Code:
/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media / Effects / BitmapEffectvisualstate.cs / 1 / BitmapEffectvisualstate.cs
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2005 // // File: BitmapEffectVisualState.cs //----------------------------------------------------------------------------- using System; using System.Windows.Threading; using MS.Win32; using System.Security; using System.Security.Permissions; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Windows.Media.Imaging; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using MS.Internal; using System.Resources; using MS.Utility; using System.Runtime.InteropServices; using MS.Internal.PresentationCore; using SR = MS.Internal.PresentationCore.SR; using SRID = MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Effects { ////// This class is used to realize the content of the /// visual if a bitmap effect is applied to it /// internal class BitmapEffectContent : IRealizationContextClient { Visual _visual; List_channels; public BitmapEffectContent(Visual v, RealizationContext ctx) { _visual = v; _channels = ctx.Channels; } public void ExecuteRealizationsUpdate() { Visual.BitmapEffectStateField.GetValue(_visual).RenderBitmapEffect(_visual, _channels); } } /// /// /// internal class BitmapEffectVisualState : BitmapEffectState { public BitmapEffectVisualState() { } public BitmapEffectDrawing BitmapEffectDrawing { get { if (_bitmapEffectDrawing == null) { _bitmapEffectDrawing = new BitmapEffectDrawing(); } return _bitmapEffectDrawing; } set { _bitmapEffectDrawing = null; } } ////// Remove the content from the composition node /// /// /// internal void FreeContent(Visual visual, DUCE.Channel channel) { SetContent(null, visual, channel); _bitmapEffectDrawing = null; } ////// This sets the content of the visual if there is a /// bitmap effect applied to it /// /// drawing content /// The visual /// The channel internal void SetContent(IDrawingContent content, Visual visual, DUCE.Channel channel) { DUCE.ResourceHandle visualHandle = ((DUCE.IResource)visual).GetHandle(channel); if (content != null) { content.AddRefOnChannel(channel); DUCE.CompositionNode.SetContent( visualHandle, content.GetHandle(channel), channel); // it is ok to release here, because the unmanaged code // holds a reference to the content and will release it // when the parent object is released or the content // is reset to null content.ReleaseOnChannel(channel); } else { Debug.Assert(visual.IsOnChannel(channel)); DUCE.CompositionNode.SetContent( visualHandle, DUCE.ResourceHandle.Null, channel); } } ////// This methods renders the visual to a bitmap, then applies /// the effect to the rendered bitmap, and sets the content /// of the visual to be the resulting bitmap /// /// The visual to apply the effect to /// The current channels internal void RenderBitmapEffect(Visual visual, Listchannels) { if (_bitmapEffect == null) throw new InvalidOperationException(SR.Get(SRID.Visual_No_Effect, null)); Debug.Assert(channels.Count >= 1); Debug.Assert(channels[0].Channel != null); BitmapEffectDrawing.UpdateTransformAndDrawingLists(true); bool effectRendered = false; int drawingsCount = BitmapEffectDrawing.Drawings.Count; for (int iTransform = BitmapEffectDrawing.WorldTransforms.Count - 1; iTransform >= drawingsCount; iTransform--) { Matrix finalTransform = BitmapEffectDrawing.WorldTransforms[iTransform].Value; BitmapSource outputImage = GetEffectOutput(visual, ref _renderBitmap, finalTransform, BitmapEffectDrawing.WindowClip, out finalTransform); if (outputImage != null) { // if there was no group for that transform create one // and update it, otherwise we don't need to do anything it // NOTE: this is ok to update here since it is not // connected to the visual tree DrawingGroup effectGroup = new DrawingGroup(); effectGroup.Children.Add( new ImageDrawing(outputImage, new Rect(0, 0, outputImage.Width, outputImage.Height))); effectGroup.Transform = new MatrixTransform(finalTransform); BitmapEffectDrawing.Drawings.Insert(drawingsCount, effectGroup); effectRendered = true; } else { BitmapEffectDrawing.WorldTransforms.RemoveAt(iTransform); } } if (BitmapEffectDrawing.Drawings.Count > 0 && effectRendered == true) { foreach(DUCE.ChannelSet channelSet in channels) { SetContent(BitmapEffectDrawing, visual, channelSet.Channel); } } // reset the dirty flag // we have already rendered the visual and applied the effect foreach (DUCE.ChannelSet channelSet in channels) { visual.SetFlags(channelSet.Channel, false, VisualProxyFlags.IsBitmapEffectDirty); } BitmapEffectDrawing.ScheduleForUpdates = true; } #region Private Fields BitmapEffectDrawing _bitmapEffectDrawing; RenderTargetBitmap _renderBitmap; #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- TypeSystem.cs
- StorageFunctionMapping.cs
- SafeLibraryHandle.cs
- SingleSelectRootGridEntry.cs
- XsltQilFactory.cs
- XmlCharacterData.cs
- AssemblyBuilder.cs
- WorkflowViewElement.cs
- DesignTable.cs
- CheckedPointers.cs
- Vertex.cs
- HiddenFieldPageStatePersister.cs
- EditableLabelControl.cs
- UserControlBuildProvider.cs
- Encoder.cs
- entitydatasourceentitysetnameconverter.cs
- XMLUtil.cs
- NotifyIcon.cs
- BindUriHelper.cs
- UpdatePanel.cs
- OperandQuery.cs
- CookieParameter.cs
- CodeGenerationManager.cs
- SmtpException.cs
- OleDbWrapper.cs
- SecurityState.cs
- BuildProviderAppliesToAttribute.cs
- GridLengthConverter.cs
- SystemThemeKey.cs
- TriggerBase.cs
- CompileXomlTask.cs
- ChangeConflicts.cs
- MultilineStringConverter.cs
- QuaternionAnimationBase.cs
- LocationSectionRecord.cs
- MultiTrigger.cs
- DetailsViewPagerRow.cs
- DropShadowEffect.cs
- ConditionValidator.cs
- SamlSecurityToken.cs
- BitmapSource.cs
- AttributeUsageAttribute.cs
- Model3D.cs
- CursorConverter.cs
- MsmqInputChannelListener.cs
- ToolStripControlHost.cs
- AuditLogLocation.cs
- FormCollection.cs
- HTMLTagNameToTypeMapper.cs
- RelatedView.cs
- TemplatedAdorner.cs
- SoapTransportImporter.cs
- ControlTemplate.cs
- LoginAutoFormat.cs
- Interlocked.cs
- NavigatorOutput.cs
- RequestTimeoutManager.cs
- ControlAdapter.cs
- InvalidPropValue.cs
- DataSetViewSchema.cs
- ChainOfResponsibility.cs
- ComponentSerializationService.cs
- LineSegment.cs
- XmlSerializationGeneratedCode.cs
- GlyphTypeface.cs
- WorkflowServiceBuildProvider.cs
- SafeSystemMetrics.cs
- HttpHandlersInstallComponent.cs
- CompiledQuery.cs
- URLString.cs
- Transform3DGroup.cs
- SQLResource.cs
- CallInfo.cs
- returneventsaver.cs
- SaveFileDialog.cs
- BrushMappingModeValidation.cs
- PropertyEntry.cs
- DesignerTextViewAdapter.cs
- SQLBinary.cs
- XmlnsCompatibleWithAttribute.cs
- NoClickablePointException.cs
- PersonalizationProviderCollection.cs
- SrgsDocument.cs
- TypeSemantics.cs
- HashHelper.cs
- QueueProcessor.cs
- EventSourceCreationData.cs
- SessionPageStateSection.cs
- Symbol.cs
- TypeUtil.cs
- Html32TextWriter.cs
- HtmlInputCheckBox.cs
- BrowserCapabilitiesCodeGenerator.cs
- InProcStateClientManager.cs
- DocumentApplicationJournalEntryEventArgs.cs
- TextStore.cs
- SchemaContext.cs
- Point4D.cs
- InternalSafeNativeMethods.cs
- StringFunctions.cs