MessageQueueEnumerator.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Services / Messaging / System / Messaging / MessageQueueEnumerator.cs / 1305376 / MessageQueueEnumerator.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

using INTPTR_INTPTRCAST = System.IntPtr; 
 
namespace System.Messaging {
    using System.Runtime.InteropServices; 
    using System.Diagnostics;
    using System.Diagnostics.CodeAnalysis;
    using System;
    using System.Collections; 
    using System.Messaging.Interop;
    using System.Globalization; 
 
    /// 
    ///  
    ///    Provides (forward-only) cursor semantics to enumerate the queues on a
    ///       computer.
    ///    
    ///       I'm assuming all the queues have to 
    ///       be
    ///       on the same computer. Is this the case? Do we want to translate this reference 
    ///       to "cursor semantics" into English, or is it okay as it stands? Will the users 
    ///       understand the concept of a cursor?
    ///     
    /// 
    public class MessageQueueEnumerator : MarshalByRefObject, IEnumerator, IDisposable {
        private MessageQueueCriteria criteria;
        private LocatorHandle locatorHandle= System.Messaging.Interop.LocatorHandle.InvalidHandle; 
        private MessageQueue currentMessageQueue;  		
        private bool checkSecurity; 
        private bool disposed; 

        ///  
        ///    
        internal MessageQueueEnumerator(MessageQueueCriteria criteria) {
            this.criteria = criteria;
            this.checkSecurity = true; 
        }
 
        ///  
        ///    
        internal MessageQueueEnumerator(MessageQueueCriteria criteria, bool checkSecurity) { 
            this.criteria = criteria;
            this.checkSecurity = checkSecurity;
        }
 
        /// 
        ///  
        ///     Returns the current MessageQueue of the  enumeration. 
        ///     Before the first call to MoveNext and following a call to MoveNext that
        ///     returned false an InvalidOperationException will be thrown. Multiple 
        ///     calls to Current with no intervening calls to MoveNext will return the
        ///     same MessageQueue object.
        /// 
        public MessageQueue Current { 
            get {
                if (this.currentMessageQueue == null) 
                    throw new InvalidOperationException(Res.GetString(Res.NoCurrentMessageQueue)); 

                return this.currentMessageQueue; 
            }
        }

        ///  
        /// 
        object IEnumerator.Current { 
            get { 
                return this.Current;
            } 
        }

        /// 
        ///  
        ///    Frees the resources associated with the enumerator.
        ///  
        public void Close() { 
            if (!this.locatorHandle.IsInvalid) {
                this.locatorHandle.Close(); 
                this.currentMessageQueue = null;
            }
        }
 
        /// 
        ///  
        ///  
 		[SuppressMessage("Microsoft.Usage", "CA2213:DisposableFieldsShouldBeDisposed")]
        public void Dispose() { 
            Dispose(true);
            GC.SuppressFinalize(this);
        }
 
        /// 
        ///  
        ///     
        ///    
        ///  
        [SuppressMessage("Microsoft.Usage", "CA2213:DisposableFieldsShouldBeDisposed", MessageId="currentMessageQueue")]
        protected virtual void Dispose(bool disposing) {
            this.Close();
            this.disposed = true; 
        }
 
        ///  
        /// 
        ///  
        ~MessageQueueEnumerator() {
            Dispose(false);
        }
 
        /// 
        ///  
        ///    Indicates the native Message Queuing handle used to locate queues in a network. This 
        ///       property is read-only.
        ///  
        public IntPtr LocatorHandle {
            get { return this.Handle.DangerousGetHandle(); }
        }
 

        LocatorHandle Handle { 
            get { 
                if (this.locatorHandle.IsInvalid) {
                    //Cannot allocate the locatorHandle if the object has been disposed, since finalization has been suppressed. 
                    if (this.disposed)
                        throw new ObjectDisposedException(GetType().Name);

                    if (this.checkSecurity) { 
                        MessageQueuePermission permission = new MessageQueuePermission(MessageQueuePermissionAccess.Browse, MessageQueuePermission.Any);
                        permission.Demand(); 
                    } 

                    Columns columns = new Columns(2); 
                    LocatorHandle enumHandle;
                    columns.AddColumnId(NativeMethods.QUEUE_PROPID_PATHNAME);
                    //Adding the instance property avoids accessing the DS a second
                    //time, the formatName can be resolved by calling MQInstanceToFormatName 
                    columns.AddColumnId(NativeMethods.QUEUE_PROPID_INSTANCE);
                    int status; 
                    if (this.criteria != null) 
                        status = UnsafeNativeMethods.MQLocateBegin(null, this.criteria.Reference, columns.GetColumnsRef(), out enumHandle);
                    else 
                        status = UnsafeNativeMethods.MQLocateBegin(null, null, columns.GetColumnsRef(), out enumHandle);

                    if (MessageQueue.IsFatalError(status))
                        throw new MessageQueueException(status); 

                    this.locatorHandle = enumHandle; 
                } 

                return this.locatorHandle; 
            }
        }

 
        /// 
        ///  
        ///     
        ///       Advances the enumerator to the next queue of the enumeration, if one
        ///       is currently available. 
        /// 
        public bool MoveNext() {
            MQPROPVARIANTS[] array = new MQPROPVARIANTS[2];
            int propertyCount; 
            string currentItem;
            byte[] currentGuid = new byte[16]; 
            string machineName = null; 

            if (this.criteria != null  && this.criteria.FilterMachine) { 
                if (this.criteria.MachineName.CompareTo(".") == 0)
                    machineName = MessageQueue.ComputerName + "\\";
                else
                    machineName = this.criteria.MachineName + "\\"; 
            }
 
            do { 
                propertyCount = 2;
                int status; 
                status = SafeNativeMethods.MQLocateNext(this.Handle, ref propertyCount, array);
                if (MessageQueue.IsFatalError(status))
                    throw new MessageQueueException(status);
 
                if (propertyCount != 2) {
                    this.currentMessageQueue = null; 
                    return false; 
                }
 
                //Using Unicode API even on Win9x
                currentItem = Marshal.PtrToStringUni(array[0].ptr);
                Marshal.Copy(array[1].ptr, currentGuid, 0, 16);
                //MSMQ allocated this memory, lets free it. 
                SafeNativeMethods.MQFreeMemory(array[0].ptr);
                SafeNativeMethods.MQFreeMemory(array[1].ptr); 
            } 
            while (machineName != null && (machineName.Length >= currentItem.Length ||
                                           String.Compare(machineName, 0, currentItem, 0, machineName.Length, true, CultureInfo.InvariantCulture) != 0)); 

            this.currentMessageQueue = new MessageQueue(currentItem, new Guid(currentGuid));
            return true;
        } 

        ///  
        ///  
        ///    Resets the cursor, so it points to the head of the list..
        ///  
        public void Reset() {
            this.Close();
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.


                        

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