Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / RenderContext.cs / 1 / RenderContext.cs
//------------------------------------------------------------------------------ // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // Description: // Accumulates state during a render pass of the scene. // //----------------------------------------------------------------------------- namespace System.Windows.Media { using System; using System.Windows.Threading; using System.Collections; using System.Diagnostics; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Runtime.InteropServices; using MS.Internal; ////// This class accumulates state during a render pass of the scene. /// internal sealed class RenderContext { // ------------------------------------------------------------------- // // Internal Constructors // // ------------------------------------------------------------------- #region Internal Constructors ////// Constructor /// internal RenderContext() { // Do nothing. } #endregion Internal Constructors // -------------------------------------------------------------------- // // Internal Properties // // ------------------------------------------------------------------- #region Internal Properties ////// Returns the current channel. /// internal DUCE.Channel Channel { get { return _channel; } } ////// Returns a handle to the root node, which is attached /// directly to a composition target /// internal DUCE.ResourceHandle Root { get { return _root; } } #endregion Internal Properties // -------------------------------------------------------------------- // // Internal Methods // // -------------------------------------------------------------------- #region Internal Methods ////// Initialize must be called before a frame is rendered. /// internal void Initialize( DUCE.Channel channel, DUCE.ResourceHandle root) { Debug.Assert(channel != null); _channel = channel; _root = root; } #endregion Internal Methods // ------------------------------------------------------------------- // // Private Fields // // -------------------------------------------------------------------- #region Private Fields ////// The current channel. /// private DUCE.Channel _channel; ////// The root node, attached directly to a composition target. /// private DUCE.ResourceHandle _root; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // Description: // Accumulates state during a render pass of the scene. // //----------------------------------------------------------------------------- namespace System.Windows.Media { using System; using System.Windows.Threading; using System.Collections; using System.Diagnostics; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Runtime.InteropServices; using MS.Internal; ////// This class accumulates state during a render pass of the scene. /// internal sealed class RenderContext { // ------------------------------------------------------------------- // // Internal Constructors // // ------------------------------------------------------------------- #region Internal Constructors ////// Constructor /// internal RenderContext() { // Do nothing. } #endregion Internal Constructors // -------------------------------------------------------------------- // // Internal Properties // // ------------------------------------------------------------------- #region Internal Properties ////// Returns the current channel. /// internal DUCE.Channel Channel { get { return _channel; } } ////// Returns a handle to the root node, which is attached /// directly to a composition target /// internal DUCE.ResourceHandle Root { get { return _root; } } #endregion Internal Properties // -------------------------------------------------------------------- // // Internal Methods // // -------------------------------------------------------------------- #region Internal Methods ////// Initialize must be called before a frame is rendered. /// internal void Initialize( DUCE.Channel channel, DUCE.ResourceHandle root) { Debug.Assert(channel != null); _channel = channel; _root = root; } #endregion Internal Methods // ------------------------------------------------------------------- // // Private Fields // // -------------------------------------------------------------------- #region Private Fields ////// The current channel. /// private DUCE.Channel _channel; ////// The root node, attached directly to a composition target. /// private DUCE.ResourceHandle _root; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- TabletDevice.cs
- DataGridViewCellStyle.cs
- TextFindEngine.cs
- WpfMemberInvoker.cs
- ErasingStroke.cs
- HostingPreferredMapPath.cs
- TextSpanModifier.cs
- ClientBase.cs
- ContractsBCL.cs
- CreateUserWizardStep.cs
- XmlSchemaNotation.cs
- Viewport3DVisual.cs
- TextOnlyOutput.cs
- OdbcConnection.cs
- BadImageFormatException.cs
- CodeVariableReferenceExpression.cs
- TableItemStyle.cs
- DataGridViewCellValidatingEventArgs.cs
- BamlLocalizationDictionary.cs
- DictionaryContent.cs
- SqlDataReaderSmi.cs
- EmbeddedObject.cs
- InternalConfigConfigurationFactory.cs
- XsltFunctions.cs
- BindingCompleteEventArgs.cs
- FormViewCommandEventArgs.cs
- ClickablePoint.cs
- Psha1DerivedKeyGenerator.cs
- PasswordDeriveBytes.cs
- BamlLocalizationDictionary.cs
- ConditionalAttribute.cs
- panel.cs
- LocatorBase.cs
- TableLayoutCellPaintEventArgs.cs
- Paragraph.cs
- Filter.cs
- RoutedCommand.cs
- backend.cs
- XPathExpr.cs
- UrlPath.cs
- PrimitiveSchema.cs
- AppDomainShutdownMonitor.cs
- HtmlControlDesigner.cs
- CanonicalXml.cs
- InternalsVisibleToAttribute.cs
- BitmapFrameDecode.cs
- ResourceDictionaryCollection.cs
- X500Name.cs
- Stylus.cs
- OdbcParameterCollection.cs
- HttpSessionStateBase.cs
- RoleGroupCollection.cs
- ThreadStateException.cs
- WebContext.cs
- BigInt.cs
- TableFieldsEditor.cs
- NumericPagerField.cs
- PermissionSetTriple.cs
- BooleanAnimationUsingKeyFrames.cs
- SiteMapNodeCollection.cs
- ProxyFragment.cs
- ValueChangedEventManager.cs
- ReadOnlyHierarchicalDataSource.cs
- SamlAuthorityBinding.cs
- XmlAggregates.cs
- LoaderAllocator.cs
- GridViewUpdatedEventArgs.cs
- DateTimeSerializationSection.cs
- SQLConvert.cs
- Enlistment.cs
- DesignerContextDescriptor.cs
- OdbcConnectionString.cs
- _emptywebproxy.cs
- SoapDocumentMethodAttribute.cs
- DataSetMappper.cs
- EntityTypeEmitter.cs
- ZeroOpNode.cs
- XmlDataContract.cs
- UIInitializationException.cs
- UnmanagedHandle.cs
- FrameworkRichTextComposition.cs
- OptionalMessageQuery.cs
- LoadedOrUnloadedOperation.cs
- QuestionEventArgs.cs
- WorkflowRuntimeService.cs
- RuntimeHelpers.cs
- DataControlLinkButton.cs
- EntityDataSourceSelectedEventArgs.cs
- CodeAccessSecurityEngine.cs
- HashSetDebugView.cs
- ValidationSummaryDesigner.cs
- TableMethodGenerator.cs
- ObjectQuery.cs
- ResXBuildProvider.cs
- FullTrustAssemblyCollection.cs
- ConcurrencyBehavior.cs
- HelpKeywordAttribute.cs
- PassportAuthenticationEventArgs.cs
- NotCondition.cs
- CustomTypeDescriptor.cs