Model3DCollection.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / Model3DCollection.cs / 1305600 / Model3DCollection.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
    ///  
    /// A collection of Model3D objects.
    ///  


    public sealed partial class Model3DCollection : Animatable, IList, IList
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new Model3DCollection Clone()
        { 
            return (Model3DCollection)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new Model3DCollection CloneCurrentValue()
        { 
            return (Model3DCollection)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

 
        #region IList 

        ///  
        ///     Adds "value" to the list
        /// 
        public void Add(Model3D value)
        { 
            AddHelper(value);
        } 
 
        /// 
        ///     Removes all elements from the list 
        /// 
        public void Clear()
        {
            WritePreamble(); 

            // As part of Clear()'ing the collection, we will iterate it and call 
            // OnFreezablePropertyChanged and OnRemove for each item. 
            // However, OnRemove assumes that the item to be removed has already been
            // pulled from the underlying collection.  To statisfy this condition, 
            // we store the old collection and clear _collection before we call these methods.
            // As Clear() semantics do not include TrimToFit behavior, we create the new
            // collection storage at the same size as the previous.  This is to provide
            // as close as possible the same perf characteristics as less complicated collections. 
            FrugalStructList oldCollection = _collection;
            _collection = new FrugalStructList(_collection.Capacity); 
 
            for (int i = oldCollection.Count - 1; i >= 0; i--)
            { 
                OnFreezablePropertyChanged(/* oldValue = */ oldCollection[i], /* newValue = */ null);

                // Fire the OnRemove handlers for each item.  We're not ensuring that
                // all OnRemove's get called if a resumable exception is thrown. 
                // At this time, these call-outs are not public, so we do not handle exceptions.
                OnRemove( /* oldValue */ oldCollection[i]); 
            } 

            ++_version; 
            WritePostscript();
        }

        ///  
        ///     Determines if the list contains "value"
        ///  
        public bool Contains(Model3D value) 
        {
            ReadPreamble(); 

            return _collection.Contains(value);
        }
 
        /// 
        ///     Returns the index of "value" in the list 
        ///  
        public int IndexOf(Model3D value)
        { 
            ReadPreamble();

            return _collection.IndexOf(value);
        } 

        ///  
        ///     Inserts "value" into the list at the specified position 
        /// 
        public void Insert(int index, Model3D value) 
        {
            if (value == null)
            {
                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
            }
 
            WritePreamble(); 

            OnFreezablePropertyChanged(/* oldValue = */ null, /* newValue = */ value); 

            _collection.Insert(index, value);
            OnInsert(value);
 

            ++_version; 
            WritePostscript(); 
        }
 
        /// 
        ///     Removes "value" from the list
        /// 
        public bool Remove(Model3D value) 
        {
            WritePreamble(); 
 
            // By design collections "succeed silently" if you attempt to remove an item
            // not in the collection.  Therefore we need to first verify the old value exists 
            // before calling OnFreezablePropertyChanged.  Since we already need to locate
            // the item in the collection we keep the index and use RemoveAt(...) to do
            // the work.  (Windows OS #1016178)
 
            // We use the public IndexOf to guard our UIContext since OnFreezablePropertyChanged
            // is only called conditionally.  IList.IndexOf returns -1 if the value is not found. 
            int index = IndexOf(value); 

            if (index >= 0) 
            {
                Model3D oldValue = _collection[index];

                OnFreezablePropertyChanged(oldValue, null); 

                _collection.RemoveAt(index); 
 
                OnRemove(oldValue);
 

                ++_version;
                WritePostscript();
 
                return true;
            } 
 
            // Collection_Remove returns true, calls WritePostscript,
            // increments version, and does UpdateResource if it succeeds 

            return false;
        }
 
        /// 
        ///     Removes the element at the specified index 
        ///  
        public void RemoveAt(int index)
        { 
            RemoveAtWithoutFiringPublicEvents(index);

            // RemoveAtWithoutFiringPublicEvents incremented the version
 
            WritePostscript();
        } 
 

        ///  
        ///     Removes the element at the specified index without firing
        ///     the public Changed event.
        ///     The caller - typically a public method - is responsible for calling
        ///     WritePostscript if appropriate. 
        /// 
        internal void RemoveAtWithoutFiringPublicEvents(int index) 
        { 
            WritePreamble();
 
            Model3D oldValue = _collection[ index ];

            OnFreezablePropertyChanged(oldValue, null);
 
            _collection.RemoveAt(index);
 
            OnRemove(oldValue); 

 
            ++_version;

            // No WritePostScript to avoid firing the Changed event.
        } 

 
        ///  
        ///     Indexer for the collection
        ///  
        public Model3D this[int index]
        {
            get
            { 
                ReadPreamble();
 
                return _collection[index]; 
            }
            set 
            {
                if (value == null)
                {
                    throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
                }
 
                WritePreamble(); 

                if (!Object.ReferenceEquals(_collection[ index ], value)) 
                {

                    Model3D oldValue = _collection[ index ];
                    OnFreezablePropertyChanged(oldValue, value); 

