Code:
/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media3D / Generated / PointLight.cs / 2 / PointLight.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see [....]/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { sealed partial class PointLight : PointLightBase { #region Constructors //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new PointLight Clone() { return (PointLight)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new PointLight CloneCurrentValue() { return (PointLight)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties #endregion Public Properties //----------------------------------------------------- // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new PointLight(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //----------------------------------------------------- #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables Transform3D vTransform = Transform; // Obtain handles for properties that implement DUCE.IResource DUCE.ResourceHandle hTransform; if (vTransform == null || Object.ReferenceEquals(vTransform, Transform3D.Identity) ) { hTransform = DUCE.ResourceHandle.Null; } else { hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); } // Obtain handles for animated properties DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel); DUCE.ResourceHandle hPositionAnimations = GetAnimationResourceHandle(PositionProperty, channel); DUCE.ResourceHandle hRangeAnimations = GetAnimationResourceHandle(RangeProperty, channel); DUCE.ResourceHandle hConstantAttenuationAnimations = GetAnimationResourceHandle(ConstantAttenuationProperty, channel); DUCE.ResourceHandle hLinearAttenuationAnimations = GetAnimationResourceHandle(LinearAttenuationProperty, channel); DUCE.ResourceHandle hQuadraticAttenuationAnimations = GetAnimationResourceHandle(QuadraticAttenuationProperty, channel); // Pack & send command packet DUCE.MILCMD_POINTLIGHT data; unsafe { data.Type = MILCMD.MilCmdPointLight; data.Handle = _duceResource.GetHandle(channel); data.htransform = hTransform; if (hColorAnimations.IsNull) { data.color = CompositionResourceManager.ColorToMIL_COLORF(Color); } data.hColorAnimations = hColorAnimations; if (hPositionAnimations.IsNull) { data.position = CompositionResourceManager.Point3DToMIL_3DPOINTF(Position); } data.hPositionAnimations = hPositionAnimations; if (hRangeAnimations.IsNull) { data.range = Range; } data.hRangeAnimations = hRangeAnimations; if (hConstantAttenuationAnimations.IsNull) { data.constantAttenuation = ConstantAttenuation; } data.hConstantAttenuationAnimations = hConstantAttenuationAnimations; if (hLinearAttenuationAnimations.IsNull) { data.linearAttenuation = LinearAttenuation; } data.hLinearAttenuationAnimations = hLinearAttenuationAnimations; if (hQuadraticAttenuationAnimations.IsNull) { data.quadraticAttenuation = QuadraticAttenuation; } data.hQuadraticAttenuationAnimations = hQuadraticAttenuationAnimations; // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_POINTLIGHT)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_POINTLIGHT)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel); AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel); ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //------------------------------------------------------ #region Internal Properties #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties #endregion Dependency Properties //------------------------------------------------------ // // Internal Fields // //----------------------------------------------------- #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); #endregion Internal Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- DataDesignUtil.cs
- TextEmbeddedObject.cs
- EntityProviderServices.cs
- SystemIcmpV4Statistics.cs
- BitArray.cs
- DataControlReferenceCollection.cs
- EdmSchemaError.cs
- XmlTypeMapping.cs
- Helpers.cs
- SafeArchiveContext.cs
- SimpleHandlerBuildProvider.cs
- ZipIOFileItemStream.cs
- AssemblyCache.cs
- FileSystemEventArgs.cs
- TextFormatterContext.cs
- Variant.cs
- VariableAction.cs
- MailAddress.cs
- QilScopedVisitor.cs
- ExceptionUtil.cs
- Rect3DValueSerializer.cs
- ComplexPropertyEntry.cs
- SiteMapProvider.cs
- Point3DAnimation.cs
- BaseTemplateBuildProvider.cs
- Int64AnimationBase.cs
- HttpListener.cs
- SystemInformation.cs
- ObjectView.cs
- GeneralTransform3DGroup.cs
- StylusCollection.cs
- Material.cs
- HtmlInputRadioButton.cs
- ListInitExpression.cs
- Stroke.cs
- ByteKeyFrameCollection.cs
- TypeDescriptorContext.cs
- GroupItem.cs
- ExpandoObject.cs
- AsyncOperation.cs
- Dictionary.cs
- RequestCacheValidator.cs
- SamlConstants.cs
- DeclarativeConditionsCollection.cs
- IProvider.cs
- DataRecord.cs
- DataTableClearEvent.cs
- OdbcError.cs
- SystemBrushes.cs
- XmlSchemaSimpleTypeList.cs
- TransformGroup.cs
- ServiceNameElementCollection.cs
- GeneralTransform3DCollection.cs
- AttributeProviderAttribute.cs
- MimeFormImporter.cs
- Pts.cs
- SourceFilter.cs
- HttpRequest.cs
- Document.cs
- ResourcePermissionBase.cs
- XmlSerializerSection.cs
- TransactionContext.cs
- BitStack.cs
- __Filters.cs
- IsolatedStoragePermission.cs
- DataGridViewRowErrorTextNeededEventArgs.cs
- StylusPointDescription.cs
- BinaryOperationBinder.cs
- ReaderWriterLock.cs
- RemoteWebConfigurationHostStream.cs
- SqlDataSourceConfigureSortForm.cs
- TypeInfo.cs
- EDesignUtil.cs
- Subtree.cs
- PenThreadPool.cs
- InteropAutomationProvider.cs
- DesignTimeVisibleAttribute.cs
- EntityDataSourceContextCreatingEventArgs.cs
- WebServiceParameterData.cs
- PriorityChain.cs
- CodeTypeReferenceExpression.cs
- DataRecord.cs
- InputDevice.cs
- ValidatingPropertiesEventArgs.cs
- ImageListStreamer.cs
- TextDataBindingHandler.cs
- Stack.cs
- JsonByteArrayDataContract.cs
- _CacheStreams.cs
- TextAction.cs
- DPAPIProtectedConfigurationProvider.cs
- DiagnosticTraceSource.cs
- BufferModeSettings.cs
- hwndwrapper.cs
- CryptoProvider.cs
- CommonXSendMessage.cs
- MatrixTransform.cs
- BitmapMetadata.cs
- SolidColorBrush.cs
- VariableModifiersHelper.cs