Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / ColorAnimationBase.cs / 1 / ColorAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ColorAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ColorAnimationBase. /// protected ColorAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ColorAnimationBase /// ///The copy public new ColorAnimationBase Clone() { return (ColorAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Color)defaultOriginValue, (Color)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Color); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Color GetCurrentValue(Color defaultOriginValue, Color defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueColor(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Color GetCurrentValueCore(Color defaultOriginValue, Color defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ColorAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ColorAnimationBase. /// protected ColorAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ColorAnimationBase /// ///The copy public new ColorAnimationBase Clone() { return (ColorAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Color)defaultOriginValue, (Color)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Color); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Color GetCurrentValue(Color defaultOriginValue, Color defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueColor(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Color GetCurrentValueCore(Color defaultOriginValue, Color defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- CqlLexerHelpers.cs
- ContextBase.cs
- IIS7WorkerRequest.cs
- HttpPostServerProtocol.cs
- TextPenaltyModule.cs
- ReadOnlyNameValueCollection.cs
- DataViewManagerListItemTypeDescriptor.cs
- SafeProcessHandle.cs
- HotCommands.cs
- _ListenerRequestStream.cs
- ProviderUtil.cs
- TaiwanCalendar.cs
- XmlCountingReader.cs
- ContentPlaceHolder.cs
- ToolTip.cs
- CodeExporter.cs
- VirtualDirectoryMappingCollection.cs
- InstanceStore.cs
- StylusPointCollection.cs
- XmlNodeChangedEventArgs.cs
- WhileDesigner.cs
- WebPartVerbCollection.cs
- InputQueue.cs
- BitmapEffectDrawing.cs
- Win32KeyboardDevice.cs
- HTMLTextWriter.cs
- BaseProcessor.cs
- XamlSerializerUtil.cs
- TransformerInfoCollection.cs
- XmlNode.cs
- MetadataException.cs
- DBCommand.cs
- ResXBuildProvider.cs
- HyperlinkAutomationPeer.cs
- ToolStripComboBox.cs
- OrthographicCamera.cs
- ActivityFunc.cs
- ToolStripInSituService.cs
- PropertiesTab.cs
- ComponentResourceKey.cs
- JoinGraph.cs
- WhitespaceRuleReader.cs
- SoapTypeAttribute.cs
- __TransparentProxy.cs
- ISCIIEncoding.cs
- Brush.cs
- DES.cs
- ListViewContainer.cs
- TreeNodeBindingCollection.cs
- XmlCollation.cs
- ClientSection.cs
- InfoCardRSAOAEPKeyExchangeFormatter.cs
- UrlAuthorizationModule.cs
- LogicalTreeHelper.cs
- SerializationEventsCache.cs
- FilteredXmlReader.cs
- RegularExpressionValidator.cs
- GlobalizationAssembly.cs
- CodeSnippetCompileUnit.cs
- EventPrivateKey.cs
- UrlAuthorizationModule.cs
- AttributeUsageAttribute.cs
- SspiNegotiationTokenAuthenticatorState.cs
- CrossSiteScriptingValidation.cs
- RuntimeDelegateArgument.cs
- Clipboard.cs
- XamlFilter.cs
- CategoryEditor.cs
- EventLogPermissionAttribute.cs
- ZipIOExtraFieldPaddingElement.cs
- LiteralTextParser.cs
- SyntaxCheck.cs
- Parser.cs
- Brush.cs
- WebPartConnectionsEventArgs.cs
- DefinitionProperties.cs
- COM2IDispatchConverter.cs
- PropertyCondition.cs
- RangeValidator.cs
- FileAuthorizationModule.cs
- COM2Properties.cs
- ThemeableAttribute.cs
- ViewStateModeByIdAttribute.cs
- EncryptionUtility.cs
- _SSPISessionCache.cs
- DeviceContext2.cs
- WorkflowHostingResponseContext.cs
- CounterCreationDataCollection.cs
- XmlSchemaProviderAttribute.cs
- Compensation.cs
- MeasureItemEvent.cs
- ControlBuilder.cs
- RegistryKey.cs
- SQLResource.cs
- Schema.cs
- DiagnosticStrings.cs
- MetadataUtilsSmi.cs
- DeclaredTypeElement.cs
- TypeContext.cs
- Contracts.cs