                    _collection[ index ] = value; 
 
                    OnSet(oldValue, value);
                } 


                ++_version;
                WritePostscript(); 
            }
        } 
 
        #endregion
 
        #region ICollection

        /// 
        ///     The number of elements contained in the collection. 
        /// 
        public int Count 
        { 
            get
            { 
                ReadPreamble();

                return _collection.Count;
            } 
        }
 
        ///  
        ///     Copies the elements of the collection into "array" starting at "index"
        ///  
        public void CopyTo(Model3D[] array, int index)
        {
            ReadPreamble();
 
            if (array == null)
            { 
                throw new ArgumentNullException("array"); 
            }
 
            // This will not throw in the case that we are copying
            // from an empty collection.  This is consistent with the
            // BCL Collection implementations. (Windows 1587365)
            if (index < 0  || (index + _collection.Count) > array.Length) 
            {
                throw new ArgumentOutOfRangeException("index"); 
            } 

            _collection.CopyTo(array, index); 
        }

        bool ICollection.IsReadOnly
        { 
            get
            { 
                ReadPreamble(); 

                return IsFrozen; 
            }
        }

        #endregion 

        #region IEnumerable 
 
        /// 
        /// Returns an enumerator for the collection 
        /// 
        public Enumerator GetEnumerator()
        {
            ReadPreamble(); 

            return new Enumerator(this); 
        } 

        IEnumerator IEnumerable.GetEnumerator() 
        {
            return this.GetEnumerator();
        }
 
        #endregion
 
        #region IList 

        bool IList.IsReadOnly 
        {
            get
            {
                return ((ICollection)this).IsReadOnly; 
            }
        } 
 
        bool IList.IsFixedSize
        { 
            get
            {
                ReadPreamble();
 
                return IsFrozen;
            } 
        } 

        object IList.this[int index] 
        {
            get
            {
                return this[index]; 
            }
            set 
            { 
                // Forwards to typed implementation
                this[index] = Cast(value); 
            }
        }

        int IList.Add(object value) 
        {
            // Forward to typed helper 
            return AddHelper(Cast(value)); 
        }
 
        bool IList.Contains(object value)
        {
            return Contains(value as Model3D);
        } 

        int IList.IndexOf(object value) 
        { 
            return IndexOf(value as Model3D);
        } 

        void IList.Insert(int index, object value)
        {
            // Forward to IList Insert 
            Insert(index, Cast(value));
        } 
 
        void IList.Remove(object value)
        { 
            Remove(value as Model3D);
        }

        #endregion 

        #region ICollection 
 
        void ICollection.CopyTo(Array array, int index)
        { 
            ReadPreamble();

            if (array == null)
            { 
                throw new ArgumentNullException("array");
            } 
 
            // This will not throw in the case that we are copying
            // from an empty collection.  This is consistent with the 
            // BCL Collection implementations. (Windows 1587365)
            if (index < 0  || (index + _collection.Count) > array.Length)
            {
                throw new ArgumentOutOfRangeException("index"); 
            }
 
            if (array.Rank != 1) 
            {
                throw new ArgumentException(SR.Get(SRID.Collection_BadRank)); 
            }

            // Elsewhere in the collection we throw an AE when the type is
            // bad so we do it here as well to be consistent 
            try
            { 
                int count = _collection.Count; 
                for (int i = 0; i < count; i++)
                { 
                    array.SetValue(_collection[i], index + i);
                }
            }
            catch (InvalidCastException e) 
            {
                throw new ArgumentException(SR.Get(SRID.Collection_BadDestArray, this.GetType().Name), e); 
            } 
        }
 
        bool ICollection.IsSynchronized
        {
            get
            { 
                ReadPreamble();
 
                return IsFrozen || Dispatcher != null; 
            }
        } 

        object ICollection.SyncRoot
        {
            get 
            {
                ReadPreamble(); 
                return this; 
            }
        } 
        #endregion

        #region IEnumerable
 
        IEnumerator IEnumerable.GetEnumerator()
        { 
            return this.GetEnumerator(); 
        }
 
        #endregion

        #region Internal Helpers
 
        /// 
        /// A frozen empty Model3DCollection. 
        ///  
        internal static Model3DCollection Empty
        { 
            get
            {
                if (s_empty == null)
                { 
                    Model3DCollection collection = new Model3DCollection();
                    collection.Freeze(); 
                    s_empty = collection; 
                }
 
                return s_empty;
            }
        }
 
        /// 
        /// Helper to return read only access. 
        ///  
        internal Model3D Internal_GetItem(int i)
        { 
            return _collection[i];
        }

        ///  
        ///     Freezable collections need to notify their contained Freezables
        ///     about the change in the InheritanceContext 
        ///  
        internal override void OnInheritanceContextChangedCore(EventArgs args)
        { 
            base.OnInheritanceContextChangedCore(args);

            for (int i=0; i.Add does not. This
        // is called by both Adds and IList's just ignores the 
        // integer 
        private int AddHelper(Model3D value)
        { 
            int index = AddWithoutFiringPublicEvents(value);

