GlobalizationAssembly.cs source code in C# .NET

Source code for the .NET framework in C#



/ FXUpdate3074 / FXUpdate3074 / 1.1 / untmp / whidbey / QFE / ndp / clr / src / BCL / System / Globalization / GlobalizationAssembly.cs / 3 / GlobalizationAssembly.cs

                            // ==++== 
//   Copyright (c) Microsoft Corporation.  All rights reserved.
// ==--== 
namespace System.Globalization {
    using System; 
    using System.Reflection; 
    using System.Collections;
    using System.Threading; 
    using System.Runtime.CompilerServices;
    using System.Runtime.ConstrainedExecution;
    using System.IO;

    ** This class manages the assemblies used in the NLS+ classes.
    ** Assembly contains the data tables used by NLS+ classes.  An aseembly will carry a version 
    ** of all the NLS+ data tables.  The default assembly is provided by
    ** Assembly.GetAssembly(typeof(GlobalizationAssembly)).
    ** We use assembly to support versioning of NLS+ data tables.  Take CompareInfo for example. 
    ** In CompareInfo.GetCompareInfo(int culture, Assembly),
    ** you can pass an assembly which contains the different NLS+ data tables.  By doing this, the constructed CompareInfo 
    ** will read the sorting tables from the specified Assembly, instead of from the default assembly shipped with the runtime. 
    ** For every assembly used, we will create one corresponding GlobalizationAssembly. 
    ** Within the GlobalizationAssembly, we will hold the following information:
    **      1. the 32-bit pointer value pointing to the corresponding native C++ NativeGlobalizationAssembly object for it.  This pointer
    **        is needed when we create SortingTable.  See CompareInfo ctor for an example.
    **      2. the caches for different type of objects. For instances, we will have caches for CompareInfo, CultureInfo, RegionInfo, etc. 
    **         The idea is to create one instance of CompareInfo for a specific culture.
    ** For only, only CompareInfo versioning is supported.  However, this class can be expanded to support the versioning of 
    ** CultureInfo, RegionInfo, etc.

    internal sealed class GlobalizationAssembly {
        // ---------------------------------------------------------------------------------------------------- 
        // Static data members and static methods. 
        // ---------------------------------------------------------------------------------------------------
        // Hash to store Globalization assembly.
        private static Hashtable m_assemblyHash = new Hashtable(4); 

        // The pointer to the default C++ native NativeGlobalizationAssembly object for the class library. 
        // We use default native NativeGlobalizationAssembly to access NLS+ data table shipped with the runtime.
        // Classes like CompareInfo will access this data member directly when the default assembly is used.
        internal static GlobalizationAssembly m_defaultInstance = GetGlobalizationAssembly(Assembly.GetAssembly(typeof(GlobalizationAssembly)));
        internal static GlobalizationAssembly DefaultInstance
            // In case the GlobalizationAssembly class failed during the type initilaization then we'll have m_defaultInstance = null.
            // to be reliable we throw exception instead of getting access violation. 
                if (m_defaultInstance == null) 
                    throw new TypeLoadException(CultureTable.TypeLoadExceptionMessage);
                return m_defaultInstance; 

        **Action: Return the GlobalizationAssembly instance for the specified assembly.
        **  Every assembly should have one and only one instance of GlobalizationAssembly. 
        **Returns: An instance of GlobalizationAssembly.
        internal static GlobalizationAssembly GetGlobalizationAssembly(Assembly assembly) { 
            GlobalizationAssembly ga;

            if ((ga = (GlobalizationAssembly)m_assemblyHash[assembly]) == null)
                // This is intentionally taking a process-global lock on an
                // internal Type, using ExecuteCodeWithLock to guarantee we 
                // release the lock in a stack overflow safe way. 
                RuntimeHelpers.TryCode createGlobalizationAssem = new RuntimeHelpers.TryCode(CreateGlobalizationAssembly);
                ga = (GlobalizationAssembly)m_assemblyHash[assembly];
            BCLDebug.Assert(ga != null, "GlobalizationAssembly was not created");
            return (ga); 

        private unsafe static void CreateGlobalizationAssembly(object assem)
            GlobalizationAssembly ga;
            Assembly assembly = (Assembly) assem; 
            if ((ga = (GlobalizationAssembly)m_assemblyHash[assembly]) == null)
                // This assembly is not used before, create a corresponding native NativeGlobalizationAssembly object for it. 
                ga = new GlobalizationAssembly();
                ga.pNativeGlobalizationAssembly = nativeCreateGlobalizationAssembly(assembly); 
                m_assemblyHash[assembly] = ga;

        // This method requires synchonization because class global data member is used 
        // in the native side. 
        private unsafe static extern void* _nativeCreateGlobalizationAssembly(Assembly assembly); 
        private unsafe static void* nativeCreateGlobalizationAssembly(Assembly assembly)
            return _nativeCreateGlobalizationAssembly(assembly.InternalAssembly);

        // --------------------------------------------------------------------------------------------------- 
        // Instance data members and instance methods. 
        // ---------------------------------------------------------------------------------------------------

        // This is the cache to store CompareInfo for a particular culture. 
        // The key is culture, and the content is an instance of CompareInfo.
        internal Hashtable compareInfoCache; 
        // We will have more caches here for CultureInfo, RegionInfo, etc. if we want to versioning in 
        // these classes.
        // The pointer to C++ native NativeGlobalizationAssembly
        unsafe internal void* pNativeGlobalizationAssembly;

        internal GlobalizationAssembly() { 
            // Create cache for CompareInfo instances.
            compareInfoCache = new Hashtable(4); 

        internal unsafe static byte* GetGlobalizationResourceBytePtr(Assembly assembly, String tableName) { 
            BCLDebug.Assert(assembly != null, "assembly can not be null.  This should be generally the mscorlib.dll assembly.");
            BCLDebug.Assert(tableName != null, "table name can not be null");

            Stream stream = assembly.GetManifestResourceStream(tableName); 
            UnmanagedMemoryStream bytesStream = stream as UnmanagedMemoryStream;
            if (bytesStream != null) { 
                byte* bytes = bytesStream.PositionPointer; 
                if (bytes != null) {
                    return (bytes); 

                        "Didn't get the resource table {0} for System.Globalization from {1}",
            // We can not continue if we can't get the resource.
            throw new ExecutionEngineException();


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


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