CategoryList.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / NetFx40 / Tools / System.Activities.Presentation / System / Activities / Presentation / Base / Core / Internal / PropertyEditing / CategoryList.cs / 1305376 / CategoryList.cs

                            //---------------------------------------------------------------- 
// Copyright (c) Microsoft Corporation.  All rights reserved.
//---------------------------------------------------------------
namespace System.Activities.Presentation.Internal.PropertyEditing
{ 
    using System;
    using System.Collections.Generic; 
    using System.ComponentModel; 
    using System.Diagnostics;
    using System.Diagnostics.CodeAnalysis; 
    using System.Globalization;
    using System.Windows;
    using System.Windows.Automation.Peers;
    using System.Windows.Controls; 
    using System.Windows.Input;
    using System.Windows.Threading; 
 
    using System.Activities.Presentation;
    using System.Activities.Presentation.PropertyEditing; 

    using System.Activities.Presentation.Internal.PropertyEditing.Automation;
    using System.Activities.Presentation.Internal.PropertyEditing.FromExpression.Framework;
    using System.Activities.Presentation.Internal.PropertyEditing.FromExpression.Framework.Data; 
    using System.Activities.Presentation.Internal.PropertyEditing.FromExpression.Framework.PropertyInspector;
    using System.Activities.Presentation.Internal.PropertyEditing.Model; 
    using System.Activities.Presentation.Internal.PropertyEditing.Selection; 
    using System.Activities.Presentation.Internal.PropertyEditing.State;
 
    // 
    // Wrapper around ItemsControl that knows how to contain and display CategoryEntries,
    // deals with AutomationPeers, and persists the open and closed state of individual
    // CategoryContainers. 
    //
    // This class should ideally be internal, but Avalon can't handle attached properties 
    // (which this class defines) on internal classes. 
    // 
    internal class CategoryList : ItemsControl, IEnumerable, IStateContainer, INotifyPropertyChanged 
    {

        // This guy is static so that its values persist across designers and CategoryList instances
        private static CategoryStateContainer _categoryStates = new CategoryStateContainer(); 

        // This guy is not because it caches FilterString, which is specific to each CategoryList instance 
        private IStateContainer _stateContainer; 

        // Used for property selection 
        private FrameworkElement _selection;
        private PropertySelectionMode _selectionMode;

        // Used for property filtering 
        private string _filterString;
        private PropertyFilter _currentFilter; 
        private bool _hasAnyFilterMatches = true; 
        private ICommand _clearFilterCommand;
 
        // Miscelaneous
        private SharedPropertyValueColumnWidthContainer _sharedWidthContainer;

        [SuppressMessage("Microsoft.Performance", "CA1810:InitializeReferenceTypeStaticFieldsInline")] 
        static CategoryList()
        { 
            // Make CategoryList non-focusable by default 
            UIElement.FocusableProperty.OverrideMetadata(typeof(CategoryList), new FrameworkPropertyMetadata(false));
 
            // Mark the uber-CategoryList as the scope for property selection
            PropertySelection.IsSelectionScopeProperty.OverrideMetadata(typeof(CategoryList), new PropertyMetadata(true));
        }
 
        // 
        // Basic ctor 
        //  
        [SuppressMessage("Microsoft.Usage", "CA2214:DoNotCallOverridableMethodsInConstructors")]
        public CategoryList() 
        {

            _stateContainer = new AggregateStateContainer(
                new CategoryListStateContainer(this), 
                _categoryStates);
 
            // Setup the shared width container 
            _sharedWidthContainer = new SharedPropertyValueColumnWidthContainer();
            SharedPropertyValueColumnWidthContainer.SetOwningSharedPropertyValueColumnWidthContainer(this, _sharedWidthContainer); 

            // When someone new gets focus, we may need to mess around with selected property, so listen to the event
            this.AddHandler(FocusManager.GotFocusEvent, new RoutedEventHandler(OnSomeoneGotFocus));
 
            // When editing is done in the value editor, shift focus back to the selected property
            this.CommandBindings.Add(new CommandBinding(PropertyValueEditorCommands.FinishEditing, OnFinishEditing)); 
 
            // Need to call this method from a UI thread because some of Sparkle's value editors rely on it
            UIThreadDispatcher.InitializeInstance(); 
        }

        // 
        // Event fired whenever a new CategoryContainer instance is generated 
        // 
        public event ContainerGeneratedHandler ContainerGenerated; 
 
        // AutomationPeer
 
        public event PropertyChangedEventHandler PropertyChanged;

        public int Count
        { 
            get {
                return this.Items.Count; 
            } 
        }
 
        // 
        // Gets or sets the filter string to apply to the shown properties.
        // Setting this value will automatically apply the filter to the shown properties.
        //  
        public string FilterString
        { 
            get { 
                return _filterString;
            } 
            set {
                if (value != null)
                {
                    value = value.Trim(); 
                }
 
                if (string.IsNullOrEmpty(value)) 
                {
                    value = null; 
                }

                if (_filterString != value)
                { 
                    _filterString = value;
                    _currentFilter = new PropertyFilter(_filterString); 
                    RefreshFilter(); 
                    this.OnPropertyChanged("FilterString");
                } 
            }
        }

