panel.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Framework / System / Windows / Controls / panel.cs / 1305600 / panel.cs

                            //---------------------------------------------------------------------------- 
//
// Copyright (C) Microsoft Corporation.  All rights reserved.
//
//--------------------------------------------------------------------------- 

using System; 
using System.Collections; 
using System.Collections.Generic;
using System.Collections.Specialized; 
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Controls.Primitives;   // IItemContainerGenerator
using System.Windows.Documents; 
using System.Windows.Media;
using System.Windows.Markup; // IAddChild, ContentPropertyAttribute 
using System.Windows.Threading; 
using MS.Internal;
using MS.Internal.Controls; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationFramework;
using MS.Utility;
 
namespace System.Windows.Controls
{ 
    ///  
    ///     Base class for all layout panels.
    ///  
    [Localizability(LocalizationCategory.Ignore)]
    [ContentProperty("Children")]
    public abstract class Panel : FrameworkElement, IAddChild
    { 
        //-------------------------------------------------------------------
        // 
        //  Constructors 
        //
        //------------------------------------------------------------------- 

        #region Constructors

        ///  
        ///     Default DependencyObject constructor
        ///  
        ///  
        ///     Automatic determination of current Dispatcher. Use alternative constructor
        ///     that accepts a Dispatcher for best performance. 
        /// 
        protected Panel() : base()
        {
            _zConsonant = (int)ZIndexProperty.GetDefaultValue(DependencyObjectType); 
        }
 
        #endregion 

        //-------------------------------------------------------------------- 
        //
        //  Public Methods
        //
        //------------------------------------------------------------------- 

        #region Public Methods 
 
        /// 
        ///     Fills in the background based on the Background property. 
        /// 
        protected override void OnRender(DrawingContext dc)
        {
            Brush background = Background; 
            if (background != null)
            { 
                // Using the Background brush, draw a rectangle that fills the 
                // render bounds of the panel.
                Size renderSize = RenderSize; 
                dc.DrawRectangle(background,
                                 null,
                                 new Rect(0.0, 0.0, renderSize.Width, renderSize.Height));
            } 
        }
 
        /// 
        /// This method is called to Add the object as a child of the Panel.  This method is used primarily
        /// by the parser. 
        ///
        ///
        /// The object to add as a child; it must be a UIElement.
        /// 
        /// 
        void IAddChild.AddChild (Object value) 
        { 
            if (value == null)
            { 
                throw new ArgumentNullException("value");
            }
            if(IsItemsHost)
            { 
                throw new InvalidOperationException(SR.Get(SRID.Panel_BoundPanel_NoChildren));
            } 
 
            UIElement uie = value as UIElement;
 
            if (uie == null)
            {
                throw new ArgumentException(SR.Get(SRID.UnexpectedParameterType, value.GetType(), typeof(UIElement)), "value");
            } 

            Children.Add(uie); 
        } 

        /// 
        /// This method is called by the parser when text appears under the tag in markup.
        /// As default Panels do not support text, calling this method has no effect.
        ///
        /// 
        /// Text to add as a child.
        /// 
        void IAddChild.AddText (string text) 
        {
            XamlSerializerUtil.ThrowIfNonWhiteSpaceInAddText(text, this); 
        }

        #endregion
 
        //--------------------------------------------------------------------
        // 
        //  Public Properties + Avalon Dependency ID's 
        //
        //-------------------------------------------------------------------- 

        #region Public Properties

        ///  
        /// The Background property defines the brush used to fill the area between borders.
        ///  
        public Brush Background 
        {
            get { return (Brush) GetValue(BackgroundProperty); } 
            set { SetValue(BackgroundProperty, value); }
        }

        ///  
        /// DependencyProperty for  property.
        ///  
        [CommonDependencyProperty] 
        public static readonly DependencyProperty BackgroundProperty =
                DependencyProperty.Register("Background", 
                        typeof(Brush),
                        typeof(Panel),
                        new FrameworkPropertyMetadata((Brush)null,
                                FrameworkPropertyMetadataOptions.AffectsRender | 
                                FrameworkPropertyMetadataOptions.SubPropertiesDoNotAffectRender));
 
