Viewport2DVisual3D.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Viewport2DVisual3D.cs / 1305600 / Viewport2DVisual3D.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (c) Microsoft Corporation.  All rights reserved.
//  
//
// Description: 
// 
// History:
//  4/12/2007:  kurtb - Created 
//
//---------------------------------------------------------------------------

using MS.Utility; 
using MS.Internal;
using MS.Internal.Media; 
using MS.Internal.Media3D; 
using MS.Internal.PresentationCore;
using MS.Internal.KnownBoxes; 

using System;
using System.Collections.Generic;
using System.Diagnostics; 
using System.Collections.Specialized;
using System.ComponentModel; 
using System.Windows; 
using System.Windows.Media.Composition;
using System.Windows.Markup; 
using System.Windows.Media;
using System.Windows.Documents;
using System.Collections;
 
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID; 
 
namespace System.Windows.Media.Media3D
{ 
    /// 
    /// The Viewport2DVisual3D class represents the link from 3D back to 2D, just as
    /// Viewport3DVisual represents the link from 2D in to 3D.
    ///  
    [ContentProperty("Visual")]
    public sealed class Viewport2DVisual3D : Visual3D 
    { 
        /// 
        /// Constructs a new Viewport2DVisual3D 
        /// 
        public Viewport2DVisual3D()
        {
            _visualBrush = CreateVisualBrush(); 
            _bitmapCacheBrush = CreateBitmapCacheBrush();
 
 
            // create holders for the content
            // We don't want this model to set itself as the IC for Geometry and Material 
            // so we set to to not be able to be an inheritance context.
            GeometryModel3D model = new GeometryModel3D();
            model.CanBeInheritanceContext = false;
 
            Visual3DModel = model;
        } 
 
        internal static bool Get3DPointFor2DCoordinate(Point point,
                                                       out Point3D point3D, 
                                                       Point3DCollection positions,
                                                       PointCollection textureCoords,
                                                       Int32Collection triIndices)
        { 
            point3D = new Point3D();
 
            // walk through the triangles - and look for the triangles we care about 
            Point3D[] p = new Point3D[3];
            Point[] uv = new Point[3]; 

            if (positions != null && textureCoords != null)
            {
                if (triIndices == null || triIndices.Count == 0) 
                {
                    int texCoordCount = textureCoords.Count; 
 
                    // in this case we have a non-indexed mesh
                    int count = positions.Count; 
                    count = count - (count % 3);

                    for (int i = 0; i < count; i+=3)
                    { 
                        for (int j = 0; j < 3; j++)
                        { 
                            p[j] = positions[i + j]; 

                            if (i + j < texCoordCount) 
                            {
                                uv[j] = textureCoords[i + j];
                            }
                            else 
                            {
                                // In the case you have less texture coordinates than positions, MIL will set 
                                // missing ones to be 0,0.  We do the same to stay consistent. 
                                // See CMILMesh3D::CopyTextureCoordinatesFromDoubles
                                uv[j] = new Point(0, 0); 
                            }
                        }

                        if (M3DUtil.IsPointInTriangle(point, uv, p, out point3D)) 
                        {
                            return true; 
                        } 
                    }
                } 
                else
                {
                    // in this case we have an indexed mesh
                    int posLimit = positions.Count; 
                    int texCoordLimit = textureCoords.Count;
 
                    for (int i = 2, count=triIndices.Count; i < count; i += 3) 
                    {
                        bool validTextureCoordinates = true; 
                        for (int j = 0; j < 3; j++)
                        {
                            // subtract 2 to take in to account we start i
                            // at the high range of indices 
                            int index = triIndices[(i-2) + j];
 
                            // if a point or texture coordinate is out of range, end early since this is an error 
                            if (index < 0 || index >= posLimit)
                            { 
                                // no need to look anymore - see MeshGeometry3D RayHitTestIndexedList for
                                // reasoning why we stop
                                return false;
 
                            }
                            if (index < 0 || index >= texCoordLimit) 
                            { 
                                validTextureCoordinates = false;
                                break; 
                            }

                            p[j] = positions[index];
                            uv[j] = textureCoords[index]; 
                        }
 
                        if (validTextureCoordinates) 
                        {
                            if (M3DUtil.IsPointInTriangle(point, uv, p, out point3D)) 
                            {
                                return true;
                            }
                        } 
                    }
                } 
            } 

            return false; 
        }

        /// 
        /// Converts a point given in texture coordinates to the corresponding 
        /// 2D point on the UIElement passed in.
        ///  
        /// The texture coordinate to convert 
        /// The UIElement whose coordinate system is to be used
        ///  
        /// The 2D point on the passed in UIElement cooresponding to the
        /// passed in texture coordinate.
        /// 
        internal static Point TextureCoordsToVisualCoords(Point uv, Visual visual) 
        {
            return TextureCoordsToVisualCoords(uv, visual.CalculateSubgraphRenderBoundsOuterSpace()); 
        } 

        // same as the above except we now take the rectangle giving the bounds of the visual 
        // rather than the visual itself
        internal static Point TextureCoordsToVisualCoords(Point uv, Rect descBounds)
        {
            return new Point(uv.X * descBounds.Width + descBounds.Left, 
                             uv.Y * descBounds.Height + descBounds.Top);
        } 
 
        /// 
        /// Returns true and the intersection point for the given rayHitResult if there is an intersection, 
        /// and false otherwise.
        /// 
        /// 
        /// The output point if there was an intersection 
        /// 
        /// Returns the point of intersection in outputPoint if there is one, and returns true 
        /// to indicate this. 
        /// 
        internal static bool GetIntersectionInfo(RayHitTestResult rayHitResult, out Point outputPoint) 
        {
            bool success = false;
            outputPoint = new Point();
 
            // try to cast to a RaymeshGeometry3DHitTestResult
            RayMeshGeometry3DHitTestResult rayMeshResult = rayHitResult as RayMeshGeometry3DHitTestResult; 
            if (rayMeshResult != null) 
            {
                // we can now extract the mesh and visual for the object we hit 
                MeshGeometry3D geom = rayMeshResult.MeshHit;

                // pull the barycentric coordinates of the intersection point
                double vertexWeight1 = rayMeshResult.VertexWeight1; 
                double vertexWeight2 = rayMeshResult.VertexWeight2;
                double vertexWeight3 = rayMeshResult.VertexWeight3; 
 
                // the indices in to where the actual intersection occurred
                int index1 = rayMeshResult.VertexIndex1; 
                int index2 = rayMeshResult.VertexIndex2;
                int index3 = rayMeshResult.VertexIndex3;

                PointCollection textureCoordinates = geom.TextureCoordinates; 

                // texture coordinates of the three vertices hit 
                // in the case that no texture coordinates are supplied we will simply 
                // treat it as if no intersection occurred
                if (textureCoordinates != null && 
                    index1 < textureCoordinates.Count &&
                    index2 < textureCoordinates.Count &&
                    index3 < textureCoordinates.Count)
                { 
                    Point texCoord1 = textureCoordinates[index1];
                    Point texCoord2 = textureCoordinates[index2]; 
                    Point texCoord3 = textureCoordinates[index3]; 

                    // get the final uv values based on the barycentric coordinates 
                    outputPoint = new Point(texCoord1.X * vertexWeight1 +
                                            texCoord2.X * vertexWeight2 +
                                            texCoord3.X * vertexWeight3,
                                            texCoord1.Y * vertexWeight1 + 
                                            texCoord2.Y * vertexWeight2 +
                                            texCoord3.Y * vertexWeight3); 
                    success = true; 
                }
            } 

            return success;
        }
 
        /// 
        /// Converts a point on the passed in UIElement to the corresponding 
        /// texture coordinate for that point.  The function assumes (0, 0) 
        /// is the upper-left texture coordinate and (1,1) is the lower-right.
        ///  
        /// The 2D point on the passed in UIElement to convert
        /// The UIElement whose coordinate system is being used
        /// 
        /// The texture coordinate corresponding to the 2D point on the passed in UIElement 
        /// 
        internal static Point VisualCoordsToTextureCoords(Point pt, Visual visual) 
        { 
            return VisualCoordsToTextureCoords(pt, visual.CalculateSubgraphRenderBoundsOuterSpace());
        } 