        //  
        // Command-wrapper for the ClearFilter method
        //  
        public ICommand ClearFilterCommand 
        {
            get { 
                if (_clearFilterCommand == null)
                {
                    _clearFilterCommand = new DelegateCommand(this.ClearFilter);
                } 
                return _clearFilterCommand;
            } 
        } 

        //  
        // Gets a value indicating whether there are any categories or properties that
        // match the current filter string
        // 
        public bool HasAnyFilterMatches 
        {
            get { 
                return _hasAnyFilterMatches; 
            }
            private set { 
                if (_hasAnyFilterMatches != value)
                {
                    _hasAnyFilterMatches = value;
                    this.OnPropertyChanged("HasAnyFilterMatches"); 
                }
            } 
        } 

        //  
        // Gets the currently selected visual.
        // 
        public FrameworkElement Selection
        { 
            get {
                return _selection; 
            } 
        }
 
        // 
        // Gets or sets the path to the currently selected item in the CategoryList.
        // Only "sticky" selections will return a valid SelectionPath - otherwise
        // null is returned.  Setting this property changes the selection if the specified path 
        // can be resolved to a FrameworkElement to select and sets the SelectionMode to
        // Sticky. 
        //  
        public SelectionPath SelectionPath
        { 
            get {
                if (_selection == null)
                {
                    return null; 
                }
                if (this.SelectionMode != PropertySelectionMode.Sticky) 
                { 
                    return null;
                } 

                ISelectionStop selectionStop = PropertySelection.GetSelectionStop(_selection);
                if (selectionStop == null)
                { 
                    return null;
                } 
 
                return selectionStop.Path;
            } 
            set {
                SetSelectionPath(value);
            }
        } 

        //  
        // Gets or sets the current SelectionMode 
        // 
        private PropertySelectionMode SelectionMode 
        {
            get { return _selectionMode; }
            set { _selectionMode = value; }
        } 

        public CategoryEntry this[int index] { 
            get { 
                return (CategoryEntry)this.Items[index];
            } 
        }

        protected override AutomationPeer OnCreateAutomationPeer()
        { 
            return new CategoryListAutomationPeer(this);
        } 
 

        // Convenience Accessors 

        public void Insert(int index, CategoryEntry category)
        {
            if (category == null) 
            {
                throw FxTrace.Exception.ArgumentNull("category"); 
            } 

            this.Items.Insert(index, category); 
        }

        public void InsertAlphabetically(CategoryEntry category)
        { 

            // POSSIBLE OPTIMIZATION: optimize using the fact that the list of categories in this 
            // collection is ordered. 
            int index = 0;
            for (; index < this.Count; index++) 
            {
                if (string.Compare(category.CategoryName, this[index].CategoryName, StringComparison.CurrentCulture) < 0)
                {
                    break; 
                }
            } 
 
            this.Insert(index, category);
        } 

        public void RemoveAt(int index)
        {
            this.Items.RemoveAt(index); 
        }
 
 
        // Command Handlers
 
        private void OnFinishEditing(object sender, ExecutedRoutedEventArgs e)
        {
            // Re-focus the selected selection stop
            this.SynchronizeSelectionFocus(StealFocusMode.Always); 
        }
 
 
        // IStateContainer
 
        public void RestoreState(object state)
        {
            _stateContainer.RestoreState(state);
        } 

        public object RetrieveState() 
        { 
            return _stateContainer.RetrieveState();
        } 

        // This override both gets rid of the inbetween ContentPresenter and
        // it makes the CategoryContainer available as an instance in PrepareContainerForItemOverride()
        protected override DependencyObject GetContainerForItemOverride() 
        {
            return new CiderCategoryContainer(); 
        } 

        // Set the expansion state on the CategoryContainer based on an existing container 
        // or a cached value for the contained category
        protected override void PrepareContainerForItemOverride(DependencyObject element, object item)
        {
            CiderCategoryContainer container = element as CiderCategoryContainer; 
            CategoryEntry category = item as CategoryEntry;
 
            if (container != null && category != null) 
            {
 
                // Ideally, we would want to initalize the expansion state here.  However,
                // in collection editor, Blend messes around with the expansion state _after_
                // the call to this method, which breaks our ability to remember which categories
                // were open and which were closed.  So, we set the state here (because Blend's 
                // search logic relies on it to be set by this point) and _reset_ it in the Loaded
                // event handler. 
 