        ///  
        /// Returns enumerator to logical children.
        ///  
        protected internal override IEnumerator LogicalChildren
        {
            get
            { 
                if ((this.VisualChildrenCount == 0) || IsItemsHost)
                { 
                    // empty panel or a panel being used as the items 
                    // host has *no* logical children; give empty enumerator
                    return EmptyEnumerator.Instance; 
                }

                // otherwise, its logical children is its visual children
                return this.Children.GetEnumerator(); 
            }
        } 
 
        /// 
        /// Returns a UIElementCollection of children for user to add/remove children manually 
        /// Returns read-only collection if Panel is data-bound (no manual control of children is possible,
        /// the associated ItemsControl completely overrides children)
        /// Note: the derived Panel classes should never use this collection for
        /// internal purposes like in their MeasureOverride or ArrangeOverride. 
        /// They should use InternalChildren instead, because InternalChildren
        /// is always present and either is a mirror of public Children collection (in case of Direct Panel) 
        /// or is generated from data binding. 
        /// 
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] 
        public UIElementCollection Children
        {
            get
            { 
                //When we will change from UIElementCollection to IList, we might
                //consider returning a wrapper IList here which coudl be read-only for mutating methods 
                //while INternalChildren could be R/W even in case of Generator attached. 
                return InternalChildren;
            } 
        }

        /// 
        /// This method is used by TypeDescriptor to determine if this property should 
        /// be serialized.
        ///  
        // Should serialize property Children only if it is non empty 
        [EditorBrowsable(EditorBrowsableState.Never)]
        public bool ShouldSerializeChildren() 
        {
            if (!IsItemsHost)
            {
                if (Children != null && Children.Count > 0) 
                {
                    return true; 
                } 
            }
 
            return false;
        }

 
        /// 
        ///     The DependencyProperty for the IsItemsHost property. 
        ///     Flags:              NotDataBindable 
        ///     Default Value:      false
        ///  
        public static readonly DependencyProperty IsItemsHostProperty =
                DependencyProperty.Register(
                        "IsItemsHost",
                        typeof(bool), 
                        typeof(Panel),
                        new FrameworkPropertyMetadata( 
                                BooleanBoxes.FalseBox, // defaultValue 
                                FrameworkPropertyMetadataOptions.NotDataBindable,
                                new PropertyChangedCallback(OnIsItemsHostChanged))); 

        /// 
        ///     IsItemsHost is set to true to indicate that the panel
        ///     is the container for UI generated for the items of an 
        ///     ItemsControl.  It is typically set in a style for an ItemsControl.
        ///  
        [Bindable(false), Category("Behavior")] 
        public bool IsItemsHost
        { 
            get { return (bool) GetValue(IsItemsHostProperty); }
            set { SetValue(IsItemsHostProperty, BooleanBoxes.Box(value)); }
        }
 
        private static void OnIsItemsHostChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            Panel panel = (Panel) d; 

            panel.OnIsItemsHostChanged((bool) e.OldValue, (bool) e.NewValue); 
        }

        /// 
        ///     This method is invoked when the IsItemsHost property changes. 
        /// 
        /// The old value of the IsItemsHost property. 
        /// The new value of the IsItemsHost property. 
        protected virtual void OnIsItemsHostChanged(bool oldIsItemsHost, bool newIsItemsHost)
        { 
            // GetItemsOwner will check IsItemsHost first, so we don't have
            // to check that IsItemsHost == true before calling it.
            ItemsControl itemsControl = ItemsControl.GetItemsOwner(this);
            if (itemsControl != null) 
            {
                // ItemsHost should be the "root" element which has 
                // IsItemsHost = true on it.  In the case of grouping, 
                // IsItemsHost is true on all panels which are generating
                // content.  Thus, we care only about the panel which 
                // is generating content for the ItemsControl.
                IItemContainerGenerator generator = itemsControl.ItemContainerGenerator as IItemContainerGenerator;
                if (generator != null && generator == generator.GetItemContainerGeneratorForPanel(this))
                { 
                    itemsControl.ItemsHost = this;
                } 
            } 

            VerifyBoundState(); 
        }

        /// 
        ///     Orientation of the panel if its layout is in one dimension. 
        /// Otherwise HasLogicalOrientation is false and LogicalOrientation should be ignored
        ///  
        protected internal virtual Orientation LogicalOrientation 
        {
            get { return Orientation.Vertical; } 
        }

        /// 
        ///     HasLogicalOrientation is true in case the panel layout is only one dimension (Stack panel). 
        /// 
        protected internal virtual bool HasLogicalOrientation 
        { 
            get { return false; }
        } 

        #endregion

        #region Protected Methods 

        ///  
        /// Returns a UIElementCollection of children - added by user or generated from data binding. 
        /// Panel-derived classes should use this collection for all internal purposes, including
        /// MeasureOverride/ArrangeOverride overrides. 
        /// 
        protected internal UIElementCollection InternalChildren
        {
            get 
            {
                VerifyBoundState(); 
 
                if (IsItemsHost)
                { 
                    EnsureGenerator();
                }
                else
                { 
                    if (_uiElementCollection == null)
                    { 
                        // First access on a regular panel 
                        EnsureEmptyChildren(/* logicalParent = */ this);
                    } 
                }

                return _uiElementCollection;
            } 
        }
 
        ///  
        /// Gets the Visual children count.
        ///  
        protected override int VisualChildrenCount
        {
            get
            { 
                if (_uiElementCollection == null)
                { 
                    return 0; 
                }
                else 
                {
                    return _uiElementCollection.Count;
                }
            } 
        }
 
        ///  
        /// Gets the Visual child at the specified index.
        ///  
        protected override Visual GetVisualChild(int index)
        {
            if (_uiElementCollection == null)
            { 
                throw new ArgumentOutOfRangeException("index", index, SR.Get(SRID.Visual_ArgumentOutOfRange));
            } 
 
            if (IsZStateDirty) { RecomputeZState(); }
            int visualIndex = _zLut != null ? _zLut[index] : index; 
            return _uiElementCollection[visualIndex];
        }

        ///  
        /// Creates a new UIElementCollection. Panel-derived class can create its own version of
        /// UIElementCollection -derived class to add cached information to every child or to 
        /// intercept any Add/Remove actions (for example, for incremental layout update) 
        /// 
        protected virtual UIElementCollection CreateUIElementCollection(FrameworkElement logicalParent) 
        {
            return new UIElementCollection(this, logicalParent);
        }
 
        /// 
        ///     The generator associated with this panel. 
        ///  
        internal IItemContainerGenerator Generator
        { 
            get
            {
                return _itemContainerGenerator;
            } 
        }
 
        #endregion 

        #region Internal Properties 

        //
        // Bool field used by VirtualizingStackPanel
        // 
        internal bool VSP_IsVirtualizing
        { 
            get 
            {
                return GetBoolField(BoolField.IsVirtualizing); 
            }

            set
            { 
                SetBoolField(BoolField.IsVirtualizing, value);
            } 
        } 

        // 
        // Bool field used by VirtualizingStackPanel
        //
        internal bool VSP_HasMeasured
        { 
            get
            { 
                return GetBoolField(BoolField.HasMeasured); 
            }
 
            set
            {
                SetBoolField(BoolField.HasMeasured, value);
            } 
        }
 
 
        //
        // Bool field used by VirtualizingStackPanel 
        //
        internal bool VSP_IsPixelBased
        {
            get 
            {
                return GetBoolField(BoolField.IsPixelBased); 
            } 

            set 
            {
                SetBoolField(BoolField.IsPixelBased, value);
            }
        } 

 
        #endregion 

        #region Private Methods 

        private bool VerifyBoundState()
        {
            // If the panel becomes "unbound" while attached to a generator, this 
            // method detaches it and makes it really behave like "unbound."  This
            // can happen because of a style change, a theme change, etc. It returns 
            // the correct "bound" state, after the dust has settled. 
            //
            // This is really a workaround for a more general problem that the panel 
            // needs to release resources (an event handler) when it is "out of the tree."
            // Currently, there is no good notification for when this happens.

            if (IsItemsHost) 
            {
                if (_itemContainerGenerator == null) 
                { 
                    // Transitioning from being unbound to bound
                    ClearChildren(); 
                }

                return (_itemContainerGenerator != null);
            } 
            else
            { 
                if (_itemContainerGenerator != null) 
                {
                    // Transitioning from being bound to unbound 
                    DisconnectFromGenerator();
                    ClearChildren();
                }
 
                return false;
            } 
        } 

        //"actually data-bound and using generator" This is true if Panel is 
        //not only marked as IsItemsHost but actually has requested Generator to
        //generate items and thus "owns" those items.
        //In this case, Children collection becomes read-only
        //Cases when it is not true include "direct" usage - IsItemsHost=false and 
        //usages when panel is data-bound but derived class avoid accessing InternalChildren or Children
        //and rather calls CreateUIElementCollection and then drives Generator itself. 
        internal bool IsDataBound 
        {
            get 
            {
                return IsItemsHost && _itemContainerGenerator != null;
            }
        } 

        ///  Used by subclasses to decide whether to call through a profiling stub  
        internal static bool IsAboutToGenerateContent(Panel panel) 
        {
            return panel.IsItemsHost && panel._itemContainerGenerator == null; 
        }

        private void ConnectToGenerator()
        { 
            Debug.Assert(_itemContainerGenerator == null, "Attempted to connect to a generator when Panel._itemContainerGenerator is non-null.");
 
            ItemsControl itemsOwner = ItemsControl.GetItemsOwner(this); 
            if (itemsOwner == null)
            { 
                // This can happen if IsItemsHost=true, but the panel is not nested in an ItemsControl
                throw new InvalidOperationException(SR.Get(SRID.Panel_ItemsControlNotFound));
            }
 
            IItemContainerGenerator itemsOwnerGenerator = itemsOwner.ItemContainerGenerator;
            if (itemsOwnerGenerator != null) 
            { 
                _itemContainerGenerator = itemsOwnerGenerator.GetItemContainerGeneratorForPanel(this);
                if (_itemContainerGenerator != null) 
                {
                    _itemContainerGenerator.ItemsChanged += new ItemsChangedEventHandler(OnItemsChanged);
                    ((IItemContainerGenerator)_itemContainerGenerator).RemoveAll();
                } 
            }
        } 
 
        private void DisconnectFromGenerator()
        { 
            Debug.Assert(_itemContainerGenerator != null, "Attempted to disconnect from a generator when Panel._itemContainerGenerator is null.");

            _itemContainerGenerator.ItemsChanged -= new ItemsChangedEventHandler(OnItemsChanged);
            ((IItemContainerGenerator)_itemContainerGenerator).RemoveAll(); 
            _itemContainerGenerator = null;
        } 
 
        private void EnsureEmptyChildren(FrameworkElement logicalParent)
        { 
            if ((_uiElementCollection == null) || (_uiElementCollection.LogicalParent != logicalParent))
            {
                _uiElementCollection = CreateUIElementCollection(logicalParent);
            } 
            else
            { 
                ClearChildren(); 
            }
        } 

        internal void EnsureGenerator()
        {
            Debug.Assert(IsItemsHost, "Should be invoked only on an ItemsHost panel"); 

            if (_itemContainerGenerator == null) 
            { 
                // First access on an items presenter panel
                ConnectToGenerator(); 

                // Children of this panel should not have their logical parent reset
                EnsureEmptyChildren(/* logicalParent = */ null);
 
                GenerateChildren();
            } 
        } 

 
        private void ClearChildren()
        {
            if (_itemContainerGenerator != null)
            { 
                ((IItemContainerGenerator)_itemContainerGenerator).RemoveAll();
            } 
 
            if ((_uiElementCollection != null) && (_uiElementCollection.Count > 0))
            { 
                _uiElementCollection.ClearInternal();
                OnClearChildrenInternal();
            }
        } 

        internal virtual void OnClearChildrenInternal() 
        { 
        }
 
        internal virtual void GenerateChildren()
        {
            // This method is typically called during layout, which suspends the dispatcher.
            // Firing an assert causes an exception "Dispatcher processing has been suspended, but messages are still being processed." 
            // Besides, the asserted condition can actually arise in practice, and the
            // code responds harmlessly. 
            //Debug.Assert(_itemContainerGenerator != null, "Encountered a null _itemContainerGenerator while being asked to generate children."); 

            IItemContainerGenerator generator = (IItemContainerGenerator)_itemContainerGenerator; 
            if (generator != null)
            {
                using (generator.StartAt(new GeneratorPosition(-1, 0), GeneratorDirection.Forward))
                { 
                    UIElement child;
                    while ((child = generator.GenerateNext() as UIElement) != null) 
                    { 
                        _uiElementCollection.AddInternal(child);
                        generator.PrepareItemContainer(child); 
                    }
                }
            }
        } 

        private void OnItemsChanged(object sender, ItemsChangedEventArgs args) 
        { 
            if (VerifyBoundState())
            { 
                Debug.Assert(_itemContainerGenerator != null, "Encountered a null _itemContainerGenerator while receiving an ItemsChanged from a generator.");

                OnItemsChangedInternal(sender, args);
 
                InvalidateMeasure();
            } 
        } 

        internal virtual void OnItemsChangedInternal(object sender, ItemsChangedEventArgs args) 
        {
            switch (args.Action)
            {
                case NotifyCollectionChangedAction.Add: 
                    AddChildren(args.Position, args.ItemCount);
                    break; 
                case NotifyCollectionChangedAction.Remove: 
                    RemoveChildren(args.Position, args.ItemUICount);
                    break; 
                case NotifyCollectionChangedAction.Replace:
                    ReplaceChildren(args.Position, args.ItemCount, args.ItemUICount);
                    break;
                case NotifyCollectionChangedAction.Move: 
                    MoveChildren(args.OldPosition, args.Position, args.ItemUICount);
                    break; 
 
                case NotifyCollectionChangedAction.Reset:
                    ResetChildren(); 
                    break;
            }
        }
 
        private void AddChildren(GeneratorPosition pos, int itemCount)
        { 
            Debug.Assert(_itemContainerGenerator != null, "Encountered a null _itemContainerGenerator while receiving an Add action from a generator."); 

            IItemContainerGenerator generator = (IItemContainerGenerator)_itemContainerGenerator; 
            using (generator.StartAt(pos, GeneratorDirection.Forward))
            {
                for (int i = 0; i < itemCount; i++)
                { 
                    UIElement e = generator.GenerateNext() as UIElement;
                    if(e != null) 
                    { 
                        _uiElementCollection.InsertInternal(pos.Index + 1 + i, e);
                        generator.PrepareItemContainer(e); 
                    }
                }
            }
        } 

        private void RemoveChildren(GeneratorPosition pos, int containerCount) 
        { 
            // If anything is wrong, I think these collections should do parameter checking
            _uiElementCollection.RemoveRangeInternal(pos.Index, containerCount); 
        }

        private void ReplaceChildren(GeneratorPosition pos, int itemCount, int containerCount)
        { 
            Debug.Assert(itemCount == containerCount, "Panel expects Replace to affect only realized containers");
            Debug.Assert(_itemContainerGenerator != null, "Encountered a null _itemContainerGenerator while receiving an Replace action from a generator."); 
 
            IItemContainerGenerator generator = (IItemContainerGenerator)_itemContainerGenerator;
            using (generator.StartAt(pos, GeneratorDirection.Forward, true)) 
            {
                for (int i = 0; i < itemCount; i++)
                {
                    bool isNewlyRealized; 
                    UIElement e = generator.GenerateNext(out isNewlyRealized) as UIElement;
 
                    Debug.Assert(e != null && !isNewlyRealized, "Panel expects Replace to affect only realized containers"); 
                    if(e != null && !isNewlyRealized)
                    { 
                        _uiElementCollection.SetInternal(pos.Index + i, e);
                        generator.PrepareItemContainer(e);
                    }
                } 
            }
        } 
 
        private void MoveChildren(GeneratorPosition fromPos, GeneratorPosition toPos, int containerCount)
        { 
            if (fromPos == toPos)
                return;

            Debug.Assert(_itemContainerGenerator != null, "Encountered a null _itemContainerGenerator while receiving an Move action from a generator."); 

            IItemContainerGenerator generator = (IItemContainerGenerator)_itemContainerGenerator; 
            int toIndex = generator.IndexFromGeneratorPosition(toPos); 

            UIElement[] elements = new UIElement[containerCount]; 

            for (int i = 0; i < containerCount; i++)
                elements[i] = _uiElementCollection[fromPos.Index + i];
 
            _uiElementCollection.RemoveRangeInternal(fromPos.Index, containerCount);
 
            for (int i = 0; i < containerCount; i++) 
            {
                _uiElementCollection.InsertInternal(toIndex + i, elements[i]); 
            }
        }

        private void ResetChildren() 
        {
            EnsureEmptyChildren(null); 
            GenerateChildren(); 
        }
 
        private bool GetBoolField(BoolField field)
        {
            return (_boolFieldStore & field) != 0;
        } 

        private void SetBoolField(BoolField field, bool value) 
        { 
            if (value)
            { 
                 _boolFieldStore |= field;
            }
            else
            { 
                 _boolFieldStore &= (~field);
            } 
        } 

        // 
        //  This property
        //  1. Finds the correct initial size for the _effectiveValues store on the current DependencyObject
        //  2. This is a performance optimization
        // 
        internal override int EffectiveValuesInitialSize
        { 
            get { return 9; } 
        }
 
        #endregion

        //-----------------------------------------------------
        // 
        //  Private Fields
        // 
        //------------------------------------------------------ 

        #region Private Fields 

        [System.Flags]
        private enum BoolField : byte
        { 
            IsZStateDirty                   = 0x01,   //  "1" when Z state needs to be recomputed
            IsZStateDiverse                 = 0x02,   //  "1" when children have different ZIndexProperty values 
            IsVirtualizing                  = 0x04,   //  Used by VirtualizingStackPanel 
            HasMeasured                     = 0x08,   //  Used by VirtualizingStackPanel
            IsPixelBased                    = 0x10    //  Used by VirtualizingStackPanel 
            // free bit                     = 0x20
            // free bit                     = 0x40
            // free bit                     = 0x80
        } 

        private UIElementCollection _uiElementCollection; 
        private ItemContainerGenerator _itemContainerGenerator; 
        private BoolField _boolFieldStore;
 
        private const int c_zDefaultValue = 0;              //  default ZIndexProperty value
        private int _zConsonant;                            //  iff (_boolFieldStore.IsZStateDiverse == 0) then this is the value all children have
        private int[] _zLut;                                //  look up table for converting from logical to visual indices
 
        #endregion Private Fields
 
        #region ZIndex Support 

        ///  
        /// 
        /// 
        protected internal override void OnVisualChildrenChanged(
            DependencyObject visualAdded, 
            DependencyObject visualRemoved)
        { 
            if (!IsZStateDirty) 
            {
                if (IsZStateDiverse) 
                {
                    //  if children have different ZIndex values,
                    //  then _zLut have to be recomputed
                    IsZStateDirty = true; 
                }
                else if (visualAdded != null) 
                { 
                    //  if current children have consonant ZIndex values,
                    //  then _zLut have to be recomputed, only if the new 
                    //  child makes z state diverse
                    int zNew = (int)visualAdded.GetValue(ZIndexProperty);
                    if (zNew != _zConsonant)
                    { 
                        IsZStateDirty = true;
                    } 
                } 
            }
 
            base.OnVisualChildrenChanged(visualAdded, visualRemoved);
            // Recompute the zLut array and invalidate children rendering order.
            if (IsZStateDirty)
            { 
                RecomputeZState();
                InvalidateZState(); 
            } 
        }
 
        /// 
        /// ZIndex property is an attached property. Panel reads it to alter the order
        /// of children rendering. Children with greater values will be rendered on top of
        /// children with lesser values. 
        /// In case of two children with the same ZIndex property value, order of rendering
        /// is determined by their order in Panel.Children collection. 
        ///  
        public static readonly DependencyProperty ZIndexProperty =
                DependencyProperty.RegisterAttached( 
                        "ZIndex",
                        typeof(int),
                        typeof(Panel),
                        new FrameworkPropertyMetadata( 
                                c_zDefaultValue,
                                new PropertyChangedCallback(OnZIndexPropertyChanged))); 
 
