Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media3D / RayMeshGeometry3DHitTestResult.cs / 1 / RayMeshGeometry3DHitTestResult.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // History: // 06/22/2005 : [....] - Integrated from RayHitTestResult. // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; namespace System.Windows.Media.Media3D { ////// The HitTestResult of a Visual3D.HitTest(...) where the parameter /// was a RayHitTestParameter and the ray intersected a MeshGeometry3D. /// /// NOTE: This might have originated as a PointHitTest on a 2D Visual /// which was extended into 3D. /// public sealed class RayMeshGeometry3DHitTestResult : RayHitTestResult { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors internal RayMeshGeometry3DHitTestResult( Visual3D visualHit, Model3D modelHit, MeshGeometry3D meshHit, Point3D pointHit, double distanceToRayOrigin, int vertexIndex1, int vertexIndex2, int vertexIndex3, Point barycentricCoordinate) : base (visualHit, modelHit) { _meshHit = meshHit; _pointHit = pointHit; _distanceToRayOrigin = distanceToRayOrigin; _vertexIndex1 = vertexIndex1; _vertexIndex2 = vertexIndex2; _vertexIndex3 = vertexIndex3; _barycentricCoordinate = barycentricCoordinate; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- ////// This is a point in 3-space at which the ray intersected /// the geometry of the hit Model3D. This point is in the /// coordinate system of the Visual3D. /// public override Point3D PointHit { get { return _pointHit; } } ////// This is the distance between the ray's origin and the /// point the PointHit. /// public override double DistanceToRayOrigin { get { return _distanceToRayOrigin; } } ////// Index of the 1st vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex1 { get { return _vertexIndex1; } } ////// Index of the 2nd vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex2 { get { return _vertexIndex2; } } ////// Index of the 3rd vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex3 { get { return _vertexIndex3; } } ///public double VertexWeight1 { get { return 1 - VertexWeight2 - VertexWeight3; } } /// public double VertexWeight2 { get { return _barycentricCoordinate.X; } } /// public double VertexWeight3 { get { return _barycentricCoordinate.Y; } } /// /// The MeshGeometry3D which was intersected by the ray. /// public MeshGeometry3D MeshHit { get { return _meshHit; } } //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ //----------------------------------------------------- // // Public Events // //------------------------------------------------------ //----------------------------------------------------- // // Internal Methods // //----------------------------------------------------- internal override void SetDistanceToRayOrigin(double distance) { _distanceToRayOrigin = distance; } //----------------------------------------------------- // // Private Fields // //------------------------------------------------------ #region Private Fields private double _distanceToRayOrigin; // Not readonly because it can be adjusted after construction. private readonly int _vertexIndex1; private readonly int _vertexIndex2; private readonly int _vertexIndex3; private readonly Point _barycentricCoordinate; private readonly MeshGeometry3D _meshHit; private readonly Point3D _pointHit; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // History: // 06/22/2005 : [....] - Integrated from RayHitTestResult. // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; namespace System.Windows.Media.Media3D { ////// The HitTestResult of a Visual3D.HitTest(...) where the parameter /// was a RayHitTestParameter and the ray intersected a MeshGeometry3D. /// /// NOTE: This might have originated as a PointHitTest on a 2D Visual /// which was extended into 3D. /// public sealed class RayMeshGeometry3DHitTestResult : RayHitTestResult { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors internal RayMeshGeometry3DHitTestResult( Visual3D visualHit, Model3D modelHit, MeshGeometry3D meshHit, Point3D pointHit, double distanceToRayOrigin, int vertexIndex1, int vertexIndex2, int vertexIndex3, Point barycentricCoordinate) : base (visualHit, modelHit) { _meshHit = meshHit; _pointHit = pointHit; _distanceToRayOrigin = distanceToRayOrigin; _vertexIndex1 = vertexIndex1; _vertexIndex2 = vertexIndex2; _vertexIndex3 = vertexIndex3; _barycentricCoordinate = barycentricCoordinate; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- ////// This is a