                // Look into stored state
                CategoryState state = _categoryStates.GetCategoryState(category.CategoryName); 
                container.Expanded = state.CategoryExpanded;
                container.AdvancedSectionPinned = state.AdvancedSectionExpanded;

                // Hook into other event handlers that we care about (including the Loaded event) 
                container.Loaded += new RoutedEventHandler(OnContainerLoaded);
                container.Unloaded += new RoutedEventHandler(OnContainerUnloaded); 
 
                if (ContainerGenerated != null)
                { 
                    ContainerGenerated(this, new ContainerGeneratedEventArgs(container));
                }
            }
            else 
            {
                Debug.Fail("CategoryList should only be populated with CategoryEntries."); 
            } 

            base.PrepareContainerForItemOverride(element, item); 
        }

        // Re-initialize the expansion state here and hook into the ExpandedChanged and
        // AdvancedSectionPinnedChanged events, because by now Blend may have ----ed those 
        // two values up (see comment in PrepareContainerForItemOverride() )
        private void OnContainerLoaded(object sender, RoutedEventArgs e) 
        { 
            CiderCategoryContainer container = sender as CiderCategoryContainer;
 
            if (container != null)
            {

                CategoryEntry category = container.Category; 
                if (category != null)
                { 
                    // Look into stored state 
                    CategoryState state = _categoryStates.GetCategoryState(category.CategoryName);
                    container.Expanded = state.CategoryExpanded; 
                    container.AdvancedSectionPinned = state.AdvancedSectionExpanded;

                    // Hook into these events here, because Blend won't mess the state up at this point
                    container.ExpandedChanged += new EventHandler(OnContainerExpandedChanged); 
                    container.AdvancedSectionPinnedChanged += new EventHandler(OnAdvancedSectionPinnedChanged);
                } 
            } 
            else
            { 
                Debug.Fail("CategoryList expects the individual items to be CiderCategoryContainers");
            }
        }
 
        private void OnContainerUnloaded(object sender, RoutedEventArgs e)
        { 
            CiderCategoryContainer container = sender as CiderCategoryContainer; 
            if (container != null)
            { 
                // Unhook from any events that we used to care about
                container.ExpandedChanged -= new EventHandler(OnContainerExpandedChanged);
                container.AdvancedSectionPinnedChanged -= new EventHandler(OnAdvancedSectionPinnedChanged);
                container.Loaded -= new RoutedEventHandler(OnContainerLoaded); 
                container.Unloaded -= new RoutedEventHandler(OnContainerUnloaded);
            } 
            else 
            {
                Debug.Fail("Couldn't clean up event binding and store container state."); 
            }
        }

        private void OnContainerExpandedChanged(object sender, EventArgs e) 
        {
            // If we are in "Filter-applied" mode, don't store the expansion state, since applying 
            // the filter automatically expands everything that matches that filter 
            if (_currentFilter != null && !_currentFilter.IsEmpty)
            { 
                return;
            }

            CiderCategoryContainer container = sender as CiderCategoryContainer; 
            if (container != null)
            { 
                CategoryEntry category = container.Category; 
                if (category != null)
                { 
                    CategoryState state = _categoryStates.GetCategoryState(container.Category.CategoryName);
                    state.CategoryExpanded = container.Expanded;
                }
            } 
        }
 
        private void OnAdvancedSectionPinnedChanged(object sender, EventArgs e) 
        {
            // If we are in "Filter-applied" mode, don't store the expansion state, since applying 
            // the filter automatically expands everything that matches that filter
            if (_currentFilter != null && !_currentFilter.IsEmpty)
            {
                return; 
            }
 
            CiderCategoryContainer container = sender as CiderCategoryContainer; 
            if (container != null)
            { 
                CategoryEntry category = container.Category;
                if (category != null)
                {
                    CategoryState state = _categoryStates.GetCategoryState(container.Category.CategoryName); 
                    state.AdvancedSectionExpanded = container.AdvancedSectionPinned;
                } 
            } 
        }
 
        // Searching

        // 
        // Applies the current filter to the existing list of categories and properties 
        // and updates the value of HasAnyFilterMatches.  This class does not update itself
        // automatically when new CategoryEntries are added or removed, so call this method 
        // explicitly when things change. 
        // 
        public void RefreshFilter() 
        {
            bool? matchesFilter = null;

            foreach (CategoryBase category in this.Items) 
            {
                matchesFilter = matchesFilter == null ? false : matchesFilter; 
                matchesFilter |= ApplyFilter(_currentFilter, category); 
            }
 
            this.HasAnyFilterMatches = matchesFilter == null ? true : (bool)matchesFilter;
        }

        //  
        // Clears the current property filter, if any
        //  
        public void ClearFilter() 
        {
            this.FilterString = null; 
        }

        // Applies the specified filter to the specified category, returning a boolean indicating
        // whether anything in that category matched the filter or not 
        private static bool ApplyFilter(PropertyFilter filter, CategoryBase category)
        { 
            category.ApplyFilter(filter); 
            return category.MatchesFilter || category.BasicPropertyMatchesFilter || category.AdvancedPropertyMatchesFilter;
        } 


        // Property Selection
 
        // 
        // Sets the SelectionMode back to default.  This is a common enough 
        // operation that it makes sense to abstract it to its own method. 
        // 
        private void ResetSelectionMode() 
        {
            SelectionMode = PropertySelectionMode.Default;
        }
 
