Touch.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Input / Touch.cs / 1305600 / Touch.cs

                            //---------------------------------------------------------------------------- 
//
// Copyright (C) Microsoft Corporation.  All rights reserved.
//
//--------------------------------------------------------------------------- 

using System; 
using System.Windows; 
using System.Windows.Input;
 
namespace System.Windows.Input
{
    public static class Touch
    { 
        internal static readonly RoutedEvent PreviewTouchDownEvent = EventManager.RegisterRoutedEvent("PreviewTouchDown", RoutingStrategy.Tunnel, typeof(EventHandler), typeof(Touch));
        internal static readonly RoutedEvent TouchDownEvent = EventManager.RegisterRoutedEvent("TouchDown", RoutingStrategy.Bubble, typeof(EventHandler), typeof(Touch)); 
 
        internal static readonly RoutedEvent PreviewTouchMoveEvent = EventManager.RegisterRoutedEvent("PreviewTouchMove", RoutingStrategy.Tunnel, typeof(EventHandler), typeof(Touch));
        internal static readonly RoutedEvent TouchMoveEvent = EventManager.RegisterRoutedEvent("TouchMove", RoutingStrategy.Bubble, typeof(EventHandler), typeof(Touch)); 

        internal static readonly RoutedEvent PreviewTouchUpEvent = EventManager.RegisterRoutedEvent("PreviewTouchUp", RoutingStrategy.Tunnel, typeof(EventHandler), typeof(Touch));
        internal static readonly RoutedEvent TouchUpEvent = EventManager.RegisterRoutedEvent("TouchUp", RoutingStrategy.Bubble, typeof(EventHandler), typeof(Touch));
 
        internal static readonly RoutedEvent GotTouchCaptureEvent = EventManager.RegisterRoutedEvent("GotTouchCapture", RoutingStrategy.Bubble, typeof(EventHandler), typeof(Touch));
        internal static readonly RoutedEvent LostTouchCaptureEvent = EventManager.RegisterRoutedEvent("LostTouchCapture", RoutingStrategy.Bubble, typeof(EventHandler), typeof(Touch)); 
 
        internal static readonly RoutedEvent TouchEnterEvent = EventManager.RegisterRoutedEvent("TouchEnter", RoutingStrategy.Direct, typeof(EventHandler), typeof(Touch));
        internal static readonly RoutedEvent TouchLeaveEvent = EventManager.RegisterRoutedEvent("TouchLeave", RoutingStrategy.Direct, typeof(EventHandler), typeof(Touch)); 

        /// 
        ///     Raised when there is an update to the list of touch devices.
        ///  
        /// 
        ///     This API is provided for compatibility with Silverlight, but due to different 
        ///     device implementations, this event will be called in WPF whenever any change 
        ///     occurs to any touch device instead of on a frame basis.
        ///  
        public static event TouchFrameEventHandler FrameReported;

        internal static void ReportFrame()
        { 
            if (FrameReported != null)
            { 
                TouchFrameEventArgs args = new TouchFrameEventArgs(Environment.TickCount); 
                FrameReported(null, args);
            } 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// Copyright (C) Microsoft Corporation.  All rights reserved.
//
//--------------------------------------------------------------------------- 

using System; 
using System.Windows; 
using System.Windows.Input;
 
namespace System.Windows.Input
{
    public static class Touch
    { 
        internal static readonly RoutedEvent PreviewTouchDownEvent = EventManager.RegisterRoutedEvent("PreviewTouchDown", RoutingStrategy.Tunnel, typeof(EventHandler), typeof(Touch));
        internal static readonly RoutedEvent TouchDownEvent = EventManager.RegisterRoutedEvent("TouchDown", RoutingStrategy.Bubble, typeof(EventHandler), typeof(Touch)); 
 
        internal static readonly RoutedEvent PreviewTouchMoveEvent = EventManager.RegisterRoutedEvent("PreviewTouchMove", RoutingStrategy.Tunnel, typeof(EventHandler), typeof(Touch));
        internal static readonly RoutedEvent TouchMoveEvent = EventManager.RegisterRoutedEvent("TouchMove", RoutingStrategy.Bubble, typeof(EventHandler), typeof(Touch)); 

        internal static readonly RoutedEvent PreviewTouchUpEvent = EventManager.RegisterRoutedEvent("PreviewTouchUp", RoutingStrategy.Tunnel, typeof(EventHandler), typeof(Touch));
        internal static readonly RoutedEvent TouchUpEvent = EventManager.RegisterRoutedEvent("TouchUp", RoutingStrategy.Bubble, typeof(EventHandler), typeof(Touch));
 
        internal static readonly RoutedEvent GotTouchCaptureEvent = EventManager.RegisterRoutedEvent("GotTouchCapture", RoutingStrategy.Bubble, typeof(EventHandler), typeof(Touch));
        internal static readonly RoutedEvent LostTouchCaptureEvent = EventManager.RegisterRoutedEvent("LostTouchCapture", RoutingStrategy.Bubble, typeof(EventHandler), typeof(Touch)); 
 
        internal static readonly RoutedEvent TouchEnterEvent = EventManager.RegisterRoutedEvent("TouchEnter", RoutingStrategy.Direct, typeof(EventHandler), typeof(Touch));
        internal static readonly RoutedEvent TouchLeaveEvent = EventManager.RegisterRoutedEvent("TouchLeave", RoutingStrategy.Direct, typeof(EventHandler), typeof(Touch)); 

        /// 
        ///     Raised when there is an update to the list of touch devices.
        ///  
        /// 
        ///     This API is provided for compatibility with Silverlight, but due to different 
        ///     device implementations, this event will be called in WPF whenever any change 
        ///     occurs to any touch device instead of on a frame basis.
        ///  
        public static event TouchFrameEventHandler FrameReported;

        internal static void ReportFrame()
        { 
            if (FrameReported != null)
            { 
                TouchFrameEventArgs args = new TouchFrameEventArgs(Environment.TickCount); 
                FrameReported(null, args);
            } 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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