        // same as the above except we now take the rectangle giving the bounds of the visual
        // rather than the visual itself
        internal static Point VisualCoordsToTextureCoords(Point pt, Rect descBounds) 
        {
            return new Point((pt.X - descBounds.Left) / (descBounds.Right - descBounds.Left), 
                             (pt.Y - descBounds.Top) / (descBounds.Bottom - descBounds.Top)); 
        }
 
        /// 
        /// GenerateMaterial creates the material for the InteractiveModelVisual3D.  The
        /// material is composed of the Visual, which is displayed on a VisualBrush on a
        /// DiffuseMaterial, as well as any post materials which are also applied. 
        /// 
        private void GenerateMaterial() 
        { 
            Material material = Material;
 
            // We clone the material so that we can modify parts of it without affecting the
            // original material that it came from.
            if (material != null)
            { 
                material = material.CloneCurrentValue();
            } 
 
            ((GeometryModel3D)Visual3DModel).Material = material;
 
            if (material != null)
            {
                SwapInCyclicBrush(material);
            } 
        }
 
        ///  
        /// The visual applied to the VisualBrush, which is then used on the 3D object.
        /// 
        /// We AddOwner this property to get the same special treatment as VisualBrush's VisualProperty
        /// gets in InheritanceContext linkups and because both properties are used to describe the
        /// Visual content of the owner.
        /// 
        /// 
        public static readonly DependencyProperty VisualProperty = 
            VisualBrush.VisualProperty.AddOwner( 
                            typeof(Viewport2DVisual3D),
                            new PropertyMetadata(null, new PropertyChangedCallback(OnVisualChanged))); 

        /// 
        /// 
        public Visual Visual 
        {
            get { return (Visual)GetValue(VisualProperty); } 
            set { SetValue(VisualProperty, value); } 
        }
 
        /// 
        /// The visual brush that the internal visual is contained on.
        /// 
        private VisualBrush InternalVisualBrush 
        {
            get { return _visualBrush; } 
            set { _visualBrush = value; } 
        }
 
        private BitmapCacheBrush InternalBitmapCacheBrush
        {
            get { return _bitmapCacheBrush; }
            set { _bitmapCacheBrush = value; } 
        }
 
        internal static void OnVisualChanged(Object sender, DependencyPropertyChangedEventArgs e) 
        {
            Viewport2DVisual3D viewport2DVisual3D = ((Viewport2DVisual3D)sender); 

            // remove the old parent, add on a new one
            Visual oldValue = (Visual)e.OldValue;
            Visual newValue = (Visual)e.NewValue; 

            if (oldValue != newValue) 
            { 
                //
                // The following code deals with properly setting up the new child to have its inheritance context 
                // only point towards this Viewport2DVisual3D.
                //
                // When we add the new visual as a child, if that visual is an FE (which most will be) we expect it to
                // clear the inheritance context (IC) since it has a visual parent.  In the case of a non-FE they don't 
                // deal with ICs anyway, so they should have a null IC.  The Assert that follows then guards against
                // the child not having a null inheritance context. 
                // 
                // We then set the target Visual on the internal brush to be this new visual.  Since when we created
                // the brush we set it to not be an inheritance context, the InheritanceContext should still be null. 
                //
                // We become the IC after returning from this function, since the function that calls this change handler
                // will set us as the IC.
                // 

                if (viewport2DVisual3D.CacheMode as BitmapCache != null) 
                { 
                    viewport2DVisual3D.InternalBitmapCacheBrush.Target = newValue;
                    Debug.Assert((newValue == null || newValue.InheritanceContext == null), 
                                 "Expected BitmapCacheBrush to remove the InheritanceContext on newValue");
                }
                else
                { 
                    // Add ourselves as the parent of the object
                    viewport2DVisual3D.RemoveVisualChild(oldValue); 
                    viewport2DVisual3D.AddVisualChild(newValue); 

                    Debug.Assert((newValue == null || newValue.InheritanceContext == null), 
                                 "Expected AddVisualChild to remove the InheritanceContext on newValue");

                    // Change the brush's target
                    viewport2DVisual3D.InternalVisualBrush.Visual = newValue; 

                    // setting the visual brush to use this new child should not invalidate our previous condition 
                    Debug.Assert((newValue == null || newValue.InheritanceContext == null), 
                                 "Expected the InternalVisualBrush not to set the InheritanceContext");
                } 
            }
        }

        ///  
        /// AttachChild
        /// 
        ///    This method is called to add a 2D Visual child to the Viewport2DVisual3D 
        ///
        ///  
        private void AddVisualChild(Visual child)
        {
            if (child == null)
            { 
                return;
            } 
 
            if (child._parent != null)
            { 
                throw new ArgumentException(SR.Get(SRID.Visual_HasParent));
            }

            // Set the parent pointer. 

            child._parent = this; 
 
            // NOTE: Since the 2D object is on a VisualBrush, it will allow it to handle
            // the dirtyness of the 2D object, realization information, as well as layout.  See 
            // Visual(3D).AddVisualChild for the things they propagate on adding a new child

            // Fire notifications
            this.OnVisualChildrenChanged(child, null /* no removed child */); 
            child.FireOnVisualParentChanged(null);
        } 
 
        /// 
        /// DisconnectChild 
        ///
        ///    This method is called to remove the 2D visual child of the Viewport2DVisual3D
        ///
        ///  
        private void RemoveVisualChild(Visual child)
        { 
            if (child == null || child._parent == null) 
            {
                return; 
            }

            if (child._parent != this)
            { 
                throw new ArgumentException(SR.Get(SRID.Visual_NotChild));
            } 
 
            // NOTE: We'll let the VisualBrush handle final cleanup from the channel
            // 

            child._parent = null;

            // NOTE: We also let the VisualBrush handle any flag propagation issues (so Visual(3D).RemoveVisualChild for 
            //       the things they propagate) as well as layout.
 
            // Fire notifications 
            child.FireOnVisualParentChanged(this);
            OnVisualChildrenChanged(null /* no child added */, child); 
        }

        /// 
        /// Creates the VisualBrush that will be used to hold the interactive 
        /// 2D content.
        ///  
        /// The VisualBrush to hold the interactive 2D content 
        private VisualBrush CreateVisualBrush()
        { 
            VisualBrush vb = new VisualBrush();

            // We don't want the VisualBrush being the InheritanceContext for the Visual it contains.  Rather we want
            // that to be the Viewport2DVisual3D itself. 
            vb.CanBeInheritanceContext = false;
 
            vb.ViewportUnits = BrushMappingMode.Absolute; 
            vb.TileMode = TileMode.None;
 
            // set any rendering options in the visual brush - we do this to still give access to these caching hints
            // without exposing the visual brush
            RenderOptions.SetCachingHint(vb, (CachingHint)GetValue(CachingHintProperty));
            RenderOptions.SetCacheInvalidationThresholdMinimum(vb, (double)GetValue(CacheInvalidationThresholdMinimumProperty)); 
            RenderOptions.SetCacheInvalidationThresholdMaximum(vb, (double)GetValue(CacheInvalidationThresholdMaximumProperty));
 
            return vb; 
        }
 
        /// 
        /// Creates the BitmapCacheBrush that will be used to hold the interactive
        /// 2D content.
        ///  
        /// The BitmapCacheBrush to hold the interactive 2D content
        private BitmapCacheBrush CreateBitmapCacheBrush() 
        { 
            BitmapCacheBrush bcb = new BitmapCacheBrush();
 
            // We don't want the cache brush being the InheritanceContext for the Visual it contains.  Rather we want
            // that to be the Viewport2DVisual3D itself.
            bcb.CanBeInheritanceContext = false;
 
            // Ensure that the brush supports rendering all properties on the Visual to match VisualBrush behavior.
            bcb.AutoWrapTarget = true; 
 
            bcb.BitmapCache = CacheMode as BitmapCache;
            return bcb; 
        }

        /// 
        /// Replaces any instances of the sentinal brush with the internal brush 
        /// 
        /// The material to look through 
        private void SwapInCyclicBrush(Material material) 
        {
            int numMaterialsSwapped = 0; 
            Stack materialStack = new Stack();
            materialStack.Push(material);

            Brush internalBrush = (CacheMode as BitmapCache != null) ? (Brush)InternalBitmapCacheBrush : (Brush)InternalVisualBrush; 

            while (materialStack.Count > 0) 
            { 
                Material currMaterial = materialStack.Pop();
 
                if (currMaterial is DiffuseMaterial)
                {
                    DiffuseMaterial diffMaterial = (DiffuseMaterial)currMaterial;
                    if ((Boolean)diffMaterial.GetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty)) 
                    {
                        diffMaterial.Brush = internalBrush; 
                        numMaterialsSwapped++; 
                    }
                } 
                else if (currMaterial is EmissiveMaterial)
                {
                    EmissiveMaterial emmMaterial = (EmissiveMaterial)currMaterial;
                    if ((Boolean)emmMaterial.GetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty)) 
                    {
                        emmMaterial.Brush = internalBrush; 
                        numMaterialsSwapped++; 
                    }
                } 
                else if (currMaterial is SpecularMaterial)
                {
                    SpecularMaterial specMaterial = (SpecularMaterial)currMaterial;
                    if ((Boolean)specMaterial.GetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty)) 
                    {
                        specMaterial.Brush = internalBrush; 
                        numMaterialsSwapped++; 
                    }
                } 
                else if (currMaterial is MaterialGroup)
                {
                    MaterialGroup matGroup = (MaterialGroup)currMaterial;
 
                    // the IsVisualHostMaterialProperty should not be set on a MaterialGroup - verify that
                    if ((Boolean)matGroup.GetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty)) 
                    { 
                        throw new ArgumentException(SR.Get(SRID.Viewport2DVisual3D_MaterialGroupIsInteractiveMaterial), "material");
                    } 

                    // iterate over the children and put them on the stack of materials to modify
                    MaterialCollection children = matGroup.Children;
 
                    if (children != null)
                    { 
                        for (int i=0, count = children.Count; i < count; i++) 
                        {
                            Material m = children[i]; 
                            materialStack.Push(m);
                        }
                    }
                } 
                else
                { 
                    Invariant.Assert(true, "Unexpected Material type encountered.  V2DV3D handles DiffuseMaterial, EmissiveMaterial, SpecularMaterial, and MaterialGroup."); 
                }
            } 

            // throw if there is more than 1 interactive material
            if (numMaterialsSwapped > 1)
            { 
                throw new ArgumentException(SR.Get(SRID.Viewport2DVisual3D_MultipleInteractiveMaterials), "material");
            } 
        } 

        ///  
        /// The 3D geometry that the InteractiveModelVisual3D represents
        /// 
        public static readonly DependencyProperty GeometryProperty =
            DependencyProperty.Register( 
                "Geometry",
                typeof(Geometry3D), 
                typeof(Viewport2DVisual3D), 
                new PropertyMetadata(null, new PropertyChangedCallback(OnGeometryChanged)));
 
        /// 
        /// 
        public Geometry3D Geometry
        { 
            get { return (Geometry3D)GetValue(GeometryProperty); }
            set { SetValue(GeometryProperty, value); } 
        } 

        internal static void OnGeometryChanged(Object sender, DependencyPropertyChangedEventArgs e) 
        {
            Viewport2DVisual3D viewport2DVisual3D = ((Viewport2DVisual3D)sender);

            viewport2DVisual3D.InvalidateAllCachedValues(); 

            if (!e.IsASubPropertyChange) 
            { 
                ((GeometryModel3D)viewport2DVisual3D.Visual3DModel).Geometry = viewport2DVisual3D.Geometry;
            } 
        }

        private void InvalidateAllCachedValues()
        { 
            // invalidate all of them
            InternalPositionsCache = null; 
            InternalTextureCoordinatesCache = null; 
            InternalTriangleIndicesCache = null;
        } 

        // the cache of frozen positions for use with the various transforms
        internal Point3DCollection InternalPositionsCache
        { 
            get
            { 
                if (_positionsCache == null) 
                {
                    Debug.Assert(Geometry == null || Geometry is MeshGeometry3D); 

                    MeshGeometry3D geometry = Geometry as MeshGeometry3D;
                    if (geometry != null)
                    { 
                        _positionsCache = geometry.Positions;
                        if (_positionsCache != null) 
                        { 
                            _positionsCache = (Point3DCollection)_positionsCache.GetCurrentValueAsFrozen();
                        } 
                    }
                }

                return _positionsCache; 
            }
            set 
            { 
                _positionsCache = value;
            } 
        }

        // the cache of frozen internal texture coordinates
        internal PointCollection InternalTextureCoordinatesCache 
        {
            get 
            { 
                if (_textureCoordinatesCache == null)
                { 
                    Debug.Assert(Geometry == null || Geometry is MeshGeometry3D);

                    MeshGeometry3D geometry = Geometry as MeshGeometry3D;
                    if (geometry != null) 
                    {
                        _textureCoordinatesCache= geometry.TextureCoordinates; 
                        if (_textureCoordinatesCache != null) 
                        {
                            _textureCoordinatesCache = (PointCollection)_textureCoordinatesCache.GetCurrentValueAsFrozen(); 
                        }
                    }
                }
 
                return _textureCoordinatesCache;
            } 
            set 
            {
                _textureCoordinatesCache = value; 
            }
        }

        // the cache of frozen internal triangle indices 
        internal Int32Collection InternalTriangleIndicesCache
        { 
            get 
            {
                if (_triangleIndicesCache== null) 
                {
                    Debug.Assert(Geometry == null || Geometry is MeshGeometry3D);

                    MeshGeometry3D geometry = Geometry as MeshGeometry3D; 
                    if (geometry != null)
                    { 
                        _triangleIndicesCache = geometry.TriangleIndices; 
                        if (_triangleIndicesCache != null)
                        { 
                            _triangleIndicesCache = (Int32Collection)_triangleIndicesCache.GetCurrentValueAsFrozen();
                        }
                    }
                } 

                return _triangleIndicesCache; 
            } 
            set
            { 
                _triangleIndicesCache = value;
            }
        }
 

        ///  
        /// The material used to visually represent the Viewport2DVisual3D 
        /// 
        public static readonly DependencyProperty MaterialProperty = 
                                            DependencyProperty.Register("Material",
                                                           typeof(Material),
                                                           typeof(Viewport2DVisual3D),
                                                           new PropertyMetadata(null, 
                                                                                new PropertyChangedCallback(OnMaterialPropertyChanged)));
 
        ///  
        ///     Material for this Viewport2DVisual3D.
        ///  
        public Material Material
        {
            get { return (Material)GetValue(MaterialProperty); }
            set { SetValue(MaterialProperty, value); } 
        }
 
        internal static void OnMaterialPropertyChanged(Object sender, DependencyPropertyChangedEventArgs e) 
        {
            Viewport2DVisual3D viewport2DVisual3D = ((Viewport2DVisual3D)sender); 

            viewport2DVisual3D.GenerateMaterial();
        }
 
        /// 
        /// The attached dependency property used to indicate whether a material should be made 
        /// interactive. 
        /// 
        public static readonly DependencyProperty IsVisualHostMaterialProperty = 
            DependencyProperty.RegisterAttached(
                "IsVisualHostMaterial",
                typeof(Boolean),
                typeof(Viewport2DVisual3D), 
                new PropertyMetadata(BooleanBoxes.FalseBox));
 
        ///  
        /// Sets the attached property IsVisualHostMaterial for the given element.
        ///  
        /// The element to which to write the IsVisualHostMaterial attached property.
        /// The value to set
        public static void SetIsVisualHostMaterial(Material element, Boolean value)
        { 
            // [BreakingChange] Dev10 TFS Bug #453513
            // We should throw ArgumentNullException if element is null. 
            element.SetValue(IsVisualHostMaterialProperty, BooleanBoxes.Box(value)); 
        }
 
        /// 
        /// Reads the attached property IsVisualHostMaterial from the given element.
        /// 
        /// The element from which to read the IsVisualHostMaterial attached property. 
        /// The property's value.
        public static Boolean GetIsVisualHostMaterial(Material element) 
        { 
            // [BreakingChange] Dev10 TFS Bug #453513
            // We should throw ArgumentNullException if element is null. 
            return (bool)element.GetValue(IsVisualHostMaterialProperty);
        }

 
        public static readonly DependencyProperty CacheModeProperty =
           DependencyProperty.Register( 
                "CacheMode", 
                typeof(CacheMode),
                typeof(Viewport2DVisual3D), 
                new PropertyMetadata(null, new PropertyChangedCallback(OnCacheModeChanged)));


        public CacheMode CacheMode 
        {
            get { return (CacheMode)GetValue(CacheModeProperty); } 
            set { SetValue(CacheModeProperty, value); } 
        }
 
        internal static void OnCacheModeChanged(Object sender, DependencyPropertyChangedEventArgs e)
        {
            Viewport2DVisual3D viewport2DVisual3D = ((Viewport2DVisual3D)sender);
 