            // AddAtWithoutFiringPublicEvents incremented the version
 
            WritePostscript();
 
            return index; 
        }
 
        internal int AddWithoutFiringPublicEvents(Model3D value)
        {
            int index = -1;
 
            if (value == null)
            { 
                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
            }
            WritePreamble(); 
            Model3D newValue = value;
            OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
            index = _collection.Add(newValue);
            OnInsert(newValue); 

 
            ++_version; 

            // No WritePostScript to avoid firing the Changed event. 

            return index;
        }
 
        internal event ItemInsertedHandler ItemInserted;
        internal event ItemRemovedHandler ItemRemoved; 
 
        private void OnInsert(object item)
        { 
            if (ItemInserted != null)
            {
                ItemInserted(this, item);
            } 
        }
 
        private void OnRemove(object oldValue) 
        {
            if (ItemRemoved != null) 
            {
                ItemRemoved(this, oldValue);
            }
        } 

        private void OnSet(object oldValue, object newValue) 
        { 
            OnInsert(newValue);
            OnRemove(oldValue); 
        }

        #endregion Private Helpers
 
        private static Model3DCollection s_empty;
 
 
        #region Public Properties
 


        #endregion Public Properties
 
        //------------------------------------------------------
        // 
        //  Protected Methods 
        //
        //------------------------------------------------------ 

        #region Protected Methods

        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore()
        { 
            return new Model3DCollection();
        }
        /// 
        /// Implementation of Freezable.CloneCore() 
        /// 
        protected override void CloneCore(Freezable source) 
        { 
            Model3DCollection sourceModel3DCollection = (Model3DCollection) source;
 
            base.CloneCore(source);

            int count = sourceModel3DCollection._collection.Count;
 
            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++) 
            {
                Model3D newValue = (Model3D) sourceModel3DCollection._collection[i].Clone(); 
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue);
                OnInsert(newValue);
            } 

        } 
        ///  
        /// Implementation of Freezable.CloneCurrentValueCore()
        ///  
        protected override void CloneCurrentValueCore(Freezable source)
        {
            Model3DCollection sourceModel3DCollection = (Model3DCollection) source;
 
            base.CloneCurrentValueCore(source);
 
            int count = sourceModel3DCollection._collection.Count; 

            _collection = new FrugalStructList(count); 

            for (int i = 0; i < count; i++)
            {
                Model3D newValue = (Model3D) sourceModel3DCollection._collection[i].CloneCurrentValue(); 
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue); 
                OnInsert(newValue); 
            }
 
        }
        /// 
        /// Implementation of Freezable.GetAsFrozenCore()
        ///  
        protected override void GetAsFrozenCore(Freezable source)
        { 
            Model3DCollection sourceModel3DCollection = (Model3DCollection) source; 

            base.GetAsFrozenCore(source); 

            int count = sourceModel3DCollection._collection.Count;

            _collection = new FrugalStructList(count); 

            for (int i = 0; i < count; i++) 
            { 
                Model3D newValue = (Model3D) sourceModel3DCollection._collection[i].GetAsFrozen();
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue); 
                _collection.Add(newValue);
                OnInsert(newValue);
            }
 
        }
        ///  
        /// Implementation of Freezable.GetCurrentValueAsFrozenCore() 
        /// 
        protected override void GetCurrentValueAsFrozenCore(Freezable source) 
        {
            Model3DCollection sourceModel3DCollection = (Model3DCollection) source;

            base.GetCurrentValueAsFrozenCore(source); 

            int count = sourceModel3DCollection._collection.Count; 
 
            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++)
            {
                Model3D newValue = (Model3D) sourceModel3DCollection._collection[i].GetCurrentValueAsFrozen();
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue); 
                _collection.Add(newValue);
                OnInsert(newValue); 
            } 

        } 
        /// 
        /// Implementation of Freezable.FreezeCore.
        /// 
        protected override bool FreezeCore(bool isChecking) 
        {
            bool canFreeze = base.FreezeCore(isChecking); 
 
            int count = _collection.Count;
            for (int i = 0; i < count && canFreeze; i++) 
            {
                canFreeze &= Freezable.Freeze(_collection[i], isChecking);
            }
 
            return canFreeze;
        } 
 
        #endregion ProtectedMethods
 
        //-----------------------------------------------------
        //
        //  Internal Methods
        // 
        //------------------------------------------------------
 
        #region Internal Methods 

 



 

 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //-----------------------------------------------------
 
        #region Internal Properties 

 



        #endregion Internal Properties 

        //----------------------------------------------------- 
        // 
        //  Dependency Properties
        // 
        //------------------------------------------------------

        #region Dependency Properties
 

 
        #endregion Dependency Properties 

        //----------------------------------------------------- 
        //
        //  Internal Fields
        //
        //------------------------------------------------------ 

        #region Internal Fields 
 

 

        internal FrugalStructList _collection;
        internal uint _version = 0;
 

        #endregion Internal Fields 
 
        #region Enumerator
        ///  
        /// Enumerates the items in a Model3DCollection
        /// 
        public struct Enumerator : IEnumerator, IEnumerator
        { 
            #region Constructor
 
            internal Enumerator(Model3DCollection list) 
            {
                Debug.Assert(list != null, "list may not be null."); 

                _list = list;
                _version = list._version;
                _index = -1; 
                _current = default(Model3D);
            } 
 
            #endregion
 
            #region Methods

            void IDisposable.Dispose()
            { 

            } 
 
            /// 
            /// Advances the enumerator to the next element of the collection. 
            /// 
            /// 
            /// true if the enumerator was successfully advanced to the next element,
            /// false if the enumerator has passed the end of the collection. 
            /// 
            public bool MoveNext() 
            { 
                _list.ReadPreamble();
 
                if (_version == _list._version)
                {
                    if (_index > -2 && _index < _list._collection.Count - 1)
                    { 
                        _current = _list._collection[++_index];
                        return true; 
                    } 
                    else
                    { 
                        _index = -2; // -2 indicates "past the end"
                        return false;
                    }
                } 
                else
                { 
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged)); 
                }
            } 

            /// 
            /// Sets the enumerator to its initial position, which is before the
            /// first element in the collection. 
            /// 
            public void Reset() 
            { 
                _list.ReadPreamble();
 
                if (_version == _list._version)
                {
                    _index = -1;
                } 
                else
                { 
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged)); 
                }
            } 

            #endregion

            #region Properties 

            object IEnumerator.Current 
            { 
                get
                { 
                    return this.Current;
                }
            }
 
            /// 
            /// Current element 
            /// 
            /// The behavior of IEnumerable<T>.Current is undefined
            /// before the first MoveNext and after we have walked 
            /// off the end of the list. However, the IEnumerable.Current
            /// contract requires that we throw exceptions
            /// 
            public Model3D Current 
            {
                get 
                { 
                    if (_index > -1)
                    { 
                        return _current;
                    }
                    else if (_index == -1)
                    { 
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_NotStarted));
                    } 
                    else 
                    {
                        Debug.Assert(_index == -2, "expected -2, got " + _index + "\n"); 
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_ReachedEnd));
                    }
                }
            } 

            #endregion 
 
            #region Data
            private Model3D _current; 
            private Model3DCollection _list;
            private uint _version;
            private int _index;
            #endregion 
        }
        #endregion 
 
        #region Constructors
 
        //------------------------------------------------------
        //
        //  Constructors
        // 
        //-----------------------------------------------------
 
 
        /// 
        /// Initializes a new instance that is empty. 
        /// 
        public Model3DCollection()
        {
            _collection = new FrugalStructList(); 
        }
 
        ///  
        /// Initializes a new instance that is empty and has the specified initial capacity.
        ///  
        ///  int - The number of elements that the new list is initially capable of storing. 
        public Model3DCollection(int capacity)
        {
            _collection = new FrugalStructList(capacity); 
        }
 
        ///  
        /// Creates a Model3DCollection with all of the same elements as collection
        ///  
        public Model3DCollection(IEnumerable collection)
        {
            // The WritePreamble and WritePostscript aren't technically necessary
            // in the constructor as of 1/20/05 but they are put here in case 
            // their behavior changes at a later date
 
            WritePreamble(); 

            if (collection != null) 
            {
                bool needsItemValidation = true;
                ICollection icollectionOfT = collection as ICollection;
 
                if (icollectionOfT != null)
                { 
                    _collection = new FrugalStructList(icollectionOfT); 
                }
                else 
                {
                    ICollection icollection = collection as ICollection;

                    if (icollection != null) // an IC but not and IC 
                    {
                        _collection = new FrugalStructList(icollection); 
                    } 
                    else // not a IC or IC so fall back to the slower Add
                    { 
                        _collection = new FrugalStructList();

                        foreach (Model3D item in collection)
                        { 
                            if (item == null)
                            { 
                                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
                            }
                            Model3D newValue = item; 
                            OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                            _collection.Add(newValue);
                            OnInsert(newValue);
                        } 

                        needsItemValidation = false; 
                    } 
                }
 
                if (needsItemValidation)
                {
                    foreach (Model3D item in collection)
                    { 
                        if (item == null)
                        { 
                            throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
                        }
                        OnFreezablePropertyChanged(/* oldValue = */ null, item); 
                        OnInsert(item);
                    }
                }
 

                WritePostscript(); 
            } 
            else
            { 
                throw new ArgumentNullException("collection");
            }
        }
 
        #endregion Constructors
 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
    ///  
    /// A collection of Model3D objects.
    ///  


    public sealed partial class Model3DCollection : Animatable, IList, IList
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new Model3DCollection Clone()
        { 
            return (Model3DCollection)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new Model3DCollection CloneCurrentValue()
        { 
            return (Model3DCollection)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

