RotateTransform3D.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / RotateTransform3D.cs / 1305600 / RotateTransform3D.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class RotateTransform3D : AffineTransform3D
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new RotateTransform3D Clone() 
        { 
            return (RotateTransform3D)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new RotateTransform3D CloneCurrentValue() 
        { 
            return (RotateTransform3D)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void CenterXPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            RotateTransform3D target = ((RotateTransform3D) d); 
 
            target._cachedCenterXValue = (double)e.NewValue;
 

            target.PropertyChanged(CenterXProperty);
        }
        private static void CenterYPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            RotateTransform3D target = ((RotateTransform3D) d); 
 
            target._cachedCenterYValue = (double)e.NewValue;
 

            target.PropertyChanged(CenterYProperty);
        }
        private static void CenterZPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            RotateTransform3D target = ((RotateTransform3D) d); 
 
            target._cachedCenterZValue = (double)e.NewValue;
 

            target.PropertyChanged(CenterZProperty);
        }
        private static void RotationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
 
 

 
            // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
            // will promote the property value from a default value to a local value. This is technically a sub-property
            // change because the collection was changed and not a new collection set (GeometryGroup.Children.
            // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled 
            // the default value to the compositor. If the property changes from a default value, the new local value
            // needs to be marshalled to the compositor. We detect this scenario with the second condition 
            // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be 
            // Default and the NewValueSource will be Local.
            if (e.IsASubPropertyChange && 
               (e.OldValueSource == e.NewValueSource))
            {
                return;
            } 

 
            RotateTransform3D target = ((RotateTransform3D) d); 

 
            target._cachedRotationValue = (Rotation3D)e.NewValue;

            Rotation3D oldV = (Rotation3D) e.OldValue;
            Rotation3D newV = (Rotation3D) e.NewValue; 
            System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
 
            if (dispatcher != null) 
            {
                DUCE.IResource targetResource = (DUCE.IResource)target; 
                using (CompositionEngineLock.Acquire())
                {
                    int channelCount = targetResource.GetChannelCount();
 
                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    { 
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex); 
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull); 
                        target.ReleaseResource(oldV,channel);
                        target.AddRefResource(newV,channel);
                    }
                } 
            }
 
            target.PropertyChanged(RotationProperty); 
        }
 

        #region Public Properties

        ///  
        ///     CenterX - double.  Default value is 0.0.
        ///  
        public double CenterX 
        {
            get 
            {
                ReadPreamble();
                return _cachedCenterXValue;
            } 
            set
            { 
                SetValueInternal(CenterXProperty, value); 
            }
        } 

        /// 
        ///     CenterY - double.  Default value is 0.0.
        ///  
        public double CenterY
        { 
            get 
            {
                ReadPreamble(); 
                return _cachedCenterYValue;
            }
            set
            { 
                SetValueInternal(CenterYProperty, value);
            } 
        } 

        ///  
        ///     CenterZ - double.  Default value is 0.0.
        /// 
        public double CenterZ
        { 
            get
            { 
                ReadPreamble(); 
                return _cachedCenterZValue;
            } 
            set
            {
                SetValueInternal(CenterZProperty, value);
            } 
        }
 
        ///  
        ///     Rotation - Rotation3D.  Default value is Rotation3D.Identity.
        ///  
        public Rotation3D Rotation
        {
            get
            { 
                ReadPreamble();
                return _cachedRotationValue; 
            } 
            set
            { 
                SetValueInternal(RotationProperty, value);
            }
        }
 
        #endregion Public Properties
 
        //------------------------------------------------------ 
        //
        //  Protected Methods 
        //
        //------------------------------------------------------

        #region Protected Methods 

        ///  
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore()
        {
            return new RotateTransform3D();
        } 

 
 
        #endregion ProtectedMethods
 
        //-----------------------------------------------------
        //
        //  Internal Methods
        // 
        //------------------------------------------------------
 
        #region Internal Methods 

        ///  
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process
        ///  
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) 
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); 

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            {
                base.UpdateResource(channel, skipOnChannelCheck); 

                // Read values of properties into local variables 
                Rotation3D vRotation = Rotation; 

                // Obtain handles for properties that implement DUCE.IResource 
                DUCE.ResourceHandle hRotation = vRotation != null ? ((DUCE.IResource)vRotation).GetHandle(channel) : DUCE.ResourceHandle.Null;

                // Obtain handles for animated properties
                DUCE.ResourceHandle hCenterXAnimations = GetAnimationResourceHandle(CenterXProperty, channel); 
                DUCE.ResourceHandle hCenterYAnimations = GetAnimationResourceHandle(CenterYProperty, channel);
                DUCE.ResourceHandle hCenterZAnimations = GetAnimationResourceHandle(CenterZProperty, channel); 
 
