Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / DoubleAnimationUsingPath.cs / 1 / DoubleAnimationUsingPath.cs
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2003 // // File: PathDoubleAnimation.cs //----------------------------------------------------------------------------- using MS.Internal; using System; using System.ComponentModel; using System.Diagnostics; using System.Windows; using System.Windows.Media; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { ////// This animation can be used inside of a MatrixAnimationCollection to move /// a visual object along a path. /// public class DoubleAnimationUsingPath : DoubleAnimationBase { #region Data private bool _isValid; ////// If IsCumulative is set to true, this value represents the value that /// is accumulated with each repeat. It is the end value of the path /// output value for the path. /// private double _accumulatingValue; #endregion #region Constructors ////// Creates a new PathDoubleAnimation class. /// ////// There is no default PathGeometry so the user must specify one. /// public DoubleAnimationUsingPath() : base() { } #endregion #region Public ////// PathGeometry Property /// public static readonly DependencyProperty PathGeometryProperty = DependencyProperty.Register( "PathGeometry", typeof(PathGeometry), typeof(DoubleAnimationUsingPath), new PropertyMetadata( (PathGeometry)null)); ////// This geometry specifies the path. /// public PathGeometry PathGeometry { get { return (PathGeometry)GetValue(PathGeometryProperty); } set { SetValue(PathGeometryProperty, value); } } ////// Source Property /// public static readonly DependencyProperty SourceProperty = DependencyProperty.Register( "Source", typeof(PathAnimationSource), typeof(DoubleAnimationUsingPath), new PropertyMetadata(PathAnimationSource.X)); ////// This property specifies which output property of a path this /// animation will represent. /// ///public PathAnimationSource Source { get { return (PathAnimationSource)GetValue(SourceProperty); } set { SetValue(SourceProperty, value); } } #endregion #region Freezable /// /// Creates a copy of this PathDoubleAnimation. /// ///The copy. public new DoubleAnimationUsingPath Clone() { return (DoubleAnimationUsingPath)base.Clone(); } ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new DoubleAnimationUsingPath(); } ////// Implementation of protected override void OnChanged() { _isValid = false; base.OnChanged(); } #endregion #region DoubleAnimationBase ///Freezable.OnChanged . ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected override double GetCurrentValueCore(double defaultOriginValue, double defaultDestinationValue, AnimationClock animationClock) { Debug.Assert(animationClock.CurrentState != ClockState.Stopped); PathGeometry pathGeometry = PathGeometry; if (pathGeometry == null) { return defaultDestinationValue; } if (!_isValid) { Validate(); } Point pathPoint; Point pathTangent; double pathValue = 0.0; pathGeometry.GetPointAtFractionLength(animationClock.CurrentProgress.Value, out pathPoint, out pathTangent); switch (Source) { case PathAnimationSource.Angle: pathValue = CalculateAngleFromTangentVector(pathTangent.X, pathTangent.Y); break; case PathAnimationSource.X: pathValue = pathPoint.X; break; case PathAnimationSource.Y: pathValue = pathPoint.Y; break; } double currentRepeat = (double)(animationClock.CurrentIteration - 1); if ( IsCumulative && currentRepeat > 0) { pathValue += (_accumulatingValue * currentRepeat); } if (IsAdditive) { return defaultOriginValue + pathValue; } else { return pathValue; } } ////// IsAdditive /// public bool IsAdditive { get { return (bool)GetValue(IsAdditiveProperty); } set { SetValue(IsAdditiveProperty, value); } } ////// IsCumulative /// public bool IsCumulative { get { return (bool)GetValue(IsCumulativeProperty); } set { SetValue(IsCumulativeProperty, value); } } #endregion #region Private Methods ////// The primary purpose of this method is to calculate the accumulating /// value if one of the properties changes. /// private void Validate() { Debug.Assert(!_isValid); if (IsCumulative) { Point startPoint; Point startTangent; Point endPoint; Point endTangent; PathGeometry pathGeometry = PathGeometry; // Get values at the beginning of the path. pathGeometry.GetPointAtFractionLength(0.0, out startPoint, out startTangent); // Get values at the end of the path. pathGeometry.GetPointAtFractionLength(1.0, out endPoint, out endTangent); switch (Source) { case PathAnimationSource.Angle: _accumulatingValue = CalculateAngleFromTangentVector(endTangent.X, endTangent.Y) - CalculateAngleFromTangentVector(startTangent.X, startTangent.Y); break; case PathAnimationSource.X: _accumulatingValue = endPoint.X - startPoint.X; break; case PathAnimationSource.Y: _accumulatingValue = endPoint.Y - startPoint.Y; break; } } _isValid = true; } internal static double CalculateAngleFromTangentVector(double x, double y) { double angle = Math.Acos(x) * (180.0 / Math.PI); if (y < 0.0) { angle = 360 - angle; } return angle; } #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2003 // // File: PathDoubleAnimation.cs //----------------------------------------------------------------------------- using MS.Internal; using System; using System.ComponentModel; using System.Diagnostics; using System.Windows; using System.Windows.Media; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { ////// This animation can be used inside of a MatrixAnimationCollection to move /// a visual object along a path. /// public class DoubleAnimationUsingPath : DoubleAnimationBase { #region Data private bool _isValid; ////// If IsCumulative is set to true, this value represents the value that /// is accumulated with each repeat. It is the end value of the path /// output value for the path. /// private double _accumulatingValue; #endregion #region Constructors ////// Creates a new PathDoubleAnimation class. /// ////// There is no default PathGeometry so the user must specify one. /// public DoubleAnimationUsingPath() : base() { } #endregion #region Public ////// PathGeometry Property /// public static readonly DependencyProperty PathGeometryProperty = DependencyProperty.Register( "PathGeometry", typeof(PathGeometry), typeof(DoubleAnimationUsingPath), new PropertyMetadata( (PathGeometry)null)); ////// This geometry specifies the path. /// public PathGeometry PathGeometry { get { return (PathGeometry)GetValue(PathGeometryProperty); } set { SetValue(PathGeometryProperty, value); } } ////// Source Property /// public static readonly DependencyProperty SourceProperty = DependencyProperty.Register( "Source", typeof(PathAnimationSource), typeof(DoubleAnimationUsingPath), new PropertyMetadata(PathAnimationSource.X)); ////// This property specifies which output property of a path this /// animation will represent. /// ///public PathAnimationSource Source { get { return (PathAnimationSource)GetValue(SourceProperty); } set { SetValue(SourceProperty, value); } } #endregion #region Freezable /// /// Creates a copy of this PathDoubleAnimation. /// ///The copy. public new DoubleAnimationUsingPath Clone() { return (DoubleAnimationUsingPath)base.Clone(); } ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new DoubleAnimationUsingPath(); } ////// Implementation of protected override void OnChanged() { _isValid = false; base.OnChanged(); } #endregion #region DoubleAnimationBase ///Freezable.OnChanged . ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected override double GetCurrentValueCore(double defaultOriginValue, double defaultDestinationValue, AnimationClock animationClock) { Debug.Assert(animationClock.CurrentState != ClockState.Stopped); PathGeometry pathGeometry = PathGeometry; if (pathGeometry == null) { return defaultDestinationValue; } if (!_isValid) { Validate(); } Point pathPoint; Point pathTangent; double pathValue = 0.0; pathGeometry.GetPointAtFractionLength(animationClock.CurrentProgress.Value, out pathPoint, out pathTangent); switch (Source) { case PathAnimationSource.Angle: pathValue = CalculateAngleFromTangentVector(pathTangent.X, pathTangent.Y); break; case PathAnimationSource.X: pathValue = pathPoint.X; break; case PathAnimationSource.Y: pathValue = pathPoint.Y; break; } double currentRepeat = (double)(animationClock.CurrentIteration - 1); if ( IsCumulative && currentRepeat > 0) { pathValue += (_accumulatingValue * currentRepeat); } if (IsAdditive) { return defaultOriginValue + pathValue; } else { return pathValue; } } ////// IsAdditive /// public bool IsAdditive { get { return (bool)GetValue(IsAdditiveProperty); } set { SetValue(IsAdditiveProperty, value); } } ////// IsCumulative /// public bool IsCumulative { get { return (bool)GetValue(IsCumulativeProperty); } set { SetValue(IsCumulativeProperty, value); } } #endregion #region Private Methods ////// The primary purpose of this method is to calculate the accumulating /// value if one of the properties changes. /// private void Validate() { Debug.Assert(!_isValid); if (IsCumulative) { Point startPoint; Point startTangent; Point endPoint; Point endTangent; PathGeometry pathGeometry = PathGeometry; // Get values at the beginning of the path. pathGeometry.GetPointAtFractionLength(0.0, out startPoint, out startTangent); // Get values at the end of the path. pathGeometry.GetPointAtFractionLength(1.0, out endPoint, out endTangent); switch (Source) { case PathAnimationSource.Angle: _accumulatingValue = CalculateAngleFromTangentVector(endTangent.X, endTangent.Y) - CalculateAngleFromTangentVector(startTangent.X, startTangent.Y); break; case PathAnimationSource.X: _accumulatingValue = endPoint.X - startPoint.X; break; case PathAnimationSource.Y: _accumulatingValue = endPoint.Y - startPoint.Y; break; } } _isValid = true; } internal static double CalculateAngleFromTangentVector(double x, double y) { double angle = Math.Acos(x) * (180.0 / Math.PI); if (y < 0.0) { angle = 360 - angle; } return angle; } #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- Stylus.cs
- SqlCommand.cs
- SByte.cs
- PassportAuthentication.cs
- BigInt.cs
- CircleEase.cs
- ThreadExceptionDialog.cs
- AssemblyAttributesGoHere.cs
- ScriptControlManager.cs
- SoapFault.cs
- DataGridViewComboBoxCell.cs
- RoleBoolean.cs
- TableCellCollection.cs
- SqlFlattener.cs
- HtmlTernaryTree.cs
- SuppressMessageAttribute.cs
- Converter.cs
- HttpResponse.cs
- ActivitySurrogate.cs
- ActivityWithResultConverter.cs
- MaskedTextProvider.cs
- XmlCollation.cs
- SecurityElement.cs
- HandledMouseEvent.cs
- CodeAttributeArgument.cs
- BeginStoryboard.cs
- ReflectEventDescriptor.cs
- NotifyParentPropertyAttribute.cs
- ImportDesigner.xaml.cs
- CatalogPartDesigner.cs
- MemberHolder.cs
- MemberDescriptor.cs
- DataGridTextColumn.cs
- BulletedListEventArgs.cs
- PageAsyncTask.cs
- Help.cs
- DtdParser.cs
- BrushValueSerializer.cs
- XhtmlBasicObjectListAdapter.cs
- JpegBitmapEncoder.cs
- ServiceEndpointAssociationProvider.cs
- ToolStripItemImageRenderEventArgs.cs
- EFDataModelProvider.cs
- LocationSectionRecord.cs
- TextDocumentView.cs
- WinEventTracker.cs
- LabelLiteral.cs
- BuildTopDownAttribute.cs
- SafeBuffer.cs
- CustomError.cs
- GlyphInfoList.cs
- WebPartUtil.cs
- ProxyWebPartManagerDesigner.cs
- InfoCardMasterKey.cs
- ImageFormatConverter.cs
- ActivationProxy.cs
- SizeValueSerializer.cs
- ComponentManagerBroker.cs
- SrgsRulesCollection.cs
- CanonicalFormWriter.cs
- ImageAnimator.cs
- CommandBindingCollection.cs
- WebPartEventArgs.cs
- RelatedPropertyManager.cs
- RealizationDrawingContextWalker.cs
- AuthorizationRuleCollection.cs
- BrowserCapabilitiesFactoryBase.cs
- DesignerRegion.cs
- ConnectionStringSettingsCollection.cs
- httpstaticobjectscollection.cs
- ReadOnlyCollectionBuilder.cs
- TransformGroup.cs
- Listbox.cs
- CompiledQuery.cs
- Native.cs
- LogAppendAsyncResult.cs
- ConnectionsZone.cs
- DomNameTable.cs
- Command.cs
- PeerToPeerException.cs
- DesignerVerb.cs
- CompiledQuery.cs
- MsmqInputChannelListener.cs
- CollectionChangeEventArgs.cs
- AttributedMetaModel.cs
- BuildProviderUtils.cs
- HttpVersion.cs
- webbrowsersite.cs
- DefaultValueTypeConverter.cs
- NameValueFileSectionHandler.cs
- BevelBitmapEffect.cs
- SoapSchemaExporter.cs
- SqlUtil.cs
- PEFileReader.cs
- CodeDirectionExpression.cs
- GlyphRunDrawing.cs
- EntityConnectionStringBuilderItem.cs
- SourceChangedEventArgs.cs
- UnsafeNativeMethodsTablet.cs
- KeyInterop.cs