        // 
        // Updates property selection to the specified SelectionPath (if any) 
        // or the specified default property.  Returns true if some property was selected, 
        // false otherwise (such as in the case when no properties are showing).
        //  
        // SelectionPath to select.  Takes precedence over default property.
        // Property to select when no SelectionPath is specified or
        // if the path cannot be resolved.
        // SelectionPath to use when all else fails.  May be null. 
        // True if some property was selected, false otherwise (such as in the case
        // when no properties are showing). 
        public bool UpdateSelectedProperty( 
            SelectionPath stickyPath,
            string defaultPropertyName, 
            SelectionPath fallbackPath)
        {

            // First, try selecting the given stickyPath, if any 
            //
            if (stickyPath == null || !SetSelectionPath(stickyPath)) 
            { 
                ResetSelectionMode();
            } 

            bool propertySelected;

            if (SelectionMode == PropertySelectionMode.Default) 
            {
 
                // Then, try finding and selecting the default property 
                //
                propertySelected = defaultPropertyName == null ? false : SelectDefaultProperty(defaultPropertyName); 
                if (!propertySelected && fallbackPath != null)
                {

                    // And if that fails, go to the specified fallback SelectionPath, 
                    // if any
                    // 
                    propertySelected = SetSelectionPath(fallbackPath); 
                }
 
                // Make sure that we are still in Default selection mode
                // at this point
                //
                ResetSelectionMode(); 
            }
            else 
            { 
                propertySelected = true;
            } 

            return propertySelected;
        }
 
        // Attempts to resolve the specified path and set it as the current selection, returning
        // true or false based on success.  If the path is found, selection is set to Sticky. 
        // 
        private bool SetSelectionPath(SelectionPath path)
        { 
            DependencyObject newSelection = SelectionPathResolver.ResolveSelectionPath(this, path);
            if (newSelection != null)
            {
                SelectAndFocus(newSelection, StealFocusMode.OnlyIfCategoryListHasFocusWithin); 
                this.SelectionMode = PropertySelectionMode.Sticky;
                return true; 
            } 

            return false; 
        }

        // When the user clicks somewhere, we try to find the closest parent with IsSelectionStop DP set to true and
        // select it. 
        //
        protected override void  OnPreviewMouseDown(MouseButtonEventArgs e) 
        { 
            Select(e.OriginalSource as DependencyObject);
            base.OnPreviewMouseDown(e); 
        }

        // If we set Focus in OnMouseDown, it would be overwritten by the time the mouse went up.  So, we set the focus
        // in OnMouseUp() to make sure it sticks 
        //
        protected override void OnPreviewMouseUp(MouseButtonEventArgs e) 
        { 
            base.OnPreviewMouseUp(e);
            SynchronizeSelectionFocus(StealFocusMode.OnlyIfCurrentSelectionDoesNotHaveFocusWithin); 
        }

        // When a UIElement gets focus, we try to find the parent PropertyContainer and make sure
        // it's selected 
        //
        private void OnSomeoneGotFocus(object source, RoutedEventArgs e) 
        { 
            Select(e.OriginalSource as DependencyObject);
        } 

        // We only synchronize the IsSelected object with keyboard focus when the CategoryList itself
        // has focus.  If it doesn't we don't want to accidentally steal focus from somewhere else
        // (say the design surface when the user is just tabbing through objects on it).  However, once 
        // the CategoryList itself gains focus, we do want to synchronize the IsSelected object with
        // keyboard focus so that Tabs and keyboard navigation works correctly. 
        // 
        protected override void OnIsKeyboardFocusWithinChanged(DependencyPropertyChangedEventArgs e)
        { 

            bool hasKeyboardFocus = (bool)e.NewValue;

            if (hasKeyboardFocus) 
            {
                // We just gained keyboard focus.  Make sure we [....] up the current property selection 
                // with the keyboard focus, so that navigation works. 
                SynchronizeSelectionFocus(StealFocusMode.OnlyIfCurrentSelectionDoesNotHaveFocusWithin);
            } 

            base.OnIsKeyboardFocusWithinChanged(e);
        }
 
        // Helper method that ensures that the element marked as IsSelected also has focus.
        // If it cannot receive focus, we look for its closest visual child that can 
        // 
        private void SynchronizeSelectionFocus(StealFocusMode focusMode)
        { 
            // Is there something to select?
            if (_selection == null)
            {
                return; 
            }
 
            // Are we even allowed to mess around with focus or does someone else on the 
            // design surface have focus right now and we should just let them have it?
            if (focusMode == StealFocusMode.OnlyIfCategoryListHasFocusWithin && !this.IsKeyboardFocusWithin) 
            {
                return;
            }
 
            if (focusMode == StealFocusMode.OnlyIfCurrentSelectionDoesNotHaveFocusWithin && _selection.IsKeyboardFocusWithin)
            { 
                return; 
            }
 
            FrameworkElement focusableElement = VisualTreeUtils.FindFocusableElement(_selection);

            if (focusableElement != null)
            { 
                focusableElement.Focus();
            } 
        } 