 
        #region IList 

        ///  
        ///     Adds "value" to the list
        /// 
        public void Add(Model3D value)
        { 
            AddHelper(value);
        } 
 
        /// 
        ///     Removes all elements from the list 
        /// 
        public void Clear()
        {
            WritePreamble(); 

            // As part of Clear()'ing the collection, we will iterate it and call 
            // OnFreezablePropertyChanged and OnRemove for each item. 
            // However, OnRemove assumes that the item to be removed has already been
            // pulled from the underlying collection.  To statisfy this condition, 
            // we store the old collection and clear _collection before we call these methods.
            // As Clear() semantics do not include TrimToFit behavior, we create the new
            // collection storage at the same size as the previous.  This is to provide
            // as close as possible the same perf characteristics as less complicated collections. 
            FrugalStructList oldCollection = _collection;
            _collection = new FrugalStructList(_collection.Capacity); 
 
            for (int i = oldCollection.Count - 1; i >= 0; i--)
            { 
                OnFreezablePropertyChanged(/* oldValue = */ oldCollection[i], /* newValue = */ null);

                // Fire the OnRemove handlers for each item.  We're not ensuring that
                // all OnRemove's get called if a resumable exception is thrown. 
                // At this time, these call-outs are not public, so we do not handle exceptions.
                OnRemove( /* oldValue */ oldCollection[i]); 
            } 

            ++_version; 
            WritePostscript();
        }

        ///  
        ///     Determines if the list contains "value"
        ///  
        public bool Contains(Model3D value) 
        {
            ReadPreamble(); 

            return _collection.Contains(value);
        }
 
        /// 
        ///     Returns the index of "value" in the list 
        ///  
        public int IndexOf(Model3D value)
        { 
            ReadPreamble();

            return _collection.IndexOf(value);
        } 

        ///  
        ///     Inserts "value" into the list at the specified position 
        /// 
        public void Insert(int index, Model3D value) 
        {
            if (value == null)
            {
                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
            }
 
            WritePreamble(); 

            OnFreezablePropertyChanged(/* oldValue = */ null, /* newValue = */ value); 

            _collection.Insert(index, value);
            OnInsert(value);
 

            ++_version; 
            WritePostscript(); 
        }
 
        /// 
        ///     Removes "value" from the list
        /// 
        public bool Remove(Model3D value) 
        {
            WritePreamble(); 
 
            // By design collections "succeed silently" if you attempt to remove an item
            // not in the collection.  Therefore we need to first verify the old value exists 
            // before calling OnFreezablePropertyChanged.  Since we already need to locate
            // the item in the collection we keep the index and use RemoveAt(...) to do
            // the work.  (Windows OS #1016178)
 
            // We use the public IndexOf to guard our UIContext since OnFreezablePropertyChanged
            // is only called conditionally.  IList.IndexOf returns -1 if the value is not found. 
            int index = IndexOf(value); 

            if (index >= 0) 
            {
                Model3D oldValue = _collection[index];

                OnFreezablePropertyChanged(oldValue, null); 

                _collection.RemoveAt(index); 
 
                OnRemove(oldValue);
 

                ++_version;
                WritePostscript();
 
                return true;
            } 
 
            // Collection_Remove returns true, calls WritePostscript,
            // increments version, and does UpdateResource if it succeeds 

            return false;
        }
 
        /// 
        ///     Removes the element at the specified index 
        ///  
        public void RemoveAt(int index)
        { 
            RemoveAtWithoutFiringPublicEvents(index);

            // RemoveAtWithoutFiringPublicEvents incremented the version
 
            WritePostscript();
        } 
 

        ///  
        ///     Removes the element at the specified index without firing
        ///     the public Changed event.
        ///     The caller - typically a public method - is responsible for calling
        ///     WritePostscript if appropriate. 
        /// 
        internal void RemoveAtWithoutFiringPublicEvents(int index) 
        { 
            WritePreamble();
 
            Model3D oldValue = _collection[ index ];

            OnFreezablePropertyChanged(oldValue, null);
 
            _collection.RemoveAt(index);
 
            OnRemove(oldValue); 

 
            ++_version;

            // No WritePostScript to avoid firing the Changed event.
        } 

 
        ///  
        ///     Indexer for the collection
        ///  
        public Model3D this[int index]
        {
            get
            { 
                ReadPreamble();
 
                return _collection[index]; 
            }
            set 
            {
                if (value == null)
                {
                    throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
                }
 
                WritePreamble(); 

                if (!Object.ReferenceEquals(_collection[ index ], value)) 
                {

                    Model3D oldValue = _collection[ index ];
                    OnFreezablePropertyChanged(oldValue, value); 

                    _collection[ index ] = value; 
 
                    OnSet(oldValue, value);
                } 


                ++_version;
                WritePostscript(); 
            }
        } 
 
        #endregion
 
        #region ICollection

        /// 
        ///     The number of elements contained in the collection. 
        /// 
        public int Count 
        { 
            get
            { 
                ReadPreamble();

                return _collection.Count;
            } 
        }
 
        ///  
        ///     Copies the elements of the collection into "array" starting at "index"
        ///  
        public void CopyTo(Model3D[] array, int index)
        {
            ReadPreamble();
 
            if (array == null)
            { 
                throw new ArgumentNullException("array"); 
            }
 
            // This will not throw in the case that we are copying
            // from an empty collection.  This is consistent with the
            // BCL Collection implementations. (Windows 1587365)
            if (index < 0  || (index + _collection.Count) > array.Length) 
            {
                throw new ArgumentOutOfRangeException("index"); 
            } 

            _collection.CopyTo(array, index); 
        }

        bool ICollection.IsReadOnly
        { 
            get
            { 
                ReadPreamble(); 

                return IsFrozen; 
            }
        }

        #endregion 

        #region IEnumerable 
 
        /// 
        /// Returns an enumerator for the collection 
        /// 
        public Enumerator GetEnumerator()
        {
            ReadPreamble(); 

            return new Enumerator(this); 
        } 

        IEnumerator IEnumerable.GetEnumerator() 
        {
            return this.GetEnumerator();
        }
 
        #endregion
 
        #region IList 

        bool IList.IsReadOnly 
        {
            get
            {
                return ((ICollection)this).IsReadOnly; 
            }
        } 
 
        bool IList.IsFixedSize
        { 
            get
            {
                ReadPreamble();
 
                return IsFrozen;
            } 
        } 

        object IList.this[int index] 
        {
            get
            {
                return this[index]; 
            }
            set 
            { 
                // Forwards to typed implementation
                this[index] = Cast(value); 
            }
        }

        int IList.Add(object value) 
        {
            // Forward to typed helper 
            return AddHelper(Cast(value)); 
        }
 
        bool IList.Contains(object value)
        {
            return Contains(value as Model3D);
        } 

        int IList.IndexOf(object value) 
        { 
            return IndexOf(value as Model3D);
        } 

        void IList.Insert(int index, object value)
        {
            // Forward to IList Insert 
            Insert(index, Cast(value));
        } 
 
        void IList.Remove(object value)
        { 
            Remove(value as Model3D);
        }

        #endregion 

        #region ICollection 
 
        void ICollection.CopyTo(Array array, int index)
        { 
            ReadPreamble();

            if (array == null)
            { 
                throw new ArgumentNullException("array");
            } 
 
            // This will not throw in the case that we are copying
            // from an empty collection.  This is consistent with the 
            // BCL Collection implementations. (Windows 1587365)
            if (index < 0  || (index + _collection.Count) > array.Length)
            {
                throw new ArgumentOutOfRangeException("index"); 
            }
 
            if (array.Rank != 1) 
            {
                throw new ArgumentException(SR.Get(SRID.Collection_BadRank)); 
            }

            // Elsewhere in the collection we throw an AE when the type is
            // bad so we do it here as well to be consistent 
            try
            { 
                int count = _collection.Count; 
                for (int i = 0; i < count; i++)
                { 
                    array.SetValue(_collection[i], index + i);
                }
            }
            catch (InvalidCastException e) 
            {
                throw new ArgumentException(SR.Get(SRID.Collection_BadDestArray, this.GetType().Name), e); 
            } 
        }
 
        bool ICollection.IsSynchronized
        {
            get
            { 
                ReadPreamble();
 
                return IsFrozen || Dispatcher != null; 
            }
        } 

        object ICollection.SyncRoot
        {
            get 
            {
                ReadPreamble(); 
                return this; 
            }
        } 
        #endregion

        #region IEnumerable
 
        IEnumerator IEnumerable.GetEnumerator()
        { 
            return this.GetEnumerator(); 
        }
 
        #endregion

        #region Internal Helpers
 
        /// 
        /// A frozen empty Model3DCollection. 
        ///  
        internal static Model3DCollection Empty
        { 
            get
            {
                if (s_empty == null)
                { 
                    Model3DCollection collection = new Model3DCollection();
                    collection.Freeze(); 
                    s_empty = collection; 
                }
 
                return s_empty;
            }
        }
 
        /// 
        /// Helper to return read only access. 
        ///  
        internal Model3D Internal_GetItem(int i)
        { 
            return _collection[i];
        }

        ///  
        ///     Freezable collections need to notify their contained Freezables
        ///     about the change in the InheritanceContext 
        ///  
        internal override void OnInheritanceContextChangedCore(EventArgs args)
        { 
            base.OnInheritanceContextChangedCore(args);

            for (int i=0; i.Add does not. This
        // is called by both Adds and IList's just ignores the 
        // integer 
        private int AddHelper(Model3D value)
        { 
            int index = AddWithoutFiringPublicEvents(value);