                // Pack & send command packet
                DUCE.MILCMD_ROTATETRANSFORM3D data; 
                unsafe
                {
                    data.Type = MILCMD.MilCmdRotateTransform3D;
                    data.Handle = _duceResource.GetHandle(channel); 
                    if (hCenterXAnimations.IsNull)
                    { 
                        data.centerX = CenterX; 
                    }
                    data.hCenterXAnimations = hCenterXAnimations; 
                    if (hCenterYAnimations.IsNull)
                    {
                        data.centerY = CenterY;
                    } 
                    data.hCenterYAnimations = hCenterYAnimations;
                    if (hCenterZAnimations.IsNull) 
                    { 
                        data.centerZ = CenterZ;
                    } 
                    data.hCenterZAnimations = hCenterZAnimations;
                    data.hrotation = hRotation;

                    // Send packed command structure 
                    channel.SendCommand(
                        (byte*)&data, 
                        sizeof(DUCE.MILCMD_ROTATETRANSFORM3D)); 
                }
            } 
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        {
 
                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_ROTATETRANSFORM3D))
                { 
                    Rotation3D vRotation = Rotation; 
                    if (vRotation != null) ((DUCE.IResource)vRotation).AddRefOnChannel(channel);
 
                    AddRefOnChannelAnimations(channel);


                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); 
                }
 
                return _duceResource.GetHandle(channel); 

        } 
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        {

                Debug.Assert(_duceResource.IsOnChannel(channel)); 

                if (_duceResource.ReleaseOnChannel(channel)) 
                { 
                    Rotation3D vRotation = Rotation;
                    if (vRotation != null) ((DUCE.IResource)vRotation).ReleaseOnChannel(channel); 

                    ReleaseOnChannelAnimations(channel);

                } 

        } 
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel);
        }
        internal override int GetChannelCountCore()
        { 
            // must already be in composition lock here
            return _duceResource.GetChannelCount(); 
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index);
        }
 

        #endregion Internal Methods 
 
        //-----------------------------------------------------
        // 
        //  Internal Properties
        //
        //-----------------------------------------------------
 
        #region Internal Properties
 
 

 

        #endregion Internal Properties

        //----------------------------------------------------- 
        //
        //  Dependency Properties 
        // 
        //------------------------------------------------------
 
        #region Dependency Properties

        /// 
        ///     The DependencyProperty for the RotateTransform3D.CenterX property. 
        /// 
        public static readonly DependencyProperty CenterXProperty; 
        ///  
        ///     The DependencyProperty for the RotateTransform3D.CenterY property.
        ///  
        public static readonly DependencyProperty CenterYProperty;
        /// 
        ///     The DependencyProperty for the RotateTransform3D.CenterZ property.
        ///  
        public static readonly DependencyProperty CenterZProperty;
        ///  
        ///     The DependencyProperty for the RotateTransform3D.Rotation property. 
        /// 
        public static readonly DependencyProperty RotationProperty; 

        #endregion Dependency Properties

        //----------------------------------------------------- 
        //
        //  Internal Fields 
        // 
        //------------------------------------------------------
 
        #region Internal Fields

        private double _cachedCenterXValue = 0.0;
        private double _cachedCenterYValue = 0.0; 
        private double _cachedCenterZValue = 0.0;
        private Rotation3D _cachedRotationValue = Rotation3D.Identity; 
 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
 
        internal const double c_CenterX = 0.0;
        internal const double c_CenterY = 0.0;
        internal const double c_CenterZ = 0.0;
        internal static Rotation3D s_Rotation = Rotation3D.Identity; 

        #endregion Internal Fields 
 

 
        #region Constructors

        //------------------------------------------------------
        // 
        //  Constructors
        // 
        //----------------------------------------------------- 

        static RotateTransform3D() 
        {
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272)
            // 
            Debug.Assert(s_Rotation == null || s_Rotation.IsFrozen, 
                "Detected context bound default value RotateTransform3D.s_Rotation (See OS Bug #947272).");
 

            // Initializations
            Type typeofThis = typeof(RotateTransform3D);
            CenterXProperty = 
                  RegisterProperty("CenterX",
                                   typeof(double), 
                                   typeofThis, 
                                   0.0,
                                   new PropertyChangedCallback(CenterXPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            CenterYProperty = 
                  RegisterProperty("CenterY",
                                   typeof(double), 
                                   typeofThis, 
                                   0.0,
                                   new PropertyChangedCallback(CenterYPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            CenterZProperty = 
                  RegisterProperty("CenterZ",
                                   typeof(double), 
                                   typeofThis, 
                                   0.0,
                                   new PropertyChangedCallback(CenterZPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            RotationProperty = 
                  RegisterProperty("Rotation",
                                   typeof(Rotation3D), 
                                   typeofThis, 
                                   Rotation3D.Identity,
                                   new PropertyChangedCallback(RotationPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null);
        } 

 
 
        #endregion Constructors
 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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