TrackingValidationObjectDictionary.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Net / System / Net / Mail / TrackingValidationObjectDictionary.cs / 1305376 / TrackingValidationObjectDictionary.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Net 
{ 
    using System;
    using System.Collections; 
    using System.Collections.Specialized;
    using System.Collections.Generic;
    using System.Diagnostics;
 
    // TrackingValidationObjectDictionary uses an internal collection of objects to store
    // only those objects which are not strings.  It still places a copy of the string 
    // value of these objects into the base StringDictionary so that the public methods 
    // of StringDictionary still function correctly.
    // NOTE:  all keys are converted to lowercase prior to adding to ensure consistency of 
    // values between  keys in the StringDictionary and internalObjects because StringDictionary
    // automatically does this internally
    internal class TrackingValidationObjectDictionary : StringDictionary
    { 
        #region Private Fields
 
        // even though validators may exist, we should not initialize this initially since by default it is empty 
        // and it may never be populated with values if the user does not set them
        private IDictionary internalObjects = null; 
        private readonly IDictionary validators;

        #endregion
 
        #region Constructors
 
        // it is valid for validators to be null.  this means that no validation should be performed 
        internal TrackingValidationObjectDictionary(IDictionary validators)
        { 
            IsChanged = false;
            this.validators = validators;
        }
 
        #endregion
 
        #region Private Methods 

        // precondition:  key must not be null 
        // addValue determines if we are doing a set (false) or an add (true)
        private void PersistValue(string key, string value, bool addValue)
        {
            Debug.Assert(key != null, "key was null"); 

            // StringDictionary will automatically store the key as lower case so 
            // we must convert it so that the validators and internalObjects will 
            // be consistent
            key = key.ToLowerInvariant(); 

            // StringDictionary allows keys with null values however null values for parameters in
            // ContentDisposition have no meaning so they must be ignored on add. StringDictionary
            // would not throw on null so this can't either since it would be a breaking change. 
            // in addition, a key with an empty value is not valid so we do not persist those either
            if (!string.IsNullOrEmpty(value)) 
            { 
                if (validators != null && validators.ContainsKey(key))
                { 
                    // run the validator for this key; it will throw if the value is invalid
                    object valueToAdd = validators[key](value);

                    // now that the value is valid, ensure that internalObjects exists since we have to 
                    // add to it
                    if (internalObjects == null) 
                    { 
                        internalObjects = new Dictionary();
                    } 

                    if (addValue)
                    {
                        // set will do an Add if the key does not exist but if the user 
                        // specifically called Add then we must let it throw
                        internalObjects.Add(key, valueToAdd); 
                        base.Add(key, valueToAdd.ToString()); 
                    }
                    else 
                    {
                        internalObjects[key] = valueToAdd;
                        base[key] = valueToAdd.ToString();
                    } 
                }
                else 
                { 
                    if (addValue)
                    { 
                        base.Add(key, value);
                    }
                    else
                    { 
                        base[key] = value;
                    } 
                } 
                IsChanged = true;
            } 
        }

        #endregion
 
        #region Internal Fields
 
        // set to true if any values have been changed by any mutator method 
        internal bool IsChanged
        { 
            get;
            set;
        }
 
        // delegate to perform validation and conversion if necessary
        // these MUST throw on invalid values.  Additionally, each validator 
        // may be passed a string OR another type of object and so should react 
        // appropriately
        internal delegate object ValidateAndParseValue(object valueToValidate); 

        #endregion

        #region Internal Methods 

        // public interface only allows strings so this provides a means 
        // to get the objects when they are not strings 
        internal object InternalGet(string key)
        { 
            // internalObjects will throw if the key is not found so we must check it
            if (internalObjects != null && internalObjects.ContainsKey(key))
            {
                return internalObjects[key]; 
            }
            else 
            { 
                // this will return null if the key does not exist so no check needed
                return base[key]; 
            }
        }

        // this method bypasses validation 
        // preconditions: value MUST have been validated and must not be null
        internal void InternalSet(string key, object value) 
        { 
            // InternalSet is only used with objects that belong in internalObjects so we must always
            // initialize it here 
            if (internalObjects == null)
            {
                internalObjects = new Dictionary();
            } 

            // always replace the existing value when we set internally 
            internalObjects[key] = value; 
            base[key] = value.ToString();
            IsChanged = true; 
        }

        #endregion
 
        #region Public Fields
 
        public override string this[string key] 
        {
            get 
            {
                // no need to check internalObjects since the string equivalent in base will
                // already have been set correctly when the value was originally passed in
                return base[key]; 
            }
            set 
            { 
                PersistValue(key, value, false);
            } 
        }

        #endregion
 
        #region Public Methods
 
        public override void Add(string key, string value) 
        {
            PersistValue(key, value, true); 
        }

        public override void Clear()
        { 
            if (internalObjects != null)
            { 
                internalObjects.Clear(); 
            }
            base.Clear(); 
            IsChanged = true;
        }

        public override void Remove(string key) 
        {
            if (internalObjects != null && internalObjects.ContainsKey(key)) 
            { 
                internalObjects.Remove(key);
            } 
            base.Remove(key);
            IsChanged = true;
        }
 