        // Attempt to select the right thing for the specified default property name: 
        //
        //  * If there is a common DefaultProperty among selected objects AND there is a CategoryEditor consuming it,
        //    select the CategoryEditor
        // 
        //  * If there is a common DefaultProperty among selected objects AND there is NO CategoryEditor consuming it,
        //    select the property itself 
        // 
        //  * If there is no common DefaultProperty, select the first common category
        // 
        //  * Otherwise fail by returning false
        //
        private bool SelectDefaultProperty(string defaultPropertyName)
        { 
            return SelectDefaultPropertyHelper(defaultPropertyName, true);
        } 
 
        private bool SelectDefaultPropertyHelper(string defaultPropertyName, bool firstTime)
        { 
            if (string.IsNullOrEmpty(defaultPropertyName))
            {
                return false;
            } 

            ModelCategoryEntry defaultPropertyCategory; 
            PropertyEntry defaultProperty = FindPropertyEntry(defaultPropertyName, out defaultPropertyCategory); 
            CategoryEditor defaultCategoryEditor = FindCategoryEditor(defaultProperty, defaultPropertyCategory);
            UIElement element = null; 
            bool elementPendingGeneration = false;

            // Try to look up the correct UIElement to select
            // 
            if (defaultCategoryEditor != null)
            { 
                element = FindCategoryEditorVisual(defaultCategoryEditor, defaultPropertyCategory, out elementPendingGeneration); 
            }
            else if (defaultProperty != null) 
            {
                element = FindPropertyEntryVisual(defaultProperty, defaultPropertyCategory, out elementPendingGeneration);
            }
            else if (this.Count > 0) 
            {
                // Nothing found, so select the first selectable thing in the list 
                element = PropertySelection.FindNeighborSelectionStop(this, SearchDirection.Next); 
                elementPendingGeneration = false;
            } 

            // If the UIElement was found, select it.  Otherwise, if it should exist but it wasn't generated yet,
            // wait until it is and try again.
            // 
            if (element != null)
            { 
 
                SelectAndFocus(element, StealFocusMode.OnlyIfCategoryListHasFocusWithin);
 
                // Ensure that we are in Default SelectionMode because calling SelectAndFocus automatically switches us
                // to Sticky mode
                //
                ResetSelectionMode(); 

            } 
            else if (elementPendingGeneration && firstTime) 
            {
 
                // Set the firstTime flag to false, to prevent any infinite loops should things go wrong
                this.Dispatcher.BeginInvoke(
                    DispatcherPriority.Loaded,
                    new SelectDefaultPropertyHelperDelegate(SelectDefaultPropertyHelper), 
                    defaultPropertyName,
                    false); 
 
            }
            else if (elementPendingGeneration && !firstTime) 
            {
                elementPendingGeneration = false;
            }
 
            return element != null || elementPendingGeneration;
        } 
 
        // Find the closest IsSelectable parent, select it and set focus on it.
        // 
        private void SelectAndFocus(DependencyObject element, StealFocusMode focusMode)
        {
            Select(element);
            SynchronizeSelectionFocus(focusMode); 
        }
 
        // Find the closest IsSelectable parent and select it.  Don't mess with focus. 
        //
        private void Select(DependencyObject visualSource) 
        {
            if (visualSource != null)
            {
                FrameworkElement selection = PropertySelection.FindParentSelectionStop(visualSource); 

                if (selection != _selection) 
                { 

                    // Unselect anything that was selected previously 
                    if (_selection != null)
                    {
                        PropertySelection.SetIsSelected(_selection, false);
                    } 

                    _selection = selection; 
 
                    // Select whatever we need to select now
                    if (_selection != null) 
                    {
                        PropertySelection.SetIsSelected(_selection, true);

                        // Bring the full PropertyContainer into view, if one exists 
                        FrameworkElement focusableElement = VisualTreeUtils.FindFocusableElement(_selection) ?? _selection;
                        FrameworkElement parentPropertyContainer = VisualTreeUtils.FindVisualAncestor(focusableElement); 
                        FrameworkElement bringIntoViewElement = parentPropertyContainer ?? focusableElement; 

                        bringIntoViewElement.BringIntoView(); 

                        // As soon as the user manually selects a property, automatically switch to Sticky mode
                        _selectionMode = PropertySelectionMode.Sticky;
                    } 
                }
            } 
        } 

 
        // Keyboard Navigation

        protected override void OnKeyDown(KeyEventArgs e)
        { 

            // Intercept Up, Down, Left, Right key strokes and use them to navigate around the 
            // the control 
            //
            if (e.Key == Key.Left || e.Key == Key.Right || e.Key == Key.Up || e.Key == Key.Down) 
            {
                if (_selection != null && !e.Handled)
                {
                    if (object.Equals( 
                        Keyboard.FocusedElement,
                        VisualTreeUtils.FindFocusableElement(_selection))) 
                    { 

                        ISelectionStop selectionStop = PropertySelection.GetSelectionStop(_selection); 
                        if (selectionStop != null)
                        {

                            if (selectionStop.IsExpandable) 
                            {
                                if ((e.Key == Key.Right && !selectionStop.IsExpanded) || 
                                    (e.Key == Key.Left && selectionStop.IsExpanded)) 
                                {
 
