__ComObject.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / clr / src / BCL / System / __ComObject.cs / 1 / __ComObject.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
/*============================================================
** 
** Class:  __ComObject 
**
** 
** __ComObject is the root class for all COM wrappers.  This class
** defines only the basics. This class is used for wrapping COM objects
** accessed from COM+
** 
**
===========================================================*/ 
namespace System { 

    using System; 
    using System.Collections;
    using System.Threading;
    using System.Runtime.InteropServices;
    using System.Reflection; 
    using System.Security.Permissions;
 
    internal class __ComObject : MarshalByRefObject 
    {
        private Hashtable m_ObjectToDataMap; 

        /*===========================================================
        ** default constructor
        ** can't instantiate this directly 
        =============================================================*/
        private __ComObject () 
        { 
        }
 
        internal IntPtr GetIUnknown(out bool fIsURTAggregated)
        {
            fIsURTAggregated = !GetType().IsDefined(typeof(ComImportAttribute), false);
            return System.Runtime.InteropServices.Marshal.GetIUnknownForObject(this); 
        }
 
        //=================================================================== 
        // This method retrieves the data associated with the specified
        // key if any such data exists for the current __ComObject. 
        //===================================================================
        internal Object GetData(Object key)
        {
            Object data = null; 

            // Synchronize access to the map. 
            lock(this) 
            {
                // If the map hasn't been allocated, then there can be no data for the specified key. 
                if (m_ObjectToDataMap != null)
                {
                    // Look up the data in the map.
                    data = m_ObjectToDataMap[key]; 
                }
            } 
 
            return data;
        } 

        //====================================================================
        // This method sets the data for the specified key on the current
        // __ComObject. 
        //===================================================================
        internal bool SetData(Object key, Object data) 
        { 
            bool bAdded = false;
 
            // Synchronize access to the map.
            lock(this)
            {
                // If the map hasn't been allocated yet, allocate it. 
                if (m_ObjectToDataMap == null)
                    m_ObjectToDataMap = new Hashtable(); 
 
                // If there isn't already data in the map then add it.
                if (m_ObjectToDataMap[key] == null) 
                {
                    m_ObjectToDataMap[key] = data;
                    bAdded = true;
                } 
            }
 
            return bAdded; 
        }
 
        //====================================================================
        // This method is called from within the EE and releases all the
        // cached data for the __ComObject.
        //==================================================================== 
        internal void ReleaseAllData()
        { 
            // Synchronize access to the map. 
            lock(this)
            { 

                // If the map hasn't been allocated, then there is nothing to do.
                if (m_ObjectToDataMap != null)
                { 
                    foreach (Object o in m_ObjectToDataMap.Values)
                    { 
                        // If the object implements IDisposable, then call Dispose on it. 
                        IDisposable DisposableObj = o as IDisposable;
                        if (DisposableObj != null) 
                            DisposableObj.Dispose();

                        // If the object is a derived from __ComObject, then call Marshal.ReleaseComObject on it.
                        __ComObject ComObj = o as __ComObject; 
                        if (ComObj != null)
                            Marshal.ReleaseComObject(ComObj); 
                    } 

                    // Set the map to null to indicate it has been cleaned up. 
                    m_ObjectToDataMap = null;
                }
            }
        } 

        //=================================================================== 
        // This method is called from within the EE and is used to handle 
        // calls on methods of event interfaces.
        //==================================================================== 
        internal Object GetEventProvider(Type t)
        {
            // Check to see if we already have a cached event provider for this type.
            Object EvProvider = GetData(t); 

            // If we don't then we need to create one. 
            if (EvProvider == null) 
                EvProvider = CreateEventProvider(t);
 
            return EvProvider;
        }

        internal int ReleaseSelf() 
        {
            return Marshal.InternalReleaseComObject(this); 
        } 

        internal void FinalReleaseSelf() 
        {
            Marshal.InternalFinalReleaseComObject(this);
        }
 
        [ReflectionPermissionAttribute(SecurityAction.Assert, MemberAccess=true)]
        private Object CreateEventProvider(Type t) 
        { 
            // Create the event provider for the specified type.
            Object EvProvider = Activator.CreateInstance(t, Activator.ConstructorDefault | BindingFlags.NonPublic, null, new Object[]{this}, null); 

            // Attempt to cache the wrapper on the object.
            if (!SetData(t, EvProvider))
            { 
                // Dispose the event provider if it implements IDisposable.
                IDisposable DisposableEvProv = EvProvider as IDisposable; 
                if (DisposableEvProv != null) 
                    DisposableEvProv.Dispose();
 
                // Another thead already cached the wrapper so use that one instead.
                EvProvider = GetData(t);
            }
 
            return EvProvider;
        } 
    } 
}
                        

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