Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / MatrixAnimationBase.cs / 1 / MatrixAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class MatrixAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new MatrixAnimationBase. /// protected MatrixAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this MatrixAnimationBase /// ///The copy public new MatrixAnimationBase Clone() { return (MatrixAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Matrix)defaultOriginValue, (Matrix)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Matrix); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Matrix GetCurrentValue(Matrix defaultOriginValue, Matrix defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueMatrix(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Matrix GetCurrentValueCore(Matrix defaultOriginValue, Matrix defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class MatrixAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new MatrixAnimationBase. /// protected MatrixAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this MatrixAnimationBase /// ///The copy public new MatrixAnimationBase Clone() { return (MatrixAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Matrix)defaultOriginValue, (Matrix)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Matrix); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Matrix GetCurrentValue(Matrix defaultOriginValue, Matrix defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueMatrix(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Matrix GetCurrentValueCore(Matrix defaultOriginValue, Matrix defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- VScrollBar.cs
- Matrix.cs
- ConnectionStringsExpressionBuilder.cs
- LockRecursionException.cs
- SchemaElementLookUpTable.cs
- XmlWriterDelegator.cs
- DataKey.cs
- WebPartTransformer.cs
- ServiceDesigner.xaml.cs
- CodeAccessPermission.cs
- ServiceModelPerformanceCounters.cs
- StandardRuntimeEnumValidator.cs
- LinearGradientBrush.cs
- CultureInfoConverter.cs
- IdentityNotMappedException.cs
- DocumentViewerHelper.cs
- BuildManager.cs
- CommentGlyph.cs
- TabPage.cs
- TransformerConfigurationWizardBase.cs
- MatrixTransform3D.cs
- ReadOnlyHierarchicalDataSourceView.cs
- ZoomingMessageFilter.cs
- EditorPart.cs
- BevelBitmapEffect.cs
- NamedPermissionSet.cs
- ScriptingRoleServiceSection.cs
- TemplatedAdorner.cs
- COM2IProvidePropertyBuilderHandler.cs
- webeventbuffer.cs
- ConfigXmlCDataSection.cs
- FixedSOMPage.cs
- ValidationErrorEventArgs.cs
- RSAPKCS1KeyExchangeDeformatter.cs
- FilterEventArgs.cs
- SqlFunctionAttribute.cs
- ThreadAttributes.cs
- TransformGroup.cs
- Lease.cs
- SecurityCredentialsManager.cs
- SqlDataSourceCache.cs
- GeometryDrawing.cs
- LinkAreaEditor.cs
- BindableTemplateBuilder.cs
- DetailsViewInsertEventArgs.cs
- GuidelineSet.cs
- TypedTableBaseExtensions.cs
- Substitution.cs
- LocatorPart.cs
- SecureStringHasher.cs
- BuildDependencySet.cs
- KeyNameIdentifierClause.cs
- AttributeProviderAttribute.cs
- TerminatorSinks.cs
- StorageEntityContainerMapping.cs
- RadioButton.cs
- Image.cs
- HttpConfigurationContext.cs
- AsyncOperationManager.cs
- WSUtilitySpecificationVersion.cs
- DoubleAnimationBase.cs
- WebPartMenu.cs
- TokenBasedSetEnumerator.cs
- ToolConsole.cs
- CellRelation.cs
- LinearQuaternionKeyFrame.cs
- CompilerLocalReference.cs
- IntPtr.cs
- InkCanvas.cs
- BinaryNode.cs
- PrintDialog.cs
- ObjectDataSourceDisposingEventArgs.cs
- CookielessHelper.cs
- SystemIcons.cs
- FixedFlowMap.cs
- BaseDataBoundControl.cs
- LogEntryHeaderv1Deserializer.cs
- UnknownWrapper.cs
- KeyInterop.cs
- Size.cs
- TextRunProperties.cs
- NamespaceDecl.cs
- MD5.cs
- CachingHintValidation.cs
- TextLineBreak.cs
- KeyManager.cs
- DocumentViewerConstants.cs
- TraceSection.cs
- ListViewItemMouseHoverEvent.cs
- IdentityHolder.cs
- DataGridViewTextBoxEditingControl.cs
- UniqueConstraint.cs
- ChangeConflicts.cs
- WorkflowOperationContext.cs
- DataGridViewTopRowAccessibleObject.cs
- FunctionMappingTranslator.cs
- _PooledStream.cs
- GregorianCalendarHelper.cs
- CanonicalFontFamilyReference.cs
- CurrentChangingEventArgs.cs