            BitmapCache oldValue = (CacheMode)e.OldValue as BitmapCache;
            BitmapCache newValue = (CacheMode)e.NewValue as BitmapCache; 
 
            if (oldValue != newValue)
            { 
                viewport2DVisual3D.InternalBitmapCacheBrush.BitmapCache = newValue;

                //
                // The BitmapCacheBrush doesn't point directly at the Visual like the VisualBrush does, 
                // since BitmapCacheBrush ignores most properties on a Visual by design.  In order for
                // those properties to be respected to match the internal VisualBrush's behavior, we insert 
                // a dummy Visual node between the V2DV3D and its 2D Visual.  We then target the dummy 
                // node with the brush instead.
                // 

                if (oldValue == null)
                {
                    // 
                    // If we are swapping from using the VisualBrush to using the BitmapCacheBrush...
                    // 
 
                    // Remove the visual child from the V2DV3D and add the dummy child.
                    viewport2DVisual3D.RemoveVisualChild(viewport2DVisual3D.Visual); 
                    viewport2DVisual3D.AddVisualChild(viewport2DVisual3D.InternalBitmapCacheBrush.InternalTarget);

                    Debug.Assert(  (viewport2DVisual3D.InternalBitmapCacheBrush.InternalTarget == null
                                 || viewport2DVisual3D.InternalBitmapCacheBrush.InternalTarget.InheritanceContext == null), 
                                "Expected AddVisualChild to remove the InheritanceContext on InternalTarget");
 
                    // Swap the brush pointing to the visual.  The cache brush will re-parent the visual to the dummy. 
                    viewport2DVisual3D.InternalVisualBrush.Visual = null;
                    viewport2DVisual3D.InternalBitmapCacheBrush.Target = viewport2DVisual3D.Visual; 

                    // setting the cache brush to use this new child should not invalidate our previous condition
                    Debug.Assert(  (viewport2DVisual3D.InternalBitmapCacheBrush.InternalTarget == null
                                 || viewport2DVisual3D.InternalBitmapCacheBrush.InternalTarget.InheritanceContext == null), 
                                 "Expected the InternalBitmapCacheBrush not to set the InheritanceContext");
                } 
 
                if (newValue == null)
                { 
                    //
                    // If we are swapping from using the BitmapCacheBrush to using the VisualBrush...
                    //
 
                    // Swap the brush pointing to the visual.  The cache brush will remove the dummy as the parent
                    // of the visual. 
                    viewport2DVisual3D.InternalBitmapCacheBrush.Target = null; 
                    viewport2DVisual3D.InternalVisualBrush.Visual = viewport2DVisual3D.Visual;
 
                    // Remove the dummy child and re-add the visual as the V2DV3D's child.
                    viewport2DVisual3D.RemoveVisualChild(viewport2DVisual3D.InternalBitmapCacheBrush.InternalTarget);
                    viewport2DVisual3D.AddVisualChild(viewport2DVisual3D.Visual);
 
                    Debug.Assert((viewport2DVisual3D.Visual == null || viewport2DVisual3D.Visual.InheritanceContext == null),
                                 "Expected AddVisualChild to remove the InheritanceContext on Visual"); 
                } 

                // If we changed from using one brush to the other we need to regenerate the Material. 
                if (oldValue == null || newValue == null)
                {
                    viewport2DVisual3D.GenerateMaterial();
                } 
            }
        } 
 
        /// 
        ///  Derived classes override this property to enable the Visual code to enumerate 
        ///  the Visual children. Derived classes need to return the number of children
        ///  from this method.
        ///
        ///    By default a Visual does not have any children. 
        ///
        ///  Remark: During this virtual method the Visual tree must not be modified. 
        ///  
        protected override int Visual3DChildrenCount
        { 
            get { return 0; }
        }

        ///  
        ///    Derived class must implement to support Visual children. The method must return
        ///    the child at the specified index. Index must be between 0 and GetVisualChildrenCount-1. 
        /// 
        ///    By default a Visual3D does not have any children.
        /// 
        ///  Remark:
        ///       Need to lock down Visual tree during the callbacks.
        ///       During this virtual call it is not valid to modify the Visual tree.
        /// 
        ///       It is okay to type this protected API to the 2D Visual.  The only 2D Visual with
        ///       3D childern is the Viewport3DVisual which is sealed.  -- [....] 01/17/06 
        ///  
        protected override Visual3D GetVisual3DChild(int index)
        { 
           throw new ArgumentOutOfRangeException("index", index, SR.Get(SRID.Visual_ArgumentOutOfRange));
        }

        ///  
        /// Returns the number of children of this object (in most cases this will be
        /// the number of Visuals, but it some cases, Viewport3DVisual for instance, 
        /// this is the number of Visual3Ds). 
        ///
        /// Used only by VisualTreeHelper. 
        /// 
        internal override int InternalVisual2DOr3DChildrenCount
        {
            get 
            {
                // Call the right virtual method. 
                return (Visual != null ? 1 : 0); 
            }
        } 

        /// 
        /// Returns the child at index "index" (in most cases this will be
        /// a Visual, but it some cases, Viewport3DVisual for instance, 
        /// this is a Visual3D).
        /// 
        /// Used only by VisualTreeHelper. 
        /// 
        internal override DependencyObject InternalGet2DOr3DVisualChild(int index) 
        {
            Visual visualChild = Visual;

            if (index != 0 || visualChild == null) 
            {
                throw new ArgumentOutOfRangeException("index", index, SR.Get(SRID.Visual_ArgumentOutOfRange)); 
            } 

            return visualChild; 
        }

        /// 
        /// CachingHintProperty - Hints the rendering engine that rendered content should be cached 
        /// when possible.
        ///  
        private static readonly DependencyProperty CachingHintProperty = 
            RenderOptions.CachingHintProperty.AddOwner(
                                        typeof(Viewport2DVisual3D), 
                                        new UIPropertyMetadata(
                                            new PropertyChangedCallback(OnCachingHintChanged)));

        private static void OnCachingHintChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            Viewport2DVisual3D viewport2D = (Viewport2DVisual3D) d; 
 
            RenderOptions.SetCachingHint(viewport2D._visualBrush, (CachingHint)e.NewValue);
        } 

        /// 
        /// CacheInvalidationThresholdMinimum -
        ///  
        private static readonly DependencyProperty CacheInvalidationThresholdMinimumProperty =
            RenderOptions.CacheInvalidationThresholdMinimumProperty.AddOwner( 
                                        typeof(Viewport2DVisual3D), 
                                        new UIPropertyMetadata(
                                            new PropertyChangedCallback(OnCacheInvalidationThresholdMinimumChanged))); 


        private static void OnCacheInvalidationThresholdMinimumChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            Viewport2DVisual3D viewport2D = (Viewport2DVisual3D) d;
 
            RenderOptions.SetCacheInvalidationThresholdMinimum(viewport2D._visualBrush, (double)e.NewValue); 
        }
 
        /// 
        /// CacheInvalidationThresholdMaximum -
        /// 
        private static readonly DependencyProperty CacheInvalidationThresholdMaximumProperty = 
            RenderOptions.CacheInvalidationThresholdMaximumProperty.AddOwner(
                                        typeof(Viewport2DVisual3D), 
                                        new UIPropertyMetadata( 
                                            new PropertyChangedCallback(OnCacheInvalidationThresholdMaximumChanged)));
 
        private static void OnCacheInvalidationThresholdMaximumChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            Viewport2DVisual3D viewport2D = (Viewport2DVisual3D) d;
 
            RenderOptions.SetCacheInvalidationThresholdMaximum(viewport2D._visualBrush, (double)e.NewValue);
        } 
 
        //-----------------------------------------------------------------------
        // 
        // PRIVATE DATA
        //
        //-----------------------------------------------------------------------
 