            // AddAtWithoutFiringPublicEvents incremented the version
 
            WritePostscript();
 
            return index; 
        }
 
        internal int AddWithoutFiringPublicEvents(Model3D value)
        {
            int index = -1;
 
            if (value == null)
            { 
                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
            }
            WritePreamble(); 
            Model3D newValue = value;
            OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
            index = _collection.Add(newValue);
            OnInsert(newValue); 

 
            ++_version; 

            // No WritePostScript to avoid firing the Changed event. 

            return index;
        }
 
        internal event ItemInsertedHandler ItemInserted;
        internal event ItemRemovedHandler ItemRemoved; 
 
        private void OnInsert(object item)
        { 
            if (ItemInserted != null)
            {
                ItemInserted(this, item);
            } 
        }
 
        private void OnRemove(object oldValue) 
        {
            if (ItemRemoved != null) 
            {
                ItemRemoved(this, oldValue);
            }
        } 

        private void OnSet(object oldValue, object newValue) 
        { 
            OnInsert(newValue);
            OnRemove(oldValue); 
        }

        #endregion Private Helpers
 
        private static Model3DCollection s_empty;
 
 
        #region Public Properties
 


        #endregion Public Properties
 
        //------------------------------------------------------
        // 
        //  Protected Methods 
        //
        //------------------------------------------------------ 

        #region Protected Methods

        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore()
        { 
            return new Model3DCollection();
        }
        /// 
        /// Implementation of Freezable.CloneCore() 
        /// 
        protected override void CloneCore(Freezable source) 
        { 
            Model3DCollection sourceModel3DCollection = (Model3DCollection) source;
 
            base.CloneCore(source);

            int count = sourceModel3DCollection._collection.Count;
 
            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++) 
            {
                Model3D newValue = (Model3D) sourceModel3DCollection._collection[i].Clone(); 
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue);
                OnInsert(newValue);
            } 

        } 
        ///  
        /// Implementation of Freezable.CloneCurrentValueCore()
        ///  
        protected override void CloneCurrentValueCore(Freezable source)
        {
            Model3DCollection sourceModel3DCollection = (Model3DCollection) source;
 
            base.CloneCurrentValueCore(source);
 
            int count = sourceModel3DCollection._collection.Count; 

            _collection = new FrugalStructList(count); 

            for (int i = 0; i < count; i++)
            {
                Model3D newValue = (Model3D) sourceModel3DCollection._collection[i].CloneCurrentValue(); 
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                _collection.Add(newValue); 
                OnInsert(newValue); 
            }
 
        }
        /// 
        /// Implementation of Freezable.GetAsFrozenCore()
        ///  
        protected override void GetAsFrozenCore(Freezable source)
        { 
            Model3DCollection sourceModel3DCollection = (Model3DCollection) source; 

            base.GetAsFrozenCore(source); 

            int count = sourceModel3DCollection._collection.Count;

            _collection = new FrugalStructList(count); 

            for (int i = 0; i < count; i++) 
            { 
                Model3D newValue = (Model3D) sourceModel3DCollection._collection[i].GetAsFrozen();
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue); 
                _collection.Add(newValue);
                OnInsert(newValue);
            }
 
        }
        ///  
        /// Implementation of Freezable.GetCurrentValueAsFrozenCore() 
        /// 
        protected override void GetCurrentValueAsFrozenCore(Freezable source) 
        {
            Model3DCollection sourceModel3DCollection = (Model3DCollection) source;

            base.GetCurrentValueAsFrozenCore(source); 

            int count = sourceModel3DCollection._collection.Count; 
 
            _collection = new FrugalStructList(count);
 
            for (int i = 0; i < count; i++)
            {
                Model3D newValue = (Model3D) sourceModel3DCollection._collection[i].GetCurrentValueAsFrozen();
                OnFreezablePropertyChanged(/* oldValue = */ null, newValue); 
                _collection.Add(newValue);
                OnInsert(newValue); 
            } 

        } 
        /// 
        /// Implementation of Freezable.FreezeCore.
        /// 
        protected override bool FreezeCore(bool isChecking) 
        {
            bool canFreeze = base.FreezeCore(isChecking); 
 
            int count = _collection.Count;
            for (int i = 0; i < count && canFreeze; i++) 
            {
                canFreeze &= Freezable.Freeze(_collection[i], isChecking);
            }
 
            return canFreeze;
        } 
 
        #endregion ProtectedMethods
 
        //-----------------------------------------------------
        //
        //  Internal Methods
        // 
        //------------------------------------------------------
 
        #region Internal Methods 

 



 

 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //-----------------------------------------------------
 
        #region Internal Properties 

 



        #endregion Internal Properties 

        //----------------------------------------------------- 
        // 
        //  Dependency Properties
        // 
        //------------------------------------------------------

        #region Dependency Properties
 

 
        #endregion Dependency Properties 

        //----------------------------------------------------- 
        //
        //  Internal Fields
        //
        //------------------------------------------------------ 

        #region Internal Fields 
 

 

        internal FrugalStructList _collection;
        internal uint _version = 0;
 

