EncoderFallback.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / clr / src / BCL / System / Text / EncoderFallback.cs / 1 / EncoderFallback.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
using System;
using System.Threading; 
 
namespace System.Text
{ 
    [Serializable]
    public abstract class EncoderFallback
    {
        internal bool                 bIsMicrosoftBestFitFallback = false; 

        private static EncoderFallback replacementFallback; // Default fallback, uses no best fit & "?" 
        private static EncoderFallback exceptionFallback; 

        // Private object for locking instead of locking on a public type for SQL reliability work. 
        private static Object s_InternalSyncObject;
        private static Object InternalSyncObject
        {
            get 
            {
                if (s_InternalSyncObject == null) 
                { 
                    Object o = new Object();
                    Interlocked.CompareExchange(ref s_InternalSyncObject, o, null); 
                }
                return s_InternalSyncObject;
            }
        } 

        // Get each of our generic fallbacks. 
 
        public static EncoderFallback ReplacementFallback
        { 
            get
            {
                if (replacementFallback == null)
                    lock(InternalSyncObject) 
                        if (replacementFallback == null)
                            replacementFallback = new EncoderReplacementFallback(); 
 
                return replacementFallback;
            } 
        }


        public static EncoderFallback ExceptionFallback 
        {
            get 
            { 
                if (exceptionFallback == null)
                    lock(InternalSyncObject) 
                        if (exceptionFallback == null)
                            exceptionFallback = new EncoderExceptionFallback();

                return exceptionFallback; 
            }
        } 
 
        // Fallback
        // 
        // Return the appropriate unicode string alternative to the character that need to fall back.
        // Most implimentations will be:
        //      return new MyCustomEncoderFallbackBuffer(this);
 
        public abstract EncoderFallbackBuffer CreateFallbackBuffer();
 
        // Maximum number of characters that this instance of this fallback could return 

        public abstract int MaxCharCount { get; } 
    }


    public abstract class EncoderFallbackBuffer 
    {
        // Most implimentations will probably need an implimenation-specific constructor 
 
        // Public methods that cannot be overriden that let us do our fallback thing
        // These wrap the internal methods so that we can check for people doing stuff that's too ---- 

        public abstract bool Fallback(char charUnknown, int index);

        public abstract bool Fallback(char charUnknownHigh, char charUnknownLow, int index); 

        // Get next character 
 
        public abstract char GetNextChar();
 
        // Back up a character

        public abstract bool MovePrevious();
 
        // How many chars left in this fallback?
 
        public abstract int Remaining { get; } 

        // Not sure if this should be public or not. 
        // Clear the buffer

        public virtual void Reset()
        { 
            while (GetNextChar() != (char)0);
        } 
 
        // Internal items to help us figure out what we're doing as far as error messages, etc.
        // These help us with our performance and messages internally 
        internal    unsafe char*   charStart = null;
        internal    unsafe char*   charEnd;
        internal    EncoderNLS     encoder;
        internal    bool           setEncoder; 
        internal    bool           bUsedEncoder;
        internal    bool           bFallingBack = false; 
        internal    int            iRecursionCount = 0; 
        private const int          iMaxRecursion = 250;
 
        // Internal Reset
        // For example, what if someone fails a conversion and wants to reset one of our fallback buffers?
        internal unsafe void InternalReset()
        { 
            charStart = null;
            bFallingBack = false; 
            iRecursionCount = 0; 
            Reset();
        } 

        // Set the above values
        // This can't be part of the constructor because EncoderFallbacks would have to know how to impliment these.
        internal unsafe void InternalInitialize(char* charStart, char* charEnd, EncoderNLS encoder, bool setEncoder) 
        {
            this.charStart = charStart; 
            this.charEnd = charEnd; 
            this.encoder = encoder;
            this.setEncoder = setEncoder; 
            this.bUsedEncoder = false;
            this.bFallingBack = false;
            this.iRecursionCount = 0;
        } 

        internal char InternalGetNextChar() 
        { 
            char ch = GetNextChar();
            bFallingBack = (ch != 0); 
            if (ch == 0) iRecursionCount = 0;
            return ch;
        }
 
        // Fallback the current character using the remaining buffer and encoder if necessary
        // This can only be called by our encodings (other have to use the public fallback methods), so 
        // we can use our EncoderNLS here too. 
        // setEncoder is true if we're calling from a GetBytes method, false if we're calling from a GetByteCount
        // 
        // Note that this could also change the contents of this.encoder, which is the same
        // object that the caller is using, so the caller could mess up the encoder for us
        // if they aren't careful.
        internal unsafe virtual bool InternalFallback(char ch, ref char* chars) 
        {
            // Shouldn't have null charStart 
            BCLDebug.Assert(charStart != null, 
                "[EncoderFallback.InternalFallbackBuffer]Fallback buffer is not initialized");
 
            // Get our index, remember chars was preincremented to point at next char, so have to -1
            int index = (int)(chars - charStart) - 1;

            // See if it was a high surrogate 
            if (Char.IsHighSurrogate(ch))
            { 
                // See if there's a low surrogate to go with it 
                if (chars >= this.charEnd)
                { 
                    // Nothing left in input buffer
                    // No input, return 0 if mustflush is false
                    if (this.encoder != null && !this.encoder.MustFlush)
                    { 
                        // Done, nothing to fallback
                        if (this.setEncoder) 
                        { 
                            bUsedEncoder = true;
                            this.encoder.charLeftOver = ch; 
                        }
                        bFallingBack = false;
                        return false;
                    } 
                }
                else 
                { 
                    // Might have a low surrogate
                    char cNext = *chars; 
                    if (Char.IsLowSurrogate(cNext))
                    {
                        // If already falling back then fail
                        if (bFallingBack && iRecursionCount++ > iMaxRecursion) 
                            ThrowLastCharRecursive(Char.ConvertToUtf32(ch, cNext));
 
                        // Next is a surrogate, add it as surrogate pair, and increment chars 
                        chars++;
                        bFallingBack = Fallback(ch, cNext, index); 
                        return bFallingBack;
                    }

                    // Next isn't a low surrogate, just fallback the high surrogate 
                }
            } 
 
            // If already falling back then fail
            if (bFallingBack && iRecursionCount++ > iMaxRecursion) 
                ThrowLastCharRecursive((int)ch);

            // Fall back our char
            bFallingBack = Fallback(ch, index); 

            return bFallingBack; 
        } 

        // private helper methods 
        internal void ThrowLastCharRecursive(int charRecursive)
        {
            // Throw it, using our complete character
            throw new ArgumentException( 
                Environment.GetResourceString("Argument_RecursiveFallback",
                    charRecursive), "chars"); 
        } 

    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
using System;
using System.Threading; 
 
namespace System.Text
{ 
    [Serializable]
    public abstract class EncoderFallback
    {
        internal bool                 bIsMicrosoftBestFitFallback = false; 

        private static EncoderFallback replacementFallback; // Default fallback, uses no best fit & "?" 
        private static EncoderFallback exceptionFallback; 

        // Private object for locking instead of locking on a public type for SQL reliability work. 
        private static Object s_InternalSyncObject;
        private static Object InternalSyncObject
        {
            get 
            {
                if (s_InternalSyncObject == null) 
                { 
                    Object o = new Object();
                    Interlocked.CompareExchange(ref s_InternalSyncObject, o, null); 
                }
                return s_InternalSyncObject;
            }
        } 

        // Get each of our generic fallbacks. 
 
        public static EncoderFallback ReplacementFallback
        { 
            get
            {
                if (replacementFallback == null)
                    lock(InternalSyncObject) 
                        if (replacementFallback == null)
                            replacementFallback = new EncoderReplacementFallback(); 
 
                return replacementFallback;
            } 
        }


        public static EncoderFallback ExceptionFallback 
        {
            get 
            { 
                if (exceptionFallback == null)
                    lock(InternalSyncObject) 
                        if (exceptionFallback == null)
                            exceptionFallback = new EncoderExceptionFallback();

                return exceptionFallback; 
            }
        } 
 
        // Fallback
        // 
        // Return the appropriate unicode string alternative to the character that need to fall back.
        // Most implimentations will be:
        //      return new MyCustomEncoderFallbackBuffer(this);
 
        public abstract EncoderFallbackBuffer CreateFallbackBuffer();
 
        // Maximum number of characters that this instance of this fallback could return 

        public abstract int MaxCharCount { get; } 
    }


    public abstract class EncoderFallbackBuffer 
    {
        // Most implimentations will probably need an implimenation-specific constructor 
 
        // Public methods that cannot be overriden that let us do our fallback thing
        // These wrap the internal methods so that we can check for people doing stuff that's too ---- 

        public abstract bool Fallback(char charUnknown, int index);

        public abstract bool Fallback(char charUnknownHigh, char charUnknownLow, int index); 