        // the actual visual that is created
        private VisualBrush _visualBrush; 
        private BitmapCacheBrush _bitmapCacheBrush; 

        private Point3DCollection _positionsCache = null; 
        private PointCollection _textureCoordinatesCache = null;
        private Int32Collection _triangleIndicesCache = null;
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (c) Microsoft Corporation.  All rights reserved.
//  
//
// Description: 
// 
// History:
//  4/12/2007:  kurtb - Created 
//
//---------------------------------------------------------------------------

using MS.Utility; 
using MS.Internal;
using MS.Internal.Media; 
using MS.Internal.Media3D; 
using MS.Internal.PresentationCore;
using MS.Internal.KnownBoxes; 

using System;
using System.Collections.Generic;
using System.Diagnostics; 
using System.Collections.Specialized;
using System.ComponentModel; 
using System.Windows; 
using System.Windows.Media.Composition;
using System.Windows.Markup; 
using System.Windows.Media;
using System.Windows.Documents;
using System.Collections;
 
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID; 
 
namespace System.Windows.Media.Media3D
{ 
    /// 
    /// The Viewport2DVisual3D class represents the link from 3D back to 2D, just as
    /// Viewport3DVisual represents the link from 2D in to 3D.
    ///  
    [ContentProperty("Visual")]
    public sealed class Viewport2DVisual3D : Visual3D 
    { 
        /// 
        /// Constructs a new Viewport2DVisual3D 
        /// 
        public Viewport2DVisual3D()
        {
            _visualBrush = CreateVisualBrush(); 
            _bitmapCacheBrush = CreateBitmapCacheBrush();
 
 
            // create holders for the content
            // We don't want this model to set itself as the IC for Geometry and Material 
            // so we set to to not be able to be an inheritance context.
            GeometryModel3D model = new GeometryModel3D();
            model.CanBeInheritanceContext = false;
 
            Visual3DModel = model;
        } 
 
        internal static bool Get3DPointFor2DCoordinate(Point point,
                                                       out Point3D point3D, 
                                                       Point3DCollection positions,
                                                       PointCollection textureCoords,
                                                       Int32Collection triIndices)
        { 
            point3D = new Point3D();
 
            // walk through the triangles - and look for the triangles we care about 
            Point3D[] p = new Point3D[3];
            Point[] uv = new Point[3]; 

            if (positions != null && textureCoords != null)
            {
                if (triIndices == null || triIndices.Count == 0) 
                {
                    int texCoordCount = textureCoords.Count; 
 
                    // in this case we have a non-indexed mesh
                    int count = positions.Count; 
                    count = count - (count % 3);

                    for (int i = 0; i < count; i+=3)
                    { 
                        for (int j = 0; j < 3; j++)
                        { 
                            p[j] = positions[i + j]; 

                            if (i + j < texCoordCount) 
                            {
                                uv[j] = textureCoords[i + j];
                            }
                            else 
                            {
                                // In the case you have less texture coordinates than positions, MIL will set 
                                // missing ones to be 0,0.  We do the same to stay consistent. 
                                // See CMILMesh3D::CopyTextureCoordinatesFromDoubles
                                uv[j] = new Point(0, 0); 
                            }
                        }

                        if (M3DUtil.IsPointInTriangle(point, uv, p, out point3D)) 
                        {
                            return true; 
                        } 
                    }
                } 
                else
                {
                    // in this case we have an indexed mesh
                    int posLimit = positions.Count; 
                    int texCoordLimit = textureCoords.Count;
 
                    for (int i = 2, count=triIndices.Count; i < count; i += 3) 
                    {
                        bool validTextureCoordinates = true; 
                        for (int j = 0; j < 3; j++)
                        {
                            // subtract 2 to take in to account we start i
                            // at the high range of indices 
                            int index = triIndices[(i-2) + j];
 
                            // if a point or texture coordinate is out of range, end early since this is an error 
                            if (index < 0 || index >= posLimit)
                            { 
                                // no need to look anymore - see MeshGeometry3D RayHitTestIndexedList for
                                // reasoning why we stop
                                return false;
 
                            }
                            if (index < 0 || index >= texCoordLimit) 
                            { 
                                validTextureCoordinates = false;
                                break; 
                            }

                            p[j] = positions[index];
                            uv[j] = textureCoords[index]; 
                        }
 
                        if (validTextureCoordinates) 
                        {
                            if (M3DUtil.IsPointInTriangle(point, uv, p, out point3D)) 
                            {
                                return true;
                            }
                        } 
                    }
                } 
            } 

            return false; 
        }

        /// 
        /// Converts a point given in texture coordinates to the corresponding 
        /// 2D point on the UIElement passed in.
        ///  
        /// The texture coordinate to convert 
        /// The UIElement whose coordinate system is to be used
        ///  
        /// The 2D point on the passed in UIElement cooresponding to the
        /// passed in texture coordinate.
        /// 
        internal static Point TextureCoordsToVisualCoords(Point uv, Visual visual) 
        {
            return TextureCoordsToVisualCoords(uv, visual.CalculateSubgraphRenderBoundsOuterSpace()); 
        } 

        // same as the above except we now take the rectangle giving the bounds of the visual 
        // rather than the visual itself
        internal static Point TextureCoordsToVisualCoords(Point uv, Rect descBounds)
        {
            return new Point(uv.X * descBounds.Width + descBounds.Left, 
                             uv.Y * descBounds.Height + descBounds.Top);
        } 
 
        /// 
        /// Returns true and the intersection point for the given rayHitResult if there is an intersection, 
        /// and false otherwise.
        /// 
        /// 
        /// The output point if there was an intersection 
        /// 
        /// Returns the point of intersection in outputPoint if there is one, and returns true 
        /// to indicate this. 
        /// 
        internal static bool GetIntersectionInfo(RayHitTestResult rayHitResult, out Point outputPoint) 
        {
            bool success = false;
            outputPoint = new Point();
 
            // try to cast to a RaymeshGeometry3DHitTestResult
            RayMeshGeometry3DHitTestResult rayMeshResult = rayHitResult as RayMeshGeometry3DHitTestResult; 
            if (rayMeshResult != null) 
            {
                // we can now extract the mesh and visual for the object we hit 
                MeshGeometry3D geom = rayMeshResult.MeshHit;

                // pull the barycentric coordinates of the intersection point
                double vertexWeight1 = rayMeshResult.VertexWeight1; 
                double vertexWeight2 = rayMeshResult.VertexWeight2;
                double vertexWeight3 = rayMeshResult.VertexWeight3; 
 
                // the indices in to where the actual intersection occurred
                int index1 = rayMeshResult.VertexIndex1; 
                int index2 = rayMeshResult.VertexIndex2;
                int index3 = rayMeshResult.VertexIndex3;

                PointCollection textureCoordinates = geom.TextureCoordinates; 

                // texture coordinates of the three vertices hit 
                // in the case that no texture coordinates are supplied we will simply 
                // treat it as if no intersection occurred
                if (textureCoordinates != null && 
                    index1 < textureCoordinates.Count &&
                    index2 < textureCoordinates.Count &&
                    index3 < textureCoordinates.Count)
                { 
                    Point texCoord1 = textureCoordinates[index1];
                    Point texCoord2 = textureCoordinates[index2]; 
                    Point texCoord3 = textureCoordinates[index3]; 

                    // get the final uv values based on the barycentric coordinates 
                    outputPoint = new Point(texCoord1.X * vertexWeight1 +
                                            texCoord2.X * vertexWeight2 +
                                            texCoord3.X * vertexWeight3,
                                            texCoord1.Y * vertexWeight1 + 
                                            texCoord2.Y * vertexWeight2 +
                                            texCoord3.Y * vertexWeight3); 
                    success = true; 
                }
            } 

            return success;
        }
 
        /// 
        /// Converts a point on the passed in UIElement to the corresponding 
        /// texture coordinate for that point.  The function assumes (0, 0) 
        /// is the upper-left texture coordinate and (1,1) is the lower-right.
        ///  
        /// The 2D point on the passed in UIElement to convert
        /// The UIElement whose coordinate system is being used
        /// 
        /// The texture coordinate corresponding to the 2D point on the passed in UIElement 
        /// 
        internal static Point VisualCoordsToTextureCoords(Point pt, Visual visual) 
        { 
            return VisualCoordsToTextureCoords(pt, visual.CalculateSubgraphRenderBoundsOuterSpace());
        } 

        // same as the above except we now take the rectangle giving the bounds of the visual
        // rather than the visual itself
        internal static Point VisualCoordsToTextureCoords(Point pt, Rect descBounds) 
        {
            return new Point((pt.X - descBounds.Left) / (descBounds.Right - descBounds.Left), 
                             (pt.Y - descBounds.Top) / (descBounds.Bottom - descBounds.Top)); 
        }
 
        /// 
        /// GenerateMaterial creates the material for the InteractiveModelVisual3D.  The
        /// material is composed of the Visual, which is displayed on a VisualBrush on a
        /// DiffuseMaterial, as well as any post materials which are also applied. 
        /// 
        private void GenerateMaterial() 
        { 
            Material material = Material;
 
            // We clone the material so that we can modify parts of it without affecting the
            // original material that it came from.
            if (material != null)
            { 
                material = material.CloneCurrentValue();
            } 
 
            ((GeometryModel3D)Visual3DModel).Material = material;
 
            if (material != null)
            {
                SwapInCyclicBrush(material);
            } 
        }
 
        ///  
        /// The visual applied to the VisualBrush, which is then used on the 3D object.
        /// 
        /// We AddOwner this property to get the same special treatment as VisualBrush's VisualProperty
        /// gets in InheritanceContext linkups and because both properties are used to describe the
        /// Visual content of the owner.
        /// 
        /// 
        public static readonly DependencyProperty VisualProperty = 
            VisualBrush.VisualProperty.AddOwner( 
                            typeof(Viewport2DVisual3D),
                            new PropertyMetadata(null, new PropertyChangedCallback(OnVisualChanged))); 

        /// 
        /// 
        public Visual Visual 
        {
            get { return (Visual)GetValue(VisualProperty); } 
            set { SetValue(VisualProperty, value); } 
        }
 
        /// 
        /// The visual brush that the internal visual is contained on.
        /// 
        private VisualBrush InternalVisualBrush 
        {
            get { return _visualBrush; } 
            set { _visualBrush = value; } 
        }
 
        private BitmapCacheBrush InternalBitmapCacheBrush
        {
            get { return _bitmapCacheBrush; }
            set { _bitmapCacheBrush = value; } 
        }
 
        internal static void OnVisualChanged(Object sender, DependencyPropertyChangedEventArgs e) 
        {
            Viewport2DVisual3D viewport2DVisual3D = ((Viewport2DVisual3D)sender); 

            // remove the old parent, add on a new one
            Visual oldValue = (Visual)e.OldValue;
            Visual newValue = (Visual)e.NewValue; 

            if (oldValue != newValue) 
            { 
                //
                // The following code deals with properly setting up the new child to have its inheritance context 
                // only point towards this Viewport2DVisual3D.
                //
                // When we add the new visual as a child, if that visual is an FE (which most will be) we expect it to
                // clear the inheritance context (IC) since it has a visual parent.  In the case of a non-FE they don't 
                // deal with ICs anyway, so they should have a null IC.  The Assert that follows then guards against
                // the child not having a null inheritance context. 
                // 
                // We then set the target Visual on the internal brush to be this new visual.  Since when we created
                // the brush we set it to not be an inheritance context, the InheritanceContext should still be null. 
                //
                // We become the IC after returning from this function, since the function that calls this change handler
                // will set us as the IC.
                // 

                if (viewport2DVisual3D.CacheMode as BitmapCache != null) 
                { 
                    viewport2DVisual3D.InternalBitmapCacheBrush.Target = newValue;
                    Debug.Assert((newValue == null || newValue.InheritanceContext == null), 
                                 "Expected BitmapCacheBrush to remove the InheritanceContext on newValue");
                }
                else
                { 
                    // Add ourselves as the parent of the object
                    viewport2DVisual3D.RemoveVisualChild(oldValue); 
                    viewport2DVisual3D.AddVisualChild(newValue); 

                    Debug.Assert((newValue == null || newValue.InheritanceContext == null), 
                                 "Expected AddVisualChild to remove the InheritanceContext on newValue");

                    // Change the brush's target
                    viewport2DVisual3D.InternalVisualBrush.Visual = newValue; 

                    // setting the visual brush to use this new child should not invalidate our previous condition 
                    Debug.Assert((newValue == null || newValue.InheritanceContext == null), 
                                 "Expected the InternalVisualBrush not to set the InheritanceContext");
                } 
            }
        }

        ///  
        /// AttachChild
        /// 
        ///    This method is called to add a 2D Visual child to the Viewport2DVisual3D 
        ///
        ///  
        private void AddVisualChild(Visual child)
        {
            if (child == null)
            { 
                return;
            } 
 
            if (child._parent != null)
            { 
                throw new ArgumentException(SR.Get(SRID.Visual_HasParent));
            }

            // Set the parent pointer. 

            child._parent = this; 
 
            // NOTE: Since the 2D object is on a VisualBrush, it will allow it to handle
            // the dirtyness of the 2D object, realization information, as well as layout.  See 
            // Visual(3D).AddVisualChild for the things they propagate on adding a new child

            // Fire notifications
            this.OnVisualChildrenChanged(child, null /* no removed child */); 
            child.FireOnVisualParentChanged(null);
        } 
 
        /// 
        /// DisconnectChild 
        ///
        ///    This method is called to remove the 2D visual child of the Viewport2DVisual3D
        ///
        ///  
        private void RemoveVisualChild(Visual child)
        { 
            if (child == null || child._parent == null) 
            {
                return; 
            }

            if (child._parent != this)
            { 
                throw new ArgumentException(SR.Get(SRID.Visual_NotChild));
            } 
 
            // NOTE: We'll let the VisualBrush handle final cleanup from the channel
            // 

            child._parent = null;

            // NOTE: We also let the VisualBrush handle any flag propagation issues (so Visual(3D).RemoveVisualChild for 
            //       the things they propagate) as well as layout.
 
            // Fire notifications 
            child.FireOnVisualParentChanged(this);
            OnVisualChildrenChanged(null /* no child added */, child); 
        }

        /// 
        /// Creates the VisualBrush that will be used to hold the interactive 
        /// 2D content.
        ///  
        /// The VisualBrush to hold the interactive 2D content 
        private VisualBrush CreateVisualBrush()
        { 
            VisualBrush vb = new VisualBrush();

            // We don't want the VisualBrush being the InheritanceContext for the Visual it contains.  Rather we want
            // that to be the Viewport2DVisual3D itself. 
            vb.CanBeInheritanceContext = false;
 
            vb.ViewportUnits = BrushMappingMode.Absolute; 
            vb.TileMode = TileMode.None;
 
            // set any rendering options in the visual brush - we do this to still give access to these caching hints
            // without exposing the visual brush
            RenderOptions.SetCachingHint(vb, (CachingHint)GetValue(CachingHintProperty));
            RenderOptions.SetCacheInvalidationThresholdMinimum(vb, (double)GetValue(CacheInvalidationThresholdMinimumProperty)); 
            RenderOptions.SetCacheInvalidationThresholdMaximum(vb, (double)GetValue(CacheInvalidationThresholdMaximumProperty));
 
            return vb; 
        }
 
        /// 
        /// Creates the BitmapCacheBrush that will be used to hold the interactive
        /// 2D content.
        ///  
        /// The BitmapCacheBrush to hold the interactive 2D content
        private BitmapCacheBrush CreateBitmapCacheBrush() 
        { 
            BitmapCacheBrush bcb = new BitmapCacheBrush();
 
            // We don't want the cache brush being the InheritanceContext for the Visual it contains.  Rather we want
            // that to be the Viewport2DVisual3D itself.
            bcb.CanBeInheritanceContext = false;
 
            // Ensure that the brush supports rendering all properties on the Visual to match VisualBrush behavior.
            bcb.AutoWrapTarget = true; 
 
            bcb.BitmapCache = CacheMode as BitmapCache;
            return bcb; 
        }

        /// 
        /// Replaces any instances of the sentinal brush with the internal brush 
        /// 
        /// The material to look through 
        private void SwapInCyclicBrush(Material material) 
        {
            int numMaterialsSwapped = 0; 
            Stack materialStack = new Stack();
            materialStack.Push(material);

