Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / BooleanAnimationBase.cs / 1 / BooleanAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class BooleanAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new BooleanAnimationBase. /// protected BooleanAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this BooleanAnimationBase /// ///The copy public new BooleanAnimationBase Clone() { return (BooleanAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Boolean)defaultOriginValue, (Boolean)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Boolean); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Boolean GetCurrentValue(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueBoolean(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Boolean GetCurrentValueCore(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class BooleanAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new BooleanAnimationBase. /// protected BooleanAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this BooleanAnimationBase /// ///The copy public new BooleanAnimationBase Clone() { return (BooleanAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Boolean)defaultOriginValue, (Boolean)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Boolean); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Boolean GetCurrentValue(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueBoolean(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Boolean GetCurrentValueCore(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ObjectStorage.cs
- OleDbConnectionPoolGroupProviderInfo.cs
- FieldTemplateUserControl.cs
- ConnectionConsumerAttribute.cs
- TypeFieldSchema.cs
- XmlUtil.cs
- SQLDateTimeStorage.cs
- ProcessHostMapPath.cs
- BooleanToVisibilityConverter.cs
- TimeSpanStorage.cs
- AddInProcess.cs
- CompilerErrorCollection.cs
- WmfPlaceableFileHeader.cs
- DateTimeFormatInfo.cs
- CapiSymmetricAlgorithm.cs
- PropertyTabAttribute.cs
- ColumnMapCopier.cs
- SHA384Cng.cs
- SqlConnectionPoolGroupProviderInfo.cs
- EventLogEntry.cs
- InfoCardRSAOAEPKeyExchangeDeformatter.cs
- DataListGeneralPage.cs
- TabPage.cs
- CheckBoxField.cs
- CopyAttributesAction.cs
- MetaModel.cs
- SecUtil.cs
- ConnectionPoolManager.cs
- ResourceContainer.cs
- NameNode.cs
- PixelFormat.cs
- StrongTypingException.cs
- ComAwareEventInfo.cs
- ApplicationBuildProvider.cs
- HtmlUtf8RawTextWriter.cs
- StandardOleMarshalObject.cs
- NominalTypeEliminator.cs
- BuildResultCache.cs
- wgx_exports.cs
- PrintEvent.cs
- IdnElement.cs
- TypeListConverter.cs
- ParserContext.cs
- ClientTargetSection.cs
- ModulesEntry.cs
- ShapeTypeface.cs
- AsyncOperationManager.cs
- ResourceCategoryAttribute.cs
- TextElementCollectionHelper.cs
- DeflateStream.cs
- DataServiceClientException.cs
- SoapAttributeAttribute.cs
- ConfigurationLocationCollection.cs
- InputScope.cs
- IntSumAggregationOperator.cs
- Vector3DCollection.cs
- HttpFileCollection.cs
- AttachedPropertyMethodSelector.cs
- NamedPipeConnectionPoolSettings.cs
- DbConnectionFactory.cs
- SelectionUIHandler.cs
- Lease.cs
- Graph.cs
- AutoScrollExpandMessageFilter.cs
- SQLByte.cs
- TextEvent.cs
- MimeMapping.cs
- WmfPlaceableFileHeader.cs
- NameValueConfigurationElement.cs
- SecondaryIndexDefinition.cs
- CacheAxisQuery.cs
- Size3DValueSerializer.cs
- UInt64.cs
- RuntimeVariableList.cs
- SymmetricAlgorithm.cs
- RepeaterItemCollection.cs
- TemplateControlCodeDomTreeGenerator.cs
- Html32TextWriter.cs
- UndirectedGraph.cs
- ObjectStateEntry.cs
- StdValidatorsAndConverters.cs
- SqlReorderer.cs
- SafeTokenHandle.cs
- XamlHttpHandlerFactory.cs
- COAUTHIDENTITY.cs
- DataGridColumnEventArgs.cs
- UIAgentMonitor.cs
- SignerInfo.cs
- AssociatedControlConverter.cs
- AspNetHostingPermission.cs
- FormConverter.cs
- ProcessManager.cs
- DisplayInformation.cs
- TogglePattern.cs
- ObjectStateManager.cs
- TextDecorationCollectionConverter.cs
- WebPartEditorOkVerb.cs
- NativeMethods.cs
- BlurEffect.cs
- EndOfStreamException.cs