Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Base / System / Windows / Threading / DispatcherTimer.cs / 1 / DispatcherTimer.cs
using System; using System.Threading; using System.Windows; using System.Diagnostics; using System.Collections.Generic; namespace System.Windows.Threading { ////// A timer that is integrated into the Dispatcher queues, and will /// be processed after a given amount of time at a specified priority. /// public class DispatcherTimer { ////// Creates a timer that uses the current thread's Dispatcher to /// process the timer event at background priority. /// public DispatcherTimer() : this(DispatcherPriority.Background) // NOTE: should be Priority Dispatcher.BackgroundPriority { } ////// Creates a timer that uses the current thread's Dispatcher to /// process the timer event at the specified priority. /// /// /// The priority to process the timer at. /// public DispatcherTimer(DispatcherPriority priority) // NOTE: should be Priority { Initialize(Dispatcher.CurrentDispatcher, priority, TimeSpan.FromMilliseconds(0)); } ////// Creates a timer that uses the specified Dispatcher to /// process the timer event at the specified priority. /// /// /// The priority to process the timer at. /// /// /// The dispatcher to use to process the timer. /// public DispatcherTimer(DispatcherPriority priority, Dispatcher dispatcher) // NOTE: should be Priority { if(dispatcher == null) { throw new ArgumentNullException("dispatcher"); } Initialize(dispatcher, priority, TimeSpan.FromMilliseconds(0)); } ////// Creates a timer that is bound to the specified dispatcher and /// will be processed at the specified priority, after the /// specified timeout. /// /// /// The interval to tick the timer after. /// /// /// The priority to process the timer at. /// /// /// The callback to call when the timer ticks. /// /// /// The dispatcher to use to process the timer. /// public DispatcherTimer(TimeSpan interval, DispatcherPriority priority, EventHandler callback, Dispatcher dispatcher) // NOTE: should be Priority { // if(callback == null) { throw new ArgumentNullException("callback"); } if(dispatcher == null) { throw new ArgumentNullException("dispatcher"); } if (interval.TotalMilliseconds < 0) throw new ArgumentOutOfRangeException("interval", SR.Get(SRID.TimeSpanPeriodOutOfRange_TooSmall)); if (interval.TotalMilliseconds > Int32.MaxValue) throw new ArgumentOutOfRangeException("interval", SR.Get(SRID.TimeSpanPeriodOutOfRange_TooLarge)); Initialize(dispatcher, priority, interval); Tick += callback; Start(); } ////// Gets the dispatcher this timer is associated with. /// public Dispatcher Dispatcher { get { return _dispatcher; } } ////// Gets or sets whether the timer is running. /// public bool IsEnabled { get { return _isEnabled; } set { lock(_instanceLock) { if(!value && _isEnabled) { Stop(); } else if(value && !_isEnabled) { Start(); } } } } ////// Gets or sets the time between timer ticks. /// public TimeSpan Interval { get { return _interval; } set { bool updateWin32Timer = false; if (value.TotalMilliseconds < 0) throw new ArgumentOutOfRangeException("value", SR.Get(SRID.TimeSpanPeriodOutOfRange_TooSmall)); if (value.TotalMilliseconds > Int32.MaxValue) throw new ArgumentOutOfRangeException("value", SR.Get(SRID.TimeSpanPeriodOutOfRange_TooLarge)); lock(_instanceLock) { _interval = value; if(_isEnabled) { _dueTimeInTicks = Environment.TickCount + (int)_interval.TotalMilliseconds; updateWin32Timer = true; } } if(updateWin32Timer) { _dispatcher.UpdateWin32Timer(); } } } ////// Starts the timer. /// public void Start() { lock(_instanceLock) { if(!