point in 3-space at which the ray intersected /// the geometry of the hit Model3D. This point is in the /// coordinate system of the Visual3D. /// public override Point3D PointHit { get { return _pointHit; } } ////// This is the distance between the ray's origin and the /// point the PointHit. /// public override double DistanceToRayOrigin { get { return _distanceToRayOrigin; } } ////// Index of the 1st vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex1 { get { return _vertexIndex1; } } ////// Index of the 2nd vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex2 { get { return _vertexIndex2; } } ////// Index of the 3rd vertex of the triangle which was intersected. /// Use this to retrieve the position, texturecoordinate, etc. from /// the MeshHit. /// public int VertexIndex3 { get { return _vertexIndex3; } } ///public double VertexWeight1 { get { return 1 - VertexWeight2 - VertexWeight3; } } /// public double VertexWeight2 { get { return _barycentricCoordinate.X; } } /// public double VertexWeight3 { get { return _barycentricCoordinate.Y; } } /// /// The MeshGeometry3D which was intersected by the ray. /// public MeshGeometry3D MeshHit { get { return _meshHit; } } //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ //----------------------------------------------------- // // Public Events // //------------------------------------------------------ //----------------------------------------------------- // // Internal Methods // //----------------------------------------------------- internal override void SetDistanceToRayOrigin(double distance) { _distanceToRayOrigin = distance; } //----------------------------------------------------- // // Private Fields // //------------------------------------------------------ #region Private Fields private double _distanceToRayOrigin; // Not readonly because it can be adjusted after construction. private readonly int _vertexIndex1; private readonly int _vertexIndex2; private readonly int _vertexIndex3; private readonly Point _barycentricCoordinate; private readonly MeshGeometry3D _meshHit; private readonly Point3D _pointHit; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- Model3D.cs
- DataControlFieldCell.cs
- EasingFunctionBase.cs
- WinEventTracker.cs
- InkCanvas.cs
- ObjectStateFormatter.cs
- XPathQilFactory.cs
- WebPartActionVerb.cs
- PerformanceCounterPermissionEntryCollection.cs
- CanonicalXml.cs
- DataGridPageChangedEventArgs.cs
- WeakEventManager.cs
- COM2ExtendedUITypeEditor.cs
- TableColumn.cs
- HeaderedItemsControl.cs
- IdnElement.cs
- ResXResourceReader.cs
- AsymmetricSecurityProtocol.cs
- ParserExtension.cs
- EdmFunction.cs
- DNS.cs
- PartBasedPackageProperties.cs
- Size.cs
- CancelEventArgs.cs
- Matrix.cs
- DecoderFallbackWithFailureFlag.cs
- CheckBox.cs
- PeerServiceMessageContracts.cs
- ColumnResult.cs
- CompilationLock.cs
- XmlIlGenerator.cs
- ToolStripDropTargetManager.cs
- QilDataSource.cs
- ConfigXmlWhitespace.cs
- XmlAttribute.cs
- Misc.cs
- CodeTypeDeclarationCollection.cs
- DesignerDataConnection.cs
- SiteMap.cs
- SystemPens.cs
- CompilerParameters.cs
- ServiceDescriptionReflector.cs
- DrawListViewItemEventArgs.cs
- FactoryRecord.cs
- ImplicitInputBrush.cs
- LayoutUtils.cs
- ElementHostPropertyMap.cs
- VariableReference.cs
- LocalizableAttribute.cs
- formatstringdialog.cs
- IgnoreFlushAndCloseStream.cs
- MaterialGroup.cs
- Brush.cs
- WebPartEditorCancelVerb.cs
- XmlException.cs
- OracleParameterCollection.cs
- Exceptions.cs
- RelationshipDetailsRow.cs
- ConnectionStringSettings.cs
- HttpServerVarsCollection.cs
- PersonalizationProvider.cs
- COM2FontConverter.cs
- RoutedEventConverter.cs
- LinkConverter.cs
- MailAddress.cs
- Constant.cs
- XmlSchemaChoice.cs
- BackgroundFormatInfo.cs
- TextTreeRootTextBlock.cs
- ObjectReaderCompiler.cs
- MetadataSection.cs
- LinqDataSourceUpdateEventArgs.cs
- TraceListener.cs
- SizeFConverter.cs
- CodeTypeReferenceExpression.cs
- CheckBoxField.cs
- VersionedStream.cs
- SafeBuffer.cs
- Socket.cs
- CssTextWriter.cs
- MenuEventArgs.cs
- GeometryHitTestResult.cs
- StubHelpers.cs
- Message.cs
- ClientSettings.cs
- CodeCatchClauseCollection.cs
- IconConverter.cs
- PointHitTestResult.cs
- TextBoxAutoCompleteSourceConverter.cs
- ScriptResourceDefinition.cs
- ButtonFieldBase.cs
- LocatorPartList.cs
- OrCondition.cs
- ObjectComplexPropertyMapping.cs
- GenerateTemporaryTargetAssembly.cs
- XmlSecureResolver.cs
- BlockUIContainer.cs
- ProxyHwnd.cs
- CodeBlockBuilder.cs
- AnyAllSearchOperator.cs