Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / Rect3D.cs / 1 / Rect3D.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { [Serializable] [TypeConverter(typeof(Rect3DConverter))] [ValueSerializer(typeof(Rect3DValueSerializer))] // Used by MarkupWriter partial struct Rect3D : IFormattable { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Compares two Rect3D instances for exact equality. /// Note that double values can acquire error when operated upon, such that /// an exact comparison between two values which are logically equal may fail. /// Furthermore, using this equality operator, Double.NaN is not equal to itself. /// ////// bool - true if the two Rect3D instances are exactly equal, false otherwise /// /// The first Rect3D to compare /// The second Rect3D to compare public static bool operator == (Rect3D rect1, Rect3D rect2) { return rect1.X == rect2.X && rect1.Y == rect2.Y && rect1.Z == rect2.Z && rect1.SizeX == rect2.SizeX && rect1.SizeY == rect2.SizeY && rect1.SizeZ == rect2.SizeZ; } ////// Compares two Rect3D instances for exact inequality. /// Note that double values can acquire error when operated upon, such that /// an exact comparison between two values which are logically equal may fail. /// Furthermore, using this equality operator, Double.NaN is not equal to itself. /// ////// bool - true if the two Rect3D instances are exactly unequal, false otherwise /// /// The first Rect3D to compare /// The second Rect3D to compare public static bool operator != (Rect3D rect1, Rect3D rect2) { return !(rect1 == rect2); } ////// Compares two Rect3D instances for object equality. In this equality /// Double.NaN is equal to itself, unlike in numeric equality. /// Note that double values can acquire error when operated upon, such that /// an exact comparison between two values which /// are logically equal may fail. /// ////// bool - true if the two Rect3D instances are exactly equal, false otherwise /// /// The first Rect3D to compare /// The second Rect3D to compare public static bool Equals (Rect3D rect1, Rect3D rect2) { if (rect1.IsEmpty) { return rect2.IsEmpty; } else { return rect1.X.Equals(rect2.X) && rect1.Y.Equals(rect2.Y) && rect1.Z.Equals(rect2.Z) && rect1.SizeX.Equals(rect2.SizeX) && rect1.SizeY.Equals(rect2.SizeY) && rect1.SizeZ.Equals(rect2.SizeZ); } } ////// Equals - compares this Rect3D with the passed in object. In this equality /// Double.NaN is equal to itself, unlike in numeric equality. /// Note that double values can acquire error when operated upon, such that /// an exact comparison between two values which /// are logically equal may fail. /// ////// bool - true if the object is an instance of Rect3D and if it's equal to "this". /// /// The object to compare to "this" public override bool Equals(object o) { if ((null == o) || !(o is Rect3D)) { return false; } Rect3D value = (Rect3D)o; return Rect3D.Equals(this,value); } ////// Equals - compares this Rect3D with the passed in object. In this equality /// Double.NaN is equal to itself, unlike in numeric equality. /// Note that double values can acquire error when operated upon, such that /// an exact comparison between two values which /// are logically equal may fail. /// ////// bool - true if "value" is equal to "this". /// /// The Rect3D to compare to "this" public bool Equals(Rect3D value) { return Rect3D.Equals(this, value); } ////// Returns the HashCode for this Rect3D /// ////// int - the HashCode for this Rect3D /// public override int GetHashCode() { if (IsEmpty) { return 0; } else { // Perform field-by-field XOR of HashCodes return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode() ^ SizeX.GetHashCode() ^ SizeY.GetHashCode() ^ SizeZ.GetHashCode(); } } ////// Parse - returns an instance converted from the provided string using /// the culture "en-US" /// string with Rect3D data /// public static Rect3D Parse(string source) { IFormatProvider formatProvider = CultureInfo.GetCultureInfo("en-us"); TokenizerHelper th = new TokenizerHelper(source, formatProvider); Rect3D value; String firstToken = th.NextTokenRequired(); // The token will already have had whitespace trimmed so we can do a // simple string compare. if (firstToken == "Empty") { value = Empty; } else { value = new Rect3D( Convert.ToDouble(firstToken, formatProvider), Convert.ToDouble(th.NextTokenRequired(), formatProvider), Convert.ToDouble(th.NextTokenRequired(), formatProvider), Convert.ToDouble(th.NextTokenRequired(), formatProvider), Convert.ToDouble(th.NextTokenRequired(), formatProvider), Convert.ToDouble(th.NextTokenRequired(), formatProvider)); } // There should be no more tokens in this string. th.LastTokenRequired(); return value; } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- #region Public Properties #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties ////// Creates a string representation of this object based on the current culture. /// ////// A string representation of this object. /// public override string ToString() { // Delegate to the internal method which implements all ToString calls. return ConvertToString(null /* format string */, null /* format provider */); } ////// Creates a string representation of this object based on the IFormatProvider /// passed in. If the provider is null, the CurrentCulture is used. /// ////// A string representation of this object. /// public string ToString(IFormatProvider provider) { // Delegate to the internal method which implements all ToString calls. return ConvertToString(null /* format string */, provider); } ////// Creates a string representation of this object based on the format string /// and IFormatProvider passed in. /// If the provider is null, the CurrentCulture is used. /// See the documentation for IFormattable for more information. /// ////// A string representation of this object. /// string IFormattable.ToString(string format, IFormatProvider provider) { // Delegate to the internal method which implements all ToString calls. return ConvertToString(format, provider); } ////// Creates a string representation of this object based on the format string /// and IFormatProvider passed in. /// If the provider is null, the CurrentCulture is used. /// See the documentation for IFormattable for more information. /// ////// A string representation of this object. /// internal string ConvertToString(string format, IFormatProvider provider) { if (IsEmpty) { return "Empty"; } // Helper to get the numeric list separator for a given culture. char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider); return String.Format(provider, "{1:" + format + "}{0}{2:" + format + "}{0}{3:" + format + "}{0}{4:" + format + "}{0}{5:" + format + "}{0}{6:" + format + "}", separator, _x, _y, _z, _sizeX, _sizeY, _sizeZ); } #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal double _x; internal double _y; internal double _z; internal double _sizeX; internal double _sizeY; internal double _sizeZ; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { [Serializable] [TypeConverter(typeof(Rect3DConverter))] [ValueSerializer(typeof(Rect3DValueSerializer))] // Used by MarkupWriter partial struct Rect3D : IFormattable { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Compares two Rect3D instances for exact equality. /// Note that double values can acquire error when operated upon, such that /// an exact comparison between two values which are logically equal may fail. /// Furthermore, using this equality operator, Double.NaN is not equal to itself. /// ////// bool - true if the two Rect3D instances are exactly equal, false otherwise /// /// The first Rect3D to compare /// The second Rect3D to compare public static bool operator == (Rect3D rect1, Rect3D rect2) { return rect1.X == rect2.X && rect1.Y == rect2.Y && rect1.Z == rect2.Z && rect1.SizeX == rect2.SizeX && rect1.SizeY == rect2.SizeY && rect1.SizeZ == rect2.SizeZ; } ////// Compares two Rect3D instances for exact inequality. /// Note that double values can acquire error when operated upon, such that /// an exact comparison between two values which are logically equal may fail. /// Furthermore, using this equality operator, Double.NaN is not equal to itself. /// ////// bool - true if the two Rect3D instances are exactly unequal, false otherwise /// /// The first Rect3D to compare /// The second Rect3D to compare public static bool operator != (Rect3D rect1, Rect3D rect2) { return !(rect1 == rect2); } ////// Compares two Rect3D instances for object equality. In this equality /// Double.NaN is equal to itself, unlike in numeric equality. /// Note that double values can acquire error when operated upon, such that /// an exact comparison between two values which /// are logically equal may fail. /// ////// bool - true if the two Rect3D instances are exactly equal, false otherwise /// /// The first Rect3D to compare /// The second Rect3D to compare public static bool Equals (Rect3D rect1, Rect3D rect2) { if (rect1.IsEmpty) { return rect2.IsEmpty; } else { return rect1.X.Equals(rect2.X) && rect1.Y.Equals(rect2.Y) && rect1.Z.Equals(rect2.Z) && rect1.SizeX.Equals(rect2.SizeX) && rect1.SizeY.Equals(rect2.SizeY) && rect1.SizeZ.Equals(rect2.SizeZ); } } ////// Equals - compares this Rect3D with the passed in object. In this equality /// Double.NaN is equal to itself, unlike in numeric equality. /// Note that double values can acquire error when operated upon, such that /// an exact comparison between two values which /// are logically equal may fail. /// ////// bool - true if the object is an instance of Rect3D and if it's equal to "this". /// /// The object to compare to "this" public override bool Equals(object o) { if ((null == o) || !(o is Rect3D)) { return false; } Rect3D value = (Rect3D)o; return Rect3D.Equals(this,value); } ////// Equals - compares this Rect3D with the passed in object. In this equality /// Double.NaN is equal to itself, unlike in numeric equality. /// Note that double values can acquire error when operated upon, such that /// an exact comparison between two values which /// are logically equal may fail. /// ////// bool - true if "value" is equal to "this". /// /// The Rect3D to compare to "this" public bool Equals(Rect3D value) { return Rect3D.Equals(this, value); } ////// Returns the HashCode for this Rect3D /// ////// int - the HashCode for this Rect3D /// public override int GetHashCode() { if (IsEmpty) { return 0; } else { // Perform field-by-field XOR of HashCodes return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode() ^ SizeX.GetHashCode() ^ SizeY.GetHashCode() ^ SizeZ.GetHashCode(); } } ////// Parse - returns an instance converted from the provided string using /// the culture "en-US" /// string with Rect3D data /// public static Rect3D Parse(string source) { IFormatProvider formatProvider = CultureInfo.GetCultureInfo("en-us"); TokenizerHelper th = new TokenizerHelper(source, formatProvider); Rect3D value; String firstToken = th.NextTokenRequired(); // The token will already have had whitespace trimmed so we can do a // simple string compare. if (firstToken == "Empty") { value = Empty; } else { value = new Rect3D( Convert.ToDouble(firstToken, formatProvider), Convert.ToDouble(th.NextTokenRequired(), formatProvider), Convert.ToDouble(th.NextTokenRequired(), formatProvider), Convert.ToDouble(th.NextTokenRequired(), formatProvider), Convert.ToDouble(th.NextTokenRequired(), formatProvider), Convert.ToDouble(th.NextTokenRequired(), formatProvider)); } // There should be no more tokens in this string. th.LastTokenRequired(); return value; } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- #region Public Properties #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties ////// Creates a string representation of this object based on the current culture. /// ////// A string representation of this object. /// public override string ToString() { // Delegate to the internal method which implements all ToString calls. return ConvertToString(null /* format string */, null /* format provider */); } ////// Creates a string representation of this object based on the IFormatProvider /// passed in. If the provider is null, the CurrentCulture is used. /// ////// A string representation of this object. /// public string ToString(IFormatProvider provider) { // Delegate to the internal method which implements all ToString calls. return ConvertToString(null /* format string */, provider); } ////// Creates a string representation of this object based on the format string /// and IFormatProvider passed in. /// If the provider is null, the CurrentCulture is used. /// See the documentation for IFormattable for more information. /// ////// A string representation of this object. /// string IFormattable.ToString(string format, IFormatProvider provider) { // Delegate to the internal method which implements all ToString calls. return ConvertToString(format, provider); } ////// Creates a string representation of this object based on the format string /// and IFormatProvider passed in. /// If the provider is null, the CurrentCulture is used. /// See the documentation for IFormattable for more information. /// ////// A string representation of this object. /// internal string ConvertToString(string format, IFormatProvider provider) { if (IsEmpty) { return "Empty"; } // Helper to get the numeric list separator for a given culture. char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider); return String.Format(provider, "{1:" + format + "}{0}{2:" + format + "}{0}{3:" + format + "}{0}{4:" + format + "}{0}{5:" + format + "}{0}{6:" + format + "}", separator, _x, _y, _z, _sizeX, _sizeY, _sizeZ); } #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal double _x; internal double _y; internal double _z; internal double _sizeX; internal double _sizeY; internal double _sizeZ; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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