Decimal.cs source code in C# .NET

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Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / clr / src / BCL / System / Decimal.cs / 1305376 / Decimal.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
namespace System {
 
    using System; 
    using System.Globalization;
///#if GENERICS_WORK 
///    using System.Numerics;
///#endif
    using System.Runtime.InteropServices;
    using System.Runtime.CompilerServices; 
    using System.Runtime.ConstrainedExecution;
    using System.Runtime.Versioning; 
    using System.Runtime.Serialization; 
    using System.Diagnostics.Contracts;
 
    // Implements the Decimal data type. The Decimal data type can
    // represent values ranging from -79,228,162,514,264,337,593,543,950,335 to
    // 79,228,162,514,264,337,593,543,950,335 with 28 significant digits. The
    // Decimal data type is ideally suited to financial calculations that 
    // require a large number of significant digits and no round-off errors.
    // 
    // The finite set of values of type Decimal are of the form m 
    // / 10e, where m is an integer such that
    // -296 <; m <; 296, and e is an integer 
    // between 0 and 28 inclusive.
    //
    // Contrary to the float and double data types, decimal
    // fractional numbers such as 0.1 can be represented exactly in the 
    // Decimal representation. In the float and double
    // representations, such numbers are often infinite fractions, making those 
    // representations more prone to round-off errors. 
    //
    // The Decimal class implements widening conversions from the 
    // ubyte, char, short, int, and long types
    // to Decimal. These widening conversions never loose any information
    // and never throw exceptions. The Decimal class also implements
    // narrowing conversions from Decimal to ubyte, char, 
    // short, int, and long. These narrowing conversions round
    // the Decimal value towards zero to the nearest integer, and then 
    // converts that integer to the destination type. An OverflowException 
    // is thrown if the result is not within the range of the destination type.
    // 
    // The Decimal class provides a widening conversion from
    // Currency to Decimal. This widening conversion never loses any
    // information and never throws exceptions. The Currency class provides
    // a narrowing conversion from Decimal to Currency. This 
    // narrowing conversion rounds the Decimal to four decimals and then
    // converts that number to a Currency. An OverflowException 
    // is thrown if the result is not within the range of the Currency type. 
    //
    // The Decimal class provides narrowing conversions to and from the 
    // float and double types. A conversion from Decimal to
    // float or double may loose precision, but will not loose
    // information about the overall magnitude of the numeric value, and will never
    // throw an exception. A conversion from float or double to 
    // Decimal throws an OverflowException if the value is not within
    // the range of the Decimal type. 
    [StructLayout(LayoutKind.Sequential)] 
    [Serializable]
[System.Runtime.InteropServices.ComVisible(true)] 
#if GENERICS_WORK
    public struct Decimal : IFormattable, IComparable, IConvertible, IDeserializationCallback
            , IComparable, IEquatable {
///         , IArithmetic 
#if false // ugly hack to fix syntax for TrimSrc parser, which ignores #if directives
    } 
#endif 
#else
    public struct Decimal : IFormattable, IComparable, IConvertible, IDeserializationCallback { 
#endif
        // Sign mask for the flags field. A value of zero in this bit indicates a
        // positive Decimal value, and a value of one in this bit indicates a
        // negative Decimal value. 
        //
        // Look at OleAut's DECIMAL_NEG constant to check for negative values 
        // in native code. 
        private const int SignMask  = unchecked((int)0x80000000);
        private const byte DECIMAL_NEG = 0x80; 
        private const byte DECIMAL_ADD = 0x00;

        // Scale mask for the flags field. This byte in the flags field contains
        // the power of 10 to divide the Decimal value by. The scale byte must 
        // contain a value between 0 and 28 inclusive.
        private const int ScaleMask = 0x00FF0000; 
 
        // Number of bits scale is shifted by.
        private const int ScaleShift = 16; 

        // The maximum power of 10 that a 32 bit integer can store
        private const Int32 MaxInt32Scale = 9;
 
        // Fast access for 10^n where n is 0-9
        private static UInt32[] Powers10 = new UInt32[] { 
            1, 
            10,
            100, 
            1000,
            10000,
            100000,
            1000000, 
            10000000,
            100000000, 
            1000000000 
        };
 
        // Constant representing the Decimal value 0.
        public const Decimal Zero = 0m;

        // Constant representing the Decimal value 1. 
        public const Decimal One = 1m;
 
        // Constant representing the Decimal value -1. 
        public const Decimal MinusOne = -1m;
 
        // Constant representing the largest possible Decimal value. The value of
        // this constant is 79,228,162,514,264,337,593,543,950,335.
        public const Decimal MaxValue = 79228162514264337593543950335m;
 
        // Constant representing the smallest possible Decimal value. The value of
        // this constant is -79,228,162,514,264,337,593,543,950,335. 
        public const Decimal MinValue = -79228162514264337593543950335m; 

 
        // Constant representing the negative number that is the closest possible
        // Decimal value to -0m.
        private const Decimal NearNegativeZero = -0.000000000000000000000000001m;
 
        // Constant representing the positive number that is the closest possible
        // Decimal value to +0m. 
        private const Decimal NearPositiveZero = +0.000000000000000000000000001m; 

        // The lo, mid, hi, and flags fields contain the representation of the 
        // Decimal value. The lo, mid, and hi fields contain the 96-bit integer
        // part of the Decimal. Bits 0-15 (the lower word) of the flags field are
        // unused and must be zero; bits 16-23 contain must contain a value between
        // 0 and 28, indicating the power of 10 to divide the 96-bit integer part 
        // by to produce the Decimal value; bits 24-30 are unused and must be zero;
        // and finally bit 31 indicates the sign of the Decimal value, 0 meaning 
        // positive and 1 meaning negative. 
        //
        // NOTE: Do not change the order in which these fields are declared. The 
        // native methods in this class rely on this particular order.
        private int flags;
        private int hi;
        private int lo; 
        private int mid;
 
 
        // Constructs a zero Decimal.
        //public Decimal() { 
        //    lo = 0;
        //    mid = 0;
        //    hi = 0;
        //    flags = 0; 
        //}
 
        // Constructs a Decimal from an integer value. 
        //
        public Decimal(int value) { 
            //  JIT today can't inline methods that contains "starg" opcode.
            //  For more details, see DevDiv Bugs 81184: x86 JIT CQ: Removing the inline striction of "starg".
            int value_copy = value;
            if (value_copy >= 0) { 
                flags = 0;
            } 
            else { 
                flags = SignMask;
                value_copy = -value_copy; 
            }
            lo = value_copy;
            mid = 0;
            hi = 0; 
        }
 
        // Constructs a Decimal from an unsigned integer value. 
        //
        [CLSCompliant(false)] 
        public Decimal(uint value) {
            flags = 0;
            lo = (int) value;
            mid = 0; 
            hi = 0;
        } 
 
        // Constructs a Decimal from a long value.
        // 
        public Decimal(long value) {
            //  JIT today can't inline methods that contains "starg" opcode.
            //  For more details, see DevDiv Bugs 81184: x86 JIT CQ: Removing the inline striction of "starg".
            long value_copy = value; 
            if (value_copy >= 0) {
                flags = 0; 
            } 
            else {
                flags = SignMask; 
                value_copy = -value_copy;
            }
            lo = (int)value_copy;
            mid = (int)(value_copy >> 32); 
            hi = 0;
        } 
 
        // Constructs a Decimal from an unsigned long value.
        // 
         [CLSCompliant(false)]
        public Decimal(ulong value) {
            flags = 0;
            lo = (int)value; 
            mid = (int)(value >> 32);
            hi = 0; 
        } 

        // Constructs a Decimal from a float value. 
        //
        [System.Security.SecuritySafeCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)]
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        public extern Decimal(float value);
 
        // Constructs a Decimal from a double value. 
        //
        [System.Security.SecuritySafeCritical]  // auto-generated 
        [ResourceExposure(ResourceScope.None)]
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        public extern Decimal(double value);
 
        // Constructs a Decimal from a Currency value.
        // 
        #if !FEATURE_CORECLR 
        [System.Runtime.ForceTokenStabilization]
        #endif //!FEATURE_CORECLR 
        internal Decimal(Currency value) {
            Decimal temp = Currency.ToDecimal(value);
            this.lo = temp.lo;
            this.mid = temp.mid; 
            this.hi = temp.hi;
            this.flags = temp.flags; 
        } 

        // Don't remove these 2 methods below. They are required by the fx when the are dealing with Currency in their 
        // databases
        public static long ToOACurrency(Decimal value)
        {
            return new Currency(value).ToOACurrency(); 
        }
 
        public static Decimal FromOACurrency(long cy) 
        {
            return Currency.ToDecimal(Currency.FromOACurrency(cy)); 
        }


        // Constructs a Decimal from an integer array containing a binary 
        // representation. The bits argument must be a non-null integer
        // array with four elements. bits[0], bits[1], and 
        // bits[2] contain the low, middle, and high 32 bits of the 96-bit 
        // integer part of the Decimal. bits[3] contains the scale factor
        // and sign of the Decimal: bits 0-15 (the lower word) are unused and must 
        // be zero; bits 16-23 must contain a value between 0 and 28, indicating
        // the power of 10 to divide the 96-bit integer part by to produce the
        // Decimal value; bits 24-30 are unused and must be zero; and finally bit
        // 31 indicates the sign of the Decimal value, 0 meaning positive and 1 
        // meaning negative.
        // 
        // Note that there are several possible binary representations for the 
        // same numeric value. For example, the value 1 can be represented as {1,
        // 0, 0, 0} (integer value 1 with a scale factor of 0) and equally well as 
        // {1000, 0, 0, 0x30000} (integer value 1000 with a scale factor of 3).
        // The possible binary representations of a particular value are all
        // equally valid, and all are numerically equivalent.
        // 
        public Decimal(int[] bits) {
            this.lo    = 0; 
            this.mid   = 0; 
            this.hi    = 0;
            this.flags = 0; 
            SetBits(bits);
        }

        private void SetBits(int[] bits) { 
            if (bits==null)
                throw new ArgumentNullException("bits"); 
            Contract.EndContractBlock(); 
            if (bits.Length == 4) {
                int f = bits[3]; 
                if ((f & ~(SignMask | ScaleMask)) == 0 && (f & ScaleMask) <= (28 << 16)) {
                    lo = bits[0];
                    mid = bits[1];
                    hi = bits[2]; 
                    flags = f;
                    return; 
                } 
            }
            throw new ArgumentException(Environment.GetResourceString("Arg_DecBitCtor")); 
        }

        // Constructs a Decimal from its constituent parts.
        // 
        public Decimal(int lo, int mid, int hi, bool isNegative, byte scale) {
            if (scale > 28) 
                throw new ArgumentOutOfRangeException("scale", Environment.GetResourceString("ArgumentOutOfRange_DecimalScale")); 
            Contract.EndContractBlock();
            this.lo = lo; 
            this.mid = mid;
            this.hi = hi;
            this.flags = ((int)scale) << 16;
            if (isNegative) 
                this.flags |= SignMask;
        } 
 
#if FEATURE_SERIALIZATION
        [OnSerializing] 
        void OnSerializing(StreamingContext ctx) {
            // OnSerializing is called before serialization of an object
            try {
                SetBits( GetBits(this) ); 
            } catch (ArgumentException e) {
                throw new SerializationException(Environment.GetResourceString("Overflow_Decimal"), e); 
            } 
        }
 
        void IDeserializationCallback.OnDeserialization(Object sender) {
            // OnDeserialization is called after each instance of this class is deserialized.
            // This callback method performs decimal validation after being deserialized.
            try { 
                SetBits( GetBits(this) );
            } catch (ArgumentException e) { 
                throw new SerializationException(Environment.GetResourceString("Overflow_Decimal"), e); 
            }
        } 
#endif

        // Constructs a Decimal from its constituent parts.
        private Decimal(int lo, int mid, int hi, int flags) { 
            if ((flags & ~(SignMask | ScaleMask)) == 0 && (flags & ScaleMask) <= (28 << 16)) {
                this.lo = lo; 
                this.mid = mid; 
                this.hi = hi;
                this.flags = flags; 
                return;
            }
            throw new ArgumentException(Environment.GetResourceString("Arg_DecBitCtor"));
        } 

        // Returns the absolute value of the given Decimal. If d is 
        // positive, the result is d. If d is negative, the result 
        // is -d.
        // 
        internal static Decimal Abs(Decimal d) {
            return new Decimal(d.lo, d.mid, d.hi, d.flags & ~SignMask);
        }
 
        // Adds two Decimal values.
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated 
        public static Decimal Add(Decimal d1, Decimal d2)
        { 
            FCallAddSub (ref d1, ref d2, DECIMAL_ADD);
            return d1;
        }
 
        // FCallAddSub adds or subtracts two decimal values.  On return, d1 contains the result
        // of the operation.  Passing in DECIMAL_ADD or DECIMAL_NEG for bSign indicates 
        // addition or subtraction, respectively. 
        //
        [System.Security.SecurityCritical]  // auto-generated 
        [ResourceExposure(ResourceScope.None)]
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        private static extern void FCallAddSub(ref Decimal d1, ref Decimal d2, byte bSign);
 
        [System.Security.SecurityCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)] 
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        private static extern void FCallAddSubOverflowed(ref Decimal d1, ref Decimal d2, byte bSign, ref bool overflowed);
 
        // Rounds a Decimal to an integer value. The Decimal argument is rounded
        // towards positive infinity.
        public static Decimal Ceiling(Decimal d) {
            return (-(Decimal.Floor(-d))); 
        }
 
        // Compares two Decimal values, returning an integer that indicates their 
        // relationship.
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)]
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        public static int Compare(Decimal d1, Decimal d2) { 
            return FCallCompare(ref d1, ref d2);
        } 
 
        [System.Security.SecurityCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)] 
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        private static extern int FCallCompare(ref Decimal d1, ref Decimal d2);
 
        // Compares this object to another object, returning an integer that
        // indicates the relationship. 
        // Returns a value less than zero if this  object 
        // null is considered to be less than any instance.
        // If object is not of type Decimal, this method throws an ArgumentException. 
        //
        [System.Security.SecuritySafeCritical]  // auto-generated
        public int CompareTo(Object value)
        { 
            if (value == null)
                return 1; 
            if (!(value is Decimal)) 
                throw new ArgumentException(Environment.GetResourceString("Arg_MustBeDecimal"));
 
            Decimal other = (Decimal)value;
            return FCallCompare(ref this, ref other);
        }
 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public int CompareTo(Decimal value) 
        { 
            return FCallCompare(ref this, ref value);
        } 

        // Divides two Decimal values.
        //
        [System.Security.SecuritySafeCritical]  // auto-generated 
        public static Decimal Divide(Decimal d1, Decimal d2)
        { 
            FCallDivide (ref d1, ref d2); 
            return d1;
        } 

        // FCallDivide divides two decimal values.  On return, d1 contains the result
        // of the operation.
        // 
        [System.Security.SecurityCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)] 
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        private static extern void FCallDivide(ref Decimal d1, ref Decimal d2);
 
        [System.Security.SecurityCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)]
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        private static extern void FCallDivideOverflowed(ref Decimal d1, ref Decimal d2, ref bool overflowed); 

 
        // Checks if this Decimal is equal to a given object. Returns true 
        // if the given object is a boxed Decimal and its value is equal to the
        // value of this Decimal. Returns false otherwise. 
        //
        [System.Security.SecuritySafeCritical]  // auto-generated
        public override bool Equals(Object value) {
            if (value is Decimal) { 
                Decimal other = (Decimal)value;
                return FCallCompare(ref this, ref other) == 0; 
            } 
            return false;
        } 

        [System.Security.SecuritySafeCritical]  // auto-generated
        public bool Equals(Decimal value)
        { 
            return FCallCompare(ref this, ref value) == 0;
        } 
 
        // Returns the hash code for this Decimal.
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)]
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        public extern override int GetHashCode(); 

        // Compares two Decimal values for equality. Returns true if the two 
        // Decimal values are equal, or false if they are not equal. 
        //
        [System.Security.SecuritySafeCritical]  // auto-generated 
        public static bool Equals(Decimal d1, Decimal d2) {
            return FCallCompare(ref d1, ref d2) == 0;
        }
 
        // Rounds a Decimal to an integer value. The Decimal argument is rounded
        // towards negative infinity. 
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public static Decimal Floor(Decimal d) 
        {
            FCallFloor (ref d);
            return d;
        } 

        [System.Security.SecurityCritical]  // auto-generated 
        [ResourceExposure(ResourceScope.None)] 
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        private static extern void FCallFloor(ref Decimal d); 

        // Converts this Decimal to a string. The resulting string consists of an
        // optional minus sign ("-") followed to a sequence of digits ("0" - "9"),
        // optionally followed by a decimal point (".") and another sequence of 
        // digits.
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated 
        public override String ToString() {
            Contract.Ensures(Contract.Result() != null); 
            return Number.FormatDecimal(this, null, NumberFormatInfo.CurrentInfo);
        }

        [System.Security.SecuritySafeCritical]  // auto-generated 
        public String ToString(String format) {
            Contract.Ensures(Contract.Result() != null); 
            return Number.FormatDecimal(this, format, NumberFormatInfo.CurrentInfo); 
        }
 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public String ToString(IFormatProvider provider) {
            Contract.Ensures(Contract.Result() != null);
            return Number.FormatDecimal(this, null, NumberFormatInfo.GetInstance(provider)); 
        }
 
        [System.Security.SecuritySafeCritical]  // auto-generated 
        public String ToString(String format, IFormatProvider provider) {
            Contract.Ensures(Contract.Result() != null); 
            return Number.FormatDecimal(this, format, NumberFormatInfo.GetInstance(provider));
        }

 
        // Converts a string to a Decimal. The string must consist of an optional
        // minus sign ("-") followed by a sequence of digits ("0" - "9"). The 
        // sequence of digits may optionally contain a single decimal point (".") 
        // character. Leading and trailing whitespace characters are allowed.
        // Parse also allows a currency symbol, a trailing negative sign, and 
        // parentheses in the number.
        //
        public static Decimal Parse(String s) {
            return Number.ParseDecimal(s, NumberStyles.Number, NumberFormatInfo.CurrentInfo); 
        }
 
        public static Decimal Parse(String s, NumberStyles style) { 
            NumberFormatInfo.ValidateParseStyleFloatingPoint(style);
            return Number.ParseDecimal(s, style, NumberFormatInfo.CurrentInfo); 
        }

        public static Decimal Parse(String s, IFormatProvider provider) {
            return Number.ParseDecimal(s, NumberStyles.Number, NumberFormatInfo.GetInstance(provider)); 
        }
 
        public static Decimal Parse(String s, NumberStyles style, IFormatProvider provider) { 
            NumberFormatInfo.ValidateParseStyleFloatingPoint(style);
            return Number.ParseDecimal(s, style, NumberFormatInfo.GetInstance(provider)); 
        }

        [System.Security.SecuritySafeCritical]  // auto-generated
        public static Boolean TryParse(String s, out Decimal result) { 
            return Number.TryParseDecimal(s, NumberStyles.Number, NumberFormatInfo.CurrentInfo, out result);
        } 
 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public static Boolean TryParse(String s, NumberStyles style, IFormatProvider provider, out Decimal result) { 
            NumberFormatInfo.ValidateParseStyleFloatingPoint(style);
            return Number.TryParseDecimal(s, style, NumberFormatInfo.GetInstance(provider), out result);
        }
 
        // Returns a binary representation of a Decimal. The return value is an
        // integer array with four elements. Elements 0, 1, and 2 contain the low, 
        // middle, and high 32 bits of the 96-bit integer part of the Decimal. 
        // Element 3 contains the scale factor and sign of the Decimal: bits 0-15
        // (the lower word) are unused; bits 16-23 contain a value between 0 and 
        // 28, indicating the power of 10 to divide the 96-bit integer part by to
        // produce the Decimal value; bits 24-30 are unused; and finally bit 31
        // indicates the sign of the Decimal value, 0 meaning positive and 1
        // meaning negative. 
        //
        public static int[] GetBits(Decimal d) { 
            return new int[] {d.lo, d.mid, d.hi, d.flags}; 
        }
 
        internal static void GetBytes(Decimal d, byte [] buffer) {
            Contract.Requires((buffer != null && buffer.Length >= 16), "[GetBytes]buffer != null && buffer.Length >= 16");
            buffer[0] = (byte) d.lo;
            buffer[1] = (byte) (d.lo >> 8); 
            buffer[2] = (byte) (d.lo >> 16);
            buffer[3] = (byte) (d.lo >> 24); 
 
            buffer[4] = (byte) d.mid;
            buffer[5] = (byte) (d.mid >> 8); 
            buffer[6] = (byte) (d.mid >> 16);
            buffer[7] = (byte) (d.mid >> 24);

            buffer[8] = (byte) d.hi; 
            buffer[9] = (byte) (d.hi >> 8);
            buffer[10] = (byte) (d.hi >> 16); 
            buffer[11] = (byte) (d.hi >> 24); 

            buffer[12] = (byte) d.flags; 
            buffer[13] = (byte) (d.flags >> 8);
            buffer[14] = (byte) (d.flags >> 16);
            buffer[15] = (byte) (d.flags >> 24);
        } 

        internal static decimal ToDecimal(byte [] buffer) { 
            Contract.Requires((buffer != null && buffer.Length >= 16), "[ToDecimal]buffer != null && buffer.Length >= 16"); 
            int lo = ((int)buffer[0]) | ((int)buffer[1] << 8) | ((int)buffer[2] << 16) | ((int)buffer[3] << 24);
            int mid = ((int)buffer[4]) | ((int)buffer[5] << 8) | ((int)buffer[6] << 16) | ((int)buffer[7] << 24); 
            int hi = ((int)buffer[8]) | ((int)buffer[9] << 8) | ((int)buffer[10] << 16) | ((int)buffer[11] << 24);
            int flags = ((int)buffer[12]) | ((int)buffer[13] << 8) | ((int)buffer[14] << 16) | ((int)buffer[15] << 24);
            return new Decimal(lo,mid,hi,flags);
        } 

        // This method does a 'raw' and 'unchecked' addition of a UInt32 to a Decimal in place. 
        // 'raw' means that it operates on the internal 96-bit unsigned integer value and 
        // ingores the sign and scale. This means that it is not equivalent to just adding
        // that number, as the sign and scale are effectively applied to the UInt32 value also. 
        // 'unchecked' means that it does not fail if you overflow the 96 bit value.
        private static void InternalAddUInt32RawUnchecked(ref Decimal value, UInt32 i) {
            UInt32 v;
            UInt32 sum; 
            v = (UInt32)value.lo;
            sum = v + i; 
            value.lo = (Int32)sum; 
            if (sum < v || sum < i) {
                v = (UInt32)value.mid; 
                sum = v + 1;
                value.mid = (Int32)sum;
                if (sum < v || sum < 1) {
                    value.hi = (Int32) ((UInt32)value.hi + 1); 
                }
            } 
        } 

        // This method does an in-place division of a decimal by a UInt32, returning the remainder. 
        // Although it does not operate on the sign or scale, this does not result in any
        // caveat for the result. It is equivalent to dividing by that number.
        private static UInt32 InternalDivRemUInt32(ref Decimal value, UInt32 divisor) {
            UInt32 remainder = 0; 
            UInt64 n;
            if (value.hi != 0) { 
                n = ((UInt32) value.hi); 
                value.hi = (Int32)((UInt32)(n / divisor));
                remainder = (UInt32)(n % divisor); 
            }
            if (value.mid != 0 || remainder != 0)  {
                n = ((UInt64)remainder << 32) | (UInt32) value.mid;
                value.mid = (Int32)((UInt32)(n / divisor)); 
                remainder = (UInt32)(n % divisor);
            } 
            if (value.lo != 0 || remainder != 0)  { 
                n = ((UInt64)remainder << 32) | (UInt32) value.lo;
                value.lo = (Int32)((UInt32)(n / divisor)); 
                remainder = (UInt32)(n % divisor);
            }
            return remainder;
        } 

        // Does an in-place round the specified number of digits, rounding mid-point values 
        // away from zero 
        private static void InternalRoundFromZero(ref Decimal d, int decimalCount) {
            Int32 scale = (d.flags & ScaleMask) >> ScaleShift; 
            Int32 scaleDifference = scale - decimalCount;
            if (scaleDifference <= 0) {
                return;
            } 
            // Divide the value by 10^scaleDifference
            UInt32 lastRemainder; 
            UInt32 lastDivisor; 
            do {
                Int32 diffChunk = (scaleDifference > MaxInt32Scale) ? MaxInt32Scale : scaleDifference; 
                lastDivisor = Powers10[diffChunk];
                lastRemainder = InternalDivRemUInt32(ref d, lastDivisor);
                scaleDifference -= diffChunk;
            } while (scaleDifference > 0); 

            // Round away from zero at the mid point 
            if (lastRemainder >= (lastDivisor >> 1)) { 
                InternalAddUInt32RawUnchecked(ref d, 1);
            } 

            // the scale becomes the desired decimal count
            d.flags = ((decimalCount << ScaleShift) & ScaleMask) | (d.flags & SignMask);
        } 

        // Returns the larger of two Decimal values. 
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)] 
        internal static Decimal Max(Decimal d1, Decimal d2) {
            return FCallCompare(ref d1, ref d2) >= 0? d1: d2;
        }
 
        // Returns the smaller of two Decimal values.
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated 
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
        internal static Decimal Min(Decimal d1, Decimal d2) { 
            return FCallCompare(ref d1, ref d2) < 0? d1: d2;
        }

        public static Decimal Remainder(Decimal d1, Decimal d2) { 
            // OleAut doesn't provide a VarDecMod.
 
            // In the operation x % y the sign of y does not matter. Result will have the sign of x. 
            d2.flags = (d2.flags & ~SignMask) | (d1.flags & SignMask);
 

            // This piece of code is to work around the fact that Dividing a decimal with 28 digits number by decimal which causes
            // causes the result to be 28 digits, can cause to be incorrectly rounded up.
            // eg. Decimal.MaxValue / 2 * Decimal.MaxValue will overflow since the division by 2 was rounded instead of being truncked. 
            if (Abs(d1) < Abs(d2)) {
                return d1; 
            } 
            d1 -= d2;
 
            if (d1 == 0) {
                // The sign of D1 will be wrong here. Fall through so that we still get a DivideByZeroException
                d1.flags = (d1.flags & ~SignMask) | (d2.flags & SignMask);
            } 

            // Formula:  d1 - (RoundTowardsZero(d1 / d2) * d2) 
            Decimal dividedResult = Truncate(d1/d2); 
            Decimal multipliedResult = dividedResult * d2;
            Decimal result = d1 - multipliedResult; 
            // See if the result has crossed 0
            if ((d1.flags & SignMask) != (result.flags & SignMask)) {

                if (NearNegativeZero <= result && result <= NearPositiveZero) { 
                    // Certain Remainder operations on decimals with 28 significant digits round
                    // to [+-]0.000000000000000000000000001m instead of [+-]0m during the intermediate calculations. 
                    // 'zero' results just need their sign corrected. 
                    result.flags = (result.flags & ~SignMask) | (d1.flags & SignMask);
                } 
                else {
                    // If the division rounds up because it runs out of digits, the multiplied result can end up with a larger
                    // absolute value and the result of the formula crosses 0. To correct it can add the divisor back.
                    result += d2; 
                }
            } 
 
            return result;
        } 

        // Multiplies two Decimal values.
        //
        [System.Security.SecuritySafeCritical]  // auto-generated 
        public static Decimal Multiply(Decimal d1, Decimal d2)
        { 
            FCallMultiply (ref d1, ref d2); 
            return d1;
        } 

        // FCallMultiply multiples two decimal values.  On return, d1 contains the result
        // of the operation.
        // 
        [System.Security.SecurityCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)] 
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        private static extern void FCallMultiply(ref Decimal d1, ref Decimal d2);
 
        [System.Security.SecurityCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)]
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        private static extern void FCallMultiplyOverflowed(ref Decimal d1, ref Decimal d2, ref bool overflowed); 

        // Returns the negated value of the given Decimal. If d is non-zero, 
        // the result is -d. If d is zero, the result is zero. 
        //
        public static Decimal Negate(Decimal d) { 
            return new Decimal(d.lo, d.mid, d.hi, d.flags ^ SignMask);
        }

        // Rounds a Decimal value to a given number of decimal places. The value 
        // given by d is rounded to the number of decimal places given by
        // decimals. The decimals argument must be an integer between 
        // 0 and 28 inclusive. 
        //
        // By default a mid-point value is rounded to the nearest even number. If the mode is 
        // passed in, it can also round away from zero.

        public static Decimal Round(Decimal d) {
            return Round(d, 0); 
        }
 
        [System.Security.SecuritySafeCritical]  // auto-generated 
        public static Decimal Round(Decimal d, int decimals)
        { 
            FCallRound (ref d, decimals);
            return d;
        }
 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public static Decimal Round(Decimal d, MidpointRounding mode) { 
            return Round(d, 0, mode); 
        }
 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public static Decimal Round(Decimal d, int decimals, MidpointRounding mode) {
            if ((decimals < 0) || (decimals > 28))
                throw new ArgumentOutOfRangeException("decimals", Environment.GetResourceString("ArgumentOutOfRange_DecimalRound")); 
            if (mode < MidpointRounding.ToEven || mode > MidpointRounding.AwayFromZero) {
                throw new ArgumentException(Environment.GetResourceString("Argument_InvalidEnumValue", mode, "MidpointRounding"), "mode"); 
            } 
            Contract.EndContractBlock();
 
            if (mode == MidpointRounding.ToEven) {
                FCallRound (ref d, decimals);
            }
            else { 
                InternalRoundFromZero(ref d, decimals);
            } 
            return d; 
        }
 
        [System.Security.SecurityCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)]
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        private static extern void FCallRound(ref Decimal d, int decimals); 

        // Subtracts two Decimal values. 
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public static Decimal Subtract(Decimal d1, Decimal d2) 
        {
            FCallAddSub(ref d1, ref d2, DECIMAL_NEG);
            return d1;
        } 

        // Converts a Decimal to an unsigned byte. The Decimal value is rounded 
        // towards zero to the nearest integer value, and the result of this 
        // operation is returned as a byte.
        // 
        public static byte ToByte(Decimal value) {
            uint temp;
            try {
                temp =  ToUInt32(value); 
            }
            catch (OverflowException e) { 
                throw new OverflowException(Environment.GetResourceString("Overflow_Byte"), e); 
            }
            if (temp < Byte.MinValue || temp > Byte.MaxValue) throw new OverflowException(Environment.GetResourceString("Overflow_Byte")); 
            return (byte)temp;

        }
 
        // Converts a Decimal to a signed byte. The Decimal value is rounded
        // towards zero to the nearest integer value, and the result of this 
        // operation is returned as a byte. 
        //
         [CLSCompliant(false)] 
        public static sbyte ToSByte(Decimal value) {
            int temp;
            try {
                temp =  ToInt32(value); 
            }
            catch (OverflowException e) { 
                throw new OverflowException(Environment.GetResourceString("Overflow_SByte"), e); 
            }
            if (temp < SByte.MinValue || temp > SByte.MaxValue) throw new OverflowException(Environment.GetResourceString("Overflow_SByte")); 
            return (sbyte)temp;
        }

        // Converts a Decimal to a short. The Decimal value is 
        // rounded towards zero to the nearest integer value, and the result of
        // this operation is returned as a short. 
        // 
        public static short ToInt16(Decimal value) {
            int temp; 
            try {
                temp =  ToInt32(value);
            }
            catch (OverflowException e) { 
                throw new OverflowException(Environment.GetResourceString("Overflow_Int16"), e);
            } 
            if (temp < Int16.MinValue || temp > Int16.MaxValue) throw new OverflowException(Environment.GetResourceString("Overflow_Int16")); 
            return (short)temp;
        } 


        // Converts a Decimal to a Currency. Since a Currency
        // has fewer significant digits than a Decimal, this operation may 
        // produce round-off errors.
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated 
        internal static Currency ToCurrency(Decimal d)
        { 
            Currency result = new Currency ();
            FCallToCurrency (ref result, d);
            return result;
        } 

        [System.Security.SecurityCritical]  // auto-generated 
        [ResourceExposure(ResourceScope.None)] 
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        private static extern void FCallToCurrency(ref Currency result, Decimal d); 

        // Converts a Decimal to a double. Since a double has fewer significant
        // digits than a Decimal, this operation may produce round-off errors.
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)] 
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        public static extern double ToDouble(Decimal d);
 
        [System.Security.SecurityCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)]
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        internal static extern int FCallToInt32(Decimal d); 

        // Converts a Decimal to an integer. The Decimal value is rounded towards 
        // zero to the nearest integer value, and the result of this operation is 
        // returned as an integer.
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public static int ToInt32(Decimal d) {
            if ((d.flags & ScaleMask) != 0) FCallTruncate (ref d);
            if (d.hi == 0 && d.mid == 0) { 
                int i = d.lo;
                if (d.flags >= 0) { 
                    if (i >= 0) return i; 
                }
                else { 
                    i = -i;
                    if (i <= 0) return i;
                }
            } 
            throw new OverflowException(Environment.GetResourceString("Overflow_Int32"));
        } 
 
        // Converts a Decimal to a long. The Decimal value is rounded towards zero
        // to the nearest integer value, and the result of this operation is 
        // returned as a long.
        //
        [System.Security.SecuritySafeCritical]  // auto-generated
        public static long ToInt64(Decimal d) { 
            if ((d.flags & ScaleMask) != 0) FCallTruncate (ref d);
            if (d.hi == 0) { 
                long l = d.lo & 0xFFFFFFFFL | (long)d.mid << 32; 
                if (d.flags >= 0) {
                    if (l >= 0) return l; 
                }
                else {
                    l = -l;
                    if (l <= 0) return l; 
                }
            } 
            throw new OverflowException(Environment.GetResourceString("Overflow_Int64")); 
        }
 
        // Converts a Decimal to an ushort. The Decimal
        // value is rounded towards zero to the nearest integer value, and the
        // result of this operation is returned as an ushort.
        // 
         [CLSCompliant(false)]
        public static ushort ToUInt16(Decimal value) { 
            uint temp; 
            try {
                temp =  ToUInt32(value); 
            }
            catch (OverflowException e) {
                throw new OverflowException(Environment.GetResourceString("Overflow_UInt16"), e);
            } 
            if (temp < UInt16.MinValue || temp > UInt16.MaxValue) throw new OverflowException(Environment.GetResourceString("Overflow_UInt16"));
            return (ushort)temp; 
        } 

        // Converts a Decimal to an unsigned integer. The Decimal 
        // value is rounded towards zero to the nearest integer value, and the
        // result of this operation is returned as an unsigned integer.
        //
         [System.Security.SecuritySafeCritical]  // auto-generated 
         [CLSCompliant(false)]
        public static uint ToUInt32(Decimal d) { 
            if ((d.flags & ScaleMask) != 0) FCallTruncate (ref d); 
            if (d.hi == 0 && d.mid == 0) {
                uint i = (uint) d.lo; 
                if (d.flags >= 0 || i == 0)
                    return i;
            }
            throw new OverflowException(Environment.GetResourceString("Overflow_UInt32")); 
        }
 
        // Converts a Decimal to an unsigned long. The Decimal 
        // value is rounded towards zero to the nearest integer value, and the
        // result of this operation is returned as a long. 
        //
         [System.Security.SecuritySafeCritical]  // auto-generated
         [CLSCompliant(false)]
        public static ulong ToUInt64(Decimal d) { 
            if ((d.flags & ScaleMask) != 0) FCallTruncate (ref d);
            if (d.hi == 0) { 
                ulong l = ((ulong)(uint)d.lo) | ((ulong)(uint)d.mid << 32); 
                if (d.flags >= 0 || l == 0)
                    return l; 
            }
            throw new OverflowException(Environment.GetResourceString("Overflow_UInt64"));
        }
 
        // Converts a Decimal to a float. Since a float has fewer significant
        // digits than a Decimal, this operation may produce round-off errors. 
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated
        [ResourceExposure(ResourceScope.None)] 
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        public static extern float ToSingle(Decimal d);

        // Truncates a Decimal to an integer value. The Decimal argument is rounded 
        // towards zero to the nearest integer value, corresponding to removing all
        // digits after the decimal point. 
        // 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public static Decimal Truncate(Decimal d) 
        {
            FCallTruncate (ref d);
            return d;
        } 

 
        [System.Security.SecurityCritical]  // auto-generated 
        [ResourceExposure(ResourceScope.None)]
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        private static extern void FCallTruncate(ref Decimal d);


        public static implicit operator Decimal(byte value) { 
            return new Decimal(value);
        } 
 
        [CLSCompliant(false)]
        public static implicit operator Decimal(sbyte value) { 
            return new Decimal(value);
        }

        public static implicit operator Decimal(short value) { 
            return new Decimal(value);
        } 
 
        [CLSCompliant(false)]
        public static implicit operator Decimal(ushort value) { 
            return new Decimal(value);
        }

        public static implicit operator Decimal(char value) { 
            return new Decimal(value);
        } 
 
        public static implicit operator Decimal(int value) {
            return new Decimal(value); 
        }

        [CLSCompliant(false)]
        public static implicit operator Decimal(uint value) { 
            return new Decimal(value);
        } 
 
        public static implicit operator Decimal(long value) {
            return new Decimal(value); 
        }

        [CLSCompliant(false)]
        public static implicit operator Decimal(ulong value) { 
            return new Decimal(value);
        } 
 

        public static explicit operator Decimal(float value) { 
            return new Decimal(value);
        }

        public static explicit operator Decimal(double value) { 
            return new Decimal(value);
        } 
 
        public static explicit operator byte(Decimal value) {
            return ToByte(value); 
        }

        [CLSCompliant(false)]
        public static explicit operator sbyte(Decimal value) { 
            return ToSByte(value);
        } 
 
        public static explicit operator char(Decimal value) {
            UInt16 temp; 
            try {
                temp = ToUInt16(value);
        }
            catch (OverflowException e) { 
                throw new OverflowException(Environment.GetResourceString("Overflow_Char"), e);
            } 
            return (char)temp; 
        }
 
        public static explicit operator short(Decimal value) {
            return ToInt16(value);
        }
 
        [CLSCompliant(false)]
        public static explicit operator ushort(Decimal value) { 
            return ToUInt16(value); 
        }
 
        public static explicit operator int(Decimal value) {
            return ToInt32(value);
        }
 
        [CLSCompliant(false)]
        public static explicit operator uint(Decimal value) { 
            return ToUInt32(value); 
        }
 
        public static explicit operator long(Decimal value) {
            return ToInt64(value);
        }
 
        [CLSCompliant(false)]
        public static explicit operator ulong(Decimal value) { 
            return ToUInt64(value); 
        }
 
        public static explicit operator float(Decimal value) {
            return ToSingle(value);
        }
 
        public static explicit operator double(Decimal value) {
            return ToDouble(value); 
        } 

        public static Decimal operator +(Decimal d) { 
            return d;
        }

        public static Decimal operator -(Decimal d) { 
            return Negate(d);
        } 
 
        public static Decimal operator ++(Decimal d) {
            return Add(d, One); 
        }

        public static Decimal operator --(Decimal d) {
            return Subtract(d, One); 
        }
 
        [System.Security.SecuritySafeCritical]  // auto-generated 
        public static Decimal operator +(Decimal d1, Decimal d2) {
            FCallAddSub(ref d1, ref d2, DECIMAL_ADD); 
            return d1;
        }

        [System.Security.SecuritySafeCritical]  // auto-generated 
        public static Decimal operator -(Decimal d1, Decimal d2) {
            FCallAddSub(ref d1, ref d2, DECIMAL_NEG); 
            return d1; 
        }
 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public static Decimal operator *(Decimal d1, Decimal d2) {
            FCallMultiply (ref d1, ref d2);
            return d1; 
        }
 
        [System.Security.SecuritySafeCritical]  // auto-generated 
        public static Decimal operator /(Decimal d1, Decimal d2) {
            FCallDivide (ref d1, ref d2); 
            return d1;
        }

        public static Decimal operator %(Decimal d1, Decimal d2) { 
            return Remainder(d1, d2);
        } 
 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public static bool operator ==(Decimal d1, Decimal d2) { 
            return FCallCompare(ref d1, ref d2) == 0;
        }

        [System.Security.SecuritySafeCritical]  // auto-generated 
        public static bool operator !=(Decimal d1, Decimal d2) {
            return FCallCompare(ref d1, ref d2) != 0; 
        } 

        [System.Security.SecuritySafeCritical]  // auto-generated 
        public static bool operator <(Decimal d1, Decimal d2) {
            return FCallCompare(ref d1, ref d2) < 0;
        }
 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public static bool operator <=(Decimal d1, Decimal d2) { 
            return FCallCompare(ref d1, ref d2) <= 0; 
        }
 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public static bool operator >(Decimal d1, Decimal d2) {
            return FCallCompare(ref d1, ref d2) > 0;
        } 

        [System.Security.SecuritySafeCritical]  // auto-generated 
        public static bool operator >=(Decimal d1, Decimal d2) { 
            return FCallCompare(ref d1, ref d2) >= 0;
        } 

        //
        // IConvertible implementation
        // 

        public TypeCode GetTypeCode() { 
            return TypeCode.Decimal; 
        }
 
        /// 
        bool IConvertible.ToBoolean(IFormatProvider provider) {
             return Convert.ToBoolean(this);
        } 

 
        ///  
        char IConvertible.ToChar(IFormatProvider provider) {
            throw new InvalidCastException(Environment.GetResourceString("InvalidCast_FromTo", "Decimal", "Char")); 
        }

