XamlFigureLengthSerializer.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Framework / System / Windows / Markup / XamlFigureLengthSerializer.cs / 2 / XamlFigureLengthSerializer.cs

                            //---------------------------------------------------------------------------- 
//
// File: XamlFigureLengthSerializer.cs
//
// Description: 
//   XamlSerializer used to persist FigureLength structures in Baml
// 
// Copyright (C) 2004 by Microsoft Corporation.  All rights reserved. 
//
//--------------------------------------------------------------------------- 

using System;
using System.Collections;
using System.ComponentModel; 
using System.ComponentModel.Design;
using System.ComponentModel.Design.Serialization; 
using System.Diagnostics; 
using System.Globalization;
using System.IO; 
using System.Xml;
using System.Windows;
using MS.Utility;
using MS.Internal; 

#if PBTCOMPILER 
namespace MS.Internal.Markup 
#else
namespace System.Windows.Markup 
#endif
{
    /// 
    ///     XamlFigureLengthSerializer is used to persist a FigureLength structure in Baml files 
    /// 
    internal class XamlFigureLengthSerializer : XamlSerializer 
    { 
#region Construction
 
        /// 
        ///     Constructor for XamlFigureLengthSerializer
        /// 
        ///  
        ///     This constructor will be used under
        ///     the following two scenarios 
        ///     1. Convert a string to a custom binary representation stored in BAML 
        ///     2. Convert a custom binary representation back into a FigureLength
        ///  
        private XamlFigureLengthSerializer()
        {
        }
 

#endregion Construction 
 
#region Conversions
 
        ///
        /// Serializes this object using the passed writer.
        ///
        ///  
        /// This is called ONLY from the Parser and is not a general public method.
        ///  
        // 
        //  Format of serialized data:
        //  first byte   other bytes      format 
        //  0AAAAAAA     none             Amount [0 - 127] in AAAAAAA, Pixel FigureUnitType
        //  100XXUUU     one byte         Amount in byte [0 - 255], FigureUnitType in UUU
        //  110XXUUU     two bytes        Amount in int16 , FigureUnitType in UUU
        //  101XXUUU     four bytes       Amount in int32 , FigureUnitType in UUU 
        //  111XXUUU     eight bytes      Amount in double, FigureUnitType in UUU
        // 
        public override bool ConvertStringToCustomBinary ( 
            BinaryWriter   writer,           // Writer into the baml stream
            string         stringValue)      // String to convert 
        {
            if (writer == null)
            {
                throw new ArgumentNullException( "writer" ); 
            }
 
            FigureUnitType figureUnitType; 
            double   value;
            FromString(stringValue, System.Windows.Markup.TypeConverterHelper.EnglishUSCulture, 
                        out value, out figureUnitType);

            byte unitAndFlags = (byte)figureUnitType;
            int intAmount = (int)value; 

            if ((double)intAmount == value) 
            { 
                //
                //  0 - 127 and Pixel 
                //
                if (    intAmount <= 127
                    &&  intAmount >= 0
                    &&  figureUnitType == FigureUnitType.Pixel  ) 
                {
                    writer.Write((byte)intAmount); 
                } 
                //
                //  unsigned byte 
                //
                else if (   intAmount <= 255
                        &&  intAmount >= 0  )
                { 
                    writer.Write((byte)(0x80 | unitAndFlags));
                    writer.Write((byte)intAmount); 
                } 
                //
                //  signed short integer 
                //
                else if (   intAmount <= 32767
                        &&  intAmount >= -32768 )
                { 
                    writer.Write((byte)(0xC0 | unitAndFlags));
                    writer.Write((Int16)intAmount); 
                } 
                //
                //  signed integer 
                //
                else
                {
                    writer.Write((byte)(0xA0 | unitAndFlags)); 
                    writer.Write(intAmount);
                } 
            } 
            //
            //  double 
            //
            else
            {
                writer.Write((byte)(0xE0 | unitAndFlags)); 
                writer.Write(value);
            } 
 
            return true;
 
        }

        /// 
        ///   Convert a compact binary representation of a FigureLength into and instance 
        ///   of FigureLength.  The reader must be left pointing immediately after the object
        ///   data in the underlying stream. 
        ///  
        /// 
        /// This is called ONLY from the Parser and is not a general public method. 
        /// 
        public override object ConvertCustomBinaryToObject(
            BinaryReader reader)
        { 
            if (reader == null)
            { 
                throw new ArgumentNullException( "reader" ); 
            }
 