_isEnabled) { _isEnabled = true; Restart(); } } } ////// Stops the timer. /// public void Stop() { bool updateWin32Timer = false; lock(_instanceLock) { if(_isEnabled) { _isEnabled = false; updateWin32Timer = true; // If the operation is in the queue, abort it. if(_operation != null) { _operation.Abort(); _operation = null; } } } if(updateWin32Timer) { _dispatcher.RemoveTimer(this); } } ////// Occurs when the specified timer interval has elapsed and the /// timer is enabled. /// public event EventHandler Tick; ////// Any data that the caller wants to pass along with the timer. /// public object Tag { get { return _tag; } set { _tag = value; } } private void Initialize(Dispatcher dispatcher, DispatcherPriority priority, TimeSpan interval) { // Note: all callers of this have a "priority" parameter. Dispatcher.ValidatePriority(priority, "priority"); if(priority == DispatcherPriority.Inactive) { throw new ArgumentException(SR.Get(SRID.InvalidPriority), "priority"); } _dispatcher = dispatcher; _priority = priority; _interval = interval; } private void Restart() { lock(_instanceLock) { if (_operation != null) { // Timer has already been restarted, e.g. Start was called form the Tick handler. return; } // BeginInvoke a new operation. _operation = _dispatcher.BeginInvoke( DispatcherPriority.Inactive, new DispatcherOperationCallback(FireTick), null); _dueTimeInTicks = Environment.TickCount + (int) _interval.TotalMilliseconds; if (_interval.TotalMilliseconds == 0 && _dispatcher.CheckAccess()) { // shortcut - just promote the item now Promote(); } else { _dispatcher.AddTimer(this); } } } internal void Promote() // called from Dispatcher { lock(_instanceLock) { // Simply promote the operation to it's desired priority. if(_operation != null) { _operation.Priority = _priority; } } } private object FireTick(object unused) { // The operation has been invoked, so forget about it. _operation = null; // The dispatcher thread is calling us because item's priority // was changed from inactive to something else. if(Tick != null) { Tick(this, EventArgs.Empty); } // If we are still enabled, start the timer again. if(_isEnabled) { Restart(); } return null; } // This is the object we use to synchronize access. private object _instanceLock = new object(); // Note: We cannot BE a dispatcher-affinity object because we can be // created by a worker thread. We are still associated with a // dispatcher (where we post the item) but we can be accessed // by any thread. private Dispatcher _dispatcher; private DispatcherPriority _priority; // NOTE: should be Priority private TimeSpan _interval; private object _tag; private DispatcherOperation _operation; private bool _isEnabled; internal int _dueTimeInTicks; // used by Dispatcher } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. using System; using System.Threading; using System.Windows; using System.Diagnostics; using System.Collections.Generic; namespace System.Windows.Threading { ////// A timer that is integrated into the Dispatcher queues, and will /// be processed after a given amount of time at a specified priority. /// public class DispatcherTimer { ////// Creates a timer that uses the current thread's Dispatcher to /// process the timer event at background priority. /// public DispatcherTimer() : this(DispatcherPriority.Background) // NOTE: should be Priority Dispatcher.BackgroundPriority { } ////// Creates a timer that uses the current thread's Dispatcher to /// process the timer event at the specified priority. /// /// /// The priority to process the timer at. /// public DispatcherTimer(DispatcherPriority priority) // NOTE: should be Priority { Initialize(Dispatcher.CurrentDispatcher, priority, TimeSpan.FromMilliseconds(0)); } ////// Creates a timer that uses the specified Dispatcher to /// process the timer event at the specified priority. /// /// /// The priority to process the timer at. /// /// /// The