        /// 
        sbyte IConvertible.ToSByte(IFormatProvider provider) { 
            return Convert.ToSByte(this);
        } 
 
        /// 
        byte IConvertible.ToByte(IFormatProvider provider) { 
            return Convert.ToByte(this);
        }

        ///  
        short IConvertible.ToInt16(IFormatProvider provider) {
            return Convert.ToInt16(this); 
        } 

        ///  
        ushort IConvertible.ToUInt16(IFormatProvider provider) {
            return Convert.ToUInt16(this);
        }
 
        /// 
        int IConvertible.ToInt32(IFormatProvider provider) { 
            return Convert.ToInt32(this); 
        }
 
        /// 
        [System.Security.SecuritySafeCritical]  // auto-generated
        uint IConvertible.ToUInt32(IFormatProvider provider) {
            return Convert.ToUInt32(this); 
        }
 
        ///  
        [System.Security.SecuritySafeCritical]  // auto-generated
        long IConvertible.ToInt64(IFormatProvider provider) { 
            return Convert.ToInt64(this);
        }

        ///  
        [System.Security.SecuritySafeCritical]  // auto-generated
        ulong IConvertible.ToUInt64(IFormatProvider provider) { 
            return Convert.ToUInt64(this); 
        }
 
        /// 
        float IConvertible.ToSingle(IFormatProvider provider) {
            return Convert.ToSingle(this);
        } 

        ///  
        double IConvertible.ToDouble(IFormatProvider provider) { 
            return Convert.ToDouble(this);
        } 

        /// 
        Decimal IConvertible.ToDecimal(IFormatProvider provider) {
            return this; 
        }
 
        ///  
        DateTime IConvertible.ToDateTime(IFormatProvider provider) {
            throw new InvalidCastException(Environment.GetResourceString("InvalidCast_FromTo", "Decimal", "DateTime")); 
        }

        /// 
        Object IConvertible.ToType(Type type, IFormatProvider provider) { 
            return Convert.DefaultToType((IConvertible)this, type, provider);
        } 
 
///#if GENERICS_WORK
///        // 
///        // IArithmetic implementation
///        //
///
///        ///  
///        Decimal IArithmetic.AbsoluteValue(out bool overflowed) {
///            overflowed = false; 
///            return new Decimal(this.lo, this.mid, this.hi, this.flags & ~SignMask); 
///        }
/// 
///        /// 
///        Decimal IArithmetic.Negate(out bool overflowed) {
///            overflowed = false;
///            return new Decimal(this.lo, this.mid, this.hi, this.flags ^ SignMask); 
///        }
/// 
///        ///  
///        Decimal IArithmetic.Sign(out bool overflowed) {
///            overflowed = false; 
///            Decimal zero = Decimal.Zero;
///            return FCallCompare(ref this, ref zero);
///        }
/// 
///        /// 
///        Decimal IArithmetic.Add(Decimal addend, out bool overflowed) { 
///            Decimal result = this; 
///            overflowed = false;
///            FCallAddSubOverflowed(ref result, ref addend, DECIMAL_ADD, ref overflowed); 
///            return result;
///        }
///
///        ///  
///        Decimal IArithmetic.Subtract(Decimal subtrahend, out bool overflowed) {
///            Decimal result = this; 
///            overflowed = false; 
///            FCallAddSubOverflowed(ref result, ref subtrahend, DECIMAL_NEG, ref overflowed);
///            return result; 
///        }
///
///        /// 
///        Decimal IArithmetic.Multiply(Decimal multiplier, out bool overflowed) { 
///            Decimal result = this;
///            overflowed = false; 
///            FCallMultiplyOverflowed(ref result, ref multiplier, ref overflowed); 
///            return result;
///        } 
///
///
///        /// 
///        Decimal IArithmetic.Divide(Decimal divisor, out bool overflowed) { 
///            Decimal result = this;
///            overflowed = false; 
///            FCallDivideOverflowed(ref result, ref divisor, ref overflowed); 
///            return result;
///        } 
///
///        /// 
///        Decimal IArithmetic.DivideRemainder(Decimal divisor, out Decimal remainder, out bool overflowed) {
///            Decimal result = this; 
///            overflowed = false;
///            FCallDivideOverflowed(ref result, ref divisor, ref overflowed); 
///            try { 
///                remainder = Decimal.Remainder(this, divisor);
///            } 
///            catch (OverflowException) {
///                overflowed = true;
///                remainder = this;
///            } 
///
///            return result; 
///        } 
///
///        ///  
///        Decimal IArithmetic.Remainder(Decimal divisor, out bool overflowed) {
///            overflowed = false;
///
///            try { 
///                return Decimal.Remainder(this, divisor);
///            } 
///            catch (OverflowException) { 
///                overflowed = true;
///                return this; 
///            }
///        }
///
///        ///  
///        ArithmeticDescriptor IArithmetic.GetDescriptor() {
///            if (s_descriptor == null) { 
///                s_descriptor = new DecimalArithmeticDescriptor( ArithmeticCapabilities.One 
///                                                              | ArithmeticCapabilities.Zero
///                                                              | ArithmeticCapabilities.MaxValue 
///                                                              | ArithmeticCapabilities.MinValue);
///            }
///            return s_descriptor;
///        } 
///
///        private static DecimalArithmeticDescriptor s_descriptor; 
/// 
///        class DecimalArithmeticDescriptor : ArithmeticDescriptor {
///            public DecimalArithmeticDescriptor(ArithmeticCapabilities capabilities) : base(capabilities) {} 
///
///            public override Decimal One {
///                get {
///                    return (Decimal) 1; 
///                }
///            } 
/// 
///            public override Decimal Zero {
///                get { 
///                    return (Decimal) 0;
///                }
///            }
/// 
///            public override Decimal MinValue {
///                get { 
///                    return Decimal.MinValue; 
///                }
///            } 
///
///            public override Decimal MaxValue {
///                get {
///                    return Decimal.MaxValue; 
///                }
///            } 
///        } 
///#endif // #if GENERICS_WORK
 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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