RuleElement.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Speech / Src / Internal / GrammarBuilding / RuleElement.cs / 1 / RuleElement.cs

                            //------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------- 

using System.Collections.Generic; 
using System.Speech.Recognition; 
using System.Speech.Internal.SrgsParser;
using System.Text; 

namespace System.Speech.Internal.GrammarBuilding
{
    ///  
    ///
    ///  
    internal sealed class RuleElement : BuilderElements 
    {
 
        //*******************************************************************
        //
        // Constructors
        // 
        //*******************************************************************
 
        #region Constructors 

        ///  
        ///
        /// 
        /// 
        internal RuleElement (string name) 
        {
            _name = name; 
        } 

        ///  
        ///
        /// 
        /// 
        ///  
        internal RuleElement (GrammarBuilderBase builder, string name)
            : this (name) 
        { 
            Add (builder);
        } 

        #endregion

        //******************************************************************** 
        //
        // Public Methods 
        // 
        //*******************************************************************
 
        #region Public Methods

        /// TODOC <_include file='doc\SpeechAudioFormatInfo.uex' path='docs/doc[@for="SpeechAudioFormatInfo.Equals"]/*' />
        public override bool Equals (object obj) 
        {
            RuleElement refObj = obj as RuleElement; 
            if (refObj == null) 
            {
                return false; 
            }
            if (!base.Equals (obj))
            {
                return false; 
            }
            return _name == refObj._name; 
        } 

        /// TODOC <_include file='doc\SpeechAudioFormatInfo.uex' path='docs/doc[@for="SpeechAudioFormatInfo.GetHashCode"]/*' /> 
        public override int GetHashCode ()
        {
            return base.GetHashCode ();
        } 

        #endregion 
 
        //********************************************************************
        // 
        // Internal Methods
        //
        //********************************************************************
 
        #region Internal Methods
 
        ///  
        ///
        ///  
        /// 
        internal override GrammarBuilderBase Clone ()
        {
            RuleElement rule = new RuleElement (_name); 
            rule.CloneItems (this);
            return rule; 
        } 

        ///  
        ///
        /// 
        /// 
        ///  
        /// 
        ///  
        ///  
        internal override IElement CreateElement (IElementFactory elementFactory, IElement parent, IRule rule, IdentifierCollection ruleIds)
        { 
            if (_rule == null)
            {
                IGrammar grammar = elementFactory.Grammar;
 
                // Create the rule
                _ruleName = ruleIds.CreateNewIdentifier (Name); 
 
                _rule = grammar.CreateRule (_ruleName, RulePublic.False, RuleDynamic.NotSet, false);
 
                // Create the children elements
                CreateChildrenElements (elementFactory, _rule, ruleIds);

                _rule.PostParse (grammar); 
            }
            return _rule; 
        } 

        ///  
        ///
        /// 
        /// 
        internal override int CalcCount (BuilderElements parent) 
        {
            // clear any existing value 
            _rule = null; 
            return base.CalcCount (parent);
        } 

        #endregion

 
        //*******************************************************************
        // 
        // Internal Properties 
        //
        //******************************************************************** 

        #region Internal Properties

        override internal string DebugSummary 
        {
            get 
            { 
                return _name + "=" + base.DebugSummary;
            } 
        }

        internal string Name
        { 
            get
            { 
                return _name; 
            }
        } 

        internal string RuleName
        {
            get 
            {
                return _ruleName; 
            } 
        }
 
        #endregion

        //*******************************************************************
        // 
        // Private Fields
        // 
        //******************************************************************* 

        #region Private Fields 

        /// 
        ///
        ///  
        private readonly string _name;
        private string _ruleName; 
        private IRule _rule; 

        #endregion 

    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------- 

using System.Collections.Generic; 
using System.Speech.Recognition; 
using System.Speech.Internal.SrgsParser;
using System.Text; 

namespace System.Speech.Internal.GrammarBuilding
{
    ///  
    ///
    ///  
    internal sealed class RuleElement : BuilderElements 
    {
 
        //*******************************************************************
        //
        // Constructors
        // 
        //*******************************************************************
 
        #region Constructors 

        ///  
        ///
        /// 
        /// 
        internal RuleElement (string name) 
        {
            _name = name; 
        } 

        ///  
        ///
        /// 
        /// 
        ///  
        internal RuleElement (GrammarBuilderBase builder, string name)
            : this (name) 
        { 
            Add (builder);
        } 

        #endregion

        //******************************************************************** 
        //
        // Public Methods 
        // 
        //*******************************************************************
 
        #region Public Methods

        /// TODOC <_include file='doc\SpeechAudioFormatInfo.uex' path='docs/doc[@for="SpeechAudioFormatInfo.Equals"]/*' />
        public override bool Equals (object obj) 
        {
            RuleElement refObj = obj as RuleElement; 
            if (refObj == null) 
            {
                return false; 
            }
            if (!base.Equals (obj))
            {
                return false; 
            }
            return _name == refObj._name; 
        } 

        /// TODOC <_include file='doc\SpeechAudioFormatInfo.uex' path='docs/doc[@for="SpeechAudioFormatInfo.GetHashCode"]/*' /> 
        public override int GetHashCode ()
        {
            return base.GetHashCode ();
        } 

        #endregion 
 
        //********************************************************************
        // 
        // Internal Methods
        //
        //********************************************************************
 
        #region Internal Methods
 
        ///  
        ///
        ///  
        /// 
        internal override GrammarBuilderBase Clone ()
        {
            RuleElement rule = new RuleElement (_name); 
            rule.CloneItems (this);
            return rule; 
        } 

        ///  
        ///
        /// 
        /// 
        ///  
        /// 
        ///  
        ///  
        internal override IElement CreateElement (IElementFactory elementFactory, IElement parent, IRule rule, IdentifierCollection ruleIds)
        { 
            if (_rule == null)
            {
                IGrammar grammar = elementFactory.Grammar;
 
                // Create the rule
                _ruleName = ruleIds.CreateNewIdentifier (Name); 
 
                _rule = grammar.CreateRule (_ruleName, RulePublic.False, RuleDynamic.NotSet, false);
 
                // Create the children elements
                CreateChildrenElements (elementFactory, _rule, ruleIds);

                _rule.PostParse (grammar); 
            }
            return _rule; 
        } 

        ///  
        ///
        /// 
        /// 
        internal override int CalcCount (BuilderElements parent) 
        {
            // clear any existing value 
            _rule = null; 
            return base.CalcCount (parent);
        } 

        #endregion

 
        //*******************************************************************
        // 
        // Internal Properties 
        //
        //******************************************************************** 

        #region Internal Properties

        override internal string DebugSummary 
        {
            get 
            { 
                return _name + "=" + base.DebugSummary;
            } 
        }

        internal string Name
        { 
            get
            { 
                return _name; 
            }
        } 

        internal string RuleName
        {
            get 
            {
                return _ruleName; 
            } 
        }
 
        #endregion

        //*******************************************************************
        // 
        // Private Fields
        // 
        //******************************************************************* 

        #region Private Fields 

        /// 
        ///
        ///  
        private readonly string _name;
        private string _ruleName; 
        private IRule _rule; 

        #endregion 

    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK