Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Sys / System / IO / compression / FastEncoder.cs / 1305376 / FastEncoder.cs
namespace System.IO.Compression { using System; using System.Diagnostics; using System.Globalization; internal class FastEncoder { private FastEncoderWindow inputWindow; // input history window private Match currentMatch; // current match in history window private double lastCompressionRatio; public FastEncoder() { inputWindow = new FastEncoderWindow(); currentMatch = new Match(); } internal int BytesInHistory { get { return inputWindow.BytesAvailable; } } internal DeflateInput UnprocessedInput { get { return inputWindow.UnprocessedInput; } } internal void FlushInput() { inputWindow.FlushWindow(); } internal Double LastCompressionRatio { get { return lastCompressionRatio; } } // Copy the compressed bytes to output buffer as a block. maxBytesToCopy limits the number of // bytes we can copy from input. Set to any value < 1 if no limit internal void GetBlock(DeflateInput input, OutputBuffer output, int maxBytesToCopy) { Debug.Assert(InputAvailable(input), "call SetInput before trying to compress!"); WriteDeflatePreamble(output); GetCompressedOutput(input, output, maxBytesToCopy); WriteEndOfBlock(output); } // Compress data but don't format as block (doesn't have header and footer) internal void GetCompressedData(DeflateInput input, OutputBuffer output) { GetCompressedOutput(input, output, -1); } internal void GetBlockHeader(OutputBuffer output) { WriteDeflatePreamble(output); } internal void GetBlockFooter(OutputBuffer output) { WriteEndOfBlock(output); } // maxBytesToCopy limits the number of bytes we can copy from input. Set to any value < 1 if no limit private void GetCompressedOutput(DeflateInput input, OutputBuffer output, int maxBytesToCopy) { // snapshot for compression ratio stats int bytesWrittenPre = output.BytesWritten; int bytesConsumedFromInput = 0; int inputBytesPre = BytesInHistory + input.Count; do { // read more input data into the window if there is space available int bytesToCopy = (input.Count < inputWindow.FreeWindowSpace) ? input.Count : inputWindow.FreeWindowSpace; if (maxBytesToCopy >= 1) { bytesToCopy = Math.Min(bytesToCopy, maxBytesToCopy - bytesConsumedFromInput); } if (bytesToCopy > 0) { // copy data into history window inputWindow.CopyBytes(input.Buffer, input.StartIndex, bytesToCopy); input.ConsumeBytes(bytesToCopy); bytesConsumedFromInput += bytesToCopy; } GetCompressedOutput(output); } while (SafeToWriteTo(output) && InputAvailable(input) && (maxBytesToCopy < 1 || bytesConsumedFromInput < maxBytesToCopy)); // determine compression ratio, save int bytesWrittenPost = output.BytesWritten; int bytesWritten = bytesWrittenPost - bytesWrittenPre; int inputBytesPost = BytesInHistory + input.Count; int totalBytesConsumed = inputBytesPre - inputBytesPost; if (bytesWritten != 0) { lastCompressionRatio = (double)bytesWritten / (double)totalBytesConsumed; } } // compress the bytes in input history window private void GetCompressedOutput(OutputBuffer output) { while (inputWindow.BytesAvailable > 0 && SafeToWriteTo(output)) { // Find next match. A match can be a symbol, // a distance/length pair, a symbol followed by a distance/Length pair inputWindow.GetNextSymbolOrMatch(currentMatch); if (currentMatch.State == MatchState.HasSymbol) { WriteChar(currentMatch.Symbol, output); } else if (currentMatch.State == MatchState.HasMatch) { WriteMatch(currentMatch.Length, currentMatch.Position, output); } else { WriteChar(currentMatch.Symbol, output); WriteMatch(currentMatch.Length, currentMatch.Position, output); } } } private bool InputAvailable(DeflateInput input) { return input.Count > 0 || BytesInHistory > 0; } private bool SafeToWriteTo(OutputBuffer output) { // can we safely continue writing to output buffer return output.FreeBytes > FastEncoderStatics.MaxCodeLen; } private void WriteEndOfBlock(OutputBuffer output) { // The fast encoder outputs one long block, so it just needs to terminate this block const int EndOfBlockCode = 256; uint code_info = FastEncoderStatics.FastEncoderLiteralCodeInfo[EndOfBlockCode]; int code_len = (int)(code_info & 31); output.WriteBits(code_len, code_info >> 5); } static internal void WriteMatch(int matchLen, int matchPos, OutputBuffer output) { Debug.Assert(matchLen >= FastEncoderWindow.MinMatch && matchLen <= FastEncoderWindow.MaxMatch, "Illegal currentMatch length!"); Debug.WriteLineIf(CompressionTracingSwitch.Verbose, String.Format(CultureInfo.InvariantCulture, "Match: {0}:{1}", matchLen, matchPos), "Compression"); // Get the code information for a match code uint codeInfo = FastEncoderStatics.FastEncoderLiteralCodeInfo[(FastEncoderStatics.NumChars + 1 - FastEncoderWindow.MinMatch) + matchLen]; int codeLen = (int)codeInfo & 31; Debug.Assert(codeLen != 0, "Invalid Match Length!"); if (codeLen <= 16) { output.WriteBits(codeLen, codeInfo >> 5); } else { output.WriteBits(16, (codeInfo >> 5) & 65535); output.WriteBits(codeLen - 16, codeInfo >> (5 + 16)); } // Get the code information for a distance code codeInfo = FastEncoderStatics.FastEncoderDistanceCodeInfo[FastEncoderStatics.GetSlot(matchPos)]; output.WriteBits((int)(codeInfo & 15), codeInfo >> 8); int extraBits = (int)(codeInfo >> 4) & 15; if (extraBits != 0) { output.WriteBits(extraBits, (uint)matchPos & FastEncoderStatics.BitMask[extraBits]); } } static internal void WriteChar(byte b, OutputBuffer output) { Debug.WriteLineIf(CompressionTracingSwitch.Verbose, String.Format(CultureInfo.InvariantCulture, "Literal: {0}", b ), "Compression"); uint code = FastEncoderStatics.FastEncoderLiteralCodeInfo[b]; output.WriteBits((int)code & 31, code >> 5); } // Output the block type and tree structure for our hard-coded trees. // Contains following data: // "final" block flag 1 bit // BLOCKTYPE_DYNAMIC 2 bits // FastEncoderLiteralTreeLength // FastEncoderDistanceTreeLength // static internal void WriteDeflatePreamble(OutputBuffer output) { //Debug.Assert( bitCount == 0, "bitCount must be zero before writing tree bit!"); output.WriteBytes(FastEncoderStatics.FastEncoderTreeStructureData, 0, FastEncoderStatics.FastEncoderTreeStructureData.Length); output.WriteBits(FastEncoderStatics.FastEncoderPostTreeBitCount, FastEncoderStatics.FastEncoderPostTreeBitBuf); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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