        #endregion Internal Fields 
 
        #region Enumerator
        ///  
        /// Enumerates the items in a Model3DCollection
        /// 
        public struct Enumerator : IEnumerator, IEnumerator
        { 
            #region Constructor
 
            internal Enumerator(Model3DCollection list) 
            {
                Debug.Assert(list != null, "list may not be null."); 

                _list = list;
                _version = list._version;
                _index = -1; 
                _current = default(Model3D);
            } 
 
            #endregion
 
            #region Methods

            void IDisposable.Dispose()
            { 

            } 
 
            /// 
            /// Advances the enumerator to the next element of the collection. 
            /// 
            /// 
            /// true if the enumerator was successfully advanced to the next element,
            /// false if the enumerator has passed the end of the collection. 
            /// 
            public bool MoveNext() 
            { 
                _list.ReadPreamble();
 
                if (_version == _list._version)
                {
                    if (_index > -2 && _index < _list._collection.Count - 1)
                    { 
                        _current = _list._collection[++_index];
                        return true; 
                    } 
                    else
                    { 
                        _index = -2; // -2 indicates "past the end"
                        return false;
                    }
                } 
                else
                { 
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged)); 
                }
            } 

            /// 
            /// Sets the enumerator to its initial position, which is before the
            /// first element in the collection. 
            /// 
            public void Reset() 
            { 
                _list.ReadPreamble();
 
                if (_version == _list._version)
                {
                    _index = -1;
                } 
                else
                { 
                    throw new InvalidOperationException(SR.Get(SRID.Enumerator_CollectionChanged)); 
                }
            } 

            #endregion

            #region Properties 

            object IEnumerator.Current 
            { 
                get
                { 
                    return this.Current;
                }
            }
 
            /// 
            /// Current element 
            /// 
            /// The behavior of IEnumerable<T>.Current is undefined
            /// before the first MoveNext and after we have walked 
            /// off the end of the list. However, the IEnumerable.Current
            /// contract requires that we throw exceptions
            /// 
            public Model3D Current 
            {
                get 
                { 
                    if (_index > -1)
                    { 
                        return _current;
                    }
                    else if (_index == -1)
                    { 
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_NotStarted));
                    } 
                    else 
                    {
                        Debug.Assert(_index == -2, "expected -2, got " + _index + "\n"); 
                        throw new InvalidOperationException(SR.Get(SRID.Enumerator_ReachedEnd));
                    }
                }
            } 

            #endregion 
 
            #region Data
            private Model3D _current; 
            private Model3DCollection _list;
            private uint _version;
            private int _index;
            #endregion 
        }
        #endregion 
 
        #region Constructors
 
        //------------------------------------------------------
        //
        //  Constructors
        // 
        //-----------------------------------------------------
 
 
        /// 
        /// Initializes a new instance that is empty. 
        /// 
        public Model3DCollection()
        {
            _collection = new FrugalStructList(); 
        }
 
        ///  
        /// Initializes a new instance that is empty and has the specified initial capacity.
        ///  
        ///  int - The number of elements that the new list is initially capable of storing. 
        public Model3DCollection(int capacity)
        {
            _collection = new FrugalStructList(capacity); 
        }
 
        ///  
        /// Creates a Model3DCollection with all of the same elements as collection
        ///  
        public Model3DCollection(IEnumerable collection)
        {
            // The WritePreamble and WritePostscript aren't technically necessary
            // in the constructor as of 1/20/05 but they are put here in case 
            // their behavior changes at a later date
 
            WritePreamble(); 

            if (collection != null) 
            {
                bool needsItemValidation = true;
                ICollection icollectionOfT = collection as ICollection;
 
                if (icollectionOfT != null)
                { 
                    _collection = new FrugalStructList(icollectionOfT); 
                }
                else 
                {
                    ICollection icollection = collection as ICollection;

                    if (icollection != null) // an IC but not and IC 
                    {
                        _collection = new FrugalStructList(icollection); 
                    } 
                    else // not a IC or IC so fall back to the slower Add
                    { 
                        _collection = new FrugalStructList();

                        foreach (Model3D item in collection)
                        { 
                            if (item == null)
                            { 
                                throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
                            }
                            Model3D newValue = item; 
                            OnFreezablePropertyChanged(/* oldValue = */ null, newValue);
                            _collection.Add(newValue);
                            OnInsert(newValue);
                        } 

                        needsItemValidation = false; 
                    } 
                }
 
                if (needsItemValidation)
                {
                    foreach (Model3D item in collection)
                    { 
                        if (item == null)
                        { 
                            throw new System.ArgumentException(SR.Get(SRID.Collection_NoNull)); 
                        }
                        OnFreezablePropertyChanged(/* oldValue = */ null, item); 
                        OnInsert(item);
                    }
                }
 

                WritePostscript(); 
            } 
            else
            { 
                throw new ArgumentNullException("collection");
            }
        }
 
        #endregion Constructors
 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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