IApplicationTrustManager.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / clr / src / BCL / System / Security / Policy / IApplicationTrustManager.cs / 1 / IApplicationTrustManager.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 

// 
// IApplicationTrustManager.cs 
//
 
namespace System.Security.Policy {

    //
    // Interface that defines an IApplicationTrustManager. An IApplicationTrustManager handles application security decisions 
    // when there is no stored policy for that app, be this by prompting the user, checking a web service, or other means.
    // 
 
    [System.Runtime.InteropServices.ComVisible(true)]
    public interface IApplicationTrustManager : ISecurityEncodable { 
        ApplicationTrust DetermineApplicationTrust (ActivationContext activationContext, TrustManagerContext context);
    }

    // 
    // This enumeration provides a hint to the trust manager as to the UI it should provide for the trust decision.
    // 
 
    [System.Runtime.InteropServices.ComVisible(true)]
    public enum TrustManagerUIContext { 
        Install,
        Upgrade,
        Run
    } 

    // 
    // The TrustManagerContext class represents context that the host would like the Trust Manager to consider when making 
    // a run/no-run decision and when setting up the security on a new AppDomain in which to run an application.
    // This class can be extended by trust managers so it is non-sealed. 
    //

    [System.Runtime.InteropServices.ComVisible(true)]
    public class TrustManagerContext { 
        private bool m_ignorePersistedDecision;
        private TrustManagerUIContext m_uiContext; 
        private bool m_noPrompt; 
        private bool m_keepAlive;
        private bool m_persist; 
        private ApplicationIdentity m_appId;

        public TrustManagerContext () : this (TrustManagerUIContext.Run) {}
 
        public TrustManagerContext (TrustManagerUIContext uiContext) {
            m_ignorePersistedDecision = false; 
            m_uiContext = uiContext; 
            m_keepAlive = false;
            m_persist = true; 
        }

        public virtual TrustManagerUIContext UIContext {
            get { 
                return m_uiContext;
            } 
            set { 
                m_uiContext = value;
            } 
        }

        public virtual bool NoPrompt {
            get { 
                return m_noPrompt;
            } 
            set { 
                m_noPrompt = value;
            } 
        }

        public virtual bool IgnorePersistedDecision {
            get { 
                return m_ignorePersistedDecision;
            } 
            set { 
                m_ignorePersistedDecision = value;
            } 
        }

        public virtual bool KeepAlive {
            get { 
                return m_keepAlive;
            } 
            set { 
                m_keepAlive = value;
            } 
        }

        public virtual bool Persist {
            get { 
                return m_persist;
            } 
            set { 
                m_persist = value;
            } 
        }

        public virtual ApplicationIdentity PreviousApplicationIdentity {
            get { 
                return m_appId;
            } 
            set { 
                m_appId = value;
            } 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 

// 
// IApplicationTrustManager.cs 
//
 
namespace System.Security.Policy {

    //
    // Interface that defines an IApplicationTrustManager. An IApplicationTrustManager handles application security decisions 
    // when there is no stored policy for that app, be this by prompting the user, checking a web service, or other means.
    // 
 
    [System.Runtime.InteropServices.ComVisible(true)]
    public interface IApplicationTrustManager : ISecurityEncodable { 
        ApplicationTrust DetermineApplicationTrust (ActivationContext activationContext, TrustManagerContext context);
    }

    // 
    // This enumeration provides a hint to the trust manager as to the UI it should provide for the trust decision.
    // 
 
    [System.Runtime.InteropServices.ComVisible(true)]
    public enum TrustManagerUIContext { 
        Install,
        Upgrade,
        Run
    } 

    // 
    // The TrustManagerContext class represents context that the host would like the Trust Manager to consider when making 
    // a run/no-run decision and when setting up the security on a new AppDomain in which to run an application.
    // This class can be extended by trust managers so it is non-sealed. 
    //

    [System.Runtime.InteropServices.ComVisible(true)]
    public class TrustManagerContext { 
        private bool m_ignorePersistedDecision;
        private TrustManagerUIContext m_uiContext; 
        private bool m_noPrompt; 
        private bool m_keepAlive;
        private bool m_persist; 
        private ApplicationIdentity m_appId;

        public TrustManagerContext () : this (TrustManagerUIContext.Run) {}
 
        public TrustManagerContext (TrustManagerUIContext uiContext) {
            m_ignorePersistedDecision = false; 
            m_uiContext = uiContext; 
            m_keepAlive = false;
            m_persist = true; 
        }

        public virtual TrustManagerUIContext UIContext {
            get { 
                return m_uiContext;
            } 
            set { 
                m_uiContext = value;
            } 
        }

        public virtual bool NoPrompt {
            get { 
                return m_noPrompt;
            } 
            set { 
                m_noPrompt = value;
            } 
        }

        public virtual bool IgnorePersistedDecision {
            get { 
                return m_ignorePersistedDecision;
            } 
            set { 
                m_ignorePersistedDecision = value;
            } 
        }

        public virtual bool KeepAlive {
            get { 
                return m_keepAlive;
            } 
            set { 
                m_keepAlive = value;
            } 
        }

        public virtual bool Persist {
            get { 
                return m_persist;
            } 
            set { 
                m_persist = value;
            } 
        }

        public virtual ApplicationIdentity PreviousApplicationIdentity {
            get { 
                return m_appId;
            } 
            set { 
                m_appId = value;
            } 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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