AmbientValueAttribute.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / fx / src / CompMod / System / ComponentModel / AmbientValueAttribute.cs / 1 / AmbientValueAttribute.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

/* 
 */ 
namespace System.ComponentModel {
 
    using System;
    using System.ComponentModel;
    using System.Diagnostics;
    using System.Globalization; 
    using System.Runtime.InteropServices;
    using System.Runtime.Serialization.Formatters; 
    using System.Security.Permissions; 

    ///  
    ///    Specifies the ambient value for a property.  The ambient value is the value you
    ///    can set into a property to make it inherit its ambient.
    /// 
    [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1019:DefineAccessorsForAttributeArguments")] 
    [AttributeUsage(AttributeTargets.All)]
    public sealed class AmbientValueAttribute : Attribute { 
 
        private readonly object value;
 
        /// 
        /// Initializes a new instance of the  class, converting the
        ///    specified value to the
        ///    specified type, and using the U.S. English culture as the 
        ///    translation
        ///    context. 
        ///  
        public AmbientValueAttribute(Type type, string value) {
 
            // The try/catch here is because attributes should never throw exceptions.  We would fail to
            // load an otherwise normal class.
            try {
                this.value = TypeDescriptor.GetConverter(type).ConvertFromInvariantString(value); 
            }
            catch { 
                Debug.Fail("Ambient value attribute of type " + type.FullName + " threw converting from the string '" + value + "'."); 
            }
        } 

        /// 
        /// Initializes a new instance of the  class using a Unicode
        ///    character. 
        /// 
        public AmbientValueAttribute(char value) { 
            this.value = value; 
        }
        ///  
        /// Initializes a new instance of the  class using an 8-bit unsigned
        ///    integer.
        /// 
        public AmbientValueAttribute(byte value) { 
            this.value = value;
        } 
        ///  
        /// Initializes a new instance of the  class using a 16-bit signed
        ///    integer. 
        /// 
        public AmbientValueAttribute(short value) {
            this.value = value;
        } 
        /// 
        /// Initializes a new instance of the  class using a 32-bit signed 
        ///    integer. 
        /// 
        public AmbientValueAttribute(int value) { 
            this.value = value;
        }
        /// 
        /// Initializes a new instance of the  class using a 64-bit signed 
        ///    integer.
        ///  
        public AmbientValueAttribute(long value) { 
            this.value = value;
        } 
        /// 
        /// Initializes a new instance of the  class using a
        ///    single-precision floating point
        ///    number. 
        /// 
        public AmbientValueAttribute(float value) { 
            this.value = value; 
        }
        ///  
        /// Initializes a new instance of the  class using a
        ///    double-precision floating point
        ///    number.
        ///  
        public AmbientValueAttribute(double value) {
            this.value = value; 
        } 
        /// 
        /// Initializes a new instance of the  class using a  
        /// value.
        /// 
        public AmbientValueAttribute(bool value) {
            this.value = value; 
        }
        ///  
        /// Initializes a new instance of the  class using a . 
        /// 
        public AmbientValueAttribute(string value) { 
            this.value = value;
        }

        ///  
        /// Initializes a new instance of the 
        /// class. 
        ///  
        public AmbientValueAttribute(object value) {
            this.value = value; 
        }

        /// 
        ///     
        ///       Gets the ambient value of the property this
        ///       attribute is 
        ///       bound to. 
        ///    
        ///  
        public object Value {
            get {
                return value;
            } 
        }
 
        public override bool Equals(object obj) { 
            if (obj == this) {
                return true; 
            }

            AmbientValueAttribute other = obj as AmbientValueAttribute;
 
            if (other != null) {
                if (value != null) { 
                    return value.Equals(other.Value); 
                }
                else { 
                    return (other.Value == null);
                }
            }
            return false; 
        }
 
        public override int GetHashCode() { 
            return base.GetHashCode();
        } 
    }
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

/* 
 */ 
namespace System.ComponentModel {
 
    using System;
    using System.ComponentModel;
    using System.Diagnostics;
    using System.Globalization; 
    using System.Runtime.InteropServices;
    using System.Runtime.Serialization.Formatters; 
    using System.Security.Permissions; 

    ///  
    ///    Specifies the ambient value for a property.  The ambient value is the value you
    ///    can set into a property to make it inherit its ambient.
    /// 
    [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1019:DefineAccessorsForAttributeArguments")] 
    [AttributeUsage(AttributeTargets.All)]
    public sealed class AmbientValueAttribute : Attribute { 
 
        private readonly object value;
 
        /// 
        /// Initializes a new instance of the  class, converting the
        ///    specified value to the
        ///    specified type, and using the U.S. English culture as the 
        ///    translation
        ///    context. 
        ///  
        public AmbientValueAttribute(Type type, string value) {
 
            // The try/catch here is because attributes should never throw exceptions.  We would fail to
            // load an otherwise normal class.
            try {
                this.value = TypeDescriptor.GetConverter(type).ConvertFromInvariantString(value); 
            }
            catch { 
                Debug.Fail("Ambient value attribute of type " + type.FullName + " threw converting from the string '" + value + "'."); 
            }
        } 

        /// 
        /// Initializes a new instance of the  class using a Unicode
        ///    character. 
        /// 
        public AmbientValueAttribute(char value) { 
            this.value = value; 
        }
        ///  
        /// Initializes a new instance of the  class using an 8-bit unsigned
        ///    integer.
        /// 
        public AmbientValueAttribute(byte value) { 
            this.value = value;
        } 
        ///  
        /// Initializes a new instance of the  class using a 16-bit signed
        ///    integer. 
        /// 
        public AmbientValueAttribute(short value) {
            this.value = value;
        } 
        /// 
        /// Initializes a new instance of the  class using a 32-bit signed 
        ///    integer. 
        /// 
        public AmbientValueAttribute(int value) { 
            this.value = value;
        }
        /// 
        /// Initializes a new instance of the  class using a 64-bit signed 
        ///    integer.
        ///  
        public AmbientValueAttribute(long value) { 
            this.value = value;
        } 
        /// 
        /// Initializes a new instance of the  class using a
        ///    single-precision floating point
        ///    number. 
        /// 
        public AmbientValueAttribute(float value) { 
            this.value = value; 
        }
        ///  
        /// Initializes a new instance of the  class using a
        ///    double-precision floating point
        ///    number.
        ///  
        public AmbientValueAttribute(double value) {
            this.value = value; 
        } 
        /// 
        /// Initializes a new instance of the  class using a  
        /// value.
        /// 
        public AmbientValueAttribute(bool value) {
            this.value = value; 
        }
        ///  
        /// Initializes a new instance of the  class using a . 
        /// 
        public AmbientValueAttribute(string value) { 
            this.value = value;
        }

        ///  
        /// Initializes a new instance of the 
        /// class. 
        ///  
        public AmbientValueAttribute(object value) {
            this.value = value; 
        }

        /// 
        ///     
        ///       Gets the ambient value of the property this
        ///       attribute is 
        ///       bound to. 
        ///    
        ///  
        public object Value {
            get {
                return value;
            } 
        }
 
        public override bool Equals(object obj) { 
            if (obj == this) {
                return true; 
            }

            AmbientValueAttribute other = obj as AmbientValueAttribute;
 
            if (other != null) {
                if (value != null) { 
                    return value.Equals(other.Value); 
                }
                else { 
                    return (other.Value == null);
                }
            }
            return false; 
        }
 
        public override int GetHashCode() { 
            return base.GetHashCode();
        } 
    }
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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