Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / BooleanAnimationBase.cs / 1 / BooleanAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class BooleanAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new BooleanAnimationBase. /// protected BooleanAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this BooleanAnimationBase /// ///The copy public new BooleanAnimationBase Clone() { return (BooleanAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Boolean)defaultOriginValue, (Boolean)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Boolean); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Boolean GetCurrentValue(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueBoolean(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Boolean GetCurrentValueCore(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class BooleanAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new BooleanAnimationBase. /// protected BooleanAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this BooleanAnimationBase /// ///The copy public new BooleanAnimationBase Clone() { return (BooleanAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Boolean)defaultOriginValue, (Boolean)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Boolean); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Boolean GetCurrentValue(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueBoolean(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Boolean GetCurrentValueCore(Boolean defaultOriginValue, Boolean defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- Attributes.cs
- DrawingImage.cs
- XslVisitor.cs
- TreeNodeBinding.cs
- HttpResponseBase.cs
- HtmlTernaryTree.cs
- WebPartTransformer.cs
- ButtonFieldBase.cs
- TreeViewImageGenerator.cs
- XmlValidatingReaderImpl.cs
- FixedSOMPage.cs
- DynamicDataResources.Designer.cs
- PtsHost.cs
- FlowDocumentPage.cs
- NameValueConfigurationCollection.cs
- ContainerFilterService.cs
- SyndicationSerializer.cs
- Light.cs
- InlineCollection.cs
- MultiAsyncResult.cs
- DescendantOverDescendantQuery.cs
- DataTableMapping.cs
- NullableFloatAverageAggregationOperator.cs
- PersonalizablePropertyEntry.cs
- TextBoxBase.cs
- PageCatalogPart.cs
- ParseNumbers.cs
- MultiTargetingUtil.cs
- SymmetricAlgorithm.cs
- Image.cs
- GuidelineCollection.cs
- SecurityRuntime.cs
- WebPartConnectVerb.cs
- CompositeDuplexBindingElementImporter.cs
- ComAdminWrapper.cs
- SqlMethodTransformer.cs
- DrawTreeNodeEventArgs.cs
- SelectionItemPattern.cs
- XpsFilter.cs
- InvalidOleVariantTypeException.cs
- DataGridViewColumnDesigner.cs
- Triangle.cs
- SchemaReference.cs
- HealthMonitoringSectionHelper.cs
- CheckBoxField.cs
- StylusPointDescription.cs
- CommentEmitter.cs
- HostedBindingBehavior.cs
- CodeSnippetStatement.cs
- Rule.cs
- SkinBuilder.cs
- XsdDateTime.cs
- RepeaterItemCollection.cs
- X509RawDataKeyIdentifierClause.cs
- IgnoreSection.cs
- ResizeGrip.cs
- InternalSendMessage.cs
- HttpWriter.cs
- TypefaceMetricsCache.cs
- BrowserCapabilitiesFactoryBase.cs
- webbrowsersite.cs
- StatusBarItem.cs
- RulePatternOps.cs
- SingleSelectRootGridEntry.cs
- GeneralTransform3DTo2DTo3D.cs
- XmlNodeList.cs
- SessionStateContainer.cs
- Vector3DAnimation.cs
- XmlSchemaGroupRef.cs
- RemotingServices.cs
- Policy.cs
- ButtonFlatAdapter.cs
- ReadOnlyNameValueCollection.cs
- EditorZone.cs
- ListViewDeletedEventArgs.cs
- CheckStoreFileValidityRequest.cs
- ProcessHostMapPath.cs
- EntitySetBaseCollection.cs
- NumberSubstitution.cs
- HttpStreamFormatter.cs
- NotImplementedException.cs
- EventSinkActivity.cs
- CacheHelper.cs
- DataGridViewCellLinkedList.cs
- XPathScanner.cs
- Misc.cs
- Geometry.cs
- InProcStateClientManager.cs
- NotSupportedException.cs
- ViewPort3D.cs
- TextEditorParagraphs.cs
- safelinkcollection.cs
- DropAnimation.xaml.cs
- BitmapScalingModeValidation.cs
- IssuedSecurityTokenParameters.cs
- IndexerNameAttribute.cs
- TemplateBamlRecordReader.cs
- ComplexPropertyEntry.cs
- Calendar.cs
- MouseOverProperty.cs