Code:
/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media / textformatting / CharacterBufferReference.cs / 1 / CharacterBufferReference.cs
//------------------------------------------------------------------------
//
// Microsoft Windows Client Platform
// Copyright (C) Microsoft Corporation, 2003
//
// File: CharacterBufferReference.cs
//
// Contents: Text Character buffer reference
//
// Spec: [....]/sites/Avalon/Specs/Text%20Formatting%20API.doc
//
// Created: 2-5-2004 [....] ([....])
//
//-----------------------------------------------------------------------
using System;
using System.Diagnostics;
using MS.Internal;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
namespace System.Windows.Media.TextFormatting
{
///
/// Text character buffer reference
///
public struct CharacterBufferReference : IEquatable
{
private CharacterBuffer _charBuffer;
private int _offsetToFirstChar;
#region Constructor
///
/// Construct character buffer reference from character array
///
/// character array
/// character buffer offset to the first character
public CharacterBufferReference(
char[] characterArray,
int offsetToFirstChar
)
: this(
new CharArrayCharacterBuffer(characterArray),
offsetToFirstChar
)
{}
///
/// Construct character buffer reference from string
///
/// character string
/// character buffer offset to the first character
public CharacterBufferReference(
string characterString,
int offsetToFirstChar
)
: this(
new StringCharacterBuffer(characterString),
offsetToFirstChar
)
{}
///
/// Construct character buffer reference from unsafe character string
///
/// pointer to character string
/// character length of unsafe string
///
/// Critical: This manipulates unsafe pointers and calls into the critical UnsafeStringCharacterBuffer ctor.
/// PublicOK: The caller needs unmanaged code permission in order to pass unsafe pointers to us.
///
[SecurityCritical]
[CLSCompliant(false)]
public unsafe CharacterBufferReference(
char* unsafeCharacterString,
int characterLength
)
: this(new UnsafeStringCharacterBuffer(unsafeCharacterString, characterLength), 0)
{}
///
/// Construct character buffer reference from memory buffer
///
internal CharacterBufferReference(
CharacterBuffer charBuffer,
int offsetToFirstChar
)
{
if (offsetToFirstChar < 0)
{
throw new ArgumentOutOfRangeException("offsetToFirstChar", SR.Get(SRID.ParameterCannotBeNegative));
}
// maximum offset is one less than CharacterBuffer.Count, except that zero is always a valid offset
// even in the case of an empty or null character buffer
int maxOffset = (charBuffer == null) ? 0 : Math.Max(0, charBuffer.Count - 1);
if (offsetToFirstChar > maxOffset)
{
throw new ArgumentOutOfRangeException("offsetToFirstChar", SR.Get(SRID.ParameterCannotBeGreaterThan, maxOffset));
}
_charBuffer = charBuffer;
_offsetToFirstChar = offsetToFirstChar;
}
#endregion
///
/// Compute hash code
///
public override int GetHashCode()
{
return _charBuffer != null ? _charBuffer.GetHashCode() ^ _offsetToFirstChar : 0;
}
///
/// Test equality with the input object
///
/// The object to test.
public override bool Equals(object obj)
{
if (obj is CharacterBufferReference)
{
return Equals((CharacterBufferReference)obj);
}
return false;
}
///
/// Test equality with the input CharacterBufferReference
///
/// The characterBufferReference value to test
public bool Equals(CharacterBufferReference value)
{
return _charBuffer == value._charBuffer
&& _offsetToFirstChar == value._offsetToFirstChar;
}
///
/// Compare two CharacterBufferReference for equality
///
/// left operand
/// right operand
/// whether or not two operands are equal
public static bool operator == (
CharacterBufferReference left,
CharacterBufferReference right
)
{
return left.Equals(right);
}
///
/// Compare two CharacterBufferReference for inequality
///
/// left operand
/// right operand
/// whether or not two operands are equal
public static bool operator != (
CharacterBufferReference left,
CharacterBufferReference right
)
{
return !(left == right);
}
internal CharacterBuffer CharacterBuffer
{
get { return _charBuffer; }
}
internal int OffsetToFirstChar
{
get { return _offsetToFirstChar; }
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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