            Brush internalBrush = (CacheMode as BitmapCache != null) ? (Brush)InternalBitmapCacheBrush : (Brush)InternalVisualBrush; 

            while (materialStack.Count > 0) 
            { 
                Material currMaterial = materialStack.Pop();
 
                if (currMaterial is DiffuseMaterial)
                {
                    DiffuseMaterial diffMaterial = (DiffuseMaterial)currMaterial;
                    if ((Boolean)diffMaterial.GetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty)) 
                    {
                        diffMaterial.Brush = internalBrush; 
                        numMaterialsSwapped++; 
                    }
                } 
                else if (currMaterial is EmissiveMaterial)
                {
                    EmissiveMaterial emmMaterial = (EmissiveMaterial)currMaterial;
                    if ((Boolean)emmMaterial.GetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty)) 
                    {
                        emmMaterial.Brush = internalBrush; 
                        numMaterialsSwapped++; 
                    }
                } 
                else if (currMaterial is SpecularMaterial)
                {
                    SpecularMaterial specMaterial = (SpecularMaterial)currMaterial;
                    if ((Boolean)specMaterial.GetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty)) 
                    {
                        specMaterial.Brush = internalBrush; 
                        numMaterialsSwapped++; 
                    }
                } 
                else if (currMaterial is MaterialGroup)
                {
                    MaterialGroup matGroup = (MaterialGroup)currMaterial;
 
                    // the IsVisualHostMaterialProperty should not be set on a MaterialGroup - verify that
                    if ((Boolean)matGroup.GetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty)) 
                    { 
                        throw new ArgumentException(SR.Get(SRID.Viewport2DVisual3D_MaterialGroupIsInteractiveMaterial), "material");
                    } 

                    // iterate over the children and put them on the stack of materials to modify
                    MaterialCollection children = matGroup.Children;
 
                    if (children != null)
                    { 
                        for (int i=0, count = children.Count; i < count; i++) 
                        {
                            Material m = children[i]; 
                            materialStack.Push(m);
                        }
                    }
                } 
                else
                { 
                    Invariant.Assert(true, "Unexpected Material type encountered.  V2DV3D handles DiffuseMaterial, EmissiveMaterial, SpecularMaterial, and MaterialGroup."); 
                }
            } 

            // throw if there is more than 1 interactive material
            if (numMaterialsSwapped > 1)
            { 
                throw new ArgumentException(SR.Get(SRID.Viewport2DVisual3D_MultipleInteractiveMaterials), "material");
            } 
        } 

        ///  
        /// The 3D geometry that the InteractiveModelVisual3D represents
        /// 
        public static readonly DependencyProperty GeometryProperty =
            DependencyProperty.Register( 
                "Geometry",
                typeof(Geometry3D), 
                typeof(Viewport2DVisual3D), 
                new PropertyMetadata(null, new PropertyChangedCallback(OnGeometryChanged)));
 
        /// 
        /// 
        public Geometry3D Geometry
        { 
            get { return (Geometry3D)GetValue(GeometryProperty); }
            set { SetValue(GeometryProperty, value); } 
        } 

        internal static void OnGeometryChanged(Object sender, DependencyPropertyChangedEventArgs e) 
        {
            Viewport2DVisual3D viewport2DVisual3D = ((Viewport2DVisual3D)sender);

            viewport2DVisual3D.InvalidateAllCachedValues(); 

            if (!e.IsASubPropertyChange) 
            { 
                ((GeometryModel3D)viewport2DVisual3D.Visual3DModel).Geometry = viewport2DVisual3D.Geometry;
            } 
        }

        private void InvalidateAllCachedValues()
        { 
            // invalidate all of them
            InternalPositionsCache = null; 
            InternalTextureCoordinatesCache = null; 
            InternalTriangleIndicesCache = null;
        } 

        // the cache of frozen positions for use with the various transforms
        internal Point3DCollection InternalPositionsCache
        { 
            get
            { 
                if (_positionsCache == null) 
                {
                    Debug.Assert(Geometry == null || Geometry is MeshGeometry3D); 

                    MeshGeometry3D geometry = Geometry as MeshGeometry3D;
                    if (geometry != null)
                    { 
                        _positionsCache = geometry.Positions;
                        if (_positionsCache != null) 
                        { 
                            _positionsCache = (Point3DCollection)_positionsCache.GetCurrentValueAsFrozen();
                        } 
                    }
                }

                return _positionsCache; 
            }
            set 
            { 
                _positionsCache = value;
            } 
        }

        // the cache of frozen internal texture coordinates
        internal PointCollection InternalTextureCoordinatesCache 
        {
            get 
            { 
                if (_textureCoordinatesCache == null)
                { 
                    Debug.Assert(Geometry == null || Geometry is MeshGeometry3D);

                    MeshGeometry3D geometry = Geometry as MeshGeometry3D;
                    if (geometry != null) 
                    {
                        _textureCoordinatesCache= geometry.TextureCoordinates; 
                        if (_textureCoordinatesCache != null) 
                        {
                            _textureCoordinatesCache = (PointCollection)_textureCoordinatesCache.GetCurrentValueAsFrozen(); 
                        }
                    }
                }
 
                return _textureCoordinatesCache;
            } 
            set 
            {
                _textureCoordinatesCache = value; 
            }
        }

        // the cache of frozen internal triangle indices 
        internal Int32Collection InternalTriangleIndicesCache
        { 
            get 
            {
                if (_triangleIndicesCache== null) 
                {
                    Debug.Assert(Geometry == null || Geometry is MeshGeometry3D);

                    MeshGeometry3D geometry = Geometry as MeshGeometry3D; 
                    if (geometry != null)
                    { 
                        _triangleIndicesCache = geometry.TriangleIndices; 
                        if (_triangleIndicesCache != null)
                        { 
                            _triangleIndicesCache = (Int32Collection)_triangleIndicesCache.GetCurrentValueAsFrozen();
                        }
                    }
                } 

                return _triangleIndicesCache; 
            } 
            set
            { 
                _triangleIndicesCache = value;
            }
        }
 

        ///  
        /// The material used to visually represent the Viewport2DVisual3D 
        /// 
        public static readonly DependencyProperty MaterialProperty = 
                                            DependencyProperty.Register("Material",
                                                           typeof(Material),
                                                           typeof(Viewport2DVisual3D),
                                                           new PropertyMetadata(null, 
                                                                                new PropertyChangedCallback(OnMaterialPropertyChanged)));
 
        ///  
        ///     Material for this Viewport2DVisual3D.
        ///  
        public Material Material
        {
            get { return (Material)GetValue(MaterialProperty); }
            set { SetValue(MaterialProperty, value); } 
        }
 
        internal static void OnMaterialPropertyChanged(Object sender, DependencyPropertyChangedEventArgs e) 
        {
            Viewport2DVisual3D viewport2DVisual3D = ((Viewport2DVisual3D)sender); 

            viewport2DVisual3D.GenerateMaterial();
        }
 
        /// 
        /// The attached dependency property used to indicate whether a material should be made 
        /// interactive. 
        /// 
        public static readonly DependencyProperty IsVisualHostMaterialProperty = 
            DependencyProperty.RegisterAttached(
                "IsVisualHostMaterial",
                typeof(Boolean),
                typeof(Viewport2DVisual3D), 
                new PropertyMetadata(BooleanBoxes.FalseBox));
 
        ///  
        /// Sets the attached property IsVisualHostMaterial for the given element.
        ///  
        /// The element to which to write the IsVisualHostMaterial attached property.
        /// The value to set
        public static void SetIsVisualHostMaterial(Material element, Boolean value)
        { 
            // [BreakingChange] Dev10 TFS Bug #453513
            // We should throw ArgumentNullException if element is null. 
            element.SetValue(IsVisualHostMaterialProperty, BooleanBoxes.Box(value)); 
        }
 
        /// 
        /// Reads the attached property IsVisualHostMaterial from the given element.
        /// 
        /// The element from which to read the IsVisualHostMaterial attached property. 
        /// The property's value.
        public static Boolean GetIsVisualHostMaterial(Material element) 
        { 
            // [BreakingChange] Dev10 TFS Bug #453513
            // We should throw ArgumentNullException if element is null. 
            return (bool)element.GetValue(IsVisualHostMaterialProperty);
        }

 
        public static readonly DependencyProperty CacheModeProperty =
           DependencyProperty.Register( 
                "CacheMode", 
                typeof(CacheMode),
                typeof(Viewport2DVisual3D), 
                new PropertyMetadata(null, new PropertyChangedCallback(OnCacheModeChanged)));


        public CacheMode CacheMode 
        {
            get { return (CacheMode)GetValue(CacheModeProperty); } 
            set { SetValue(CacheModeProperty, value); } 
        }
 
        internal static void OnCacheModeChanged(Object sender, DependencyPropertyChangedEventArgs e)
        {
            Viewport2DVisual3D viewport2DVisual3D = ((Viewport2DVisual3D)sender);
 