dispatcher to use to process the timer. /// public DispatcherTimer(DispatcherPriority priority, Dispatcher dispatcher) // NOTE: should be Priority { if(dispatcher == null) { throw new ArgumentNullException("dispatcher"); } Initialize(dispatcher, priority, TimeSpan.FromMilliseconds(0)); } ////// Creates a timer that is bound to the specified dispatcher and /// will be processed at the specified priority, after the /// specified timeout. /// /// /// The interval to tick the timer after. /// /// /// The priority to process the timer at. /// /// /// The callback to call when the timer ticks. /// /// /// The dispatcher to use to process the timer. /// public DispatcherTimer(TimeSpan interval, DispatcherPriority priority, EventHandler callback, Dispatcher dispatcher) // NOTE: should be Priority { // if(callback == null) { throw new ArgumentNullException("callback"); } if(dispatcher == null) { throw new ArgumentNullException("dispatcher"); } if (interval.TotalMilliseconds < 0) throw new ArgumentOutOfRangeException("interval", SR.Get(SRID.TimeSpanPeriodOutOfRange_TooSmall)); if (interval.TotalMilliseconds > Int32.MaxValue) throw new ArgumentOutOfRangeException("interval", SR.Get(SRID.TimeSpanPeriodOutOfRange_TooLarge)); Initialize(dispatcher, priority, interval); Tick += callback; Start(); } ////// Gets the dispatcher this timer is associated with. /// public Dispatcher Dispatcher { get { return _dispatcher; } } ////// Gets or sets whether the timer is running. /// public bool IsEnabled { get { return _isEnabled; } set { lock(_instanceLock) { if(!value && _isEnabled) { Stop(); } else if(value && !_isEnabled) { Start(); } } } } ////// Gets or sets the time between timer ticks. /// public TimeSpan Interval { get { return _interval; } set { bool updateWin32Timer = false; if (value.TotalMilliseconds < 0) throw new ArgumentOutOfRangeException("value", SR.Get(SRID.TimeSpanPeriodOutOfRange_TooSmall)); if (value.TotalMilliseconds > Int32.MaxValue) throw new ArgumentOutOfRangeException("value", SR.Get(SRID.TimeSpanPeriodOutOfRange_TooLarge)); lock(_instanceLock) { _interval = value; if(_isEnabled) { _dueTimeInTicks = Environment.TickCount + (int)_interval.TotalMilliseconds; updateWin32Timer = true; } } if(updateWin32Timer) { _dispatcher.UpdateWin32Timer(); } } } ////// Starts the timer. /// public void Start() { lock(_instanceLock) { if(!_isEnabled) { _isEnabled = true; Restart(); } } } ////// Stops the timer. /// public void Stop() { bool updateWin32Timer = false; lock(_instanceLock) { if(_isEnabled) { _isEnabled = false; updateWin32Timer = true; // If the operation is in the queue, abort it. if(_operation != null) { _operation.Abort(); _operation = null; } } } if(updateWin32Timer) { _dispatcher.RemoveTimer(this); } } ////// Occurs when the specified timer interval has elapsed and the /// timer is enabled. /// public event EventHandler Tick; ////// Any data that the caller wants to pass along with the timer. /// public object Tag { get { return _tag; } set { _tag = value; } } private void Initialize(Dispatcher dispatcher, DispatcherPriority priority, TimeSpan interval) { // Note: all callers of this have a "priority" parameter. Dispatcher.ValidatePriority(priority, "priority"); if(priority == DispatcherPriority.Inactive) { throw new ArgumentException(SR.Get(SRID.InvalidPriority), "priority"); } _dispatcher = dispatcher; _priority = priority; _interval = interval; } private void Restart() { lock(_instanceLock) { if (_operation != null) { // Timer has already been restarted, e.g. Start was called form the Tick handler. return; } // BeginInvoke a new operation. _operation = _dispatcher.BeginInvoke( DispatcherPriority.Inactive, new DispatcherOperationCallback(FireTick), null); _dueTimeInTicks = Environment.TickCount + (int) _interval.TotalMilliseconds; if (_interval.TotalMilliseconds == 0 && _dispatcher.CheckAccess()) { // shortcut - just promote the item now Promote(); } else { _dispatcher.AddTimer(this); } } } internal void Promote() // called from Dispatcher { lock(_instanceLock) { // Simply promote the operation to it's desired priority. if(_operation != null) { _operation.Priority = _priority; } } } private object FireTick(object unused) { // The operation has been invoked, so forget about it. _operation = null; // The dispatcher thread is calling us because item's priority // was changed from inactive to something else. if(Tick != null) { Tick(this, EventArgs.Empty); } // If we are still enabled, start the timer again. if(_isEnabled) { Restart(); } return null; } // This is the object we use to synchronize access. private object _instanceLock = new object(); // Note: We cannot BE a dispatcher-affinity object because we can be // created by a worker thread. We are still associated with a // dispatcher (where we post the item) but we can be accessed // by any thread. private Dispatcher _dispatcher; private DispatcherPriority _priority; // NOTE: should be Priority private TimeSpan _interval; private object _tag; private DispatcherOperation _operation; private bool _isEnabled; internal int _dueTimeInTicks; // used by Dispatcher } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ContentPlaceHolderDesigner.cs
- ToolStripDropDownClosedEventArgs.cs
- ServiceErrorHandler.cs
- WorkItem.cs
- Animatable.cs
- Schema.cs
- HttpValueCollection.cs
- Binding.cs
- AnonymousIdentificationSection.cs
- DSACryptoServiceProvider.cs
- PrePostDescendentsWalker.cs
- WebScriptEndpointElement.cs
- Queue.cs
- sqlser.cs
- XmlNullResolver.cs
- EmptyCollection.cs
- ServiceConfigurationTraceRecord.cs
- DataExpression.cs
- LinqDataSourceSelectEventArgs.cs
- DiscoveryInnerClientManaged11.cs
- ClientSession.cs
- FontInfo.cs
- Visual3DCollection.cs
- ConfigurationSettings.cs
- XPathNavigatorKeyComparer.cs
- ScrollItemPattern.cs
- AssertFilter.cs
- ChangeBlockUndoRecord.cs
- Filter.cs
- WebPartCloseVerb.cs
- ContainerUIElement3D.cs
- QilVisitor.cs
- ListBoxChrome.cs
- HighContrastHelper.cs
- RemotingAttributes.cs
- PropertyGrid.cs
- FloaterParagraph.cs
- _Events.cs
- SamlAudienceRestrictionCondition.cs
- FrameworkContentElement.cs
- XhtmlBasicValidatorAdapter.cs
- ToolBarButton.cs
- TraceContextRecord.cs
- SafeProcessHandle.cs
- ObservableDictionary.cs
- VisualStyleInformation.cs
- ProfileProvider.cs
- Tokenizer.cs
- OneWayChannelListener.cs
- ModelProperty.cs
- CqlErrorHelper.cs
- ContextQuery.cs
- ObservableCollection.cs
- SecurityUtils.cs
- JoinTreeSlot.cs
- NetworkInterface.cs
- Matrix.cs
- CompilationLock.cs
- ExceptionDetail.cs
- DesignerVerbToolStripMenuItem.cs
- Interlocked.cs
- XmlSchemaNotation.cs
- TailPinnedEventArgs.cs
- PartialTrustVisibleAssemblyCollection.cs
- util.cs
- UniqueID.cs
- PieceNameHelper.cs
- ReversePositionQuery.cs
- ProcessHostFactoryHelper.cs
- metadatamappinghashervisitor.cs
- ComboBox.cs
- MenuItemCollectionEditorDialog.cs
- ManagedIStream.cs
- SerialStream.cs
- StaticExtensionConverter.cs
- CalendarDateRange.cs
- CustomErrorsSection.cs
- XmlSchemaAnnotated.cs
- WorkflowEventArgs.cs
- SafeEventLogReadHandle.cs
- MiniParameterInfo.cs
- CustomAttribute.cs
- GuidelineCollection.cs
- SQLInt16Storage.cs
- JpegBitmapEncoder.cs
- StrokeRenderer.cs
- SettingsProviderCollection.cs
- GPPOINT.cs
- ZipIOCentralDirectoryFileHeader.cs
- WebBrowserHelper.cs
- ValidatorUtils.cs
- AppDomainManager.cs
- DBConnectionString.cs
- CodeTryCatchFinallyStatement.cs
- XPathCompileException.cs
- StringSource.cs
- WebPartConnectionsEventArgs.cs
- ConstantSlot.cs
- OdbcParameter.cs
- XmlAttributeAttribute.cs