BitmapEffectInput.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Effects / Generated / BitmapEffectInput.cs / 1305600 / BitmapEffectInput.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    sealed partial class BitmapEffectInput : Animatable
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new BitmapEffectInput Clone()
        { 
            return (BitmapEffectInput)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new BitmapEffectInput CloneCurrentValue()
        { 
            return (BitmapEffectInput)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        private static void AreaToApplyEffectPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            BitmapEffectInput target = ((BitmapEffectInput) d);
 

            target.PropertyChanged(AreaToApplyEffectProperty);
        }
 

        #region Public Properties 
 
        /// 
        ///     Input - BitmapSource.  Default value is BitmapEffectInput.ContextInputSource. 
        /// 
        public BitmapSource Input
        {
            get 
            {
                return (BitmapSource) GetValue(InputProperty); 
            } 
            set
            { 
                SetValueInternal(InputProperty, value);
            }
        }
 
        /// 
        ///     AreaToApplyEffectUnits - BrushMappingMode.  Default value is BrushMappingMode.RelativeToBoundingBox. 
        ///  
        public BrushMappingMode AreaToApplyEffectUnits
        { 
            get
            {
                return (BrushMappingMode) GetValue(AreaToApplyEffectUnitsProperty);
            } 
            set
            { 
                SetValueInternal(AreaToApplyEffectUnitsProperty, value); 
            }
        } 

        /// 
        ///     AreaToApplyEffect - Rect.  Default value is Rect.Empty.
        ///  
        public Rect AreaToApplyEffect
        { 
            get 
            {
                return (Rect) GetValue(AreaToApplyEffectProperty); 
            }
            set
            {
                SetValueInternal(AreaToApplyEffectProperty, value); 
            }
        } 
 
        #endregion Public Properties
 
        //------------------------------------------------------
        //
        //  Protected Methods
        // 
        //------------------------------------------------------
 
        #region Protected Methods 

        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        /// 
        /// The new Freezable.
        protected override Freezable CreateInstanceCore() 
        {
            return new BitmapEffectInput(); 
        } 

 

        #endregion ProtectedMethods

        //----------------------------------------------------- 
        //
        //  Internal Methods 
        // 
        //------------------------------------------------------
 
        #region Internal Methods


 

 
 

 

        #endregion Internal Methods

        //----------------------------------------------------- 
        //
        //  Internal Properties 
        // 
        //-----------------------------------------------------
 
        #region Internal Properties


 

 
        #endregion Internal Properties 

        //----------------------------------------------------- 
        //
        //  Dependency Properties
        //
        //------------------------------------------------------ 

        #region Dependency Properties 
 
        /// 
        ///     The DependencyProperty for the BitmapEffectInput.Input property. 
        /// 
        public static readonly DependencyProperty InputProperty;
        /// 
        ///     The DependencyProperty for the BitmapEffectInput.AreaToApplyEffectUnits property. 
        /// 
        public static readonly DependencyProperty AreaToApplyEffectUnitsProperty; 
        ///  
        ///     The DependencyProperty for the BitmapEffectInput.AreaToApplyEffect property.
        ///  
        public static readonly DependencyProperty AreaToApplyEffectProperty;

        #endregion Dependency Properties
 
        //-----------------------------------------------------
        // 
        //  Internal Fields 
        //
        //------------------------------------------------------ 

        #region Internal Fields

 

 
 
        internal static BitmapSource s_Input = BitmapEffectInput.ContextInputSource;
        internal const BrushMappingMode c_AreaToApplyEffectUnits = BrushMappingMode.RelativeToBoundingBox; 
        internal static Rect s_AreaToApplyEffect = Rect.Empty;

        #endregion Internal Fields
 

 
        #region Constructors 

        //------------------------------------------------------ 
        //
        //  Constructors
        //
        //----------------------------------------------------- 

        static BitmapEffectInput() 
        { 
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw 
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272)
            //
            Debug.Assert(s_Input == null || s_Input.IsFrozen, 
                "Detected context bound default value BitmapEffectInput.s_Input (See OS Bug #947272).");
 
 
            // Initializations
            Type typeofThis = typeof(BitmapEffectInput); 
            InputProperty =
                  RegisterProperty("Input",
                                   typeof(BitmapSource),
                                   typeofThis, 
                                   BitmapEffectInput.ContextInputSource,
                                   null, 
                                   null, 
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
            AreaToApplyEffectUnitsProperty =
                  RegisterProperty("AreaToApplyEffectUnits",
                                   typeof(BrushMappingMode),
                                   typeofThis, 
                                   BrushMappingMode.RelativeToBoundingBox,
                                   null, 
                                   new ValidateValueCallback(System.Windows.Media.ValidateEnums.IsBrushMappingModeValid), 
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
            AreaToApplyEffectProperty =
                  RegisterProperty("AreaToApplyEffect",
                                   typeof(Rect),
                                   typeofThis, 
                                   Rect.Empty,
                                   new PropertyChangedCallback(AreaToApplyEffectPropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null); 
        }


