Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Framework / MS / Internal / PtsHost / ParagraphVisual.cs / 1 / ParagraphVisual.cs
//----------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// File: ParagraphVisaul.cs
//
// Description: Visual representing a paragraph.
//
// History:
// 05/20/2003 : grzegorz - created.
//
//---------------------------------------------------------------------------
using System;
using System.Windows;
using System.Windows.Media;
namespace MS.Internal.PtsHost
{
///
/// Visual representing a paragraph.
///
internal class ParagraphVisual : DrawingVisual
{
///
/// Constructor.
///
internal ParagraphVisual()
{
_renderBounds = Rect.Empty;
}
///
/// Draw background and border.
///
/// The brush used for background.
/// The brush used for border.
/// Border thickness.
/// Render bounds of the visual.
/// Whether this is paragraph's first chunk.
/// Whether this is paragraph's last chunk.
internal void DrawBackgroundAndBorder(Brush backgroundBrush, Brush borderBrush, Thickness borderThickness, Rect renderBounds, bool isFirstChunk, bool isLastChunk)
{
if (_backgroundBrush != backgroundBrush || _renderBounds != renderBounds ||
_borderBrush != borderBrush || !Thickness.AreClose(_borderThickness, borderThickness))
{
// Open DrawingContext and draw background.
using (DrawingContext dc = RenderOpen())
{
DrawBackgroundAndBorderIntoContext(dc, backgroundBrush, borderBrush, borderThickness, renderBounds, isFirstChunk, isLastChunk);
}
}
}
///
/// Draw background and border.
///
/// Drawing context.
/// The brush used for background.
/// The brush used for border.
/// Border thickness.
/// Render bounds of the visual.
/// Whether this is paragraph's first chunk.
/// Whether this is paragraph's last chunk.
internal void DrawBackgroundAndBorderIntoContext(DrawingContext dc, Brush backgroundBrush, Brush borderBrush, Thickness borderThickness, Rect renderBounds, bool isFirstChunk, bool isLastChunk)
{
// We do not want to cause the user's Brushes to become frozen when we
// freeze the Pen in OnRender, therefore we make our own copy of the
// Brushes if they are not already frozen.
_backgroundBrush = (Brush)FreezableOperations.GetAsFrozenIfPossible(backgroundBrush);
_renderBounds = renderBounds;
_borderBrush = (Brush)FreezableOperations.GetAsFrozenIfPossible(borderBrush);
_borderThickness = borderThickness;
// Exclude top/bottom border if this is not the first/last chunk of the paragraph.
if (!isFirstChunk)
{
_borderThickness.Top = 0.0;
}
if (!isLastChunk)
{
_borderThickness.Bottom = 0.0;
}
// If we have a brush with which to draw the border, do so.
// NB: We double draw corners right now. Corner handling is tricky (bevelling, &c...) and
// we need a firm spec before doing "the right thing." (greglett, ffortes)
if (_borderBrush != null)
{
// Initialize the first pen. Note that each pen is created via new()
// and frozen if possible. Doing this avoids the overhead of
// maintaining changed handlers.
Pen pen = new Pen();
pen.Brush = _borderBrush;
pen.Thickness = _borderThickness.Left;
if (pen.CanFreeze) { pen.Freeze(); }
if (_borderThickness.IsUniform)
{
// Uniform border; stroke a rectangle.
dc.DrawRectangle(null, pen, new Rect(
new Point(_renderBounds.Left + pen.Thickness * 0.5, _renderBounds.Bottom - pen.Thickness * 0.5),
new Point(_renderBounds.Right - pen.Thickness * 0.5, _renderBounds.Top + pen.Thickness * 0.5)));
}
else
{
if (DoubleUtil.GreaterThan(_borderThickness.Left, 0))
{
dc.DrawLine(pen,
new Point(_renderBounds.Left + pen.Thickness / 2, _renderBounds.Top),
new Point(_renderBounds.Left + pen.Thickness / 2, _renderBounds.Bottom));
}
if (DoubleUtil.GreaterThan(_borderThickness.Right, 0))
{
pen = new Pen();
pen.Brush = _borderBrush;
pen.Thickness = _borderThickness.Right;
if (pen.CanFreeze) { pen.Freeze(); }
dc.DrawLine(pen,
new Point(_renderBounds.Right - pen.Thickness / 2, _renderBounds.Top),
new Point(_renderBounds.Right - pen.Thickness / 2, _renderBounds.Bottom));
}
if (DoubleUtil.GreaterThan(_borderThickness.Top, 0))
{
pen = new Pen();
pen.Brush = _borderBrush;
pen.Thickness = _borderThickness.Top;
if (pen.CanFreeze) { pen.Freeze(); }
dc.DrawLine(pen,
new Point(_renderBounds.Left, _renderBounds.Top + pen.Thickness / 2),
new Point(_renderBounds.Right, _renderBounds.Top + pen.Thickness / 2));
}
if (DoubleUtil.GreaterThan(_borderThickness.Bottom, 0))
{
pen = new Pen();
pen.Brush = _borderBrush;
pen.Thickness = _borderThickness.Bottom;
if (pen.CanFreeze) { pen.Freeze(); }
dc.DrawLine(pen,
new Point(_renderBounds.Left, _renderBounds.Bottom - pen.Thickness / 2),
new Point(_renderBounds.Right, _renderBounds.Bottom - pen.Thickness / 2));
}
}
}
// Draw background in rectangle inside border.
if (_backgroundBrush != null)
{
dc.DrawRectangle(_backgroundBrush, null,
new Rect(
new Point(_renderBounds.Left + _borderThickness.Left, _renderBounds.Top + _borderThickness.Top),
new Point(_renderBounds.Right - _borderThickness.Right, _renderBounds.Bottom - _borderThickness.Bottom)));
}
}
private Brush _backgroundBrush; // Background brush
private Brush _borderBrush; // Border brush
private Thickness _borderThickness; // Border thickness
private Rect _renderBounds; // Render bounds of the visual
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
// File: ParagraphVisaul.cs
//
// Description: Visual representing a paragraph.
//
// History:
// 05/20/2003 : grzegorz - created.
//
//---------------------------------------------------------------------------
using System;
using System.Windows;
using System.Windows.Media;
namespace MS.Internal.PtsHost
{
///
/// Visual representing a paragraph.
///
internal class ParagraphVisual : DrawingVisual
{
///
/// Constructor.
///
internal ParagraphVisual()
{
_renderBounds = Rect.Empty;
}
///
/// Draw background and border.
///
/// The brush used for background.
/// The brush used for border.
/// Border thickness.
/// Render bounds of the visual.
/// Whether this is paragraph's first chunk.
/// Whether this is paragraph's last chunk.
internal void DrawBackgroundAndBorder(Brush backgroundBrush, Brush borderBrush, Thickness borderThickness, Rect renderBounds, bool isFirstChunk, bool isLastChunk)
{
if (_backgroundBrush != backgroundBrush || _renderBounds != renderBounds ||
_borderBrush != borderBrush || !Thickness.AreClose(_borderThickness, borderThickness))
{
// Open DrawingContext and draw background.
using (DrawingContext dc = RenderOpen())
{
DrawBackgroundAndBorderIntoContext(dc, backgroundBrush, borderBrush, borderThickness, renderBounds, isFirstChunk, isLastChunk);
}
}
}
///
/// Draw background and border.
///
/// Drawing context.
/// The brush used for background.
/// The brush used for border.
/// Border thickness.
/// Render bounds of the visual.
/// Whether this is paragraph's first chunk.
/// Whether this is paragraph's last chunk.
internal void DrawBackgroundAndBorderIntoContext(DrawingContext dc, Brush backgroundBrush, Brush borderBrush, Thickness borderThickness, Rect renderBounds, bool isFirstChunk, bool isLastChunk)
{
// We do not want to cause the user's Brushes to become frozen when we
// freeze the Pen in OnRender, therefore we make our own copy of the
// Brushes if they are not already frozen.
_backgroundBrush = (Brush)FreezableOperations.GetAsFrozenIfPossible(backgroundBrush);
_renderBounds = renderBounds;
_borderBrush = (Brush)FreezableOperations.GetAsFrozenIfPossible(borderBrush);
_borderThickness = borderThickness;
// Exclude top/bottom border if this is not the first/last chunk of the paragraph.
if (!isFirstChunk)
{
_borderThickness.Top = 0.0;
}
if (!isLastChunk)
{
_borderThickness.Bottom = 0.0;
}
// If we have a brush with which to draw the border, do so.
// NB: We double draw corners right now. Corner handling is tricky (bevelling, &c...) and
// we need a firm spec before doing "the right thing." (greglett, ffortes)
if (_borderBrush != null)
{
// Initialize the first pen. Note that each pen is created via new()
// and frozen if possible. Doing this avoids the overhead of
// maintaining changed handlers.
Pen pen = new Pen();
pen.Brush = _borderBrush;
pen.Thickness = _borderThickness.Left;
if (pen.CanFreeze) { pen.Freeze(); }
if (_borderThickness.IsUniform)
{
// Uniform border; stroke a rectangle.
dc.DrawRectangle(null, pen, new Rect(
new Point(_renderBounds.Left + pen.Thickness * 0.5, _renderBounds.Bottom - pen.Thickness * 0.5),
new Point(_renderBounds.Right - pen.Thickness * 0.5, _renderBounds.Top + pen.Thickness * 0.5)));
}
else
{
if (DoubleUtil.GreaterThan(_borderThickness.Left, 0))
{
dc.DrawLine(pen,
new Point(_renderBounds.Left + pen.Thickness / 2, _renderBounds.Top),
new Point(_renderBounds.Left + pen.Thickness / 2, _renderBounds.Bottom));
}
if (DoubleUtil.GreaterThan(_borderThickness.Right, 0))
{
pen = new Pen();
pen.Brush = _borderBrush;
pen.Thickness = _borderThickness.Right;
if (pen.CanFreeze) { pen.Freeze(); }
dc.DrawLine(pen,
new Point(_renderBounds.Right - pen.Thickness / 2, _renderBounds.Top),
new Point(_renderBounds.Right - pen.Thickness / 2, _renderBounds.Bottom));
}
if (DoubleUtil.GreaterThan(_borderThickness.Top, 0))
{
pen = new Pen();
pen.Brush = _borderBrush;
pen.Thickness = _borderThickness.Top;
if (pen.CanFreeze) { pen.Freeze(); }
dc.DrawLine(pen,
new Point(_renderBounds.Left, _renderBounds.Top + pen.Thickness / 2),
new Point(_renderBounds.Right, _renderBounds.Top + pen.Thickness / 2));
}
if (DoubleUtil.GreaterThan(_borderThickness.Bottom, 0))
{
pen = new Pen();
pen.Brush = _borderBrush;
pen.Thickness = _borderThickness.Bottom;
if (pen.CanFreeze) { pen.Freeze(); }
dc.DrawLine(pen,
new Point(_renderBounds.Left, _renderBounds.Bottom - pen.Thickness / 2),
new Point(_renderBounds.Right, _renderBounds.Bottom - pen.Thickness / 2));
}
}
}
// Draw background in rectangle inside border.
if (_backgroundBrush != null)
{
dc.DrawRectangle(_backgroundBrush, null,
new Rect(
new Point(_renderBounds.Left + _borderThickness.Left, _renderBounds.Top + _borderThickness.Top),
new Point(_renderBounds.Right - _borderThickness.Right, _renderBounds.Bottom - _borderThickness.Bottom)));
}
}
private Brush _backgroundBrush; // Background brush
private Brush _borderBrush; // Border brush
private Thickness _borderThickness; // Border thickness
private Rect _renderBounds; // Render bounds of the visual
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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