Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Input / Command / SecureUICommand.cs / 1 / SecureUICommand.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: The Command class is used by the developer to define the intent of the User Action // This also serves the purpose of identifying commands or to compare identities of // InputBindings and CommandBindings // // See New spec at : (need link) // // History: // 01/26/2005 : [....] - Created //--------------------------------------------------------------------------- using System; using System.Security; using System.Security.Permissions; using System.Windows; using System.ComponentModel; using System.Collections; using System.Windows.Input; namespace System.Windows.Input { ////// Command /// [TypeConverter("System.Windows.Input.CommandConverter, PresentationFramework, Version=" + Microsoft.Internal.BuildInfo.WCP_VERSION + ", Culture=neutral, PublicKeyToken=" + Microsoft.Internal.BuildInfo.WCP_PUBLIC_KEY_TOKEN + ", Custom=null")] internal class SecureUICommand : RoutedUICommand, ISecureCommand { ////// Critical - should only be write-once in the constructor /// [SecurityCritical] readonly PermissionSet _userInitiated; ////// Creates a new secure command, requiring the specified permissions. Used to delay initialization of Text and InputGestureCollection to time of first use. /// /// PermissionSet to associate with this command /// Name of the Command Property/Field for Serialization /// Type that is registering the property /// Idenfier assigned by the owning type. ////// Critical - assigns to the permission set, a protected resource /// TreatAsSafe - KeyBinding (through InputBinding) will demand this permission before /// binding this command to any key. /// [SecurityCritical, SecurityTreatAsSafe] internal SecureUICommand(PermissionSet userInitiated, string name, Type ownerType, byte commandId) : base(name, ownerType, commandId) { _userInitiated = userInitiated; } ////// Permission required to modify bindings for this /// command, and the permission to assert when /// the command is invoked in a user interactive /// (trusted) fashion. /// ////// Critical - access the permission set, a protected resource /// TreatAsSafe - get only access is safe /// public PermissionSet UserInitiatedPermission { [SecurityCritical, SecurityTreatAsSafe] get { return _userInitiated; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: The Command class is used by the developer to define the intent of the User Action // This also serves the purpose of identifying commands or to compare identities of // InputBindings and CommandBindings // // See New spec at : (need link) // // History: // 01/26/2005 : [....] - Created //--------------------------------------------------------------------------- using System; using System.Security; using System.Security.Permissions; using System.Windows; using System.ComponentModel; using System.Collections; using System.Windows.Input; namespace System.Windows.Input { ////// Command /// [TypeConverter("System.Windows.Input.CommandConverter, PresentationFramework, Version=" + Microsoft.Internal.BuildInfo.WCP_VERSION + ", Culture=neutral, PublicKeyToken=" + Microsoft.Internal.BuildInfo.WCP_PUBLIC_KEY_TOKEN + ", Custom=null")] internal class SecureUICommand : RoutedUICommand, ISecureCommand { ////// Critical - should only be write-once in the constructor /// [SecurityCritical] readonly PermissionSet _userInitiated; ////// Creates a new secure command, requiring the specified permissions. Used to delay initialization of Text and InputGestureCollection to time of first use. /// /// PermissionSet to associate with this command /// Name of the Command Property/Field for Serialization /// Type that is registering the property /// Idenfier assigned by the owning type. ////// Critical - assigns to the permission set, a protected resource /// TreatAsSafe - KeyBinding (through InputBinding) will demand this permission before /// binding this command to any key. /// [SecurityCritical, SecurityTreatAsSafe] internal SecureUICommand(PermissionSet userInitiated, string name, Type ownerType, byte commandId) : base(name, ownerType, commandId) { _userInitiated = userInitiated; } ////// Permission required to modify bindings for this /// command, and the permission to assert when /// the command is invoked in a user interactive /// (trusted) fashion. /// ////// Critical - access the permission set, a protected resource /// TreatAsSafe - get only access is safe /// public PermissionSet UserInitiatedPermission { [SecurityCritical, SecurityTreatAsSafe] get { return _userInitiated; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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