        // Get next character 
 
        public abstract char GetNextChar();
 
        // Back up a character

        public abstract bool MovePrevious();
 
        // How many chars left in this fallback?
 
        public abstract int Remaining { get; } 

        // Not sure if this should be public or not. 
        // Clear the buffer

        public virtual void Reset()
        { 
            while (GetNextChar() != (char)0);
        } 
 
        // Internal items to help us figure out what we're doing as far as error messages, etc.
        // These help us with our performance and messages internally 
        internal    unsafe char*   charStart = null;
        internal    unsafe char*   charEnd;
        internal    EncoderNLS     encoder;
        internal    bool           setEncoder; 
        internal    bool           bUsedEncoder;
        internal    bool           bFallingBack = false; 
        internal    int            iRecursionCount = 0; 
        private const int          iMaxRecursion = 250;
 
        // Internal Reset
        // For example, what if someone fails a conversion and wants to reset one of our fallback buffers?
        internal unsafe void InternalReset()
        { 
            charStart = null;
            bFallingBack = false; 
            iRecursionCount = 0; 
            Reset();
        } 

        // Set the above values
        // This can't be part of the constructor because EncoderFallbacks would have to know how to impliment these.
        internal unsafe void InternalInitialize(char* charStart, char* charEnd, EncoderNLS encoder, bool setEncoder) 
        {
            this.charStart = charStart; 
            this.charEnd = charEnd; 
            this.encoder = encoder;
            this.setEncoder = setEncoder; 
            this.bUsedEncoder = false;
            this.bFallingBack = false;
            this.iRecursionCount = 0;
        } 

        internal char InternalGetNextChar() 
        { 
            char ch = GetNextChar();
            bFallingBack = (ch != 0); 
            if (ch == 0) iRecursionCount = 0;
            return ch;
        }
 
        // Fallback the current character using the remaining buffer and encoder if necessary
        // This can only be called by our encodings (other have to use the public fallback methods), so 
        // we can use our EncoderNLS here too. 
        // setEncoder is true if we're calling from a GetBytes method, false if we're calling from a GetByteCount
        // 
        // Note that this could also change the contents of this.encoder, which is the same
        // object that the caller is using, so the caller could mess up the encoder for us
        // if they aren't careful.
        internal unsafe virtual bool InternalFallback(char ch, ref char* chars) 
        {
            // Shouldn't have null charStart 
            BCLDebug.Assert(charStart != null, 
                "[EncoderFallback.InternalFallbackBuffer]Fallback buffer is not initialized");
 
            // Get our index, remember chars was preincremented to point at next char, so have to -1
            int index = (int)(chars - charStart) - 1;

            // See if it was a high surrogate 
            if (Char.IsHighSurrogate(ch))
            { 
                // See if there's a low surrogate to go with it 
                if (chars >= this.charEnd)
                { 
                    // Nothing left in input buffer
                    // No input, return 0 if mustflush is false
                    if (this.encoder != null && !this.encoder.MustFlush)
                    { 
                        // Done, nothing to fallback
                        if (this.setEncoder) 
                        { 
                            bUsedEncoder = true;
                            this.encoder.charLeftOver = ch; 
                        }
                        bFallingBack = false;
                        return false;
                    } 
                }
                else 
                { 
                    // Might have a low surrogate
                    char cNext = *chars; 
                    if (Char.IsLowSurrogate(cNext))
                    {
                        // If already falling back then fail
                        if (bFallingBack && iRecursionCount++ > iMaxRecursion) 
                            ThrowLastCharRecursive(Char.ConvertToUtf32(ch, cNext));
 
                        // Next is a surrogate, add it as surrogate pair, and increment chars 
                        chars++;
                        bFallingBack = Fallback(ch, cNext, index); 
                        return bFallingBack;
                    }

                    // Next isn't a low surrogate, just fallback the high surrogate 
                }
            } 
 
            // If already falling back then fail
            if (bFallingBack && iRecursionCount++ > iMaxRecursion) 
                ThrowLastCharRecursive((int)ch);

            // Fall back our char
            bFallingBack = Fallback(ch, index); 

            return bFallingBack; 
        } 

        // private helper methods 
        internal void ThrowLastCharRecursive(int charRecursive)
        {
            // Throw it, using our complete character
            throw new ArgumentException( 
                Environment.GetResourceString("Argument_RecursiveFallback",
                    charRecursive), "chars"); 
        } 

    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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