RenderContext.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / RenderContext.cs / 1 / RenderContext.cs

                            //------------------------------------------------------------------------------ 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// Description: 
//      Accumulates state during a render pass of the scene. 
//
//----------------------------------------------------------------------------- 

namespace System.Windows.Media
{
    using System; 
    using System.Windows.Threading;
 
    using System.Collections; 
    using System.Diagnostics;
    using System.Windows.Media; 
    using System.Windows.Media.Animation;
    using System.Windows.Media.Composition;
    using System.Runtime.InteropServices;
    using MS.Internal; 

    ///  
    /// This class accumulates state during a render pass of the scene. 
    /// 
    internal sealed class RenderContext 
    {
        // -------------------------------------------------------------------
        //
        //   Internal Constructors 
        //
        // ------------------------------------------------------------------- 
 
        #region Internal Constructors
 
        /// 
        /// Constructor
        /// 
        internal RenderContext() 
        {
            // Do nothing. 
        } 

        #endregion Internal Constructors 


        // --------------------------------------------------------------------
        // 
        //   Internal Properties
        // 
        // ------------------------------------------------------------------- 

        #region Internal Properties 

        /// 
        /// Returns the current channel.
        ///  
        internal DUCE.Channel Channel
        { 
            get { return _channel; } 
        }
 
        /// 
        /// Returns a handle to the root node, which is attached
        /// directly to a composition target
        ///  
        internal DUCE.ResourceHandle Root
        { 
            get { return _root; } 
        }
 
        #endregion Internal Properties


        // -------------------------------------------------------------------- 
        //
        //   Internal Methods 
        // 
        // --------------------------------------------------------------------
 
        #region Internal Methods

        /// 
        /// Initialize must be called before a frame is rendered. 
        /// 
        internal void Initialize( 
            DUCE.Channel channel, 
            DUCE.ResourceHandle root)
        { 
            Debug.Assert(channel != null);

            _channel = channel;
            _root = root; 
        }
 
        #endregion Internal Methods 

 

        // -------------------------------------------------------------------
        //
        //   Private Fields 
        //
        // -------------------------------------------------------------------- 
 
        #region Private Fields
 
        /// 
        /// The current channel.
        /// 
        private DUCE.Channel _channel; 

        ///  
        /// The root node, attached directly to a composition target. 
        /// 
        private DUCE.ResourceHandle _root; 

        #endregion Private Fields
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------ 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// Description: 
//      Accumulates state during a render pass of the scene. 
//
//----------------------------------------------------------------------------- 

namespace System.Windows.Media
{
    using System; 
    using System.Windows.Threading;
 
    using System.Collections; 
    using System.Diagnostics;
    using System.Windows.Media; 
    using System.Windows.Media.Animation;
    using System.Windows.Media.Composition;
    using System.Runtime.InteropServices;
    using MS.Internal; 

    ///  
    /// This class accumulates state during a render pass of the scene. 
    /// 
    internal sealed class RenderContext 
    {
        // -------------------------------------------------------------------
        //
        //   Internal Constructors 
        //
        // ------------------------------------------------------------------- 
 
        #region Internal Constructors
 
        /// 
        /// Constructor
        /// 
        internal RenderContext() 
        {
            // Do nothing. 
        } 

        #endregion Internal Constructors 


        // --------------------------------------------------------------------
        // 
        //   Internal Properties
        // 
        // ------------------------------------------------------------------- 

        #region Internal Properties 

        /// 
        /// Returns the current channel.
        ///  
        internal DUCE.Channel Channel
        { 
            get { return _channel; } 
        }
 
        /// 
        /// Returns a handle to the root node, which is attached
        /// directly to a composition target
        ///  
        internal DUCE.ResourceHandle Root
        { 
            get { return _root; } 
        }
 
        #endregion Internal Properties


        // -------------------------------------------------------------------- 
        //
        //   Internal Methods 
        // 
        // --------------------------------------------------------------------
 
        #region Internal Methods

        /// 
        /// Initialize must be called before a frame is rendered. 
        /// 
        internal void Initialize( 
            DUCE.Channel channel, 
            DUCE.ResourceHandle root)
        { 
            Debug.Assert(channel != null);

            _channel = channel;
            _root = root; 
        }
 
        #endregion Internal Methods 

 

        // -------------------------------------------------------------------
        //
        //   Private Fields 
        //
        // -------------------------------------------------------------------- 
 
        #region Private Fields
 
        /// 
        /// The current channel.
        /// 
        private DUCE.Channel _channel; 

        ///  
        /// The root node, attached directly to a composition target. 
        /// 
        private DUCE.ResourceHandle _root; 

        #endregion Private Fields
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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