        #endregion
    } 
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Net 
{ 
    using System;
    using System.Collections; 
    using System.Collections.Specialized;
    using System.Collections.Generic;
    using System.Diagnostics;
 
    // TrackingValidationObjectDictionary uses an internal collection of objects to store
    // only those objects which are not strings.  It still places a copy of the string 
    // value of these objects into the base StringDictionary so that the public methods 
    // of StringDictionary still function correctly.
    // NOTE:  all keys are converted to lowercase prior to adding to ensure consistency of 
    // values between  keys in the StringDictionary and internalObjects because StringDictionary
    // automatically does this internally
    internal class TrackingValidationObjectDictionary : StringDictionary
    { 
        #region Private Fields
 
        // even though validators may exist, we should not initialize this initially since by default it is empty 
        // and it may never be populated with values if the user does not set them
        private IDictionary internalObjects = null; 
        private readonly IDictionary validators;

        #endregion
 
        #region Constructors
 
        // it is valid for validators to be null.  this means that no validation should be performed 
        internal TrackingValidationObjectDictionary(IDictionary validators)
        { 
            IsChanged = false;
            this.validators = validators;
        }
 
        #endregion
 
        #region Private Methods 

        // precondition:  key must not be null 
        // addValue determines if we are doing a set (false) or an add (true)
        private void PersistValue(string key, string value, bool addValue)
        {
            Debug.Assert(key != null, "key was null"); 

            // StringDictionary will automatically store the key as lower case so 
            // we must convert it so that the validators and internalObjects will 
            // be consistent
            key = key.ToLowerInvariant(); 

            // StringDictionary allows keys with null values however null values for parameters in
            // ContentDisposition have no meaning so they must be ignored on add. StringDictionary
            // would not throw on null so this can't either since it would be a breaking change. 
            // in addition, a key with an empty value is not valid so we do not persist those either
            if (!string.IsNullOrEmpty(value)) 
            { 
                if (validators != null && validators.ContainsKey(key))
                { 
                    // run the validator for this key; it will throw if the value is invalid
                    object valueToAdd = validators[key](value);

                    // now that the value is valid, ensure that internalObjects exists since we have to 
                    // add to it
                    if (internalObjects == null) 
                    { 
                        internalObjects = new Dictionary();
                    } 

                    if (addValue)
                    {
                        // set will do an Add if the key does not exist but if the user 
                        // specifically called Add then we must let it throw
                        internalObjects.Add(key, valueToAdd); 
                        base.Add(key, valueToAdd.ToString()); 
                    }
                    else 
                    {
                        internalObjects[key] = valueToAdd;
                        base[key] = valueToAdd.ToString();
                    } 
                }
                else 
                { 
                    if (addValue)
                    { 
                        base.Add(key, value);
                    }
                    else
                    { 
                        base[key] = value;
                    } 
                } 
                IsChanged = true;
            } 
        }

        #endregion
 
        #region Internal Fields
 
        // set to true if any values have been changed by any mutator method 
        internal bool IsChanged
        { 
            get;
            set;
        }
 
        // delegate to perform validation and conversion if necessary
        // these MUST throw on invalid values.  Additionally, each validator 
        // may be passed a string OR another type of object and so should react 
        // appropriately
        internal delegate object ValidateAndParseValue(object valueToValidate); 

        #endregion

        #region Internal Methods 

        // public interface only allows strings so this provides a means 
        // to get the objects when they are not strings 
        internal object InternalGet(string key)
        { 
            // internalObjects will throw if the key is not found so we must check it
            if (internalObjects != null && internalObjects.ContainsKey(key))
            {
                return internalObjects[key]; 
            }
            else 
            { 
                // this will return null if the key does not exist so no check needed
                return base[key]; 
            }
        }

        // this method bypasses validation 
        // preconditions: value MUST have been validated and must not be null
        internal void InternalSet(string key, object value) 
        { 
            // InternalSet is only used with objects that belong in internalObjects so we must always
            // initialize it here 
            if (internalObjects == null)
            {
                internalObjects = new Dictionary();
            } 

            // always replace the existing value when we set internally 
            internalObjects[key] = value; 
            base[key] = value.ToString();
            IsChanged = true; 
        }

        #endregion
 
        #region Public Fields
 
        public override string this[string key] 
        {
            get 
            {
                // no need to check internalObjects since the string equivalent in base will
                // already have been set correctly when the value was originally passed in
                return base[key]; 
            }
            set 
            { 
                PersistValue(key, value, false);
            } 
        }

        #endregion
 
        #region Public Methods
 
        public override void Add(string key, string value) 
        {
            PersistValue(key, value, true); 
        }

        public override void Clear()
        { 
            if (internalObjects != null)
            { 
                internalObjects.Clear(); 
            }
            base.Clear(); 
            IsChanged = true;
        }

        public override void Remove(string key) 
        {
            if (internalObjects != null && internalObjects.ContainsKey(key)) 
            { 
                internalObjects.Remove(key);
            } 
            base.Remove(key);
            IsChanged = true;
        }
 
        #endregion
    } 
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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