 
        #endregion Constructors
 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    sealed partial class BitmapEffectInput : Animatable
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new BitmapEffectInput Clone()
        { 
            return (BitmapEffectInput)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new BitmapEffectInput CloneCurrentValue()
        { 
            return (BitmapEffectInput)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        private static void AreaToApplyEffectPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            BitmapEffectInput target = ((BitmapEffectInput) d);
 

            target.PropertyChanged(AreaToApplyEffectProperty);
        }
 

        #region Public Properties 
 
        /// 
        ///     Input - BitmapSource.  Default value is BitmapEffectInput.ContextInputSource. 
        /// 
        public BitmapSource Input
        {
            get 
            {
                return (BitmapSource) GetValue(InputProperty); 
            } 
            set
            { 
                SetValueInternal(InputProperty, value);
            }
        }
 
        /// 
        ///     AreaToApplyEffectUnits - BrushMappingMode.  Default value is BrushMappingMode.RelativeToBoundingBox. 
        ///  
        public BrushMappingMode AreaToApplyEffectUnits
        { 
            get
            {
                return (BrushMappingMode) GetValue(AreaToApplyEffectUnitsProperty);
            } 
            set
            { 
                SetValueInternal(AreaToApplyEffectUnitsProperty, value); 
            }
        } 

        /// 
        ///     AreaToApplyEffect - Rect.  Default value is Rect.Empty.
        ///  
        public Rect AreaToApplyEffect
        { 
            get 
            {
                return (Rect) GetValue(AreaToApplyEffectProperty); 
            }
            set
            {
                SetValueInternal(AreaToApplyEffectProperty, value); 
            }
        } 
 
        #endregion Public Properties
 
        //------------------------------------------------------
        //
        //  Protected Methods
        // 
        //------------------------------------------------------
 
        #region Protected Methods 

        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        /// 
        /// The new Freezable.
        protected override Freezable CreateInstanceCore() 
        {
            return new BitmapEffectInput(); 
        } 

 

        #endregion ProtectedMethods

        //----------------------------------------------------- 
        //
        //  Internal Methods 
        // 
        //------------------------------------------------------
 
        #region Internal Methods


 

 
 

 

        #endregion Internal Methods

        //----------------------------------------------------- 
        //
        //  Internal Properties 
        // 
        //-----------------------------------------------------
 
        #region Internal Properties


 

 
        #endregion Internal Properties 

        //----------------------------------------------------- 
        //
        //  Dependency Properties
        //
        //------------------------------------------------------ 

        #region Dependency Properties 
 
        /// 
        ///     The DependencyProperty for the BitmapEffectInput.Input property. 
        /// 
        public static readonly DependencyProperty InputProperty;
        /// 
        ///     The DependencyProperty for the BitmapEffectInput.AreaToApplyEffectUnits property. 
        /// 
        public static readonly DependencyProperty AreaToApplyEffectUnitsProperty; 
        ///  
        ///     The DependencyProperty for the BitmapEffectInput.AreaToApplyEffect property.
        ///  
        public static readonly DependencyProperty AreaToApplyEffectProperty;

        #endregion Dependency Properties
 
        //-----------------------------------------------------
        // 
        //  Internal Fields 
        //
        //------------------------------------------------------ 

        #region Internal Fields

 

 
 
        internal static BitmapSource s_Input = BitmapEffectInput.ContextInputSource;
        internal const BrushMappingMode c_AreaToApplyEffectUnits = BrushMappingMode.RelativeToBoundingBox; 
        internal static Rect s_AreaToApplyEffect = Rect.Empty;

        #endregion Internal Fields
 

 
        #region Constructors 

        //------------------------------------------------------ 
        //
        //  Constructors
        //
        //----------------------------------------------------- 

        static BitmapEffectInput() 
        { 
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw 
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272)
            //
            Debug.Assert(s_Input == null || s_Input.IsFrozen, 
                "Detected context bound default value BitmapEffectInput.s_Input (See OS Bug #947272).");
 
 
            // Initializations
            Type typeofThis = typeof(BitmapEffectInput); 
            InputProperty =
                  RegisterProperty("Input",
                                   typeof(BitmapSource),
                                   typeofThis, 
                                   BitmapEffectInput.ContextInputSource,
                                   null, 
                                   null, 
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
            AreaToApplyEffectUnitsProperty =
                  RegisterProperty("AreaToApplyEffectUnits",
                                   typeof(BrushMappingMode),
                                   typeofThis, 
                                   BrushMappingMode.RelativeToBoundingBox,
                                   null, 
                                   new ValidateValueCallback(System.Windows.Media.ValidateEnums.IsBrushMappingModeValid), 
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
            AreaToApplyEffectProperty =
                  RegisterProperty("AreaToApplyEffect",
                                   typeof(Rect),
                                   typeofThis, 
                                   Rect.Empty,
                                   new PropertyChangedCallback(AreaToApplyEffectPropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null); 
        }


 
        #endregion Constructors
 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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