                                    selectionStop.IsExpanded = !selectionStop.IsExpanded;
                                    e.Handled = true;
                                }
                            } 

                        } 
 
                        if (!e.Handled)
                        { 

                            SearchDirection direction = e.Key == Key.Up || e.Key == Key.Left ? SearchDirection.Previous : SearchDirection.Next;
                            FrameworkElement nextStop = PropertySelection.FindNeighborSelectionStop(_selection, direction);
 
                            // If need to select something, select it
                            if (nextStop != null) 
                            { 
                                SelectAndFocus(nextStop, StealFocusMode.Always);
                            } 

                            e.Handled = true;
                        }
                    } 
                }
            } 
 
            base.OnKeyDown(e);
        } 

        // SharedPropertyValueColumnWidth State Logic

        protected override Size ArrangeOverride(Size arrangeBounds) 
        {
 
            // Set the content width, rather than the entire container width 
            object gridLength = this.FindResource("OpenCloseColumnGridLength");
            if (gridLength != null && gridLength is GridLength) 
            {
                _sharedWidthContainer.ContainerWidth = arrangeBounds.Width - ((GridLength)gridLength).Value;
            }
            else 
            {
                _sharedWidthContainer.ContainerWidth = arrangeBounds.Width; 
            } 

            return base.ArrangeOverride(arrangeBounds); 
        }

        // Visual Lookup Helpers
 
        // 
        // Looks for and returns the PropertyContainer used to represent the specified PropertyEntry.  Returns 
        // null if not found. 
        // 
        // PropertyEntry to look up 
        // Category to examine
        // Set to true if the specified property exists in a collapsed container
        // (CategoryContainer or an advanced section).  If so, the section is expanded, but the visual does not
        // exist yet and should be requested later. 
        // 
        // PropertyContainer for the specified PropertyEntry if found, null otherwise 
        internal PropertyContainer FindPropertyEntryVisual(PropertyEntry property, CategoryEntry parentCategory, out bool pendingGeneration) 
        {
            pendingGeneration = false; 

            if (property == null || parentCategory == null)
            {
                return null; 
            }
 
            if (property.MatchesFilter == false) 
            {
                return null; 
            }

            CiderCategoryContainer categoryContainer = this.ItemContainerGenerator.ContainerFromItem(parentCategory) as CiderCategoryContainer;
            if (categoryContainer == null) 
            {
                return null; 
            } 

            // Expand the parent category, if it isn't already 
            if (!categoryContainer.Expanded)
            {
                categoryContainer.Expanded = true;
                pendingGeneration = true; 
            }
 
            // Expand the parent advanced section, if any and if it isn't already 
            if (property.IsAdvanced && !categoryContainer.AdvancedSectionPinned)
            { 
                categoryContainer.AdvancedSectionPinned = true;
                pendingGeneration = true;
            }
 
            bool pendingGenerationTemp;
            PropertyContainer propertyContainer = categoryContainer.ContainerFromProperty(property, out pendingGenerationTemp); 
            pendingGeneration |= pendingGenerationTemp; 

            if (propertyContainer != null) 
            {
                pendingGeneration = false;
            }
 
            return propertyContainer;
        } 
 
        // 
        // Looks for and returns CategoryContainer for the specified CategoryEntry.  Returns null if not 
        // found.
        // 
        // CategoryEntry to look for.
        // Corresponding CategoryContainer if found, null otherwise. 
        internal CategoryContainer FindCategoryEntryVisual(CategoryEntry category)
        { 
            if (category == null) 
            {
                return null; 
            }

            CiderCategoryContainer categoryContainer = this.ItemContainerGenerator.ContainerFromItem(category) as CiderCategoryContainer;
            return categoryContainer; 
        }
 
        //  
        // Looks for and returns the UIElement used to represent the specified CategoryEditor. Returns
        // null if not found. 
        // 
        // CategoryEditor to look for.
        // Category to look in.
        // Set to true if the specified editor exists in a collapsed container 
        // (CategoryContainer or an advanced section).  If so, the section is expanded, but the visual does not
        // exist yet and should be requested later. 
        // UIElement for the specified CategoryEditor if found, null otherwise 
        internal UIElement FindCategoryEditorVisual(CategoryEditor editor, ModelCategoryEntry category, out bool pendingGeneration)
        { 
            pendingGeneration = false;

            if (editor == null || category == null)
            { 
                return null;
            } 
 
            UIElement editorVisual = null;
 
            CiderCategoryContainer categoryContainer = this.ItemContainerGenerator.ContainerFromItem(category) as CiderCategoryContainer;
            if (categoryContainer == null)
            {
                return null; 
            }
 
            // Expand the parent category, if it isn't already 
            if (!categoryContainer.Expanded)
            { 
                categoryContainer.Expanded = true;
                pendingGeneration = true;
            }
 
