Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / Model3D.cs / 1 / Model3D.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D model implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/18/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using MS.Internal.Media3D; namespace System.Windows.Media.Media3D { ////// Model3D is the abstract model that everything builds from. /// [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] // cannot be read & localized as string public abstract partial class Model3D : Animatable { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors // Prevent 3rd parties from extending this abstract base class. internal Model3D() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties ////// Gets bounds for this model. /// public Rect3D Bounds { get { ReadPreamble(); return CalculateSubgraphBoundsOuterSpace(); } } #endregion Public Properties //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods // NOTE: Model3D hit testing takes the rayParams in the outer space of the // Model3D. That is, RayHitTest() will apply this model's transform // to the ray for the caller. // // This is different than Visual hit testing which does not transform // the hit testing parameters by the Visual's transform. internal void RayHitTest(RayHitTestParameters rayParams) { Transform3D transform = Transform; rayParams.PushModelTransform(transform); RayHitTestCore(rayParams); rayParams.PopTransform(transform); } internal abstract void RayHitTestCore(RayHitTestParameters rayParams); ////// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Outer space refers to the space after this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// affects it's outer bounds. (While its inner bounds remain unchanged.) /// internal Rect3D CalculateSubgraphBoundsOuterSpace() { Rect3D innerBounds = CalculateSubgraphBoundsInnerSpace(); return M3DUtil.ComputeTransformedAxisAlignedBoundingBox(ref innerBounds, Transform); } ////// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Inner space refers to the space before this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// only affects it's outer bounds. Its inner bounds remain unchanged. /// internal abstract Rect3D CalculateSubgraphBoundsInnerSpace(); // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be "UpdateRealizations" like Drawings internal abstract void MarkVisibleRealizations(RealizationContext rc); // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "Precompute" from Animatable internal abstract void PreCompute(); #endregion Internal Methods #region Model3D Flags // These flags aren't in an enum to avoid adding another Type to the assembly and // because BitVector32 requires ints // If this is true, then the Model3D needs PreCompute() called on it. // Currently, this is only true for GeometryModel3D's when their Material // property changes (and any Model3DGroup that contains such a GM3D) // // As needed in the future, DirtyForPreComputeFlag can be used for other // things (i.e. if we ever cache Transform in PreCompute()) internal const int DirtyForPreComputeFlag = 1 << 0; // If this is true, then MarkVisibleRealizations() needs to be called on // the Model3D. // // Currently, this is only true for a GeometryModel3D that has text in // it's material (and any Model3DGroup that contains such a GM3D) // // Unlike Visuals, we make no distinction between if something under // this Model3D requires realization or if this Model3D itself requires // realization internal const int RequiresRealizationFlag = 1 << 1; // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "RequiresRealizationUpdates" from Animatable // // Important: start off dirty internal BitVector32 _flags = new BitVector32(DirtyForPreComputeFlag); #endregion Model3D Flags } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D model implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/18/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using MS.Internal.Media3D; namespace System.Windows.Media.Media3D { ////// Model3D is the abstract model that everything builds from. /// [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] // cannot be read & localized as string public abstract partial class Model3D : Animatable { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors // Prevent 3rd parties from extending this abstract base class. internal Model3D() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties ////// Gets bounds for this model. /// public Rect3D Bounds { get { ReadPreamble(); return CalculateSubgraphBoundsOuterSpace(); } } #endregion Public Properties //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods // NOTE: Model3D hit testing takes the rayParams in the outer space of the // Model3D. That is, RayHitTest() will apply this model's transform // to the ray for the caller. // // This is different than Visual hit testing which does not transform // the hit testing parameters by the Visual's transform. internal void RayHitTest(RayHitTestParameters rayParams) { Transform3D transform = Transform; rayParams.PushModelTransform(transform); RayHitTestCore(rayParams); rayParams.PopTransform(transform); } internal abstract void RayHitTestCore(RayHitTestParameters rayParams); ////// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Outer space refers to the space after this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// affects it's outer bounds. (While its inner bounds remain unchanged.) /// internal Rect3D CalculateSubgraphBoundsOuterSpace() { Rect3D innerBounds = CalculateSubgraphBoundsInnerSpace(); return M3DUtil.ComputeTransformedAxisAlignedBoundingBox(ref innerBounds, Transform); } ////// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Inner space refers to the space before this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// only affects it's outer bounds. Its inner bounds remain unchanged. /// internal abstract Rect3D CalculateSubgraphBoundsInnerSpace(); // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be "UpdateRealizations" like Drawings internal abstract void MarkVisibleRealizations(RealizationContext rc); // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "Precompute" from Animatable internal abstract void PreCompute(); #endregion Internal Methods #region Model3D Flags // These flags aren't in an enum to avoid adding another Type to the assembly and // because BitVector32 requires ints // If this is true, then the Model3D needs PreCompute() called on it. // Currently, this is only true for GeometryModel3D's when their Material // property changes (and any Model3DGroup that contains such a GM3D) // // As needed in the future, DirtyForPreComputeFlag can be used for other // things (i.e. if we ever cache Transform in PreCompute()) internal const int DirtyForPreComputeFlag = 1 << 0; // If this is true, then MarkVisibleRealizations() needs to be called on // the Model3D. // // Currently, this is only true for a GeometryModel3D that has text in // it's material (and any Model3DGroup that contains such a GM3D) // // Unlike Visuals, we make no distinction between if something under // this Model3D requires realization or if this Model3D itself requires // realization internal const int RequiresRealizationFlag = 1 << 1; // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "RequiresRealizationUpdates" from Animatable // // Important: start off dirty internal BitVector32 _flags = new BitVector32(DirtyForPreComputeFlag); #endregion Model3D Flags } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- UriSection.cs
- MarkupProperty.cs
- TextDecoration.cs
- PerspectiveCamera.cs
- DbDataRecord.cs
- PageContent.cs
- TextDecorationLocationValidation.cs
- ProxySimple.cs
- BaseValidator.cs
- RandomNumberGenerator.cs
- _ListenerAsyncResult.cs
- BinaryParser.cs
- _NestedMultipleAsyncResult.cs
- SmuggledIUnknown.cs
- DesignerActionUIService.cs
- HttpsHostedTransportConfiguration.cs
- BufferedResponseStream.cs
- AtomServiceDocumentSerializer.cs
- TopClause.cs
- ApplicationId.cs
- SchemaNames.cs
- PageParser.cs
- AnnotationAuthorChangedEventArgs.cs
- TreeBuilder.cs
- PeerPresenceInfo.cs
- Formatter.cs
- NameValueFileSectionHandler.cs
- RegexCaptureCollection.cs
- IMembershipProvider.cs
- MenuItemStyleCollection.cs
- FactoryGenerator.cs
- Filter.cs
- CharacterHit.cs
- TextProperties.cs
- BitmapEffectCollection.cs
- CategoryList.cs
- TargetConverter.cs
- NativeMethods.cs
- CollectionTypeElement.cs
- DragSelectionMessageFilter.cs
- _WinHttpWebProxyDataBuilder.cs
- StateMachineDesignerPaint.cs
- DetailsViewDeletedEventArgs.cs
- CFStream.cs
- TrustLevel.cs
- _UriTypeConverter.cs
- EventLog.cs
- SoapIncludeAttribute.cs
- SessionMode.cs
- BitSet.cs
- ImpersonationContext.cs
- RecognizerBase.cs
- BaseCollection.cs
- SafeMemoryMappedFileHandle.cs
- DragStartedEventArgs.cs
- ReadingWritingEntityEventArgs.cs
- SizeValueSerializer.cs
- TabPage.cs
- ApplicationDirectory.cs
- FormViewRow.cs
- GB18030Encoding.cs
- ColorComboBox.cs
- ISSmlParser.cs
- WsatTransactionHeader.cs
- BamlResourceDeserializer.cs
- CompilationUtil.cs
- JsonFormatReaderGenerator.cs
- CompositeActivityMarkupSerializer.cs
- WizardStepBase.cs
- EventBuilder.cs
- Int32CollectionValueSerializer.cs
- SourceElementsCollection.cs
- AddressingVersion.cs
- TemplateControlParser.cs
- SqlNodeAnnotation.cs
- XmlAttributes.cs
- CodeNamespaceImport.cs
- ListViewHitTestInfo.cs
- FeatureSupport.cs
- PreDigestedSignedInfo.cs
- TreeNode.cs
- UrlMappingsSection.cs
- IsolatedStorageException.cs
- ProcessManager.cs
- PolicyValidator.cs
- WebConfigurationHostFileChange.cs
- BuildDependencySet.cs
- AutomationAttributeInfo.cs
- uribuilder.cs
- DataControlFieldCollection.cs
- SpeechEvent.cs
- TransformProviderWrapper.cs
- XmlAttributeCache.cs
- ToolStripScrollButton.cs
- StrokeIntersection.cs
- NativeMethods.cs
- SmtpDateTime.cs
- IERequestCache.cs
- SchemaNamespaceManager.cs
- RegexGroup.cs