            BitmapCache oldValue = (CacheMode)e.OldValue as BitmapCache;
            BitmapCache newValue = (CacheMode)e.NewValue as BitmapCache; 
 
            if (oldValue != newValue)
            { 
                viewport2DVisual3D.InternalBitmapCacheBrush.BitmapCache = newValue;

                //
                // The BitmapCacheBrush doesn't point directly at the Visual like the VisualBrush does, 
                // since BitmapCacheBrush ignores most properties on a Visual by design.  In order for
                // those properties to be respected to match the internal VisualBrush's behavior, we insert 
                // a dummy Visual node between the V2DV3D and its 2D Visual.  We then target the dummy 
                // node with the brush instead.
                // 

                if (oldValue == null)
                {
                    // 
                    // If we are swapping from using the VisualBrush to using the BitmapCacheBrush...
                    // 
 
                    // Remove the visual child from the V2DV3D and add the dummy child.
                    viewport2DVisual3D.RemoveVisualChild(viewport2DVisual3D.Visual); 
                    viewport2DVisual3D.AddVisualChild(viewport2DVisual3D.InternalBitmapCacheBrush.InternalTarget);

                    Debug.Assert(  (viewport2DVisual3D.InternalBitmapCacheBrush.InternalTarget == null
                                 || viewport2DVisual3D.InternalBitmapCacheBrush.InternalTarget.InheritanceContext == null), 
                                "Expected AddVisualChild to remove the InheritanceContext on InternalTarget");
 
                    // Swap the brush pointing to the visual.  The cache brush will re-parent the visual to the dummy. 
                    viewport2DVisual3D.InternalVisualBrush.Visual = null;
                    viewport2DVisual3D.InternalBitmapCacheBrush.Target = viewport2DVisual3D.Visual; 

                    // setting the cache brush to use this new child should not invalidate our previous condition
                    Debug.Assert(  (viewport2DVisual3D.InternalBitmapCacheBrush.InternalTarget == null
                                 || viewport2DVisual3D.InternalBitmapCacheBrush.InternalTarget.InheritanceContext == null), 
                                 "Expected the InternalBitmapCacheBrush not to set the InheritanceContext");
                } 
 
                if (newValue == null)
                { 
                    //
                    // If we are swapping from using the BitmapCacheBrush to using the VisualBrush...
                    //
 
                    // Swap the brush pointing to the visual.  The cache brush will remove the dummy as the parent
                    // of the visual. 
                    viewport2DVisual3D.InternalBitmapCacheBrush.Target = null; 
                    viewport2DVisual3D.InternalVisualBrush.Visual = viewport2DVisual3D.Visual;
 
                    // Remove the dummy child and re-add the visual as the V2DV3D's child.
                    viewport2DVisual3D.RemoveVisualChild(viewport2DVisual3D.InternalBitmapCacheBrush.InternalTarget);
                    viewport2DVisual3D.AddVisualChild(viewport2DVisual3D.Visual);
 
                    Debug.Assert((viewport2DVisual3D.Visual == null || viewport2DVisual3D.Visual.InheritanceContext == null),
                                 "Expected AddVisualChild to remove the InheritanceContext on Visual"); 
                } 

                // If we changed from using one brush to the other we need to regenerate the Material. 
                if (oldValue == null || newValue == null)
                {
                    viewport2DVisual3D.GenerateMaterial();
                } 
            }
        } 
 
        /// 
        ///  Derived classes override this property to enable the Visual code to enumerate 
        ///  the Visual children. Derived classes need to return the number of children
        ///  from this method.
        ///
        ///    By default a Visual does not have any children. 
        ///
        ///  Remark: During this virtual method the Visual tree must not be modified. 
        ///  
        protected override int Visual3DChildrenCount
        { 
            get { return 0; }
        }

        ///  
        ///    Derived class must implement to support Visual children. The method must return
        ///    the child at the specified index. Index must be between 0 and GetVisualChildrenCount-1. 
        /// 
        ///    By default a Visual3D does not have any children.
        /// 
        ///  Remark:
        ///       Need to lock down Visual tree during the callbacks.
        ///       During this virtual call it is not valid to modify the Visual tree.
        /// 
        ///       It is okay to type this protected API to the 2D Visual.  The only 2D Visual with
        ///       3D childern is the Viewport3DVisual which is sealed.  -- [....] 01/17/06 
        ///  
        protected override Visual3D GetVisual3DChild(int index)
        { 
           throw new ArgumentOutOfRangeException("index", index, SR.Get(SRID.Visual_ArgumentOutOfRange));
        }

        ///  
        /// Returns the number of children of this object (in most cases this will be
        /// the number of Visuals, but it some cases, Viewport3DVisual for instance, 
        /// this is the number of Visual3Ds). 
        ///
        /// Used only by VisualTreeHelper. 
        /// 
        internal override int InternalVisual2DOr3DChildrenCount
        {
            get 
            {
                // Call the right virtual method. 
                return (Visual != null ? 1 : 0); 
            }
        } 

        /// 
        /// Returns the child at index "index" (in most cases this will be
        /// a Visual, but it some cases, Viewport3DVisual for instance, 
        /// this is a Visual3D).
        /// 
        /// Used only by VisualTreeHelper. 
        /// 
        internal override DependencyObject InternalGet2DOr3DVisualChild(int index) 
        {
            Visual visualChild = Visual;

            if (index != 0 || visualChild == null) 
            {
                throw new ArgumentOutOfRangeException("index", index, SR.Get(SRID.Visual_ArgumentOutOfRange)); 
            } 

            return visualChild; 
        }

        /// 
        /// CachingHintProperty - Hints the rendering engine that rendered content should be cached 
        /// when possible.
        ///  
        private static readonly DependencyProperty CachingHintProperty = 
            RenderOptions.CachingHintProperty.AddOwner(
                                        typeof(Viewport2DVisual3D), 
                                        new UIPropertyMetadata(
                                            new PropertyChangedCallback(OnCachingHintChanged)));

        private static void OnCachingHintChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            Viewport2DVisual3D viewport2D = (Viewport2DVisual3D) d; 
 
            RenderOptions.SetCachingHint(viewport2D._visualBrush, (CachingHint)e.NewValue);
        } 

        /// 
        /// CacheInvalidationThresholdMinimum -
        ///  
        private static readonly DependencyProperty CacheInvalidationThresholdMinimumProperty =
            RenderOptions.CacheInvalidationThresholdMinimumProperty.AddOwner( 
                                        typeof(Viewport2DVisual3D), 
                                        new UIPropertyMetadata(
                                            new PropertyChangedCallback(OnCacheInvalidationThresholdMinimumChanged))); 


        private static void OnCacheInvalidationThresholdMinimumChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            Viewport2DVisual3D viewport2D = (Viewport2DVisual3D) d;
 
            RenderOptions.SetCacheInvalidationThresholdMinimum(viewport2D._visualBrush, (double)e.NewValue); 
        }
 
        /// 
        /// CacheInvalidationThresholdMaximum -
        /// 
        private static readonly DependencyProperty CacheInvalidationThresholdMaximumProperty = 
            RenderOptions.CacheInvalidationThresholdMaximumProperty.AddOwner(
                                        typeof(Viewport2DVisual3D), 
                                        new UIPropertyMetadata( 
                                            new PropertyChangedCallback(OnCacheInvalidationThresholdMaximumChanged)));
 
        private static void OnCacheInvalidationThresholdMaximumChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            Viewport2DVisual3D viewport2D = (Viewport2DVisual3D) d;
 
            RenderOptions.SetCacheInvalidationThresholdMaximum(viewport2D._visualBrush, (double)e.NewValue);
        } 
 
        //-----------------------------------------------------------------------
        // 
        // PRIVATE DATA
        //
        //-----------------------------------------------------------------------
 
        // the actual visual that is created
        private VisualBrush _visualBrush; 
        private BitmapCacheBrush _bitmapCacheBrush; 

        private Point3DCollection _positionsCache = null; 
        private PointCollection _textureCoordinatesCache = null;
        private Int32Collection _triangleIndicesCache = null;
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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