            FigureUnitType unitType;
            double unitValue;
            byte unitAndFlags = reader.ReadByte();
 
            if ((unitAndFlags & 0x80) == 0)
            { 
                unitType = FigureUnitType.Pixel; 
                unitValue = (double)unitAndFlags;
            } 
            else
            {
                unitType = (FigureUnitType)(unitAndFlags & 0x1F);
                byte flags = (byte)(unitAndFlags & 0xE0); 

                if (flags == 0x80) 
                { 
                    unitValue = (double)reader.ReadByte();
                } 
                else if (flags == 0xC0)
                {
                    unitValue = (double)reader.ReadInt16();
                } 
                else if (flags == 0xA0)
                { 
                    unitValue = (double)reader.ReadInt32(); 
                }
                else 
                {
                    unitValue = (double)reader.ReadDouble();
                }
            } 
            return new FigureLength(unitValue, unitType);
        } 
 

 
        // Parse a FigureLength from a string given the CultureInfo.
        static internal void FromString(
                string       s,
                CultureInfo  cultureInfo, 
            out double       value,
            out FigureUnitType unit) 
        { 
            string goodString = s.Trim().ToLowerInvariant();
 
            value = 0.0;
            unit = FigureUnitType.Pixel;

            int i; 
            int strLen = goodString.Length;
            int strLenUnit = 0; 
            double unitFactor = 1.0; 

            //  this is where we would handle trailing whitespace on the input string. 
            //  peel [unit] off the end of the string
            i = 0;

            if (goodString == UnitStrings[i].Name) 
            {
                strLenUnit = UnitStrings[i].Name.Length; 
                unit = UnitStrings[i].UnitType; 
            }
            else 
            {
                for (i = 1; i < UnitStrings.Length; ++i)
                {
                    //  Note: this is NOT a culture specific comparison. 
                    //  this is by design: we want the same unit string table to work across all cultures.
                    if (goodString.EndsWith(UnitStrings[i].Name, StringComparison.Ordinal)) 
                    { 
                        strLenUnit = UnitStrings[i].Name.Length;
                        unit = UnitStrings[i].UnitType; 
                        break;
                    }
                }
            } 

            //  we couldn't match a real unit from FigureUnitTypes. 
            //  try again with a converter-only unit (a pixel equivalent). 
            if (i >= UnitStrings.Length)
            { 
                for (i = 0; i < PixelUnitStrings.Length; ++i)
                {
                    //  Note: this is NOT a culture specific comparison.
                    //  this is by design: we want the same unit string table to work across all cultures. 
                    if (goodString.EndsWith(PixelUnitStrings[i], StringComparison.Ordinal))
                    { 
                        strLenUnit = PixelUnitStrings[i].Length; 
                        unitFactor = PixelUnitFactors[i];
                        break; 
                    }
                }
            }
 
            //  this is where we would handle leading whitespace on the input string.
            //  this is also where we would handle whitespace between [value] and [unit]. 
            //  check if we don't have a [value].  This is acceptable for certain UnitTypes. 
            if (strLen == strLenUnit && unit != FigureUnitType.Pixel)
 
            {
                value = 1;
            }
            //  we have a value to parse. 
            else
            { 
                Debug.Assert(   unit == FigureUnitType.Pixel 
                            ||  DoubleUtil.AreClose(unitFactor, 1.0)    );
 
                string valueString = goodString.Substring(0, strLen - strLenUnit);
                value = Convert.ToDouble(valueString, cultureInfo) * unitFactor;
            }
        } 

 
#endregion Conversions 

#region Fields 
        private struct FigureUnitTypeStringConvert
        {
            internal FigureUnitTypeStringConvert(string name, FigureUnitType unitType)
            { 
                Name = name;
                UnitType = unitType; 
            } 

            internal string Name; 
            internal FigureUnitType UnitType;
        };

        //  Note: keep this array in [....] with the FigureUnitType enum 
        static private FigureUnitTypeStringConvert[] UnitStrings =
        { 
            new FigureUnitTypeStringConvert("auto",    FigureUnitType.Auto), 
            new FigureUnitTypeStringConvert("px",      FigureUnitType.Pixel),
            new FigureUnitTypeStringConvert("column",  FigureUnitType.Column), 
            new FigureUnitTypeStringConvert("columns", FigureUnitType.Column),
            new FigureUnitTypeStringConvert("content", FigureUnitType.Content),
            new FigureUnitTypeStringConvert("page",    FigureUnitType.Page)
        }; 

        //  this array contains strings for unit types that are not present in the FigureUnitType enum 
        static private string[] PixelUnitStrings = { "in", "cm", "pt" }; 
        static private double[] PixelUnitFactors =
        { 
            96.0,             // Pixels per Inch
            96.0 / 2.54,      // Pixels per Centimeter
            96.0 / 72.0,      // Pixels per Point
        }; 

#endregion Fields 
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// File: XamlFigureLengthSerializer.cs
//
// Description: 
//   XamlSerializer used to persist FigureLength structures in Baml
// 
// Copyright (C) 2004 by Microsoft Corporation.  All rights reserved. 
//
//--------------------------------------------------------------------------- 

using System;
using System.Collections;
using System.ComponentModel; 
using System.ComponentModel.Design;
using System.ComponentModel.Design.Serialization; 
using System.Diagnostics; 
using System.Globalization;
using System.IO; 
using System.Xml;
using System.Windows;
using MS.Utility;
using MS.Internal; 

#if PBTCOMPILER 
namespace MS.Internal.Markup 
#else
namespace System.Windows.Markup 
#endif
{
    /// 
    ///     XamlFigureLengthSerializer is used to persist a FigureLength structure in Baml files 
    /// 
    internal class XamlFigureLengthSerializer : XamlSerializer 
    { 
#region Construction
 
        /// 
        ///     Constructor for XamlFigureLengthSerializer
        /// 
        ///  
        ///     This constructor will be used under
        ///     the following two scenarios 
        ///     1. Convert a string to a custom binary representation stored in BAML 
        ///     2. Convert a custom binary representation back into a FigureLength
        ///  
        private XamlFigureLengthSerializer()
        {
        }
 

#endregion Construction 
 
#region Conversions
 
        ///
        /// Serializes this object using the passed writer.
        ///
        ///  
        /// This is called ONLY from the Parser and is not a general public method.
        ///  
        // 
        //  Format of serialized data:
        //  first byte   other bytes      format 
        //  0AAAAAAA     none             Amount [0 - 127] in AAAAAAA, Pixel FigureUnitType
        //  100XXUUU     one byte         Amount in byte [0 - 255], FigureUnitType in UUU
        //  110XXUUU     two bytes        Amount in int16 , FigureUnitType in UUU
        //  101XXUUU     four bytes       Amount in int32 , FigureUnitType in UUU 
        //  111XXUUU     eight bytes      Amount in double, FigureUnitType in UUU
        // 
        public override bool ConvertStringToCustomBinary ( 
            BinaryWriter   writer,           // Writer into the baml stream
            string         stringValue)      // String to convert 
        {
            if (writer == null)
            {
                throw new ArgumentNullException( "writer" ); 
            }
 
            FigureUnitType figureUnitType; 
            double   value;
            FromString(stringValue, System.Windows.Markup.TypeConverterHelper.EnglishUSCulture, 
                        out value, out figureUnitType);

            byte unitAndFlags = (byte)figureUnitType;
            int intAmount = (int)value; 

            if ((double)intAmount == value) 
            { 
                //
                //  0 - 127 and Pixel 
                //
                if (    intAmount <= 127
                    &&  intAmount >= 0
                    &&  figureUnitType == FigureUnitType.Pixel  ) 
                {
                    writer.Write((byte)intAmount); 
                } 
                //
                //  unsigned byte 
                //
                else if (   intAmount <= 255
                        &&  intAmount >= 0  )
                { 
                    writer.Write((byte)(0x80 | unitAndFlags));
                    writer.Write((byte)intAmount); 
                } 
                //
                //  signed short integer 
                //
                else if (   intAmount <= 32767
                        &&  intAmount >= -32768 )
                { 
                    writer.Write((byte)(0xC0 | unitAndFlags));
                    writer.Write((Int16)intAmount); 
                } 
                //
                //  signed integer 
                //
                else
                {
                    writer.Write((byte)(0xA0 | unitAndFlags)); 
                    writer.Write(intAmount);
                } 
            } 
            //
            //  double 
            //
            else
            {
                writer.Write((byte)(0xE0 | unitAndFlags)); 
                writer.Write(value);
            } 
 
            return true;
 
        }

        /// 
        ///   Convert a compact binary representation of a FigureLength into and instance 
        ///   of FigureLength.  The reader must be left pointing immediately after the object
        ///   data in the underlying stream. 
        ///  
        /// 
        /// This is called ONLY from the Parser and is not a general public method. 
        /// 
        public override object ConvertCustomBinaryToObject(
            BinaryReader reader)
        { 
            if (reader == null)
            { 
                throw new ArgumentNullException( "reader" ); 
            }
 
            FigureUnitType unitType;
            double unitValue;
            byte unitAndFlags = reader.ReadByte();
 
            if ((unitAndFlags & 0x80) == 0)
            { 
                unitType = FigureUnitType.Pixel; 
                unitValue = (double)unitAndFlags;
            } 
            else
            {
                unitType = (FigureUnitType)(unitAndFlags & 0x1F);
                byte flags = (byte)(unitAndFlags & 0xE0); 

                if (flags == 0x80) 
                { 
                    unitValue = (double)reader.ReadByte();
                } 
                else if (flags == 0xC0)
                {
                    unitValue = (double)reader.ReadInt16();
                } 
                else if (flags == 0xA0)
                { 
                    unitValue = (double)reader.ReadInt32(); 
                }
                else 
                {
                    unitValue = (double)reader.ReadDouble();
                }
            } 
            return new FigureLength(unitValue, unitType);
        } 
 

 
        // Parse a FigureLength from a string given the CultureInfo.
        static internal void FromString(
                string       s,
                CultureInfo  cultureInfo, 
            out double       value,
            out FigureUnitType unit) 
        { 
            string goodString = s.Trim().ToLowerInvariant();
 
            value = 0.0;
            unit = FigureUnitType.Pixel;

            int i; 
            int strLen = goodString.Length;
            int strLenUnit = 0; 
            double unitFactor = 1.0; 

            //  this is where we would handle trailing whitespace on the input string. 
            //  peel [unit] off the end of the string
            i = 0;

            if (goodString == UnitStrings[i].Name) 
            {
                strLenUnit = UnitStrings[i].Name.Length; 
                unit = UnitStrings[i].UnitType; 
            }
            else 
            {
                for (i = 1; i < UnitStrings.Length; ++i)
                {
                    //  Note: this is NOT a culture specific comparison. 
                    //  this is by design: we want the same unit string table to work across all cultures.
                    if (goodString.EndsWith(UnitStrings[i].Name, StringComparison.Ordinal)) 
                    { 
                        strLenUnit = UnitStrings[i].Name.Length;
                        unit = UnitStrings[i].UnitType; 
                        break;
                    }
                }
            } 

            //  we couldn't match a real unit from FigureUnitTypes. 
            //  try again with a converter-only unit (a pixel equivalent). 
            if (i >= UnitStrings.Length)
            { 
                for (i = 0; i < PixelUnitStrings.Length; ++i)
                {
                    //  Note: this is NOT a culture specific comparison.
                    //  this is by design: we want the same unit string table to work across all cultures. 
                    if (goodString.EndsWith(PixelUnitStrings[i], StringComparison.Ordinal))
                    { 
                        strLenUnit = PixelUnitStrings[i].Length; 
                        unitFactor = PixelUnitFactors[i];
                        break; 
                    }
                }
            }
 
            //  this is where we would handle leading whitespace on the input string.
            //  this is also where we would handle whitespace between [value] and [unit]. 
            //  check if we don't have a [value].  This is acceptable for certain UnitTypes. 
            if (strLen == strLenUnit && unit != FigureUnitType.Pixel)
 
            {
                value = 1;
            }
            //  we have a value to parse. 
            else
            { 
                Debug.Assert(   unit == FigureUnitType.Pixel 
                            ||  DoubleUtil.AreClose(unitFactor, 1.0)    );
 
                string valueString = goodString.Substring(0, strLen - strLenUnit);
                value = Convert.ToDouble(valueString, cultureInfo) * unitFactor;
            }
        } 

 
#endregion Conversions 

#region Fields 
        private struct FigureUnitTypeStringConvert
        {
            internal FigureUnitTypeStringConvert(string name, FigureUnitType unitType)
            { 
                Name = name;
                UnitType = unitType; 
            } 

            internal string Name; 
            internal FigureUnitType UnitType;
        };

        //  Note: keep this array in [....] with the FigureUnitType enum 
        static private FigureUnitTypeStringConvert[] UnitStrings =
        { 
            new FigureUnitTypeStringConvert("auto",    FigureUnitType.Auto), 
            new FigureUnitTypeStringConvert("px",      FigureUnitType.Pixel),
            new FigureUnitTypeStringConvert("column",  FigureUnitType.Column), 
            new FigureUnitTypeStringConvert("columns", FigureUnitType.Column),
            new FigureUnitTypeStringConvert("content", FigureUnitType.Content),
            new FigureUnitTypeStringConvert("page",    FigureUnitType.Page)
        }; 

        //  this array contains strings for unit types that are not present in the FigureUnitType enum 
        static private string[] PixelUnitStrings = { "in", "cm", "pt" }; 
        static private double[] PixelUnitFactors =
        { 
            96.0,             // Pixels per Inch
            96.0 / 2.54,      // Pixels per Centimeter
            96.0 / 72.0,      // Pixels per Point
        }; 

#endregion Fields 
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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