MainMenu.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / fx / src / WinForms / Managed / System / WinForms / MainMenu.cs / 1 / MainMenu.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Windows.Forms { 
    using System.Diagnostics; 
    using System;
    using System.ComponentModel; 
    using System.Drawing;
    using Microsoft.Win32;
    using System.Security.Permissions;
 
    /// 
    ///  
    ///     
    ///       Represents
    ///       a menu structure for a form. 
    /// 
    [ToolboxItemFilter("System.Windows.Forms.MainMenu")]
    public class MainMenu : Menu
    { 
        internal Form form;
        internal Form ownerForm;  // this is the form that created this menu, and is the only form allowed to dispose it. 
        private RightToLeft rightToLeft = System.Windows.Forms.RightToLeft.Inherit; 
        private EventHandler onCollapse;
 
        /// 
        /// 
        ///     Creates a new MainMenu control.
        ///  
        public MainMenu()
            : base(null) { 
 
        }
 
        /// 
        /// 
        /// Initializes a new instance of the  class with the specified container.
        ///  
        public MainMenu(IContainer container) : this() {
            container.Add(this); 
        } 

        ///  
        /// 
        ///     Creates a new MainMenu control with the given items to start
        ///     with.
        ///  
        public MainMenu(MenuItem[] items)
            : base(items) { 
 
        }
 
        /// 
        /// 
        ///    [To be supplied.]
        ///  
        [SRDescription(SR.MainMenuCollapseDescr)]
        public event EventHandler Collapse { 
            add { 
                onCollapse += value;
            } 
            remove {
                onCollapse -= value;
            }
        } 

 
        ///  
        /// 
        ///     This is used for international applications where the language 
        ///     is written from RightToLeft. When this property is true,
        ///     text alignment and reading order will be from right to left.
        /// 
        // VSWhidbey 94189: Add an AmbientValue attribute so that the Reset context menu becomes available in the Property Grid. 
        [
        Localizable(true), 
        AmbientValue(RightToLeft.Inherit), 
        SRDescription(SR.MenuRightToLeftDescr)
        ] 
        public virtual RightToLeft RightToLeft {
            get {
                if (System.Windows.Forms.RightToLeft.Inherit == rightToLeft) {
                    if (form != null) { 
                        return form.RightToLeft;
                    } 
                    else { 
                        return RightToLeft.Inherit;
                    } 
                }
                else {
                    return rightToLeft;
                } 
            }
            set { 
 
                //valid values are 0x0 to 0x2
                if (!ClientUtils.IsEnumValid(value, (int)value, (int)RightToLeft.No, (int)RightToLeft.Inherit)){ 
                    throw new InvalidEnumArgumentException("RightToLeft", (int)value, typeof(RightToLeft));
                }
                if (rightToLeft != value) {
                    rightToLeft = value; 
                    UpdateRtl((value == System.Windows.Forms.RightToLeft.Yes));
                } 
 
            }
        } 

        internal override bool RenderIsRightToLeft {
            get {
                return (RightToLeft == System.Windows.Forms.RightToLeft.Yes && (form == null || !form.IsMirrored)); 
            }
        } 
 
        /// 
        ///  
        ///     Creates a new MainMenu object which is a dupliate of this one.
        /// 
        public virtual MainMenu CloneMenu() {
            MainMenu newMenu = new MainMenu(); 
            newMenu.CloneMenu(this);
            return newMenu; 
        } 

        ///  
        /// 
        /// 
        /// 
        protected override IntPtr CreateMenuHandle() { 
            return UnsafeNativeMethods.CreateMenu();
        } 
 
        /// 
        ///  
        ///     Clears out this MainMenu object and discards all of it's resources.
        ///     If the menu is parented in a form, it is disconnected from that as
        ///     well.
        ///  
        protected override void Dispose(bool disposing) {
            if (disposing) { 
                if (form != null && (ownerForm == null || form == ownerForm)) { 
                    form.Menu = null;
                } 
            }
            base.Dispose(disposing);
        }
 
        /// 
        ///  
        ///     Indicates which form in which we are currently residing [if any] 
        /// 
        [UIPermission(SecurityAction.Demand, Window=UIPermissionWindow.AllWindows)] 
        public Form GetForm() {
            return form;
        }
 
        internal Form GetFormUnsafe() {
             return form; 
        } 

        ///  
        /// 
        /// 
        /// 
        internal override void ItemsChanged(int change) { 
            base.ItemsChanged(change);
            if (form != null) 
                form.MenuChanged(change, this); 
        }
 
        /// 
        /// 
        /// 
        ///  
        internal virtual void ItemsChanged(int change, Menu menu) {
            if (form != null) 
                form.MenuChanged(change, menu); 
        }
 
        /// 
        /// 
        ///     Fires the collapse event
        ///  
        protected internal virtual void OnCollapse(EventArgs e) {
            if (onCollapse != null) { 
                onCollapse(this, e); 
            }
        } 

        /// 
        /// 
        ///     Returns true if the RightToLeft should be persisted in code gen. 
        /// 
        internal virtual bool ShouldSerializeRightToLeft() { 
            if (System.Windows.Forms.RightToLeft.Inherit == RightToLeft) { 
                return false;
            } 
            return true;
        }

        ///  
        /// 
        ///     Returns a string representation for this control. 
        ///  
        /// 
        public override string ToString() { 
            // VSWhidbey 495300: removing GetForm information
            return base.ToString();
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Windows.Forms { 
    using System.Diagnostics; 
    using System;
    using System.ComponentModel; 
    using System.Drawing;
    using Microsoft.Win32;
    using System.Security.Permissions;
 
    /// 
    ///  
    ///     
    ///       Represents
    ///       a menu structure for a form. 
    /// 
    [ToolboxItemFilter("System.Windows.Forms.MainMenu")]
    public class MainMenu : Menu
    { 
        internal Form form;
        internal Form ownerForm;  // this is the form that created this menu, and is the only form allowed to dispose it. 
        private RightToLeft rightToLeft = System.Windows.Forms.RightToLeft.Inherit; 
        private EventHandler onCollapse;
 
        /// 
        /// 
        ///     Creates a new MainMenu control.
        ///  
        public MainMenu()
            : base(null) { 
 
        }
 
        /// 
        /// 
        /// Initializes a new instance of the  class with the specified container.
        ///  
        public MainMenu(IContainer container) : this() {
            container.Add(this); 
        } 

        ///  
        /// 
        ///     Creates a new MainMenu control with the given items to start
        ///     with.
        ///  
        public MainMenu(MenuItem[] items)
            : base(items) { 
 
        }
 
        /// 
        /// 
        ///    [To be supplied.]
        ///  
        [SRDescription(SR.MainMenuCollapseDescr)]
        public event EventHandler Collapse { 
            add { 
                onCollapse += value;
            } 
            remove {
                onCollapse -= value;
            }
        } 

 
        ///  
        /// 
        ///     This is used for international applications where the language 
        ///     is written from RightToLeft. When this property is true,
        ///     text alignment and reading order will be from right to left.
        /// 
        // VSWhidbey 94189: Add an AmbientValue attribute so that the Reset context menu becomes available in the Property Grid. 
        [
        Localizable(true), 
        AmbientValue(RightToLeft.Inherit), 
        SRDescription(SR.MenuRightToLeftDescr)
        ] 
        public virtual RightToLeft RightToLeft {
            get {
                if (System.Windows.Forms.RightToLeft.Inherit == rightToLeft) {
                    if (form != null) { 
                        return form.RightToLeft;
                    } 
                    else { 
                        return RightToLeft.Inherit;
                    } 
                }
                else {
                    return rightToLeft;
                } 
            }
            set { 
 
                //valid values are 0x0 to 0x2
                if (!ClientUtils.IsEnumValid(value, (int)value, (int)RightToLeft.No, (int)RightToLeft.Inherit)){ 
                    throw new InvalidEnumArgumentException("RightToLeft", (int)value, typeof(RightToLeft));
                }
                if (rightToLeft != value) {
                    rightToLeft = value; 
                    UpdateRtl((value == System.Windows.Forms.RightToLeft.Yes));
                } 
 
            }
        } 

        internal override bool RenderIsRightToLeft {
            get {
                return (RightToLeft == System.Windows.Forms.RightToLeft.Yes && (form == null || !form.IsMirrored)); 
            }
        } 
 
        /// 
        ///  
        ///     Creates a new MainMenu object which is a dupliate of this one.
        /// 
        public virtual MainMenu CloneMenu() {
            MainMenu newMenu = new MainMenu(); 
            newMenu.CloneMenu(this);
            return newMenu; 
        } 

        ///  
        /// 
        /// 
        /// 
        protected override IntPtr CreateMenuHandle() { 
            return UnsafeNativeMethods.CreateMenu();
        } 
 
        /// 
        ///  
        ///     Clears out this MainMenu object and discards all of it's resources.
        ///     If the menu is parented in a form, it is disconnected from that as
        ///     well.
        ///  
        protected override void Dispose(bool disposing) {
            if (disposing) { 
                if (form != null && (ownerForm == null || form == ownerForm)) { 
                    form.Menu = null;
                } 
            }
            base.Dispose(disposing);
        }
 
        /// 
        ///  
        ///     Indicates which form in which we are currently residing [if any] 
        /// 
        [UIPermission(SecurityAction.Demand, Window=UIPermissionWindow.AllWindows)] 
        public Form GetForm() {
            return form;
        }
 
        internal Form GetFormUnsafe() {
             return form; 
        } 

        ///  
        /// 
        /// 
        /// 
        internal override void ItemsChanged(int change) { 
            base.ItemsChanged(change);
            if (form != null) 
                form.MenuChanged(change, this); 
        }
 
        /// 
        /// 
        /// 
        ///  
        internal virtual void ItemsChanged(int change, Menu menu) {
            if (form != null) 
                form.MenuChanged(change, menu); 
        }
 
        /// 
        /// 
        ///     Fires the collapse event
        ///  
        protected internal virtual void OnCollapse(EventArgs e) {
            if (onCollapse != null) { 
                onCollapse(this, e); 
            }
        } 

        /// 
        /// 
        ///     Returns true if the RightToLeft should be persisted in code gen. 
        /// 
        internal virtual bool ShouldSerializeRightToLeft() { 
            if (System.Windows.Forms.RightToLeft.Inherit == RightToLeft) { 
                return false;
            } 
            return true;
        }

        ///  
        /// 
        ///     Returns a string representation for this control. 
        ///  
        /// 
        public override string ToString() { 
            // VSWhidbey 495300: removing GetForm information
            return base.ToString();
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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