Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / fx / src / Net / System / Net / NetworkInformation / SystemTcpConnection.cs / 1 / SystemTcpConnection.cs
namespace System.Net.NetworkInformation { using System.Net; using System.Net.Sockets; using System.Security.Permissions; using System; using System.Runtime.InteropServices; using System.Collections; using System.ComponentModel; using System.Threading; ////// Represents an active Tcp connection. internal class SystemTcpConnectionInformation:TcpConnectionInformation { IPEndPoint localEndPoint; IPEndPoint remoteEndPoint; TcpState state; internal SystemTcpConnectionInformation(MibTcpRow row) { state = row.state; //port is returned in Big-Endian - most significant bit on left //unfortunately, its done at the word level and not the dword level. int localPort = row.localPort3<<24|row.localPort4<<16|row.localPort1<<8|row.localPort2; int remotePort = ((state == TcpState.Listen)?0:row.remotePort3<<24|row.remotePort4<<16|row.remotePort1<<8|row.remotePort2); //need to fix these. Currently they ---- up if high order bit is set. // uint localPort = (uint)IPAddress.HostToNetworkOrder((short)row.localPort1); // uint remotePort = (uint)IPAddress.HostToNetworkOrder((short)row.remotePort1); localEndPoint = new IPEndPoint(row.localAddr,(int)localPort); remoteEndPoint= new IPEndPoint(row.remoteAddr,(int)remotePort); } public override TcpState State{get {return state;}} public override IPEndPoint LocalEndPoint{get {return localEndPoint;}} public override IPEndPoint RemoteEndPoint{get {return remoteEndPoint;}} } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. namespace System.Net.NetworkInformation { using System.Net; using System.Net.Sockets; using System.Security.Permissions; using System; using System.Runtime.InteropServices; using System.Collections; using System.ComponentModel; using System.Threading; ////// Represents an active Tcp connection. internal class SystemTcpConnectionInformation:TcpConnectionInformation { IPEndPoint localEndPoint; IPEndPoint remoteEndPoint; TcpState state; internal SystemTcpConnectionInformation(MibTcpRow row) { state = row.state; //port is returned in Big-Endian - most significant bit on left //unfortunately, its done at the word level and not the dword level. int localPort = row.localPort3<<24|row.localPort4<<16|row.localPort1<<8|row.localPort2; int remotePort = ((state == TcpState.Listen)?0:row.remotePort3<<24|row.remotePort4<<16|row.remotePort1<<8|row.remotePort2); //need to fix these. Currently they ---- up if high order bit is set. // uint localPort = (uint)IPAddress.HostToNetworkOrder((short)row.localPort1); // uint remotePort = (uint)IPAddress.HostToNetworkOrder((short)row.remotePort1); localEndPoint = new IPEndPoint(row.localAddr,(int)localPort); remoteEndPoint= new IPEndPoint(row.remoteAddr,(int)remotePort); } public override TcpState State{get {return state;}} public override IPEndPoint LocalEndPoint{get {return localEndPoint;}} public override IPEndPoint RemoteEndPoint{get {return remoteEndPoint;}} } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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