal int Count
        { 
            get
            { 
                Contract.Assert(m_queue != null); 
                return m_queue.Count;
            } 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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