            // Expand the parent advanced section, if any and if it isn't already
            if (!categoryContainer.AdvancedSectionPinned && ExtensibilityAccessor.GetIsAdvanced(editor)) 
            { 
                categoryContainer.AdvancedSectionPinned = true;
                pendingGeneration = true; 
            }

            bool pendingGenerationTemp;
            editorVisual = categoryContainer.ContainerFromEditor(editor, out pendingGenerationTemp); 
            pendingGeneration |= pendingGenerationTemp;
 
            if (editorVisual != null) 
            {
                pendingGeneration = false; 
            }

            return editorVisual;
        } 

        // Logical Lookup Helpers 
 
        // 
        // Looks for a CategoryEntry contained in this list with the given name 
        // 
        // Name to look for
        // CategoryEntry with the specified name if found, null otherwise
        internal CategoryEntry FindCategory(string name) 
        {
            if (name == null) 
            { 
                throw FxTrace.Exception.ArgumentNull("name");
            } 

            foreach (CategoryEntry category in this.Items)
            {
                if (category.CategoryName.Equals(name)) 
                {
                    return category; 
                } 
            }
 
            return null;
        }

        //  
        // Looks for the PropertyEntry and its parent CategoryEntry for the specified property
        //  
        // Property to look for 
        // Parent CategoryEntry of the given property
        // Corresponding PropertyEntry if found, null otherwise. 
        internal PropertyEntry FindPropertyEntry(string propertyName, out ModelCategoryEntry parentCategory)
        {
            parentCategory = null;
            if (propertyName == null) 
            {
                return null; 
            } 

            foreach (ModelCategoryEntry category in this.Items) 
            {
                PropertyEntry property = category[propertyName];
                if (property != null)
                { 
                    parentCategory = category;
                    return property; 
                } 
            }
 
            return null;
        }

        //  
        // Looks for the CategoryEditor of the specified type and returns it if found.
        //  
        // Type name of the editor to look for. 
        // CategoryEntry that the editor belongs to, if found.
        // CategoryEditor instance of the given type name if found, null otherwise. 
        internal CategoryEditor FindCategoryEditor(string editorTypeName, out ModelCategoryEntry category)
        {
            category = null;
            if (string.IsNullOrEmpty(editorTypeName) || this.Items == null) 
            {
                return null; 
            } 

            foreach (ModelCategoryEntry currentCategory in this.Items) 
            {
                foreach (CategoryEditor editor in currentCategory.CategoryEditors)
                {
                    if (string.Equals(editorTypeName, editor.GetType().Name)) 
                    {
                        category = currentCategory; 
                        return editor; 
                    }
                } 
            }

            return null;
        } 

        // Find the first CategoryEditor that consumes the specified property in the specified category. 
        // 
        private static CategoryEditor FindCategoryEditor(PropertyEntry property, ModelCategoryEntry parentCategory)
        { 
            if (property == null || parentCategory == null)
            {
                return null;
            } 

            foreach (CategoryEditor editor in parentCategory.CategoryEditors) 
            { 
                if (editor.ConsumesProperty(property))
                { 
                    return editor;
                }
            }
 
            return null;
        } 
 

        // IEnumerable Members 

        public IEnumerator GetEnumerator()
        {
            foreach (CategoryBase categoryBase in this.Items) 
            {
                yield return categoryBase; 
            } 
        }
 
        // IEnumerable Members

        System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
        { 
            return this.GetEnumerator();
        } 
 

        // INotifyPropertyChanged Members 

        private void OnPropertyChanged(string propertyName)
        {
            if (PropertyChanged != null) 
            {
                PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); 
            } 
        }
 
        private delegate void MethodInvoker();

        // Delegate for SelectDefaultPropertyHelper method so that we can invoke it on Render priority if the
        // appropriate UIElements have not been generated yet 
        //
        private delegate bool SelectDefaultPropertyHelperDelegate(string defaultPropertyName, bool firstTime); 
 
        // Enum that defines how and when we steal keyboard focus from the rest of the application
        // when the property selection changes 
        //
        private enum StealFocusMode
        {
            Always, 
            OnlyIfCategoryListHasFocusWithin,
            OnlyIfCurrentSelectionDoesNotHaveFocusWithin 
        } 

        // Manages state specific to this CategoryList instance 
        private class CategoryListStateContainer : IStateContainer
        {

            private CategoryList _parent; 
            private IStateContainer _containers;
 
            public CategoryListStateContainer(CategoryList parent) 
            {
                if (parent == null) 
                {
                    throw FxTrace.Exception.ArgumentNull("parent");
                }
                _parent = parent; 
            }
 
            private IStateContainer Containers 
            {
                get { 
                    if (_containers == null)
                    {
                        _containers = new AggregateStateContainer(
                            new FilterStringStateContainer(_parent), 
                            new PropertyValueWidthStateContainer(_parent));
                    } 
 
                    return _containers;
                } 
            }

            public object RetrieveState()
            { 
                return Containers.RetrieveState();
            } 
 
            public void RestoreState(object state)
            { 
                Containers.RestoreState(state);
            }

