SlipBehavior.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Animation / SlipBehavior.cs / 1 / SlipBehavior.cs

                            //------------------------------------------------------------------------------ 
//  Microsoft Windows Client Platform
//  Copyright (c) Microsoft Corporation, 2005
//
//  File: SlipBehavior.cs 
//-----------------------------------------------------------------------------
 
using System.Windows.Media.Animation; 

namespace System.Windows.Media.Animation 
{
    /// 
    /// The SlipBehavior enumeration is used to indicate how a TimelineGroup will behave
    /// when one of its children slips. 
    /// 
    public enum SlipBehavior 
    { 
        /// 
        /// Indicates that a TimelineGroup will not slip with the chidren, but will 
        /// expand to fit all slipping children.
        /// NOTE: This is only effective when the TimelineGroup's duration is not explicitly
        /// specified.
        ///  
        Grow,
 
        ///  
        /// Indicates that a TimelineGroup will slip along with its first child that
        /// has CanSlip set to true. 
        /// 
        Slip,
    }
} 

namespace MS.Internal 
{ 
    internal static partial class TimeEnumHelper
    { 
        private const int c_maxSlipBehavior = (int)SlipBehavior.Slip;

        static internal bool IsValidSlipBehavior(SlipBehavior value)
        { 
            return (0 <= value && (int)value <= c_maxSlipBehavior);
        } 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------ 
//  Microsoft Windows Client Platform
//  Copyright (c) Microsoft Corporation, 2005
//
//  File: SlipBehavior.cs 
//-----------------------------------------------------------------------------
 
using System.Windows.Media.Animation; 

namespace System.Windows.Media.Animation 
{
    /// 
    /// The SlipBehavior enumeration is used to indicate how a TimelineGroup will behave
    /// when one of its children slips. 
    /// 
    public enum SlipBehavior 
    { 
        /// 
        /// Indicates that a TimelineGroup will not slip with the chidren, but will 
        /// expand to fit all slipping children.
        /// NOTE: This is only effective when the TimelineGroup's duration is not explicitly
        /// specified.
        ///  
        Grow,
 
        ///  
        /// Indicates that a TimelineGroup will slip along with its first child that
        /// has CanSlip set to true. 
        /// 
        Slip,
    }
} 

namespace MS.Internal 
{ 
    internal static partial class TimeEnumHelper
    { 
        private const int c_maxSlipBehavior = (int)SlipBehavior.Slip;

        static internal bool IsValidSlipBehavior(SlipBehavior value)
        { 
            return (0 <= value && (int)value <= c_maxSlipBehavior);
        } 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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