TimelineCollection.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media / Animation / Generated / TimelineCollection.cs / 2 / TimelineCollection.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see [....]/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.KnownBoxes; 
using MS.Internal.Collections;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Windows.Media.Converters; 
using System.Security;
using System.Security.Permissions; 
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32; 
using WORD = System.UInt16;
using Float = System.Single; 
 
namespace System.Windows.Media.Animation
{ 
    /// 
    /// A collection of Timeline objects.
    /// 
 

    public sealed partial class TimelineCollection : Animatable, IList, IList 
    { 
        #region Constructors
 
        //-----------------------------------------------------
        //
        //  Constructors
        // 
        //-----------------------------------------------------
 
 
        /// 
        /// Initializes a new instance that is empty. 
        /// 
        public TimelineCollection()
        {
            _collection = new FrugalStructList(); 
        }
 
        ///  
        /// Initializes a new instance that is empty and has the specified initial capacity.
        ///  
        ///  int - The number of elements that the new list is initially capable of storing. 
        public TimelineCollection(int capacity)
        {
            _collection = new FrugalStructList(capacity); 
        }
 
        ///  
        /// Creates a TimelineCollection with all of the same elements as collection
        ///  
        public TimelineCollection(IEnumerable collection)
        {
            // The WritePreamble and WritePostscript aren't technically necessary
            // in the constructor as of 1/20/05 but they are put here in case 
            // their behavior changes at a later date
 
            WritePreamble(); 

            if (collection != null) 
            {
                bool needsItemValidation = true;
                ICollection icollectionOfT = collection as ICollection;
 
                if (icollectionOfT != null)
                { 
                    _collection = new FrugalStructList(icollectionOfT); 
                }
                else 
                {
                    ICollection icollection = collection as ICollection;

                    if (icollection != null) // an IC but not and IC 
                    {
                        _collection = new FrugalStructList(icollection); 
                    } 
                    else // not a IC or IC so fall back to the slower Add
                    { 
                        _collection = new FrugalStructList();

                        foreach (Timeline item in collection)
                        { 
                            if (item == null)
                            { 
                                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
                            }
                            Timeline newValue = item; 
                            OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                            _collection.Add(newValue);

                        } 

                        needsItemValidation = false; 
                    } 
                }
 
                if (needsItemValidation)
                {
                    foreach (Timeline item in collection)
                    { 
                        if (item == null)
                        { 
                            throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
                        }
                        OnFreezablePropertyChanged(/* oldValue = */ null, item); 

                    }
                }
 

                WritePostscript(); 
            } 
            else
            { 
                throw new ArgumentNullException("collection");
            }
        }
 
        #endregion Constructors
 
        //------------------------------------------------------ 
        //
        //  Public Methods 
        //
        //-----------------------------------------------------

        #region Public Methods 

        ///  
        ///     Shadows inherited Clone() with a strongly typed 
        ///     version for convenience.
        ///  
        public new TimelineCollection Clone()
        {
            return (TimelineCollection)base.Clone();
        } 

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed 
        ///     version for convenience.
        ///  
        public new TimelineCollection CloneCurrentValue()
        {
            return (TimelineCollection)base.CloneCurrentValue();
        } 

 
 

        #endregion Public Methods 

        //------------------------------------------------------
        //
        //  Public Properties 
        //
        //------------------------------------------------------ 
 

        #region IList 

        /// 
        ///     Adds "value" to the list
        ///  
        public void Add(Timeline value)
        { 
            AddHelper(value); 
        }
 
        /// 
        ///     Removes all elements from the list
        /// 
        public void Clear() 
        {
            WritePreamble(); 
 
            for (int i = _collection.Count - 1; i >= 0; i--)
            { 
                OnFreezablePropertyChanged(/* oldValue = */ _collection[i], /* newValue = */ null);
            }

            _collection.Clear(); 

            Debug.Assert(_collection.Count == 0); 
 
            ++_version;
            WritePostscript(); 
        }

        /// 
        ///     Determines if the list contains "value" 
        /// 
        public bool Contains(Timeline value) 
        { 
            ReadPreamble();
 
            return _collection.Contains(value);
        }

        ///  
        ///     Returns the index of "value" in the list
        ///  
        public int IndexOf(Timeline value) 
        {
            ReadPreamble(); 

            return _collection.IndexOf(value);
        }
 
        /// 
        ///     Inserts "value" into the list at the specified position 
        ///  
        public void Insert(int index, Timeline value)
        { 
            if (value == null)
            {
                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull));
            } 

            WritePreamble(); 
 
            OnFreezablePropertyChanged(/* oldValue = */ null, /* newValue = */ value);
 
            _collection.Insert(index, value);


 
            ++_version;
            WritePostscript(); 
        } 

        ///  
        ///     Removes "value" from the list
        /// 
        public bool Remove(Timeline value)
        { 
            WritePreamble();
 
            // By design collections "succeed silently" if you attempt to remove an item 
            // not in the collection.  Therefore we need to first verify the old value exists
            // before calling OnFreezablePropertyChanged.  Since we already need to locate 
            // the item in the collection we keep the index and use RemoveAt(...) to do
            // the work.  (Windows OS #1016178)

            // We use the public IndexOf to guard our UIContext since OnFreezablePropertyChanged 
            // is only called conditionally.  IList.IndexOf returns -1 if the value is not found.
            int index = IndexOf(value); 
 
            if (index >= 0)
            { 
                Timeline oldValue = _collection[index];

                OnFreezablePropertyChanged(oldValue, null);
 
                _collection.RemoveAt(index);
 
 

 
                ++_version;
                WritePostscript();

                return true; 
            }
 
            // Collection_Remove returns true, calls WritePostscript, 
            // increments version, and does UpdateResource if it succeeds
 
            return false;
        }

        ///  
        ///     Removes the element at the specified index
        ///  
        public void RemoveAt(int index) 
        {
            RemoveAtWithoutFiringPublicEvents(index); 

            // RemoveAtWithoutFiringPublicEvents incremented the version

            WritePostscript(); 
        }
 
 
        /// 
        ///     Removes the element at the specified index without firing 
        ///     the public Changed event.
        ///     The caller - typically a public method - is responsible for calling
        ///     WritePostscript if appropriate.
        ///  
        internal void RemoveAtWithoutFiringPublicEvents(int index)
        { 
            WritePreamble(); 

            Timeline oldValue = _collection[ index ]; 

            OnFreezablePropertyChanged(oldValue, null);

            _collection.RemoveAt(index); 

 
 

            ++_version; 

            // No WritePostScript to avoid firing the Changed event.
        }
 

        ///  
        ///     Indexer for the collection 
        /// 
        public Timeline this[int index] 
        {
            get
            {
                ReadPreamble(); 

                return _collection[index]; 
            } 
            set
            { 
                if (value == null)
                {
                    throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull));
                } 

                WritePreamble(); 
 
                if (!Object.ReferenceEquals(_collection[ index ], value))
                { 

                    Timeline oldValue = _collection[ index ];
                    OnFreezablePropertyChanged(oldValue, value);
 
                    _collection[ index ] = value;
 
 
                }
 

                ++_version;
                WritePostscript();
            } 
        }
 
        #endregion 

        #region ICollection 

        /// 
        ///     The number of elements contained in the collection.
        ///  
        public int Count
        { 
            get 
            {
                ReadPreamble(); 

                return _collection.Count;
            }
        } 

        ///  
        ///     Copies the elements of the collection into "array" starting at "index" 
        /// 
        public void CopyTo(Timeline[] array, int index) 
        {
            ReadPreamble();

            if (array == null) 
            {
                throw new ArgumentNullException("array"); 
            } 

            // This will not throw in the case that we are copying 
            // from an empty collection.  This is consistent with the
            // BCL Collection implementations. (Windows 1587365)
            if (index < 0  || (index + _collection.Count) > array.Length)
            { 
                throw new ArgumentOutOfRangeException("index");
            } 
 
            _collection.CopyTo(array, index);
        } 

        bool ICollection.IsReadOnly
        {
            get 
            {
                ReadPreamble(); 
 
                return IsFrozen;
            } 
        }

        #endregion
 
        #region IEnumerable
 
        ///  
        /// Returns an enumerator for the collection
        ///  
        public Enumerator GetEnumerator()
        {
            ReadPreamble();
 
            return new Enumerator(this);
        } 
 
        IEnumerator IEnumerable.GetEnumerator()
        { 
            return this.GetEnumerator();
        }

        #endregion 

        #region IList 
 
        bool IList.IsReadOnly
        { 
            get
            {
                return ((ICollection)this).IsReadOnly;
            } 
        }
 
        bool IList.IsFixedSize 
        {
            get 
            {
                ReadPreamble();

                return IsFrozen; 
            }
        } 
 
        object IList.this[int index]
        { 
            get
            {
                return this[index];
            } 
            set
            { 
                // Forwards to typed implementation 
                this[index] = Cast(value);
            } 
        }

        int IList.Add(object value)
        { 
            // Forward to typed helper
            return AddHelper(Cast(value)); 
        } 

        bool IList.Contains(object value) 
        {
            return Contains(value as Timeline);
        }
 
        int IList.IndexOf(object value)
        { 
            return IndexOf(value as Timeline); 
        }
 
        void IList.Insert(int index, object value)
        {
            // Forward to IList Insert
            Insert(index, Cast(value)); 
        }
 
        void IList.Remove(object value) 
        {
            Remove(value as Timeline); 
        }

        #endregion
 
        #region ICollection
 
        void ICollection.CopyTo(Array array, int index) 
        {
            ReadPreamble(); 

            if (array == null)
            {
                throw new ArgumentNullException("array"); 
            }
 
            // This will not throw in the case that we are copying 
            // from an empty collection.  This is consistent with the
            // BCL Collection implementations. (Windows 1587365) 
            if (index < 0  || (index + _collection.Count) > array.Length)
            {
                throw new ArgumentOutOfRangeException("index");
            } 

            if (array.Rank != 1) 
            { 
                throw new ArgumentException(SR.Get(SRID.Collection_BadRank));
            } 

            // Elsewhere in the collection we throw an AE when the type is
            // bad so we do it here as well to be consistent
            try 
            {
                int count = _collection.Count; 
                for (int i = 0; i < count; i++) 
                {
                    array.SetValue(_collection[i], index + i); 
                }
            }
            catch (InvalidCastException e)
            { 
                throw new ArgumentException(SR.Get(SRID.Collection_BadDestArray, this.GetType().Name), e);
            } 
        } 

        bool ICollection.IsSynchronized 
        {
            get
            {
                ReadPreamble(); 

                return IsFrozen || Dispatcher != null; 
            } 
        }
 
        object ICollection.SyncRoot
        {
            get
            { 
                ReadPreamble();
                return this; 
            } 
        }
        #endregion 

        #region IEnumerable

        IEnumerator IEnumerable.GetEnumerator() 
        {
            return this.GetEnumerator(); 
        } 

        #endregion 

        #region Internal Helpers

        ///  
        /// A frozen empty TimelineCollection.
        ///  
        internal static TimelineCollection Empty 
        {
            get 
            {
                if (s_empty == null)
                {
                    TimelineCollection collection = new TimelineCollection(); 
                    collection.Freeze();
                    s_empty = collection; 
                } 

                return s_empty; 
            }
        }

        ///  
        /// Helper to return read only access.
        ///  
        internal Timeline Internal_GetItem(int i) 
        {
            return _collection[i]; 
        }

        /// 
        ///     Freezable collections need to notify their contained Freezables 
        ///     about the change in the InheritanceContext
        ///  
        internal override void OnInheritanceContextChangedCore(EventArgs args) 
        {
            base.OnInheritanceContextChangedCore(args); 

            for (int i=0; i.Add does not. This 
        // is called by both Adds and IList's just ignores the
        // integer 
        private int AddHelper(Timeline value) 
        {
            int index = AddWithoutFiringPublicEvents(value); 

            // AddAtWithoutFiringPublicEvents incremented the version

            WritePostscript(); 

            return index; 
        } 

        internal int AddWithoutFiringPublicEvents(Timeline value) 
        {
            int index = -1;

            if (value == null) 
            {
                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
            } 
            WritePreamble();
            Timeline newValue = value; 
            OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
            index = _collection.Add(newValue);

 

            ++_version; 
 
            // No WritePostScript to avoid firing the Changed event.
 
            return index;
        }

 

        #endregion Private Helpers 
 
        private static TimelineCollection s_empty;
 

        #region Public Properties

 

        #endregion Public Properties 
 
        //-----------------------------------------------------
        // 
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore()
        {
            return new TimelineCollection(); 
        }
        ///  
        /// Implementation of Freezable.CloneCore() 
        /// 
        protected override void CloneCore(Freezable source) 
        {
            TimelineCollection sourceTimelineCollection = (TimelineCollection) source;

            base.CloneCore(source); 

            int count = sourceTimelineCollection._collection.Count; 
 
            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++)
            {
                Timeline newValue = (Timeline) sourceTimelineCollection._collection[i].Clone();
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue); 
                _collection.Add(newValue);
 
            } 

        } 
        /// 
        /// Implementation of Freezable.CloneCurrentValueCore()
        /// 
        protected override void CloneCurrentValueCore(Freezable source) 
        {
            TimelineCollection sourceTimelineCollection = (TimelineCollection) source; 
 
            base.CloneCurrentValueCore(source);
 
            int count = sourceTimelineCollection._collection.Count;

            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++)
            { 
                Timeline newValue = (Timeline) sourceTimelineCollection._collection[i].CloneCurrentValue(); 
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue); 

            }

        } 
        /// 
        /// Implementation of Freezable.GetAsFrozenCore() 
        ///  
        protected override void GetAsFrozenCore(Freezable source)
        { 
            TimelineCollection sourceTimelineCollection = (TimelineCollection) source;

            base.GetAsFrozenCore(source);
 
            int count = sourceTimelineCollection._collection.Count;
 
            _collection = new FrugalStructList(count); 

            for (int i = 0; i < count; i++) 
            {
                Timeline newValue = (Timeline) sourceTimelineCollection._collection[i].GetAsFrozen();
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue); 

            } 
 
        }
        ///  
        /// Implementation of Freezable.GetCurrentValueAsFrozenCore()
        /// 
        protected override void GetCurrentValueAsFrozenCore(Freezable source)
        { 
            TimelineCollection sourceTimelineCollection = (TimelineCollection) source;
 
            base.GetCurrentValueAsFrozenCore(source); 

            int count = sourceTimelineCollection._collection.Count; 

            _collection = new FrugalStructList(count);

            for (int i = 0; i < count; i++) 
            {
                Timeline newValue = (Timeline) sourceTimelineCollection._collection[i].GetCurrentValueAsFrozen(); 
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue); 
                _collection.Add(newValue);
 
            }

        }
        ///  
        /// Implementation of Freezable.FreezeCore.
        ///  
        protected override bool FreezeCore(bool isChecking) 
        {
            bool canFreeze = base.FreezeCore(isChecking); 

            int count = _collection.Count;
            for (int i = 0; i < count && canFreeze; i++)
            { 
                canFreeze &= Freezable.Freeze(_collection[i], isChecking);
            } 
 
            return canFreeze;
        } 

        #endregion ProtectedMethods

        //----------------------------------------------------- 
        //
        //  Internal Methods 
        // 
        //-----------------------------------------------------
 
        #region Internal Methods


 

 
 

 

        #endregion Internal Methods

        //----------------------------------------------------- 
        //
        //  Internal Properties 
        // 
        //------------------------------------------------------
 
        #region Internal Properties


 

 
        #endregion Internal Properties 

        //----------------------------------------------------- 
        //
        //  Dependency Properties
        //
        //------------------------------------------------------ 

        #region Dependency Properties 
 

 
        #endregion Dependency Properties

        //------------------------------------------------------
        // 
        //  Internal Fields
        // 
        //----------------------------------------------------- 

        #region Internal Fields 



 
        internal FrugalStructList _collection;
        internal uint _version = 0; 
 

        #endregion Internal Fields 

        #region Enumerator
        /// 
        /// Enumerates the items in a TimelineCollection 
        /// 
        public struct Enumerator : IEnumerator, IEnumerator 
        { 
            #region Constructor
 
            internal Enumerator(TimelineCollection list)
            {
                Debug.Assert(list != null, "list may not be null.");
 
                _list = list;
                _version = list._version; 
                _index = -1; 
                _current = default(Timeline);
            } 

            #endregion

            #region Methods 

            void IDisposable.Dispose() 
            { 

            } 

            /// 
            /// Advances the enumerator to the next element of the collection.
            ///  
            /// 
            /// true if the enumerator was successfully advanced to the next element, 
            /// false if the enumerator has passed the end of the collection. 
            /// 
            public bool MoveNext() 
            {
                _list.ReadPreamble();

                if (_version == _list._version) 
                {
                    if (_index > -2 && _index < _list._collection.Count - 1) 
                    { 
                        _current = _list._collection[++_index];
                        return true; 
                    }
                    else
                    {
                        _index = -2; // -2 indicates "past the end" 
                        return false;
                    } 
                } 
                else
                { 
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged));
                }
            }
 
            /// 
            /// Sets the enumerator to its initial position, which is before the 
            /// first element in the collection. 
            /// 
            public void Reset() 
            {
                _list.ReadPreamble();

                if (_version == _list._version) 
                {
                    _index = -1; 
                } 
                else
                { 
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged));
                }
            }
 
            #endregion
 
            #region Properties 

            object IEnumerator.Current 
            {
                get
                {
                    return this.Current; 
                }
            } 
 
            /// 
            /// Current element 
            ///
            /// The behavior of IEnumerable<T>.Current is undefined
            /// before the first MoveNext and after we have walked
            /// off the end of the list. However, the IEnumerable.Current 
            /// contract requires that we throw exceptions
            ///  
            public Timeline Current 
            {
                get 
                {
                    if (_index > -1)
                    {
                        return _current; 
                    }
                    else if (_index == -1) 
                    { 
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_NotStarted));
                    } 
                    else
                    {
                        Debug.Assert(_index == -2, "expected -2, got " + _index + "\n");
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_ReachedEnd)); 
                    }
                } 
            } 

            #endregion 

            #region Data
            private Timeline _current;
            private TimelineCollection _list; 
            private uint _version;
            private int _index; 
            #endregion 
        }
        #endregion 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK