DropShadowEffect.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Effects / Generated / DropShadowEffect.cs / 1305600 / DropShadowEffect.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    sealed partial class DropShadowEffect : Effect
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new DropShadowEffect Clone()
        { 
            return (DropShadowEffect)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new DropShadowEffect CloneCurrentValue()
        { 
            return (DropShadowEffect)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        private static void ShadowDepthPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            DropShadowEffect target = ((DropShadowEffect) d);
 

            target.PropertyChanged(ShadowDepthProperty);
        }
        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowEffect target = ((DropShadowEffect) d); 
 

            target.PropertyChanged(ColorProperty); 
        }
        private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DropShadowEffect target = ((DropShadowEffect) d); 

 
            target.PropertyChanged(DirectionProperty); 
        }
        private static void OpacityPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowEffect target = ((DropShadowEffect) d);

 
            target.PropertyChanged(OpacityProperty);
        } 
        private static void BlurRadiusPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowEffect target = ((DropShadowEffect) d); 


            target.PropertyChanged(BlurRadiusProperty);
        } 
        private static void RenderingBiasPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            DropShadowEffect target = ((DropShadowEffect) d); 

 
            target.PropertyChanged(RenderingBiasProperty);
        }

 
        #region Public Properties
 
        ///  
        ///     ShadowDepth - double.  Default value is 5.0.
        ///  
        public double ShadowDepth
        {
            get
            { 
                return (double) GetValue(ShadowDepthProperty);
            } 
            set 
            {
                SetValueInternal(ShadowDepthProperty, value); 
            }
        }

        ///  
        ///     Color - Color.  Default value is Colors.Black.
        ///  
        public Color Color 
        {
            get 
            {
                return (Color) GetValue(ColorProperty);
            }
            set 
            {
                SetValueInternal(ColorProperty, value); 
            } 
        }
 
        /// 
        ///     Direction - double.  Default value is 315.0.
        /// 
        public double Direction 
        {
            get 
            { 
                return (double) GetValue(DirectionProperty);
            } 
            set
            {
                SetValueInternal(DirectionProperty, value);
            } 
        }
 
        ///  
        ///     Opacity - double.  Default value is 1.0.
        ///  
        public double Opacity
        {
            get
            { 
                return (double) GetValue(OpacityProperty);
            } 
            set 
            {
                SetValueInternal(OpacityProperty, value); 
            }
        }

        ///  
        ///     BlurRadius - double.  Default value is 5.0.
        ///  
        public double BlurRadius 
        {
            get 
            {
                return (double) GetValue(BlurRadiusProperty);
            }
            set 
            {
                SetValueInternal(BlurRadiusProperty, value); 
            } 
        }
 
        /// 
        ///     RenderingBias - RenderingBias.  Default value is RenderingBias.Performance.
        /// 
        public RenderingBias RenderingBias 
        {
            get 
            { 
                return (RenderingBias) GetValue(RenderingBiasProperty);
            } 
            set
            {
                SetValueInternal(RenderingBiasProperty, value);
            } 
        }
 
        #endregion Public Properties 

        //------------------------------------------------------ 
        //
        //  Protected Methods
        //
        //------------------------------------------------------ 

        #region Protected Methods 
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable.
        protected override Freezable CreateInstanceCore()
        { 
            return new DropShadowEffect();
        } 
 

 
        #endregion ProtectedMethods

        //-----------------------------------------------------
        // 
        //  Internal Methods
        // 
        //------------------------------------------------------ 

        #region Internal Methods 

        /// 
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose 
        ///     Channels are safe to call into and do not go cross domain and cross process
        ///  
        [SecurityCritical,SecurityTreatAsSafe] 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) 
            {
                base.UpdateResource(channel, skipOnChannelCheck); 
 
                // Obtain handles for animated properties
                DUCE.ResourceHandle hShadowDepthAnimations = GetAnimationResourceHandle(ShadowDepthProperty, channel); 
                DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);
                DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel);
                DUCE.ResourceHandle hOpacityAnimations = GetAnimationResourceHandle(OpacityProperty, channel);
                DUCE.ResourceHandle hBlurRadiusAnimations = GetAnimationResourceHandle(BlurRadiusProperty, channel); 

                // Pack & send command packet 
                DUCE.MILCMD_DROPSHADOWEFFECT data; 
                unsafe
                { 
                    data.Type = MILCMD.MilCmdDropShadowEffect;
                    data.Handle = _duceResource.GetHandle(channel);
                    if (hShadowDepthAnimations.IsNull)
                    { 
                        data.ShadowDepth = ShadowDepth;
                    } 
                    data.hShadowDepthAnimations = hShadowDepthAnimations; 
                    if (hColorAnimations.IsNull)
                    { 
                        data.Color = CompositionResourceManager.ColorToMilColorF(Color);
                    }
                    data.hColorAnimations = hColorAnimations;
                    if (hDirectionAnimations.IsNull) 
                    {
                        data.Direction = Direction; 
                    } 
                    data.hDirectionAnimations = hDirectionAnimations;
                    if (hOpacityAnimations.IsNull) 
                    {
                        data.Opacity = Opacity;
                    }
                    data.hOpacityAnimations = hOpacityAnimations; 
                    if (hBlurRadiusAnimations.IsNull)
                    { 
                        data.BlurRadius = BlurRadius; 
                    }
                    data.hBlurRadiusAnimations = hBlurRadiusAnimations; 
                    data.RenderingBias = RenderingBias;

                    // Send packed command structure
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_DROPSHADOWEFFECT)); 
                } 
            }
        } 
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        {

                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DROPSHADOWEFFECT)) 
                {
 
 
                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                }
 
                return _duceResource.GetHandle(channel);
 
        } 
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel));

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
 
 
                    ReleaseOnChannelAnimations(channel);
 
                }

        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel); 
        }
        internal override int GetChannelCountCore() 
        {
            // must already be in composition lock here
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already. 
            return _duceResource.GetChannel(index);
        } 


        #endregion Internal Methods
 
        //-----------------------------------------------------
        // 
        //  Internal Properties 
        //
        //----------------------------------------------------- 

        #region Internal Properties

 

 
 
        #endregion Internal Properties
 
        //-----------------------------------------------------
        //
        //  Dependency Properties
        // 
        //------------------------------------------------------
 
        #region Dependency Properties 

        ///  
        ///     The DependencyProperty for the DropShadowEffect.ShadowDepth property.
        /// 
        public static readonly DependencyProperty ShadowDepthProperty;
        ///  
        ///     The DependencyProperty for the DropShadowEffect.Color property.
        ///  
        public static readonly DependencyProperty ColorProperty; 
        /// 
        ///     The DependencyProperty for the DropShadowEffect.Direction property. 
        /// 
        public static readonly DependencyProperty DirectionProperty;
        /// 
        ///     The DependencyProperty for the DropShadowEffect.Opacity property. 
        /// 
        public static readonly DependencyProperty OpacityProperty; 
        ///  
        ///     The DependencyProperty for the DropShadowEffect.BlurRadius property.
        ///  
        public static readonly DependencyProperty BlurRadiusProperty;
        /// 
        ///     The DependencyProperty for the DropShadowEffect.RenderingBias property.
        ///  
        public static readonly DependencyProperty RenderingBiasProperty;
 
        #endregion Dependency Properties 

        //----------------------------------------------------- 
        //
        //  Internal Fields
        //
        //------------------------------------------------------ 

        #region Internal Fields 
 

 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();

        internal const double c_ShadowDepth = 5.0;
        internal static Color s_Color = Colors.Black; 
        internal const double c_Direction = 315.0;
        internal const double c_Opacity = 1.0; 
        internal const double c_BlurRadius = 5.0; 
        internal const RenderingBias c_RenderingBias = RenderingBias.Performance;
 
        #endregion Internal Fields


 
        #region Constructors
 
        //------------------------------------------------------ 
        //
        //  Constructors 
        //
        //-----------------------------------------------------

        static DropShadowEffect() 
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw 
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272) 
            //


            // Initializations 
            Type typeofThis = typeof(DropShadowEffect);
            ShadowDepthProperty = 
                  RegisterProperty("ShadowDepth", 
                                   typeof(double),
                                   typeofThis, 
                                   5.0,
                                   new PropertyChangedCallback(ShadowDepthPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            ColorProperty = 
                  RegisterProperty("Color", 
                                   typeof(Color),
                                   typeofThis, 
                                   Colors.Black,
                                   new PropertyChangedCallback(ColorPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            DirectionProperty = 
                  RegisterProperty("Direction", 
                                   typeof(double),
                                   typeofThis, 
                                   315.0,
                                   new PropertyChangedCallback(DirectionPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            OpacityProperty = 
                  RegisterProperty("Opacity", 
                                   typeof(double),
                                   typeofThis, 
                                   1.0,
                                   new PropertyChangedCallback(OpacityPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            BlurRadiusProperty = 
                  RegisterProperty("BlurRadius", 
                                   typeof(double),
                                   typeofThis, 
                                   5.0,
                                   new PropertyChangedCallback(BlurRadiusPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            RenderingBiasProperty = 
                  RegisterProperty("RenderingBias", 
                                   typeof(RenderingBias),
                                   typeofThis, 
                                   RenderingBias.Performance,
                                   new PropertyChangedCallback(RenderingBiasPropertyChanged),
                                   new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsRenderingBiasValid),
                                   /* isIndependentlyAnimated  = */ false, 
                                   /* coerceValueCallback */ null);
        } 
 

 
        #endregion Constructors

    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    sealed partial class DropShadowEffect : Effect
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new DropShadowEffect Clone()
        { 
            return (DropShadowEffect)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new DropShadowEffect CloneCurrentValue()
        { 
            return (DropShadowEffect)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        private static void ShadowDepthPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            DropShadowEffect target = ((DropShadowEffect) d);
 

            target.PropertyChanged(ShadowDepthProperty);
        }
        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowEffect target = ((DropShadowEffect) d); 
 

            target.PropertyChanged(ColorProperty); 
        }
        private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DropShadowEffect target = ((DropShadowEffect) d); 

 
            target.PropertyChanged(DirectionProperty); 
        }
        private static void OpacityPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowEffect target = ((DropShadowEffect) d);

 
            target.PropertyChanged(OpacityProperty);
        } 
        private static void BlurRadiusPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowEffect target = ((DropShadowEffect) d); 


            target.PropertyChanged(BlurRadiusProperty);
        } 
        private static void RenderingBiasPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            DropShadowEffect target = ((DropShadowEffect) d); 

 
            target.PropertyChanged(RenderingBiasProperty);
        }

 
        #region Public Properties
 
        ///  
        ///     ShadowDepth - double.  Default value is 5.0.
        ///  
        public double ShadowDepth
        {
            get
            { 
                return (double) GetValue(ShadowDepthProperty);
            } 
            set 
            {
                SetValueInternal(ShadowDepthProperty, value); 
            }
        }

        ///  
        ///     Color - Color.  Default value is Colors.Black.
        ///  
        public Color Color 
        {
            get 
            {
                return (Color) GetValue(ColorProperty);
            }
            set 
            {
                SetValueInternal(ColorProperty, value); 
            } 
        }
 
        /// 
        ///     Direction - double.  Default value is 315.0.
        /// 
        public double Direction 
        {
            get 
            { 
                return (double) GetValue(DirectionProperty);
            } 
            set
            {
                SetValueInternal(DirectionProperty, value);
            } 
        }
 
        ///  
        ///     Opacity - double.  Default value is 1.0.
        ///  
        public double Opacity
        {
            get
            { 
                return (double) GetValue(OpacityProperty);
            } 
            set 
            {
                SetValueInternal(OpacityProperty, value); 
            }
        }

        ///  
        ///     BlurRadius - double.  Default value is 5.0.
        ///  
        public double BlurRadius 
        {
            get 
            {
                return (double) GetValue(BlurRadiusProperty);
            }
            set 
            {
                SetValueInternal(BlurRadiusProperty, value); 
            } 
        }
 
        /// 
        ///     RenderingBias - RenderingBias.  Default value is RenderingBias.Performance.
        /// 
        public RenderingBias RenderingBias 
        {
            get 
            { 
                return (RenderingBias) GetValue(RenderingBiasProperty);
            } 
            set
            {
                SetValueInternal(RenderingBiasProperty, value);
            } 
        }
 
        #endregion Public Properties 

        //------------------------------------------------------ 
        //
        //  Protected Methods
        //
        //------------------------------------------------------ 

        #region Protected Methods 
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable.
        protected override Freezable CreateInstanceCore()
        { 
            return new DropShadowEffect();
        } 
 

 
        #endregion ProtectedMethods

        //-----------------------------------------------------
        // 
        //  Internal Methods
        // 
        //------------------------------------------------------ 

        #region Internal Methods 

        /// 
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose 
        ///     Channels are safe to call into and do not go cross domain and cross process
        ///  
        [SecurityCritical,SecurityTreatAsSafe] 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) 
            {
                base.UpdateResource(channel, skipOnChannelCheck); 
 
                // Obtain handles for animated properties
                DUCE.ResourceHandle hShadowDepthAnimations = GetAnimationResourceHandle(ShadowDepthProperty, channel); 
                DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);
                DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel);
                DUCE.ResourceHandle hOpacityAnimations = GetAnimationResourceHandle(OpacityProperty, channel);
                DUCE.ResourceHandle hBlurRadiusAnimations = GetAnimationResourceHandle(BlurRadiusProperty, channel); 

                // Pack & send command packet 
                DUCE.MILCMD_DROPSHADOWEFFECT data; 
                unsafe
                { 
                    data.Type = MILCMD.MilCmdDropShadowEffect;
                    data.Handle = _duceResource.GetHandle(channel);
                    if (hShadowDepthAnimations.IsNull)
                    { 
                        data.ShadowDepth = ShadowDepth;
                    } 
                    data.hShadowDepthAnimations = hShadowDepthAnimations; 
                    if (hColorAnimations.IsNull)
                    { 
                        data.Color = CompositionResourceManager.ColorToMilColorF(Color);
                    }
                    data.hColorAnimations = hColorAnimations;
                    if (hDirectionAnimations.IsNull) 
                    {
                        data.Direction = Direction; 
                    } 
                    data.hDirectionAnimations = hDirectionAnimations;
                    if (hOpacityAnimations.IsNull) 
                    {
                        data.Opacity = Opacity;
                    }
                    data.hOpacityAnimations = hOpacityAnimations; 
                    if (hBlurRadiusAnimations.IsNull)
                    { 
                        data.BlurRadius = BlurRadius; 
                    }
                    data.hBlurRadiusAnimations = hBlurRadiusAnimations; 
                    data.RenderingBias = RenderingBias;

                    // Send packed command structure
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_DROPSHADOWEFFECT)); 
                } 
            }
        } 
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        {

                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DROPSHADOWEFFECT)) 
                {
 
 
                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                }
 
                return _duceResource.GetHandle(channel);
 
        } 
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel));

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
 
 
                    ReleaseOnChannelAnimations(channel);
 
                }

        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel); 
        }
        internal override int GetChannelCountCore() 
        {
            // must already be in composition lock here
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already. 
            return _duceResource.GetChannel(index);
        } 


        #endregion Internal Methods
 
        //-----------------------------------------------------
        // 
        //  Internal Properties 
        //
        //----------------------------------------------------- 

        #region Internal Properties

 

 
 
        #endregion Internal Properties
 
        //-----------------------------------------------------
        //
        //  Dependency Properties
        // 
        //------------------------------------------------------
 
        #region Dependency Properties 

        ///  
        ///     The DependencyProperty for the DropShadowEffect.ShadowDepth property.
        /// 
        public static readonly DependencyProperty ShadowDepthProperty;
        ///  
        ///     The DependencyProperty for the DropShadowEffect.Color property.
        ///  
        public static readonly DependencyProperty ColorProperty; 
        /// 
        ///     The DependencyProperty for the DropShadowEffect.Direction property. 
        /// 
        public static readonly DependencyProperty DirectionProperty;
        /// 
        ///     The DependencyProperty for the DropShadowEffect.Opacity property. 
        /// 
        public static readonly DependencyProperty OpacityProperty; 
        ///  
        ///     The DependencyProperty for the DropShadowEffect.BlurRadius property.
        ///  
        public static readonly DependencyProperty BlurRadiusProperty;
        /// 
        ///     The DependencyProperty for the DropShadowEffect.RenderingBias property.
        ///  
        public static readonly DependencyProperty RenderingBiasProperty;
 
        #endregion Dependency Properties 

        //----------------------------------------------------- 
        //
        //  Internal Fields
        //
        //------------------------------------------------------ 

        #region Internal Fields 
 

 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();

        internal const double c_ShadowDepth = 5.0;
        internal static Color s_Color = Colors.Black; 
        internal const double c_Direction = 315.0;
        internal const double c_Opacity = 1.0; 
        internal const double c_BlurRadius = 5.0; 
        internal const RenderingBias c_RenderingBias = RenderingBias.Performance;
 
        #endregion Internal Fields


 
        #region Constructors
 
        //------------------------------------------------------ 
        //
        //  Constructors 
        //
        //-----------------------------------------------------

        static DropShadowEffect() 
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw 
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272) 
            //


            // Initializations 
            Type typeofThis = typeof(DropShadowEffect);
            ShadowDepthProperty = 
                  RegisterProperty("ShadowDepth", 
                                   typeof(double),
                                   typeofThis, 
                                   5.0,
                                   new PropertyChangedCallback(ShadowDepthPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            ColorProperty = 
                  RegisterProperty("Color", 
                                   typeof(Color),
                                   typeofThis, 
                                   Colors.Black,
                                   new PropertyChangedCallback(ColorPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            DirectionProperty = 
                  RegisterProperty("Direction", 
                                   typeof(double),
                                   typeofThis, 
                                   315.0,
                                   new PropertyChangedCallback(DirectionPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            OpacityProperty = 
                  RegisterProperty("Opacity", 
                                   typeof(double),
                                   typeofThis, 
                                   1.0,
                                   new PropertyChangedCallback(OpacityPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            BlurRadiusProperty = 
                  RegisterProperty("BlurRadius", 
                                   typeof(double),
                                   typeofThis, 
                                   5.0,
                                   new PropertyChangedCallback(BlurRadiusPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true, 
                                   /* coerceValueCallback */ null);
            RenderingBiasProperty = 
                  RegisterProperty("RenderingBias", 
                                   typeof(RenderingBias),
                                   typeofThis, 
                                   RenderingBias.Performance,
                                   new PropertyChangedCallback(RenderingBiasPropertyChanged),
                                   new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsRenderingBiasValid),
                                   /* isIndependentlyAnimated  = */ false, 
                                   /* coerceValueCallback */ null);
        } 
 

 
        #endregion Constructors

    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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