RectangleConverter.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / fx / src / CommonUI / System / Drawing / RectangleConverter.cs / 1 / RectangleConverter.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

/* 
 */ 
namespace System.Drawing {
    using System.Runtime.Serialization.Formatters; 
    using System.Runtime.InteropServices;

    using System.Diagnostics;
    using System.Diagnostics.CodeAnalysis; 

    using Microsoft.Win32; 
    using System.Collections; 
    using System.ComponentModel;
    using System.ComponentModel.Design.Serialization; 
    using System.Globalization;
    using System.Reflection;

    ///  
    /// 
    ///      RectangleConverter is a class that can be used to convert 
    ///      rectangles from one data type to another.  Access this 
    ///      class through the TypeDescriptor.
    ///  
    public class RectangleConverter : TypeConverter {

        /// 
        ///  
        ///      Determines if this converter can convert an object in the given source
        ///      type to the native type of the converter. 
        ///  
        public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType) {
            if (sourceType == typeof(string)) { 
                return true;
            }
            return base.CanConvertFrom(context, sourceType);
        } 

        ///  
        ///  
        ///    Gets a value indicating whether this converter can
        ///       convert an object to the given destination type using the context. 
        /// 
        public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType) {
            if (destinationType == typeof(InstanceDescriptor)) {
                return true; 
            }
            return base.CanConvertTo(context, destinationType); 
        } 

        ///  
        /// 
        ///      Converts the given object to the converter's native type.
        /// 
        [SuppressMessage("Microsoft.Performance", "CA1808:AvoidCallsThatBoxValueTypes")] 
        public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) {
 
            string strValue = value as string; 

            if (strValue != null) { 

                string text = strValue.Trim();

                if (text.Length == 0) { 
                    return null;
                } 
                else { 

                    // Parse 4 integer values. 
                    //
                    if (culture == null) {
                        culture = CultureInfo.CurrentCulture;
                    } 
                    char sep = culture.TextInfo.ListSeparator[0];
                    string[] tokens = text.Split(new char[] {sep}); 
                    int[] values = new int[tokens.Length]; 
                    TypeConverter intConverter = TypeDescriptor.GetConverter(typeof(int));
                    for (int i = 0; i < values.Length; i++) { 
                        // Note: ConvertFromString will raise exception if value cannot be converted.
                        values[i] = (int)intConverter.ConvertFromString(context, culture, tokens[i]);
                    }
 
                    if (values.Length == 4) {
                        return new Rectangle(values[0], values[1], values[2], values[3]); 
                    } 
                    else {
                        throw new ArgumentException(SR.GetString(SR.TextParseFailedFormat, 
                                                                  "text",
                                                                  text,
                                                                  "x, y, width, height"));
                    } 
                }
            } 
 
            return base.ConvertFrom(context, culture, value);
        } 

        /// 
        /// 
        ///      Converts the given object to another type.  The most common types to convert 
        ///      are to and from a string object.  The default implementation will make a call
        ///      to ToString on the object if the object is valid and if the destination 
        ///      type is string.  If this cannot convert to the desitnation type, this will 
        ///      throw a NotSupportedException.
        ///  
        public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) {
            if (destinationType == null) {
                throw new ArgumentNullException("destinationType");
            } 

            if( value is Rectangle ){ 
                if (destinationType == typeof(string)) { 
                    Rectangle rect = (Rectangle)value;
 
                    if (culture == null) {
                        culture = CultureInfo.CurrentCulture;
                    }
                    string sep = culture.TextInfo.ListSeparator + " "; 
                    TypeConverter intConverter = TypeDescriptor.GetConverter(typeof(int));
                    string[] args = new string[4]; 
                    int nArg = 0; 

                    // Note: ConvertToString will raise exception if value cannot be converted. 
                    args[nArg++] = intConverter.ConvertToString(context, culture, rect.X);
                    args[nArg++] = intConverter.ConvertToString(context, culture, rect.Y);
                    args[nArg++] = intConverter.ConvertToString(context, culture, rect.Width);
                    args[nArg++] = intConverter.ConvertToString(context, culture, rect.Height); 

                    return string.Join(sep, args); 
                } 
                if (destinationType == typeof(InstanceDescriptor)) {
                    Rectangle rect = (Rectangle)value; 
                    ConstructorInfo ctor = typeof(Rectangle).GetConstructor(new Type[] {
                        typeof(int), typeof(int), typeof(int), typeof(int)});

                    if (ctor != null) { 
                        return new InstanceDescriptor(ctor, new object[] {
                            rect.X, rect.Y, rect.Width, rect.Height}); 
                    } 
                }
            } 

            return base.ConvertTo(context, culture, value, destinationType);
        }
 
        /// 
        ///  
        ///      Creates an instance of this type given a set of property values 
        ///      for the object.  This is useful for objects that are immutable, but still
        ///      want to provide changable properties. 
        /// 
        [SuppressMessage("Microsoft.Performance", "CA1808:AvoidCallsThatBoxValueTypes")]
        [SuppressMessage("Microsoft.Security", "CA2102:CatchNonClsCompliantExceptionsInGeneralHandlers")]
        public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues) { 
            if( propertyValues == null ){
                throw new ArgumentNullException( "propertyValues" ); 
            } 

            object x = propertyValues["X"]; 
            object y = propertyValues["Y"];
            object width =  propertyValues["Width"];
            object height =  propertyValues["Height"];
 
            if(x == null || y == null || width == null || height == null ||
                !(x is int) || !(y is int) || !(width is int) || !(height is int) ) { 
                    throw new ArgumentException(SR.GetString(SR.PropertyValueInvalidEntry)); 
            }
            return new Rectangle((int)x, 
                                     (int)y,
                                     (int)width,
                                     (int)height);
        } 

        ///  
        ///  
        ///      Determines if changing a value on this object should require a call to
        ///      CreateInstance to create a new value. 
        /// 
        public override bool GetCreateInstanceSupported(ITypeDescriptorContext context) {
            return true;
        } 

        ///  
        ///  
        ///      Retrieves the set of properties for this type.  By default, a type has
        ///      does not return any properties.  An easy implementation of this method 
        ///      can just call TypeDescriptor.GetProperties for the correct data type.
        /// 
        public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext context, object value, Attribute[] attributes) {
                PropertyDescriptorCollection props = TypeDescriptor.GetProperties(typeof(Rectangle), attributes); 
                return props.Sort(new string[] {"X", "Y", "Width", "Height"});
        } 
 
        /// 
        ///  
        ///      Determines if this object supports properties.  By default, this
        ///      is false.
        /// 
        public override bool GetPropertiesSupported(ITypeDescriptorContext context) { 
            return true;
        } 
 
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved. 


                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK