ImageResources.Designer.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / NetFx35 / System.WorkflowServices / ImageResources.Designer.cs / 1305376 / ImageResources.Designer.cs

                            //------------------------------------------------------------------------------ 
// 
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.312
// 
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated. 
//  
//-----------------------------------------------------------------------------
 
namespace System.ServiceModel {
    using System;

 
    /// 
    ///   A strongly-typed resource class, for looking up localized strings, etc. 
    ///  
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio. 
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class ImageResources { 
 
        private static global::System.Resources.ResourceManager resourceMan;
 
        private static global::System.Globalization.CultureInfo resourceCulture;

        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal ImageResources() { 
        }
 
        ///  
        ///   Returns the cached ResourceManager instance used by this class.
        ///  
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) { 
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ImageResources", typeof(ImageResources).Assembly);
                    resourceMan = temp; 
                } 
                return resourceMan;
            } 
        }

        /// 
        ///   Overrides the current thread's CurrentUICulture property for all 
        ///   resource lookups using this strongly typed resource class.
        ///  
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 
        internal static global::System.Globalization.CultureInfo Culture {
            get { 
                return resourceCulture;
            }
            set {
                resourceCulture = value; 
            }
        } 
 
        internal static System.Drawing.Bitmap Add {
            get { 
                object obj = ResourceManager.GetObject("Add", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        } 

        internal static System.Drawing.Bitmap AddContract { 
            get { 
                object obj = ResourceManager.GetObject("AddContract", resourceCulture);
                return ((System.Drawing.Bitmap)(obj)); 
            }
        }

        internal static System.Drawing.Bitmap AddOperation { 
            get {
                object obj = ResourceManager.GetObject("AddOperation", resourceCulture); 
                return ((System.Drawing.Bitmap)(obj)); 
            }
        } 

        internal static System.Drawing.Bitmap Arrow {
            get {
                object obj = ResourceManager.GetObject("Arrow", resourceCulture); 
                return ((System.Drawing.Bitmap)(obj));
            } 
        } 

        internal static System.Drawing.Bitmap Check { 
            get {
                object obj = ResourceManager.GetObject("Check", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            } 
        }
 
        internal static System.Drawing.Bitmap Contract { 
            get {
                object obj = ResourceManager.GetObject("Contract", resourceCulture); 
                return ((System.Drawing.Bitmap)(obj));
            }
        }
 
        internal static System.Drawing.Bitmap Delete {
            get { 
                object obj = ResourceManager.GetObject("Delete", resourceCulture); 
                return ((System.Drawing.Bitmap)(obj));
            } 
        }

        internal static System.Drawing.Bitmap Down {
            get { 
                object obj = ResourceManager.GetObject("Down", resourceCulture);
                return ((System.Drawing.Bitmap)(obj)); 
            } 
        }
 
        internal static System.Drawing.Bitmap Import {
            get {
                object obj = ResourceManager.GetObject("Import", resourceCulture);
                return ((System.Drawing.Bitmap)(obj)); 
            }
        } 
 
        internal static System.Drawing.Bitmap ImportedContract {
            get { 
                object obj = ResourceManager.GetObject("ImportedContract", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        } 

        internal static System.Drawing.Bitmap Operation { 
            get { 
                object obj = ResourceManager.GetObject("Operation", resourceCulture);
                return ((System.Drawing.Bitmap)(obj)); 
            }
        }

        internal static System.Drawing.Bitmap Up { 
            get {
                object obj = ResourceManager.GetObject("Up", resourceCulture); 
                return ((System.Drawing.Bitmap)(obj)); 
            }
        } 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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