            // FilterStringStateContainer 

            // StateContainer responsible for the FilterString 
            // 
            private class FilterStringStateContainer : IStateContainer
            { 
                private CategoryList _parent;

                public FilterStringStateContainer(CategoryList parent)
                { 
                    if (parent == null)
                    { 
                        throw FxTrace.Exception.ArgumentNull("parent"); 
                    }
                    _parent = parent; 
                }

                public object RetrieveState()
                { 
                    return _parent.FilterString;
                } 
 
                public void RestoreState(object state)
                { 
                    string filterString = state as string;
                    if (!string.IsNullOrEmpty(filterString))
                    {
                        _parent.FilterString = filterString; 
                    }
                } 
            } 

            // PropertyValueWidthStateContainer 

            // StateContainer responsible for the width of the property value column
            //
            private class PropertyValueWidthStateContainer : IStateContainer 
            {
                private CategoryList _parent; 
 
                public PropertyValueWidthStateContainer(CategoryList parent)
                { 
                    if (parent == null)
                    {
                        throw FxTrace.Exception.ArgumentNull("parent");
                    } 
                    _parent = parent;
                } 
 
                public object RetrieveState()
                { 
                    return _parent._sharedWidthContainer.ValueColumnPercentage.ToString(CultureInfo.InvariantCulture);
                }

                public void RestoreState(object state) 
                {
                    string stateString = state as string; 
                    if (stateString == null) 
                    {
                        return; 
                    }

                    double percentage;
                    if (!double.TryParse(stateString, NumberStyles.Float, CultureInfo.InvariantCulture, out percentage)) 
                    {
                        Debug.Fail("Invalid PI state: " + stateString); 
                        return; 
                    }
 
                    if (percentage >= 0 && percentage <= 1)
                    {
                        _parent._sharedWidthContainer.ValueColumnPercentage = percentage;
                    } 
                    else
                    { 
                        Debug.Fail("Invalid percentage width stored in PI state: " + percentage.ToString(CultureInfo.InvariantCulture)); 
                    }
                } 
            }

       }
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

10827,/DEVDIV_TFS/Dev10/Releases/RTMRel/ndp/cdf/src/NetFx40/Tools/System.Activities.Presentation/System/Activities/Presentation/Base/Core/Internal/PropertyEditing/Automation/AutomatedListBox.cs/1305376/AutomatedListBox.cs,4/26/2010 8:54:39 AM,1547
//---------------------------------------------------------------- 
// Copyright (c) Microsoft Corporation.  All rights reserved.
//---------------------------------------------------------------
namespace System.Activities.Presentation.Internal.PropertyEditing.Automation
{ 
    using System;
    using System.Diagnostics.CodeAnalysis; 
    using System.Windows.Controls; 
    using System.Windows.Automation.Peers;
 
    // 
    // Standard ListBox.  However, it uses AutomatedListBoxItemAutomationPeer to represent
    // all items within it, which is our class and which allows us to return user-friendly
    // representation of all Cider structures exposed through automation. 
    // 
    [SuppressMessage("Microsoft.Maintainability", "CA1501:AvoidExcessiveInheritance")] 
    internal class AutomatedListBox : ListBox 
    {
 
        protected override AutomationPeer OnCreateAutomationPeer()
        {
            return new AutomatedListBoxAutomationPeer(this);
        } 

        private class AutomatedListBoxAutomationPeer : ListBoxAutomationPeer 
        { 
            public AutomatedListBoxAutomationPeer(ListBox owner)
                : base(owner) 
            {
            }

            protected override ItemAutomationPeer CreateItemAutomationPeer(object item) 
            {
                return new AutomatedListBoxItemAutomationPeer(item, this); 
            } 
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

10828,/DEVDIV_TFS/Dev10/Releases/RTMRel/ndp/cdf/src/NetFx40/Tools/System.Activities.Presentation/System/Activities/Presentation/Base/Core/Internal/PropertyEditing/Automation/AutomatedComboBox.cs/1305376/AutomatedComboBox.cs,4/26/2010 8:54:39 AM,1564
//---------------------------------------------------------------- 
// Copyright (c) Microsoft Corporation.  All rights reserved.
//---------------------------------------------------------------
namespace System.Activities.Presentation.Internal.PropertyEditing.Automation
{ 
    using System;
    using System.Diagnostics.CodeAnalysis; 
    using System.Windows.Automation.Peers; 
    using System.Windows.Controls;
 
    // 
    // Standard ComboBox.  However, it uses AutomatedListBoxItemAutomationPeer to represent
    // all items within it, which is our class and which allows us to return user-friendly
    // representation of all Cider structures exposed through automation. 
    // 
    [SuppressMessage("Microsoft.Maintainability", "CA1501:AvoidExcessiveInheritance")] 
    internal class AutomatedComboBox : ComboBox 
    {
 
        protected override AutomationPeer OnCreateAutomationPeer()
        {
            return new AutomatedComboBoxAutomationPeer(this);
        } 

        private class AutomatedComboBoxAutomationPeer : ComboBoxAutomationPeer 
        { 
            public AutomatedComboBoxAutomationPeer(AutomatedComboBox owner)
                : base(owner) 
            {
            }

            protected override ItemAutomationPeer CreateItemAutomationPeer(object item) 
            {
                return new AutomatedListBoxItemAutomationPeer(item, this); 
            } 
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.


                        

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