        /// 
        /// Helper for setting ZIndex property on a UIElement. 
        /// 
        /// UIElement to set ZIndex property on.
        /// ZIndex property value.
        public static void SetZIndex(UIElement element, int value) 
        {
            if (element == null) 
            { 
                throw new ArgumentNullException("element");
            } 

            element.SetValue(ZIndexProperty, value);
        }
 
        /// 
        /// Helper for reading ZIndex property from a UIElement. 
        ///  
        /// UIElement to read ZIndex property from.
        /// ZIndex property value. 
        public static int GetZIndex(UIElement element)
        {
            if (element == null)
            { 
                throw new ArgumentNullException("element");
            } 
 
            return ((int)element.GetValue(ZIndexProperty));
        } 

        /// 
        /// 
        ///  
        private static void OnZIndexPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            int oldValue = (int)e.OldValue; 
            int newValue = (int)e.NewValue;
 
            if (oldValue == newValue)
                return;

            UIElement child = d as UIElement; 
            if (child == null)
                return; 
 
            Panel panel = child.InternalVisualParent as Panel;
            if (panel == null) 
                return;


            panel.InvalidateZState(); 
        }
 
        ///  
        /// Sets the Z state to be dirty
        ///  
        internal void InvalidateZState()
        {
            if (!IsZStateDirty
             && _uiElementCollection != null) 
            {
                InvalidateZOrder(); 
            } 

            IsZStateDirty = true; 
        }

        private bool IsZStateDirty
        { 
            get { return GetBoolField(BoolField.IsZStateDirty); }
            set { SetBoolField(BoolField.IsZStateDirty, value); } 
        } 

        private bool IsZStateDiverse 
        {
            get { return GetBoolField(BoolField.IsZStateDiverse); }
            set { SetBoolField(BoolField.IsZStateDiverse, value); }
        } 

        //  Helper method to update this panel's state related to children rendering order handling 
        private void RecomputeZState() 
        {
            int count = (_uiElementCollection != null) ? _uiElementCollection.Count : 0; 
            bool isDiverse = false;
            bool lutRequired = false;
            int zIndexDefaultValue = (int)ZIndexProperty.GetDefaultValue(DependencyObjectType);
            int consonant = zIndexDefaultValue; 
            System.Collections.Generic.List stableKeyValues = null;
 
            if (count > 0) 
            {
                if (_uiElementCollection[0] != null) 
                {
                    consonant = (int)_uiElementCollection[0].GetValue(ZIndexProperty);
                }
 
                if (count > 1)
                { 
                    stableKeyValues = new System.Collections.Generic.List(count); 
                    stableKeyValues.Add((Int64)consonant << 32);
 
                    int prevZ = consonant;

                    int i = 1;
                    do 
                    {
                        int z = _uiElementCollection[i] != null 
                            ? (int)_uiElementCollection[i].GetValue(ZIndexProperty) 
                            : zIndexDefaultValue;
 
                        //  this way of calculating values of stableKeyValues required to
                        //  1)  workaround the fact that Array.Sort is not stable (does not preserve the original
                        //      order of elements if the keys are equal)
                        //  2)  avoid O(N^2) performance of Array.Sort, which is QuickSort, which is known to become O(N^2) 
                        //      on sorting N eqial keys
                        stableKeyValues.Add(((Int64)z << 32) + i); 
                        //  look-up-table is required iff z's are not monotonically increasing function of index. 
                        //  in other words if stableKeyValues[i] >= stableKeyValues[i-1] then calculated look-up-table
                        //  is guaranteed to be degenerated... 
                        lutRequired |= z < prevZ;
                        prevZ = z;

                        isDiverse |= (z != consonant); 
                    } while (++i < count);
                } 
            } 

            if (lutRequired) 
            {
                stableKeyValues.Sort();

                if (_zLut == null || _zLut.Length != count) 
                {
                    _zLut = new int[count]; 
                } 

                for (int i = 0; i < count; ++i) 
                {
                    _zLut[i] = (int)(stableKeyValues[i] & 0xffffffff);
                }
            } 
            else
            { 
                _zLut = null; 
            }
 
            IsZStateDiverse = isDiverse;
            _zConsonant = consonant;
            IsZStateDirty = false;
        } 

        #endregion ZIndex Support 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK